Here are them:
1.B2ei3-a6/S1e25678[Moons And Stars]: Contain 3 c/2 and one c/3, common P7,P8 and P76. It’s very rich and contains several guns using the sparky P76, so it probably has engineering abilities.
2.345/345678/8, 3457/345678/8[UNAMED]: Containing lots of common spaceships which behaves like HROT or LTL’s “Bugs”. The first rule has an RRO and a sparky, high-period osc.
3.B3/S345iqy[ZebraLife]: Not nearly Life, but very interesting because of the COMMON ZEBRAWISE SPACESHIP and a c/2 one.
4.B35c6/S245[Bulldozer Morley]: The rule has the puffer turned into a Bulldozer-like 3c/77 spaceship, otherwise similar to Morley.
5.B3-q/S2-n3-iq4a[Moving Honeyfarm]: The honey farm predessor is a spaceship, and large still lives often forms natrually.
6.236/2-a3/8[UNAMED]: A rule which has 2 common spaceships, and block, and nothing else. However, spaceship collusions seems rich and sometimes produces lots of objects.
7.B3ai4ce5c6c7c/S2ei34e5-a678[UNAMED]: There is an infinite amount of spaceships using the X’s explosions.
8.R2,C2,S14,24,B10,15:T2000,10[HR1D Life]: contains several spaceships with different speeds, and is the first HR1D rule to be discovered by me.
Although Wolfram found lots of interesting rules, they doesn’t seems to be good at larger constructions because of complex descriptions and non-isorphic effects which are pretty annoying. So I made a thread here: https://www.conwaylife.com/forums/viewt ... =11&t=5497
9.B2ce3ajnr4a/S1e2eik3ejr4jz[UNAMED]: NOT FINISHED. A rule with signals which looks like this:
00000100000
00000010000
11111111111
00000000000
00000000000
(I don’t want to post an RLE because it’ not finished yet
If possible, we can make a 2-state isorphic non-totalistic rule with strong signal circuitries, so that it can replace A Wire-Like World: https://www.conwaylife.com/forums/viewt ... =11&t=4693. I don’t mean to be bad, but this idea sound interesting for me.
Things to do: (I won’t make any of you to do it, but please help if you can)
1. NAMING the unamed.
2. SEARCHING the rule(space)s, especially the HR1D rule(s).
3. FIND PATTERN COLLUSIONS, especially the 6th rule.
4. FINISH THE 10TH RULE if possible, or just make it better.
5. ENGINEER all the engineerable rules, especially the 1,6,8 and 9th.
I will mark all the finished works.
If you have and suggestions, questions or opinions, please tell me. I will accept them if they’re reasonable.
Ohhhhhhhhh