Counterfeit Gliders

For discussion of other cellular automata.
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ihatecorderships
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Re: Counterfeit Gliders

Post by ihatecorderships »

Not exactly a counterfeit glider, but this impresses me:

Code: Select all

x = 22, y = 4, rule = B2k3-e4-ceiry/S2-ik3-a4c6c
3o6b3o7b3o$2bo5bo2bo6bo2bo$bo8bo9bo$18bo!
-- Kalan Warusa
Don't drink and drive, think and derive.
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Gustone
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Re: Counterfeit Gliders

Post by Gustone »

ihatecorderships wrote: July 14th, 2021, 2:30 pm this impresses me
The last one, infinitely extensible:

Code: Select all

x = 8, y = 10, rule = B2k3-nr4knty/S2-ik3
6bo$6b2o$5bobo$3bobo$5bo$b3o2$obo$o$o!
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Moosey
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Re: Counterfeit Gliders

Post by Moosey »

Code: Select all

x = 3, y = 3, rule = B2a4r/S0123-n4-k5678|B3jn4i5ij/S2k4ijr5cjr
bo$o$3o!

Code: Select all

x = 3, y = 3, rule = B1c/S012345678|B3i4k/S3kr4y|B1c3j/S4k|B2kn3ky4y/S2i
bo$o$3o!
more pending
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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hotcrystal0
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Re: Counterfeit Gliders

Post by hotcrystal0 »

p44

Code: Select all

x = 3, y = 3, rule = B2ci34r5-n7/S2-k3-ac
3o$2bo$bo!
p40

Code: Select all

x = 3, y = 3, rule = B2ci3-q4r5-n78/S2-kn3-ac4c5j
2o$b2o$o!
p16

Code: Select all

x = 3, y = 3, rule = B2ci3-qry4r5-cn68/S2-kn3-ace4cz6
2o$b2o$o!
136 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
erictom333
Posts: 193
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Re: Counterfeit Gliders

Post by erictom333 »

Strictly speaking, these are counterfeit gliders.

Code: Select all

x = 11, y = 3, rule = B0123-aijn4-k5jnr6ae/S012-ae3-jnr4k5aijn
bo6bo$2bo6b2o$3o5b2o!
More obvious:

Code: Select all

x = 11, y = 3, rule = B0123-aijn4-k5jnr6ae/S012-ae3-jnr4k5aijn:T20,20
bo6bo$2bo6b2o$3o5b2o!
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ihatecorderships
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Re: Counterfeit Gliders

Post by ihatecorderships »

2c/4o

Code: Select all

x = 3, y = 3, rule = B2/S2|B38/S23
obo$2o$bo!
-- Kalan Warusa
Don't drink and drive, think and derive.
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breaker's glider gun
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Re: Counterfeit Gliders

Post by breaker's glider gun »

erictom333 wrote: December 12th, 2021, 4:42 am Strictly speaking, these are counterfeit gliders.

Code: Select all

x = 11, y = 3, rule = B0123-aijn4-k5jnr6ae/S012-ae3-jnr4k5aijn
bo6bo$2bo6b2o$3o5b2o!
More obvious:

Code: Select all

x = 11, y = 3, rule = B0123-aijn4-k5jnr6ae/S012-ae3-jnr4k5aijn:T20,20
bo6bo$2bo6b2o$3o5b2o!
umm, those are just gliders.
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!
erictom333
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Re: Counterfeit Gliders

Post by erictom333 »

breaker's glider gun wrote: January 11th, 2022, 10:40 am
erictom333 wrote: December 12th, 2021, 4:42 am Strictly speaking, these are counterfeit gliders.

Code: Select all

x = 11, y = 3, rule = B0123-aijn4-k5jnr6ae/S012-ae3-jnr4k5aijn
bo6bo$2bo6b2o$3o5b2o!
More obvious:

Code: Select all

x = 11, y = 3, rule = B0123-aijn4-k5jnr6ae/S012-ae3-jnr4k5aijn:T20,20
bo6bo$2bo6b2o$3o5b2o!
umm, those are just gliders.
No, they alternate between gluders and anti-gliders.
ZackBuildit777
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Re: Counterfeit Gliders

Post by ZackBuildit777 »

ihatecorderships wrote: January 10th, 2022, 1:34 pm 2c/4o

Code: Select all

x = 3, y = 3, rule = B2/S2|B38/S23
obo$2o$bo!
technically, since this is an unorthodox rule (defined as a rule in which no periodic object in it can be offset forward or backward any number of steps without its evolution changing relative to the subrule it was moved to) this could also be considered a true period c/2o too.

though i doubt anyone in this thread would particularly care.
contact me if ya want help in designing any sort of really weird uncommon types of rules that most people don't like/work with, I'd love to help.
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Wyirm
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Re: Counterfeit Gliders

Post by Wyirm »

Life viewer cannot run wolfram rules higher than 254, but in rule 420 you'll see gliders.

