Thread For Your Useless Discoveries

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
User avatar
LLAMASKYWALKER
Posts: 166
Joined: December 2nd, 2021, 1:02 pm

Re: Thread For Your Useless Discoveries

Post by LLAMASKYWALKER »

HW volcano eating a glider :

Code: Select all

x = 36, y = 27, rule = B3/S23
27bo$26b4o$9b2o14b2obobo3b2o$bo7bo2bo11b3obo2bo2b2o$o3b2o7bo11b2obobo
$o5bo6bo12b4o$b5o7bo7bo5bo$9bo2bo9bo$9b2o9b3o2$21b2o2$14bo3bo6bo3bo$12b
3o2bo8bo2b3o$11bo3b3o3b2o3b3o3bo$11bob2ob5o2b5ob2obo$10b2obo6b4o6bob2o
$14b5obo2bob5o$19b2o2b2o$16b2obo4bob2o$16bo2bo4bo2bo$17bobo4bobo$12b2o
bobob6obobob2o$12bob2ob2o2b2o2b2ob2obo$17bo8bo$17bobo4bobo$18b2o4b2o!

EDIT by dvgrn: It's been mentioned before that one of the rules around here is to avoid posting several times in quick succession in the same forum, if it can be avoided. It can usually be avoided by clicking the edit button on a previous post, and adding your new material there.

Code: Select all

x = 5, y = 5, rule = B3/S12o3H
bo$2obo$3bo$b2obo$3bo!

Code: Select all

x = 15, y = 11, rule = 23/34/10
2$6.F.B$5.GICDA$4.H3I2D2A$4.I3.GF2A$7.FAD2A$8.2A!

Code: Select all

x = 8, y = 14, rule = B3-q4z5y/S234k5j
4b2o$4bo2bo$5b3o7$2o2b3o$2obo3bo$3bo3bo$3bo3bo$4b3o!
CGoL is my hobby
User avatar
Aleph
Posts: 2277
Joined: February 18th, 2021, 11:18 am

Re: Thread For Your Useless Discoveries

Post by Aleph »

Interesting coincidence between three different known rotors:

Code: Select all

x = 41, y = 13, rule = B3/S23
6bo13bo13bo$5bobo11bobo11bobo$4bobobo9bobobo9bobobo$4bobobo9bobobo9bo
bobo$2b2ob2o2b2o5b2ob3ob2o5b2ob2ob3o$bo2bo6bo3bo2bo3bo2bo3bo2bo6bo$ob
3o3b3obobob3o3b3obobob3o3b3obo$bo6bo2bo3bo2bo3bo2bo3bo6bo2bo$2b2o2b2o
b2o5b2ob3ob2o5b3ob2ob2o$4bobobo9bobobo9bobobo$4bobobo9bobobo9bobobo$5b
obo11bobo11bobo$6bo13bo13bo!
User avatar
yujh
Posts: 3153
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: Thread For Your Useless Discoveries

Post by yujh »

LLAMASKYWALKER wrote: January 3rd, 2022, 3:13 pm i call this rule "amoebic" becaues it looks a bit like a bunch of amoebas:
Just a reminder that these go to the OCA(or sandbox,because it is absolutely known, searched with scripts, and might be already posted)
The patterns just contain patterns in CGOL, or B3/S23, so any pattern starting with

x = 0,y = 0,rule = B3/S23
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
User avatar
hotcrystal0
Posts: 4568
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Thread For Your Useless Discoveries

Post by hotcrystal0 »

Two HF predecessors colliding lasts for 10720 gens

Code: Select all

x = 12, y = 9, rule = B3/S23
10bo$9bobo$9b3o$10bo3$b3o$o2bo$b2o!
137 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
Aleph
Posts: 2277
Joined: February 18th, 2021, 11:18 am

Re: Thread For Your Useless Discoveries

Post by Aleph »

hotcrystal0 wrote: January 4th, 2022, 10:30 pm Two HF predecessors colliding lasts for 10720 gens

Code: Select all

x = 12, y = 9, rule = B3/S23
10bo$9bobo$9b3o$10bo3$b3o$o2bo$b2o!
Reducton:

Code: Select all

x = 11, y = 9, rule = Life
9bo$8bobo$9b2o2$8bo2$bo$ob2o$b2o!
User avatar
JP21
Posts: 1924
Joined: October 26th, 2019, 5:39 am
Location: MX
Contact:

