Yes, done. Note that if (in a galaxy far, far away) Mod calculations come to hexagonal and triangular grids Flip will need to change as well since there is an additional axis.muzik wrote: February 14th, 2023, 9:37 am I've been thinking for a while if it'd be a good idea to shorten "RotCWorCCW" to "Rot90". Rot90 is ambiguous, but intentionally so, since it doesn't matter if the rotation is 90 degrees clockwise or 90 degrees anti-clockwise - both are valid.
Extending upon this idea: it could be a good idea to rename directional rotations as well, so RotCW would become Rot90CW and RotCCW would become Rot90CCW. This would be future-proof for when mod calculations come to hexagonal and triangular grids, since RotCW and RotCCW would be ambiguous since the rotation can be either 60 or 120 degrees (so in those cases we'd have Rot60CW, Rot60CCW, Rot120CW and Rot120CCW).
Pattern viewer for forum threads
Re: Pattern viewer for forum threads
Re: Pattern viewer for forum threads
Firstly, this Generations RRO from earlier seems to, for a second time, not have its quarter-mod detected as a single unit, but is correctly found when doubled up:
Code: Select all
x = 17, y = 16, rule = R3,C9,M0,S6..8,B6..7,NM
2.E2.F$4.GF3.E$2.G2.3FG.EC2.C$2.G5FG.2CE3.C$.FE5HFG2FDE$.HE.4H.FDF4D$
.G6.4F.3D$G4.3HFGF.A2D$.H5.2GB2.2DA$.H4.A.2EB2D.2AC$H5.A.4B2.C2A$6.A.
B.4B3A$6.A.2B4.2A$6.A2.2B2.BA$7.2A5.A$11.A!Code: Select all
x = 39, y = 67, rule = R3,C9,M0,S6..8,B6..7,NM
5.A$2.A5.2A$2.AB2.2B2.A$.2A4.2B.A$3A4B.B.A$2AC2.4B.A5.H$C2A.2DB2E.A4.
H$2.A2D2.B2G5.H$2.2DA.FGF3H4.G$.3D.4F6.G$.4DFDF.4H.EH$3.ED2FGF5HEF$C3.
E2C.G5FG$2.C2.CE.G3F2.G$7.E3.FG$11.F2.E36$24.E2.F$26.GF3.E$24.G2.3FG.
EC2.C$24.G5FG.2CE3.C$23.FE5HFG2FDE$23.HE.4H.FDF4D$23.G6.4F.3D$22.G4.3H
FGF.A2D$23.H5.2GB2.2DA$23.H4.A.2EB2D.2AC$22.H5.A.4B2.C2A$28.A.B.4B3A$
28.A.2B4.2A$28.A2.2B2.BA$29.2A5.A$33.A!On the topic of things rotating 90 degrees, these don't seem to be recognised in Identify at all anymore for PCA patterns, and appear to be detected as half-mods rather than quarter-mods. This affects the single-cell oscillators (as well as larger squares made out of single cells):
Code: Select all
x = 1, y = 1, rule = 2PCA4,0,2,4,12,8,5,9,7,1,6,10,11,3,13,14,15
A!Code: Select all
x = 2, y = 3, rule = 2PCA4,0,2,4,12,8,5,9,7,1,6,10,11,3,13,14,15
A$.D$I!Code: Select all
x = 4, y = 3, rule = PCA_4
A.B$3.B$2.F!Code: Select all
x = 6, y = 7, rule = PCA_4
5.H3$H.L.D3$5.B!Code: Select all
x = 3, y = 3, rule = 2PCA4,0,2,4,12,8,5,9,7,1,6,10,11,3,13,14,15
O2$2.O!Code: Select all
x = 2, y = 2, rule = 2PCA4,0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
.C$L!Code: Select all
x = 3, y = 3, rule = 2PCA4,0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
2.C2$L!Code: Select all
x = 4, y = 4, rule = 2PCA4,0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
3.C3$L!Code: Select all
x = 5, y = 5, rule = 2PCA4,0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
4.C4$L!Code: Select all
x = 6, y = 6, rule = 2PCA4,0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
5.C5$L!Code: Select all
x = 7, y = 7, rule = 2PCA4,0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
6.C6$L!Code: Select all