Code: Select all

x = 36, y = 28, rule = TripleLife
17.G$17.3G$20.G$19.2G11$9.EF$8.FG.GD$8.DGAGF$10.DGD5$2.2G$3.G30.2G$3G
25.2G5.G$G27.G.G.3G$21.2G7.G.G$21.2G7.2G!
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Aleph
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Re: Counterfeit Gliders

Post by Aleph »

I recently ran into a LifeWiki talk page comment on the Glider page, written by myself.
The glider also works in B013568/S01, but in this rule it is a C/2 orthogonal spaceship instead. Evolve the Z-pentomino, the only pentomino to grow infinitely to see for yourself. Some of the gliders will be pulling tagalongs, like a duoplet. -wwei23 1:06 PM 9/23/2015 NY time
What I was describing was a counterfeit glider.

Code: Select all

# You can save the pattern into this box with Settings/Pattern/Save or Ctrl-S.
x = 2, y = 3, rule = B013568/S01
o$bo$bo!
[[ AUTOSTART ]]
[[ STOP 1 ]]
EDIT: Added LifeViewer commands to deal with phase issues.
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breaker's glider gun
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Re: Counterfeit Gliders

Post by breaker's glider gun »

Code: Select all

x = 3, y = 3, rule = B34w5y/S1c2-k3
3o$o$bo!
Yayy! That was fun to engineer.
EDIT:

Code: Select all

x = 3, y = 3, rule = B34aw5ny/S2-k34a
3o$o$bo!
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!
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NimbleRogue
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Re: Counterfeit Gliders

Post by NimbleRogue »

Glider frontend in a rro

Code: Select all

x = 14, y = 11, rule = B3-cnqy4z5er6cin8/S2-i3-a4ceinrtz5acjkr6cen7
2bo$bobo$obobo$2o2bo$5b2o$7bo$6bobo$5bobo$5b2o!
There you are
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breaker's glider gun
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Re: Counterfeit Gliders

Post by breaker's glider gun »

NimbleRogue wrote: May 29th, 2022, 2:26 pm Glider frontend in a rro

Code: Select all

x = 14, y = 11, rule = B3-cnqy4z5er6cin8/S2-i3-a4ceinrtz5acjkr6cen7
2bo$bobo$obobo$2o2bo$5b2o$7bo$6bobo$5bobo$5b2o!
?
that's an SL??
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!
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breaker's glider gun
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Re: Counterfeit Gliders

Post by breaker's glider gun »

Gustone wrote: The last one, infinitely extensible:

Code: Select all

x = 8, y = 10, rule = B2k3-nr4knty/S2-ik3
6bo$6b2o$5bobo$3bobo$5bo$b3o2$obo$o$o!
interesting...

Code: Select all

x = 67, y = 82, rule = B2k3-nr4knty/S2-ik3
7$51b2o$51b2o8$45bo$45b2o$44bobo$42bobo$44bo$40b3o2$39bobo$37bobo$39b
o$35b3o2$34bobo$32bobo$34bo$30b3o2$29bobo$27bobo$29bo$25b3o2$24bobo$22b
obo$24bo$20b3o2$19bobo$17bobo$19bo$15b3o2$14bobo$12bobo$14bo$10b3o2$9b
obo$7bobo$9bo$5b3o2$4bobo$4bo$4bo!
:?: :?: . . . :!:
Give me a suggestion of something interesting to draw here!
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LaundryPizza03
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Re: Counterfeit Gliders

Post by LaundryPizza03 »

All oscillators and spaceships without B2a that are alpha-gliders (bo$2bo$3o!) and have period at most 4.
bo$2bo$3o!_nonrel4.txt
2853 results
(164.1 KiB) Downloaded 62 times
Summary of results:
  • 1 still life
  • 36 p2 oscillators
  • 3 c/2o spaceships, all of which travel south
  • 125 p3 oscillators
  • 84 c/3o spaceships, of which 23 travel east, 21 travel west, 33 travel south, and 7 travel north
  • 1171 p4 oscillators
  • 999 c/4o spaceships, of which 310 travel east, 101 travel west, 468 travel south, and 120 travel north
  • 68 2c/4o spaceships, all of which travel south
  • 366 c/4d spaceships, of which 140 travel southeast, 79 travel southwest, 16 travel northwest, and 131 travel northeast
The standard glider appears as the 1018th entry in this list.