Re: Thread For Your Useless Discoveries

Post by JP21 »

wwei47 wrote: January 4th, 2022, 11:50 pm Reducton:

Code: Select all

x = 11, y = 9, rule = Life
9bo$8bobo$9b2o2$8bo2$bo$ob2o$b2o!
That actually only last for 136 generations.
hotcrystal0 wrote: January 4th, 2022, 10:30 pm Two HF predecessors colliding lasts for 10720 gens

Code: Select all

x = 12, y = 9, rule = B3/S23
10bo$9bobo$9b3o$10bo3$b3o$o2bo$b2o!
Here's a true reduction (at least one of them):

Code: Select all

x = 12, y = 5, rule = B3/S23
8b2o$2o5bo2b2o$2bo3bo$2b2o$bo!
User avatar
Aleph
Posts: 2277
Joined: February 18th, 2021, 11:18 am

Re: Thread For Your Useless Discoveries

Post by Aleph »

JP21 wrote: January 5th, 2022, 12:55 am
wwei47 wrote: January 4th, 2022, 11:50 pm Reducton:

Code: Select all

x = 11, y = 9, rule = Life
9bo$8bobo$9b2o2$8bo2$bo$ob2o$b2o!
That actually only last for 136 generations.
Corrected reduction:

Code: Select all

x = 11, y = 9, rule = Life
9bo$8bobo$9b2o2$8bo2$b2o$ob2o$bo!
EDIT: Apparently the first "stdin" soup for HWSS produces a sprayer and an HWSS and nothing else. That's literally what the symmetry is called:

Code: Select all

x = 52, y = 120, rule = B3/S23
3b2o$2b2o$4b2obo$2bo3b3ob2o$b6ob2o2bo$2ob2o4bo$o4bo6bobo$5o4b3o2bo$3ob
o4b2o$5b2o2bobo$bo3b2o3b2o$6bo3bo2bobo$9b3o2b3o$9b2obo$11bob3ob2o$9bo
2bo$8b2obo2bobo$8b2o2b3o$9bo2bo2bobo$9b2obob2o2b2o$11bob3o$17b3o$18b2o
2$10b2o6bo2bo$10b2obo4b4o$11b2o3b5o$11bo3b2o$11b2o4bo$11bo4b2o$9b5o2bo
2bo$12bo5b2o$11b2o6bob3o$12bo4b2o3b2o$15b4o$18b3o$19bo4bo$19b7o$22bob
2o$18b3o3b2o$21bo5bo$18b2ob3o2bo$17b2o3b2ob2o$17bobo2bobobobo$18b2ob5o
3bo$18b2o3bo2bobo$19bo2bo$20bo$19b3o$18bo$18bob3o$23bo$17bo6bo$16b2obo
3bo$19bob2o$20b3o$23b2o$16b4o4bo$17b5obobo$17bo6bo$24bo2bo$24bo2bo$22b
6o$20bob2obo$20bo7bo$20bo4b3obo$21bo3bobo$21b2o4bobo$22b2obob2o$23bob
5o$21bob2o2bo$24bo$21bo4bo2bo$22bo3b2o$26bo$24b2o$23b2o4bo$24bo3bobo$
24bo2bo3b2o$27bobo2$29b2obobo$31bo2bo$31b2o$32bob2o2$32bo$34b2ob2o$34b
o2b2o2$31bo2bo5bo$32b2o5b4o$34bo4b2ob2o2$36bo$38b4o$38bobo$37bo2bo$38b
o$38bo$38bobo$37bo3bo$37bo$38bobob3o$42bo$42bo2bo$43bobob2o$45bo$44bob
ob2o$45bo3bo$46bo3$49b2o$50bo$47b2ob2o$47b2ob2o$45bo3b2o$45b3o$43bo4bo
!

