Eight cells can get a switch-engine going, but its exhaust catches up and destroys it. Here are the best-known pattern, and two others, which take either one or two more steps to reach the same phase. There are quite a few others, but all quite close to one of these.
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x = 4, y = 6, rule = B3/S23
o$2o$o2bo2$bobo$2bo!Code: Select all
x = 5, y = 7, rule = B3/S23
o$bo$2bo$bo$o$2b3o!Code: Select all
x = 4, y = 7, rule = B3/S23
o$o$b2o$3bo$3bo$3bo$3bo!Block-layer:
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x = 8, y = 6, rule = B3/S23
5bobo$5bo$3bo$bobo$2obo$bo!Code: Select all
x = 15, y = 58, rule = B3/S23
13bo$12b2o$13b2o52$bo$o$b2o$3bo!Code: Select all
x = 18, y = 35, rule = B3/S23
b2o$2o$bo29$16bo$15bobo$15bo$14bo!Code: Select all
x = 59, y = 29, rule = B3/S23
57bo$56b2o$57b2o24$o$2o$obo!Paul also looked for infinite-growth patterns with small bounding boxes, and I think found one in a 5-by-5 box, which I don't have, and over 40 in 8-by-8 boxes (all switch-engines), which I won't post unless anyone particularly wants them. I think he also produced various interactions of 3 synchronised gliders from the same direction colliding with a block to produce a surviving switch-engine, but again, I don't have these. I do have the following pattern creating a block-layer, also starting with three gliders and a block, but with one glider coming from the NW and the other two from the SE, and in which there can be an arbitrarily long gap between the first and second gliders and the remaining pair:
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x = 337, y = 264, rule = B3/S23
bo$2bo$3o24$22b2o$22b2o214$271b2o$271bobo$271bo18$334b3o$334bo$335bo!Code: Select all
x = 337, y = 267, rule = B3/S23
bo$2bo$3o24$20b3o218$271b2o$271bobo$271bo18$334b3o$334bo$335bo!block-layer, like this:
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x = 343, y = 270, rule = B3/S23
bo$2bo$3o7$5b2o$5bobo$5bo236$277b2o$277bobo$277bo18$340b3o$340bo$341bo!Code: Select all
x = 344, y = 262, rule = B3/S23
9b3o$9bo$10bo2$3o$2bo$bo233$278b2o$278bobo$278bo18$341b3o$341bo$342bo!Code: Select all
x = 346, y = 276, rule = B3/S23
9bobo$9b2o$10bo$bo$2bo$3o248$280b2o$280bobo$280bo18$343b3o$343bo$344bo!Glider, two beehives and a blinker => block-layer:
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x = 20, y = 8, rule = B3/S23
2bo$obo16bo$b2o16bo$6b2o11bo$5bo2bo$6b2o8b2o$15bo2bo$16b2o!evolving in the same way as above:
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x = 17, y = 16, rule = B3/S23
2bo$obo$b2o5$6bo$5bobo$5bo2bo$6b2o6b3o3$12b2o$11bo2bo$12b2o!Code: Select all
x = 22, y = 17, rule = B3/S23
18b2o$18b2o6$bo$2bo$3o3$8b2o$7bo2bo8b2o$8bobo7bo2bo$9bo9bobo$20bo!Code: Select all
x = 32, y = 22, rule = B3/S23
18bo$19b2o$18b2o3$22bo$21bobo$21bobo$22bo2$29b2o$28bo2bo$29bobo$30bo7$
2o$2o!Code: Select all
x = 14, y = 18, rule = B3/S23
12b2o$12b2o3$o$b2o$2o3$4bo$3bobo$3bobo$4bo2$11b2o$10bo2bo$11bobo$12bo!Code: Select all
x = 25, y = 18, rule = B3/S23
obo$b2o$bo5$6b2o$5bo2bo$6b2o4$7bo$6bobo$5bo2bo$6b2o15b2o$23b2o!Code: Select all
x = 25, y = 18, rule = B3/S23
obo$b2o$bo5$6b2o$5bo2bo$6b2o4$7bo$6bobo$5bo2bo$6b2o15b2o$23b2o!Code: Select all
x = 417, y = 457, rule = B3/S23
bo$2bo$3o44$35bo$36b2o$35b2o38$71bo$72b2o$71b2o62$111bo$112bo$110b3o
39$160bo$161b2o$160b2o38$194bo$192bobo$193b2o38$240bo$238bobo$239b2o
163$403bo$404bo$402b3o12$415bo$416bo$414b3o4$413b3o!Code: Select all
x = 670, y = 572, rule = B3/S23
bo$2bo$3o19$21bo$22bo$20b3o24$24bo$25bo$23b3o8$41bo$42bo$40b3o18$90bo$
91bo$89b3o405$565bo$566bo$564b3o62$646bo$647b2o$646b2o15$658bo$659bo$
657b3o4$667b3o!Code: Select all
x = 670, y = 572, rule = B3/S23
bo$2bo$3o19$21bo$22bo$20b3o24$24bo$25bo$23b3o8$41bo$42bo$40b3o6$90bo$
91bo$89b3o417$565bo$566bo$564b3o62$646bo$647b2o$646b2o15$658bo$659bo$
657b3o4$667b3o!