x = 8, y = 8, rule = 2PCA4,0,4,8,3,1,10,6,7,2,9,5,11,12,13,14,15
7.C7$L!Code: Select all
x = 1, y = 1, rule = 2PCA4,0,8,4,3,2,5,6,7,1,9,10,11,12,13,14,15
A!Re: Pattern viewer for forum threads
Code: Select all
x = 187, y = 206, skip = 5, fps = 40
141boo$141bo$159boo$128boo29bo$128bo$173boo$173bo3$139boo3boo$142bo$
139bo5bo10boo3boo$95boo43booboo12b5o$95bo31b3o11bobo14b3o$126bo3bo11bo
16bo$82boo41bo5bo10bo27booboboo$82bo42bo5bo$128bo41bo5bo$126bo3bo$127b
3o41booboo$128bo44bo$82bo55bobo19bo$82bo13bo41boo21boo$81bobo11b3o27b
3o11bo3b3o14boo$80booboo9b5o26b3o14bo3bo$79bo5bo7boo3boo24bo3bo12bo5bo
$82bo11b5o33bobo6booboboo$79boo3boo8bo3bo24boo3boo3boo39b3o$95bobo35bo
20boo3boo12bo3bo$96bo59b3o$155bo3bo12bo5bo$156bobo13boo3boo$98bo58bo$
96booboo45boo$146bo$95bo5bo45b3o4boo$149bo5bo$95booboboo24boo24b3o$77b
ooboboo42bo9b4o12bo$77bo5bo47boo7bo33boo$78bo3bo48bo3boo3bo24boo7bo6bo
$79b3o53bo3bo15bo6bobobboboo8b3o$153boo6boobbo4bo7bo$154boo10bo11boo$
142boo23bo$100boo40bo19bo$100bo28boo9bobo17b3o13bo$97bo3b3o27bo8boo17b
o14booboo$59boo34bobo5bo17boo9bo26boo$59bo20boo14boo23bo10bo40bo5bo$
80bo8boo41bo$46boo37boobboobboo36bo41booboboo$46bo38bobobbobbo35boo5bo
$86b3o47bobo$60bo26boo47boo40bo$60bo114bobbo$59bobo116bo$58booboo83bo
27boo$57bo5bo82bobo5boo3boo13bo$43bo5bo10bo85boo8b3o15bobo$43bo5bo7boo
3boo30bo60bo3bo15boo$44bo3bo45boo60bobo$45b3o34boo11boo27boo31bo$81b3o
3bo7b3o7boo17bo50boo3boo$78boboo4b4o5boo8bo53boo14bo5bo$71boo5bobbo4bo
4bobboo63bo$71bo6boboo5bo3bobbo65b3o13bo3bo$81b3o3boobo71bo14b3o$82boo
23boo$106bobbo$109bo$59booboboo43bo15bo10boo$59bo5bo40boobo13boo11bobo
15bo$60bo3bo42bo16boo10bo17boo$61b3o$24boo129bo$24bo16boo3boo33bo25boo
45bobo$55bo24bobo24bo19bo25bobbo$11boo29bo3bo9bo11boo9bo3boo8bo9bo21bo
bo24bobbo12bo$11bo31b3o8b3o11bo10bo3boo5b4o10boo20boo39boo3boo3boo$43b
3o33bo3boo4b4o10boo50bo11bobo$64boo14bobo6bobbo47bo13boo17bo3bo$64bo
16bo7b4o45b3o33b3o$65b3o22b4o7boo34bo36b3o$22boo3boo38bo25bo7bobo6bo
26boo$25bo18boo57bo5bo$22bo5bo15bo9bo48boo4b3o50boo9bo$23booboo21b3ob
oobboo57bo41boobboobboo4b3o$10b3o11bobo22b4o4bo58bobo39bobobbobbo4bo3b
o$9bo3bo11bo27boo61boo41b3o11bo$8bo5bo10bo134boo8bo5bo$8bo5bo155bo5bo$
11bo58bo100bo3bo$9bo3bo57bo100b3o$10b3o56b3o61b5o$11bo120bob3obo$21bob
o35bobo71bo3bo$21boo36bo3bo70b3o$8b3o11bo3b3o14bo19bo71bo$8b3o14bo3bo
11b4o14bo4bo4boo50boo$7bo3bo12bo5bo9boboboo17bo5bo51bo60boo$24booboboo
4boobbobbob3o12bo3bo31bo70boo7boo5bo$6boo3boo3boo17bo4boboboo13bobo31b
oo40boo23bo5bobo6bo$16bo24b4o49boo11bo10bobo14bo24b3o3bo9b3o$43bo28bo
33bo10bobbo42bo14bo$71boo33b3o7boo44boo$114boo3bo8boo$72bo43boo10bo$
23bo5boo40bobo43bobbo$24boo3bo31bobo6bobbo44bobo61b3o$23boo5b3o29boo5b
obbo38bo69bo3bo$32bo29bo47b3o67bo5bo$9boo21bobo8boo27bo36b5o66booboboo
$9bo8boo13boo7b3o26boo89booboboo$14boobobboboo15boboo12bo24bo$14bo4bo
bbo16bobbo12boo22bo82bo5bo$18bo20boboo13boo21b3o$17bo24b3o11b3o27bo17b
o58booboo$43boo11boo28bobo13b3o60bo$55boo8boo19boo13bo7b5o$55bo9bobo
33boo7b3o$67bo43bo55bo$67boo97bobo$165bo3bo8boo3boo$76bobo14bobo69b5o
11bo$77boo14boo4bo64boo3boo7bo5bo$77bo16bo3b3o64b5o9booboo$28bo69b3o
65b3o11bobo$28b4o135bo13bo$12bo16b4o63boo3boo78bo$11bobo5boo8bobbo5boo
56bo4bo$9boo3bo14b4o5bo26bo$4boo3boo3bo4boboboo3b4o31boo$4bo4boo3bo5b