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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LaundryPizza03
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Re: Counterfeit Gliders

Post by LaundryPizza03 »

All oscillators and spaceships without B2a that are beta-gliders (o$b2o$2o!) and have period at most 4.
o$b2o$2o!_nonrel4.txt
2617 results
(150.9 KiB) Downloaded 70 times
Summary of results:
  • 1 still life
  • 25 p2 oscillators
  • 2 c/2o spaceships, both of which travel west
  • 100 p3 oscillators
  • 42 c/3o spaceships, of which 4 travel east, 24 travel west, 7 travel south, and 7 travel north
  • 967 p4 oscillators
  • 1051 c/4o spaceships, of which 159 travel east, 468 travel west, 277 travel south, and 147 travel north
  • 110 2c/4o spaceships, all of which travel west
  • 319 c/4d spaceships, of which 185 travel southeast, 92 travel southwest, 30 travel northwest, and 12 travel northeast
The standard glider appears as the 6th entry in this list.

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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LaundryPizza03
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Re: Counterfeit Gliders

Post by LaundryPizza03 »

This last post concerns counterfeit alpha- and beta-gliders in B2a rules, which always travel at the speed of light.
o$b2o$2o!_rel3.txt
46 results
(706 Bytes) Downloaded 52 times
bo$2bo$3o!_rel3.txt
16 results
(2.21 KiB) Downloaded 75 times
For alpha-gliders, there are 4 p2 and 42 p3 photons. For beta-gliders, there are 3 p2 and 13 p3 photons.

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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snowman
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Re: Counterfeit Gliders

Post by snowman »

While exploring rules one transition away from totalistic rules, I feel like this needs to be posted:

Code: Select all

x = 3, y = 3, rule = B35c678/S13567
2bo$obo$b2o!
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b-engine
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Re: Counterfeit Gliders

Post by b-engine »

Code: Select all

x = 3, y = 3, rule = B3/S1c2-c3
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B2c34k/S2-k3
bo$2bo$3o!
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b-engine
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Re: Counterfeit Gliders

Post by b-engine »

Code: Select all

x = 10, y = 3, rule = B35n/S23n4k
bo5bo$2bo5b2o$3o4b2o!
CasperWen8805181
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Re: Counterfeit Gliders

Post by CasperWen8805181 »

Code: Select all

x = 3, y = 3, rule = B2-a3air4a5ai6a78/S2aei4-cknqy5-ejk6-e
2o$obo$o!
Period 4 glider
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
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b-engine
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Re: Counterfeit Gliders

Post by b-engine »

You'll know the rule is alternating once you see this:

Code: Select all

x = 3, y = 3, rule = B35n/S23-r|B2e3-i/S1c23-r
bo$2bo$3o!
CasperWen8805181
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Re: Counterfeit Gliders

Post by CasperWen8805181 »

Yo Glider, You good lil bro?

Code: Select all

x = 3, y = 3, rule = B2e3-i/S23-j4k|B3/S1e2-e3
bo$2bo$3o!

Code: Select all

x = 3, y = 3, rule = B35n/S23n4k|B3/S1e2-e3
bo$2bo$3o!
(c/8 diagonal, p8 oscillator)
My Rules:
Hash2F (R3,C2,S4,B5-6,N#)
Growth & Isolation (123/2cn345678/8|236/345678/8)
*unnamed rule* (2-a45678/35aei678/3|4568/2-ce35aei678/3)
*unnamed rule* (/2-e3ae/3)
I'm back after a 3 year break!
Mathemagician314
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Re: Counterfeit Gliders

Post by Mathemagician314 »

Ok, this just feels wrong:

Code: Select all

x = 3, y = 3, rule = B2ce3aij4a6c/S1c2ace3ijnr4ir5j
bo$o$3o!
Can we make a (28,3)c/84 spaceship??

Code: Select all

x = 3, y = 4, rule = B3-e4i5-a/S2-i3-a4cr5e6c
o$obo$b2o$2o!
[[ THEME PCA ]]

Code: Select all

x = 6, y = 5, rule = 2-ak34/2kn3-r4aijnr5c/5
.3A$.ABA$DAD2A$.ABADC$.3A2B!
[[ THEME BLUES ]]
[currently inactive]
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