It seems that this question is a simple and basic one, and it’s currently unsolved.
The speed limit
Apparently, the speed limit for nonrelativistic (with none of B012a) is c/2 orthogonal and c/3 diagonal. More generally, the maximum speed a slope x/y spaceship may travel at is (x,y)c/(2x+y), assuming x>=y. For example, the maximum speed of a knightship is (2,1)c/5. (Note that without S4w5a, the speed limit is (x,y)c/(2x+2y). ) One nice way of visualizing this is by taking the convex hull of all speeds, which is a octagon, and is generated by this:
Code: Select all
x = 3, y = 3, rule = B3ai4a/S3ai4a5ai6ac7c8
3o$3o$3o!
The way to prove that those speeds can be achieved is certainly via the universal constructor / slow salvo / wickstretcher and fuse lighter method (does this have a name?) as in speed [Orthog|Dem]onoids. To achieve slopes other than 0 and 1 though, we will need two separate stages, involving c/2o and c/3d wickstretchers taking turns. (Turns out that this design was also considered by Macbi. )The ship would progress like this:
Code: Select all
x = 109, y = 41, rule = LifeHistory
99.D.D$100.D$99.D.D$98.D$97.D$96.D$95.D$94.D$93.D$90.D.D$68.24D$65.D.
D22.D$66.D35.3D3.D$65.D.D36.D3.D$64.D12.3D14.3D3.D.3D.3D$63.D15.D14.D
4.D4.D.D.D$62.D7.2D3.D.3D.3D10.3D.D3.3D.3D$61.D8.D3.D2.D3.D.D$60.D9.2D
.D3.3D.3D$59.D$56.D.D$34.24D$31.D.D22.D$32.D35.3D3.D$31.D.D36.D3.D$30.
D12.3D14.3D3.D.3D.3D$29.D15.D14.D4.D4.D.D.D$28.D7.2D3.D.3D.3D10.3D.D3.
3D.3D$27.D8.D3.D2.D3.D.D$26.D9.2D.D3.3D.3D$25.D$22.D.D$24D$22.D$34.3D
3.D$36.D3.D$9.3D14.3D3.D.3D.3D$11.D14.D4.D4.D.D.D$2.2D3.D.3D.3D10.3D.
D3.3D.3D$2.D3.D2.D3.D.D$2.2D.D3.3D.3D!
Still, this method cannot reach the speeds on the boundary, i.e. those of form (x,y)c/(2x+y).
The Pesky Boundary
The key point here is to consider these knight-sloped lines:
Code: Select all
x = 8, y = 9, rule = LifeHistory
BDF$BDF$.BDF$.BDF$2.BDF$2.BDF$3.BDF$3.BDF!
I’m imagining a design like this: a line of replicators aligned along the knight-sloped lines (the blocks represent replicators):
Code: Select all
x = 15, y = 10, rule = LifeHistory
13.F$12.3F$.2A7.2F.F$.2A5.2F$2.2B2.2F$2.2B$3.2C$3.2C$4.2D$4.2D!