oo3bobbo35boo11bo$11bobo10bo51bo103boo$12bo8bobbo15boo34b3o6boo93bo$
40bobo42bo$41b3o123boo$42boo9bo45boo66bo$25b3o3bo7boo13boo43bo$27bo4bo
6b3o11boo$oo24bo3b3o$bo$bobo8boo26boo$bboo8bo5bo21bo9bo$9boo6b5oboo24b
o$8b3o5bobboo4bo23b3o$9boo5boo8bo29bo$12boo4bo7bo29bobo$12bo13bo29boo$
25bo8boo26bo$23boo9bobo23boo$36bo24boo14bo$36boo37b3o$74bo$74boo$32bo$
32bobo$32boo4$69boo3boo$47bo21bobobobo$46bo23b5o$46b3o22b3o$53bo18bo$
53bobo$53boo$$58boo$58bo$$72boo$72bo4$22boo$22bo$32bo$30boo$31boo11$
17bo$16bo$16b3o$23bo$23bobo$23boo6$12boo$12bo!
Single Glider Elbow Ladder
Can the Game of Life support artificial Life? Unfortunately, despite the name
of the game, Conway's rules have proven less than ideal for the
construction of patterns that mimic the behavior of life. The pattern would
be horrendously large and complex. But it has been proven that it can be
done. To do so, one must imagine a pattern that can construct a copy of
itself in another location. This is a little hard to imagine without the help
of patterns like Elbow Ladder.
Elbow Ladder is one of many patterns that demonstrate the ability of a finite
pattern to place another object essentially anywhere in the universe. One
detail that aids the imagination is the fact that it consists mostly of p30
glider guns, which can be built from gliders (see GliderGunSyntheses).
By Scot Ellison, April 1997, based on Dieter Leithner's side shooting
pseudoperiod 124 glider gun (improved by Dean Hickerson).Re: Pattern viewer for forum threads
Thanks for reporting! Will be fixed in the next release.Book wrote: February 14th, 2023, 7:45 pm This is from Alan Hensel's lifebc collection. It is the only RLE in that collection that the viewer does not like. The pattern works if the comments after the ! are removed, but such comments are also present in the other RLEs in the collection.
Re: Pattern viewer for forum threads
Identifying this now seems to take far, far longer. Once it determines the object to be periodic, it takes upwards of an entire minute for it to actually produce statistics, if at all.muzik wrote: December 24th, 2022, 10:52 am This also takes a while (30 seconds plus on my end) to fully identify after it recognises periodicity, and also produces the same kind of map:Code: Select all
x = 6, y = 47, rule = B2in3-kq4cjy5eky6-e78/S3-jk4-cjnw5ce678 3b2o$2b2o$b4o$b4o$5o$b5o$2b3o$3bo25$2bo$2bo6$bobo$b4o$b4o$b4o$5o$b5o$ 2b3o$3bo!
Also, Identify can't decide if this is an oscillator or a spaceship when identified from T=0:
Code: Select all
x = 18, y = 13, rule = B13/S13VHistory
2.F.F.F.F.F2$F9.A.F2$2.F.F.F.F.F!Re: Pattern viewer for forum threads
It's probably not worth any further testing for Identify at the moment until I've released a new version. The requirements to have to check multiple phases for rules like PCA_4 introduced some significant changes (and performance penalty) which would benefit from a re-design rather than continued tweaking.muzik wrote: February 15th, 2023, 4:05 am Identifying this now seems to take far, far longer. Once it determines the object to be periodic, it takes upwards of an entire minute for it to actually produce statistics, if at all.
Re: Pattern viewer for forum threads
Understood - I had found those at around the same time as the other 2-state examples (before the report containing all of the PCA issues).rowett wrote: February 15th, 2023, 7:16 amIt's probably not worth any further testing for Identify at the moment until I've released a new version. The requirements to have to check multiple phases for rules like PCA_4 introduced some significant changes (and performance penalty) which would benefit from a re-design rather than continued tweaking.
One thing I do want to ask, though, in relation to Identify: why are diagonally-flipping objects described in terms of a rotation followed by an orthogonal flip? I personally have always found these comparatively harder to visualize than the others, since other transforms just say one thing rather than stringing two together (aside from FlipXY, I suppose, but that's arguably different since it's two flips rather than one flip and one rotation).
Another thing on the topic of Identify: there have been several cases where I've clicked "Rand All" instead of Identify, resulting in the entire pattern being overwritten and forcing a page refresh to get to the original pattern (assuming I hadn't isolated it manually from the ash of something, in which case I'd have to rediscover it). While I recall the existence of a "Create new random pattern?" confirmation dialog box, it doesn't appear to show up consistently anymore. (EDIT: It does seem to show up if Identify has been used at least once before on the pattern.)
Re: Pattern viewer for forum threads
The confirmation box only shows up if the pattern changed.muzik wrote: February 15th, 2023, 7:24 am Another thing on the topic of Identify: there have been several cases where I've clicked "Rand All" instead of Identify, resulting in the entire pattern being overwritten and forcing a page refresh to get to the original pattern (assuming I hadn't isolated it manually from the ash of something, in which case I'd have to rediscover it). While I recall the existence of a "Create new random pattern?" confirmation dialog box, it doesn't appear to show up consistently anymore.
Re: Pattern viewer for forum threads
Is this a bug, or are paste commands only intended for the pasting of normal alive and dead cells?
Code: Select all
x = 3, y = 3, rule = B3/S23History
C$A.A$2A!
[[ ZOOM 8 RLE blockofdeath 8F$8F$8F$8F$8F$8F!
RLE notaglider C$A.A$2A$$$ABCDEFGHIJK!
PASTET 30 PASTE blockofdeath -30 30
PASTET 10 PASTE notaglider 20 -20 ]]Code: Select all
x = 3, y = 3, rule = B3/S23Super
C$A.A$2A!
[[ ZOOM 8 RLE blockofdeath 8F$8F$8F$8F$8F$8F!
RLE notaglider C$A.A$2A$$$ABCDEFGHIJK!
PASTET 30 PASTE blockofdeath -30 30
PASTET 10 PASTE notaglider 20 -20 ]]Code: Select all
x = 3, y = 3, rule = /2/20
C$A.A$2A!
[[ ZOOM 8 RLE blockofdeath 8F$8F$8F$8F$8F$8F!
RLE notaglider C$A.A$2A$$$ABCDEFGHIJK!
PASTET 30 PASTE blockofdeath -30 30
PASTET 10 PASTE notaglider 20 -20 ]]Code: Select all
x = 3, y = 3, rule = B3/S23
A$A.A$2A!
[[ ZOOM 8 RLE blockofdeath 8F$8F$8F$8F$8F$8F!
RLE notaglider C$A.A$2A$$$ABCDEFGHIJK!
PASTET 30 PASTE blockofdeath -30 30
PASTET 10 PASTE notaglider 20 -20 ]]Code: Select all
x = 3, y = 3, rule = R1,C2,S2-3,B3
A$A.A$2A!
[[ ZOOM 8 RLE blockofdeath 8F$8F$8F$8F$8F$8F!
RLE notaglider C$A.A$2A$$$ABCDEFGHIJK!
PASTET 30 PASTE blockofdeath -30 30
PASTET 10 PASTE notaglider 20 -20 ]]Re: Pattern viewer for forum threads
----
Firstly, a bug with higher-range rules. Specifically in the case of 2-state rules, the presence of invalid states causes holes to appear in the viewer. This effect can be overridden if other viewers with other rulespaces have been opened before this one, in the same manner as this bug with [R]Super Niemiec cells from a month ago:
Code: Select all
x = 3, y = 3, rule = R1,C2,S2-3,B3
C$A.A$2A!Code: Select all
x = 3, y = 3, rule = R1,C3,S2-3,B3
C$A.A$2A!Code: Select all
x = 3, y = 3, rule = B3/S23
C$A.A$2A!When the Grid button is disabled (for example, when using Identify, Go To Gen, or when the pattern is loading), the grid shape seen on the button changes to a dark color:
Code: Select all
x = 40, y = 50, rule = B3aeikr4cekrtwy5ckq6cei7/S2cen3-jr4cei5eikq6-a7c8
16bo$15b3o$14b5o$13b7o$12b9o$11b2o2b3o2b2o$10b3o3bo3b3o$9b2o5bo4b3o$8b
5o8b4o$7b4o11b4o$6b4o15b2o$5b2obo16b3o$4b2ob2o7bo7bo2b2o$3b2obo8b3o9b
3o$2b3o9b5o10b2o$b3o9b7o8bob2o$2obo8b9o9b3o$2bobo6b5o2bob2o4bo4b3o$2o
8b5o4b4o9b3o$2bo6b5o7b3o8b4o$8b5o6bobob2o7bob3o$9b5o8b4o9b3o$10b5o8b4o
8b4o$11b5o7b5o6b6o$12b3o8b4o6bob4o$13bo8b4o9b3o$23b2o7bo2b2o$32b4o$32b
3o$32b2o$30b3o$29b3o$27bob2o$28b2o$24b5o$23b5o$22b5o$22b4o$22b3o$21b3o
$18bo2b2o$19b3o$6bo12b2o$9b4o4b3o$8b3o6b2o$9b4ob4o$10b7o$11b5o$12b3o$
13bo!
[[ SHOWTIMING EXTENDEDTIMING
COLOR BACKGROUND Purple
COLOR DEAD Purple
COLOR DEADRAMP Purple
COLOR ALIVE Pink
COLOR ALIVERAMP Pink
COLOR MARK1 Pink
COLOR MARK2 Pink
COLOR MARKOFF Purple
COLOR KILL Purple
COLOR GRID Pink
COLOR GRIDMAJOR Pink
COLOR BOUNDARY Pink
COLOR BOUNDED Pink
COLOR SELECT Pink
COLOR PASTE Pink
COLOR ADVANCE Pink
COLOR SELECTED Pink
COLOR GRAPHBG Pink
COLOR GRAPHAXIS Pink
COLOR GRAPHALIVE Pink
COLOR GRAPHBIRTH Pink
COLOR GRAPHDEATH Pink
COLOR UIFOREGROUND Pink
COLOR UIBACKGROUND Pink
COLOR UIHIGHLIGHT Pink
COLOR UISELECT Pink
COLOR UILOCKED Pink
COLOR UIBORDER Pink
COLOR TEXT Pink
COLOR ERROR Pink
COLOR HELP Pink
COLOR STARS Pink
MAXGRIDSIZE 9 ]]When hexagonal and triangular cells are in use and RAINBOW is set to on via commands, the color of bounded-grid boundary cells is also affected. This does not affect square-grid rules (and it can be seen that zooming out beyond 4x or toggling Use Rectangles gets rid of the effect for the duration non-rectangular cells are in use).
Code: Select all
x = 22, y = 17, rule = B3/S23:T20
$bo2b2o2b3obob4ob3o$2b2o3bo2bo2b2ob2obobo$2b2o3bobob2o3b3o2bo$o2b2obo
2bo6b2o2b2o$o2b2o6bob5o3bo$2b4obo5b5obobo$3obob2o2b2ob3ob3obo$bob2o2b
o2bob2o2b4o$2bob6obo3b6o$bo2b4o4b3o3b4o$2o5b3ob2o4bo$6bob3obo2b3o3bo$
4ob2o3b2o2b6obo$4bob3ob2o2b2ob3obo$ob3ob4ob4ob2o2bo$ob4obo2b2ob2ob5o!
[[ SHADER Rainbow ]]Code: Select all
x = 22, y = 17, rule = B3/S23H:T20
$bo2b2o2b3obob4ob3o$2b2o3bo2bo2b2ob2obobo$2b2o3bobob2o3b3o2bo$o2b2obo
2bo6b2o2b2o$o2b2o6bob5o3bo$2b4obo5b5obobo$3obob2o2b2ob3ob3obo$bob2o2b
o2bob2o2b4o$2bob6obo3b6o$bo2b4o4b3o3b4o$2o5b3ob2o4bo$6bob3obo2b3o3bo$
4ob2o3b2o2b6obo$4bob3ob2o2b2ob3obo$ob3ob4ob4ob2o2bo$ob4obo2b2ob2ob5o!
[[ SHADER Rainbow ]]Code: Select all
x = 22, y = 17, rule = B3/S23L:T20
$bo2b2o2b3obob4ob3o$2b2o3bo2bo2b2ob2obobo$2b2o3bobob2o3b3o2bo$o2b2obo
2bo6b2o2b2o$o2b2o6bob5o3bo$2b4obo5b5obobo$3obob2o2b2ob3ob3obo$bob2o2b
o2bob2o2b4o$2bob6obo3b6o$bo2b4o4b3o3b4o$2o5b3ob2o4bo$6bob3obo2b3o3bo$
4ob2o3b2o2b6obo$4bob3ob2o2b2ob3obo$ob3ob4ob4ob2o2bo$ob4obo2b2ob2ob5o!
[[ SHADER Rainbow ]]When all cells die as a result of playback, the boundary color also changes rapidly before everything turns black (excluding the edges of the boundary cells, for some reason).
----
Another thing for hexagonal and triangular grids: I'm going to assume that it's known that the area outside of unbounded grids don't render when hexagonal and triangular cell shapes are in use? You did imply yesterday that it isn't "rendered with cells", so I'm going to assume that this is the reason why it doesn't render in these cases. I feel like this has also been known for a while, but don't remember reporting it myself.
Code: Select all
x = 5, y = 5, rule = B2/S2H
o$2o$bo2$obobo!
[[ GRID ZOOM 16 X -128 Y -256 STARTFROM 370 MAXGRIDSIZE 9 ]]Code: Select all
x = 5, y = 3, rule = B36/S12LV
bobo$b2obo$2bo!
[[ GRID ZOOM 16 X -256 STARTFROM 250 MAXGRIDSIZE 9 ]]Code: Select all
x = 5, y = 5, rule = B2/S2H
o$2o$bo2$obobo!
[[ GRID ZOOM 16 SQUARECELLS X -128 Y -256 STARTFROM 370 MAXGRIDSIZE 9 ]]Code: Select all
x = 5, y = 3, rule = B36/S12LV
bobo$b2obo$2bo!
[[ GRID ZOOM 16 SQUARECELLS X -256 STARTFROM 250 MAXGRIDSIZE 9 ]]----
This one is incredibly minor, but when playing these two otherwise identical patterns, the living cells appear to physically overlap each other in [R]History but have noticeable gaps in [R]Super:
Code: Select all
x = 2, y = 2, rule = B2/S34HHistory
o$o!Code: Select all
x = 2, y = 2, rule = B2/S34HSuper
o$o!----
Cell borders render on top of snow, which looks quite bizarre. I can see why the normal grid and major grid lines would render on top of snow, but cell borders are supposed to be gaps between cells, so it looks odd in this case. It results in a flickering effect as the particles fall, makes them appear to levitate once they hit the top of a cell, and the cell borders remain on top of the snow even after large amounts have piled up.
Code: Select all
#C [[ ZOOM 8 ]]
#C [[ RLE null b! ]]
#C [[ NOGUI ]]
#C [[ CELLBORDERS ]]
x = 29, y = 8, rule = B/S012345678
200o!Code: Select all
#C [[ ZOOM 4 CELLBORDERS STARS ]]
x = 29, y = 8, rule = B/S012345678
20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o$20o!Depending on the zoom level, viewer size and where the camera is centered, high-quality rendering can cause parts of cells to visually bleed out from grid lines or cell borders:
Code: Select all
x = 6, y = 6, rule = B3/S23
b3o$bob3o$4obo$ob4o$3obo$2b3o!
[[ CELLBORDERS QUALITY ZOOM 4.82 ]]Re: Pattern viewer for forum threads
Thanks. How to know when the next release is available?
Re: Pattern viewer for forum threads
Code: Select all
x = 13, y = 13, rule = B3/S23
2b3o3b3o2$o4bobo4bo$o4bobo4bo$o4bobo4bo$2b3o3b3o2$2b3o3b3o$o4bobo4bo$
o4bobo4bo$o4bobo4bo2$2b3o3b3o!Code: Select all
x = 13, y = 13, rule = B3/S23|B3/S238
2b3o3b3o2$o4bobo4bo$o4bobo4bo$o4bobo4bo$2b3o3b3o2$2b3o3b3o$o4bobo4bo$
o4bobo4bo$o4bobo4bo2$2b3o3b3o!Code: Select all
x = 1, y = 1, rule = B1e/S0|B2i/S3e4e
o!Code: Select all
x = 5, y = 1, rule = B1e/S0|B2i/S3e4e
o3bo!Re: Pattern viewer for forum threads
Re: Pattern viewer for forum threads
I'm getting the same thing.muzik wrote: February 17th, 2023, 10:40 am Is it just a bug on my end, or do "SHOW IN VIEWER" prompts not appear in the first two pages of this thread? Other threads seem to work just fine, as does the third page, but even after waiting a considerable amount of time they just don't appear on this one.
Periods discovered:
All evens ≤128 except 52,58,78,82,92,94,98,104,118,122
5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576
Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
Re: Pattern viewer for forum threads
It works for me. There is a delay which is caused by an image failing to load (for example in this post).muzik wrote: February 17th, 2023, 10:40 am Is it just a bug on my end, or do "SHOW IN VIEWER" prompts not appear in the first two pages of this thread? Other threads seem to work just fine, as does the third page, but even after waiting a considerable amount of time they just don't appear on this one.
LifeViewer doesn't put up the "Show In Viewer" prompts until the entire page has loaded and that's being blocked by it attempting (and eventually timing out) to load the image I mentioned. Chrome log shows:
Failed to load resource: net::ERR_CONNECTION_REFUSED 69435.jpeg:1
Re: Pattern viewer for forum threads
After having waited on the page for a while I can confirm that this is the case and that the code boxes eventually do become usable. I had noticed after posting that the page was taking extra time to load.rowett wrote: February 17th, 2023, 11:01 amLifeViewer doesn't put up the "Show In Viewer" prompts until the entire page has loaded and that's being blocked by it attempting (and eventually timing out) to load the image I mentioned. Chrome log shows:
Failed to load resource: net::ERR_CONNECTION_REFUSED 69435.jpeg:1
Re: Pattern viewer for forum threads
The latest build (897) of LifeViewer contains an experimental new Identify engine. It's typically faster than the original and has more robust checks to ensure oscillator mods are calculated correctly and that spaceships are really spaceships.rowett wrote: February 15th, 2023, 7:16 am It's probably not worth any further testing for Identify at the moment until I've released a new version.
Note 1: It's not yet complete and for multi-state patterns does not calculate Active Cells, Temperature or Volatility.
Note 2: Fast Identify has gone. I'll rebalance the menu at some stage.
Re: Pattern viewer for forum threads
The new engine is significantly faster. On my machine the total detection is now around 10 seconds.muzik wrote: February 15th, 2023, 4:05 am Identifying this now seems to take far, far longer. Once it determines the object to be periodic, it takes upwards of an entire minute for it to actually produce statistics, if at all.
Fixed, thanks.muzik wrote: February 15th, 2023, 4:05 am Also, Identify can't decide if this is an oscillator or a spaceship when identified from T=0:Code: Select all
x = 18, y = 13, rule = B13/S13VHistory 2.F.F.F.F.F2$F9.A.F2$2.F.F.F.F.F!
Re: Pattern viewer for forum threads
Fixed, thanks.muzik wrote: February 15th, 2023, 9:34 am Firstly, a bug with higher-range rules. Specifically in the case of 2-state rules, the presence of invalid states causes holes to appear in the viewer.
Fixed, thanks.muzik wrote: February 15th, 2023, 9:34 am When hexagonal and triangular cells are in use and RAINBOW is set to on via commands, the color of bounded-grid boundary cells is also affected.
Fixed, thanks.muzik wrote: February 15th, 2023, 9:34 am There also appears to be a spelling error in Help > Scripts > Display for triangular rules in specific: "rectangular" in the SQUARECELLS description is "rectangualr".
Re: Pattern viewer for forum threads
This is now fixed, thanks.
Re: Pattern viewer for forum threads
This one still takes a while to fully resolve once it detects the period, however LifeViewer actually figuring out that it's periodic is much faster - its changing and expanding bounding box gave the old Identify a lot of trouble. It now finishes detecting the period in just under three seconds where it previously (according to a cached copy of build 896) took 19:
Code: Select all
x = 7, y = 5, rule = B2in3aijqr4ikqz5r6n/S2aek3-ae4city5-ejqy6a7e
2bo$b3o$2obo$bobo$4bobo!Code: Select all
x = 33, y = 4, rule = B2/SHistory
.F14.A14.F$F13.A17.F$14.A$.F14.A14.F!Code: Select all
x = 21, y = 21, rule = B3/S23
5b2o$5b2o3$5bo$4b3o12b2o$4bo3bo10b2o$6bobo$6b3o4$12b3o$12bobo$2o10bo3bo$2o12b
3o$15bo3$14b2o$14b2o!Code: Select all
x = 38, y = 41, rule = B3/S23
22b3o$6bo13bo3bo$6bo4b2o6bo4bo$10bo2bo5bo3bo$9b2ob2o$6b2obobo7bo3bo$5b5o9bo4b
o$4b3o13bo3bo$bo2b2o2b2o12b3o$bo3bobo$obo4bo$bo$bo2$28b3o3b3o$27bo2bo3bo2bo$
27b2obo3bob2o6$3b2obo3bob2o$3bo2bo3bo2bo$4b3o3b3o6$b2o13b3o8b2o6b3o$b2o4b3o6b
o3bo6b2o5bo2bo$6b2ob2o5bo4bo10b2o2b2o$6bo2b2o6bo3bo11b3o$7b2o25bo$17bo3bo7b3o
$16bo4bo6b5o$16bo3bo6bo2bobo$16b3o9bo3bo$29b3o$29b2o!Code: Select all
x = 1, y = 1, rule = B1357/S02468:T129,129
o!Code: Select all
x = 1, y = 1, rule = B02468/S1357:T129,129
o!Re: Pattern viewer for forum threads
Assuming it's gone forever, I'd recommend moving Last Identify from the General menu into its place, since I often find myself going into the Pattern menu looking for it before realising it's inside General.rowett wrote: February 18th, 2023, 5:08 pmNote 2: Fast Identify has gone. I'll rebalance the menu at some stage.
Re: Pattern viewer for forum threads
Firstly, a suggestion: if a dying state's color is changed, could a gradient be used leading up to that cell? For the following example, one of the state's colors is changed. While this currently only affects a single state, LifeViewer could instead have the existing defined colors fade into it: since the alive state is yellow, the early dying states would fade from yellow to white, and after reaching the customized dying state, they would fade from white to red before dying out completely.
Code: Select all
x = 33, y = 2, rule = /2/34
pIpHpGpFpEpDpCpBpAXWVUTSRQPONMLKJIHGFEDCBA$pIpHpGpFpEpDpCpBpAXWVUTSRQ
PONMLKJIHGFEDCBA!
[[ COLOR "alive" 255 255 0 COLOR "dying 16" 255 255 255 COLOR DYINGRAMP 255 0 0 ]]Code: Select all
x = 33, y = 2, rule = /2/34
pIpHpGpFpEpDpCpBpAXWVUTSRQPONMLKJIHGFEDCBA$pIpHpGpFpEpDpCpBpAXWVUTSRQ
PONMLKJIHGFEDCBA!
[[ COLOR "alive" 255 255 255 COLOR DYINGRAMP 255 0 0 ]]Code: Select all
x = 2, y = 2, rule = /2/191:P16
2B$2A!
[[ SHOWGENSTATS ]]Code: Select all
x = 2, y = 2, rule = /2/192:P16
2B$2A!
[[ SHOWGENSTATS ]]Code: Select all
x = 2, y = 2, rule = /2/193:P16
2B$2A!
[[ SHOWGENSTATS ]]Code: Select all
x = 2, y = 2, rule = /2/254
2B$2A!
[[ STARTFROM 260 ]]Code: Select all
x = 2, y = 2, rule = /2/255
2B$2A!
[[ STARTFROM 260 ]]Code: Select all
x = 2, y = 2, rule = /2/256
2B$2A!
[[ STARTFROM 260 ]]-
GUYTU6J
- Posts: 2200
- Joined: August 5th, 2016, 10:27 am
- Location: 拆哪!I repeat, CHINA! (a.k.a. 种花家)
- Contact:
Re: Pattern viewer for forum threads
---
Unrelated old issue, why is this History pattern with PASTE commands initially drawn without state-2 cells defined by RLE?
GUYTU6J wrote: October 29th, 2022, 10:56 am ......Code: Select all
x = 34, y = 34, rule = B3-jknr4ity5ijk6i8/S23-a4city6c7cHistory 13.B$12.3B$11.5B.2B$11.9B$11.10B$9.2B.10B$8.3BABA8B$7.3B3ABA8B$6.3BAB A12B$5.3B2A16B$5.4B2ABA19B$2.3B.5B2A20B$.11BA21B$33B$.18BA10B$2.16BAB A8B$3.14B.BA10B$2.14B3.10B$2.13BDB3.8B$3.11BDBDB3.6B$4.11BD3B5.B$5. 15B$7.13B$8.12B$9.12B$9.11B$10.10B$10.9B$10.8B$10.5B.B$10.4B$10.4B$ 11.3B$12.B! #C [[ PASTET EVERY 102 0 PASTEMODE COPY PASTE 5BAB$4BABA$3B.BAB$2B3.2B$BDB3.B$DBDB$BD3B! 14 14 ]] #C [[ PASTET EVERY 102 51 PASTEMODE COPY PASTE 5BDB$4BDBD$3B.BDB$2B3.2B$BAB3.B$ABAB$BA3B! 14 14 ]]
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
Re: Pattern viewer for forum threads
Done, thanks.muzik wrote: February 18th, 2023, 5:53 pm I'd recommend moving Last Identify from the General menu into its place, since I often find myself going into the Pattern menu looking for it before realising it's inside General.