Code: Select all

https://catagolue.hatsya.com/hashsoup/stdin/l_Czrh8kxmj7wS-3b2o$2b2o$4b2obo$2bo3b3ob2o$b6ob2o2bo$2ob2o4bo$o4bo6bobo$5o4b3o2bo$3ob-o4b2o$5b2o2bobo$bo3b2o3b2o$6bo3bo2bobo$9b3o2b3o$9b2obo$11bob3ob2o$9bo-2bo$8b2obo2bobo$8b2o2b3o$9bo2bo2bobo$9b2obob2o2b2o$11bob3o$17b3o$18b2o-2$10b2o6bo2bo$10b2obo4b4o$11b2o3b5o$11bo3b2o$11b2o4bo$11bo4b2o$9b5o2bo-2bo$12bo5b2o$11b2o6bob3o$12bo4b2o3b2o$15b4o$18b3o$19bo4bo$19b7o$22bob-2o$18b3o3b2o$21bo5bo$18b2ob3o2bo$17b2o3b2ob2o$17bobo2bobobobo$18b2ob5o-3bo$18b2o3bo2bobo$19bo2bo$20bo$19b3o$18bo$18bob3o$23bo$17bo6bo$16b2obo-3bo$19bob2o$20b3o$23b2o$16b4o4bo$17b5obobo$17bo6bo$24bo2bo$24bo2bo$22b-6o$20bob2obo$20bo7bo$20bo4b3obo$21bo3bobo$21b2o4bobo$22b2obob2o$23bob-5o$21bob2o2bo$24bo$21bo4bo2bo$22bo3b2o$26bo$24b2o$23b2o4bo$24bo3bobo$-24bo2bo3b2o$27bobo2$29b2obobo$31bo2bo$31b2o$32bob2o2$32bo$34b2ob2o$34b-o2b2o2$31bo2bo5bo$32b2o5b4o$34bo4b2ob2o2$36bo$38b4o$38bobo$37bo2bo$38b-o$38bo$38bobo$37bo3bo$37bo$38bobob3o$42bo$42bo2bo$43bobob2o$45bo$44bob-ob2o$45bo3bo$46bo3$49b2o$50bo$47b2ob2o$47b2ob2o$45bo3b2o$45b3o$43bo4bo!/b3s23
Edit 2: That's not a sprayer, that's a Sir Robin with I forgot what minstrels.
User avatar
May13
Posts: 1083
Joined: March 11th, 2021, 8:33 am

Re: Thread For Your Useless Discoveries

Post by May13 »

U-turner appears twice in the same pattern (my first attempt at 10G synthesis of xs15_cila8ozx32):

Code: Select all

x = 32, y = 54, rule = B3/S23
b2o27bo$b2o26bo$29b3o3$5b3o7$obo$b2o$bo3$2b3o$4bo$3bo2$5bo$5b2o$4bobo
28$30bo$29b2o$29bobo!
[[ T 97 PAUSE 2 T 230 PAUSE 2 ]]
wwei47 wrote: January 5th, 2022, 1:21 am Edit 2: That's not a sprayer, that's a Sir Robin with I forgot what minstrels.
Minstrel 5, heavyweight+wandering.
Spaceship databases:
new-gliders.db (30683 gliders, square grid)
hex-gliders.db (668 gliders, hexagonal grid)
My scripts: new-glider.py v0.2, nbsearch2a.py, collector.py v0.3

-Dmitry Maitak
User avatar
hotcrystal0
Posts: 4568
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Thread For Your Useless Discoveries

Post by hotcrystal0 »

I was searching B+bun reactions and found this. Beacon+tempoary pulsar

Code: Select all

x = 28, y = 26, rule = B3/S23
24bob2o$24b3o$25bo$13b2o$12bo2bo$13b3o17$b2o$obo$bo20b2o$22b2o!
mango...?

Code: Select all

x = 17, y = 17, rule = B3/S23
15bo$15bo$15bo2$14b3o10$obo$obo$3o!
137 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
LLAMASKYWALKER
Posts: 166
Joined: December 2nd, 2021, 1:02 pm

Re: Thread For Your Useless Discoveries

Post by LLAMASKYWALKER »

Methuselah that takes 1556 generations to stablize:

Code: Select all

x = 21, y = 13, rule = B3/S23
8bobo2bob2obo$7bobo2bob2obo$6bo2bobo2bo$5bob2ob2obo2bobo$4bob2o2bobo2b
obo$3bo2bob2o2bobo2bobo$5bobobobobo2bobobo$4bobobobobob2obobo$2bob2o2b
ob2obo2bo$bobo3bob2o3bobo$o2bob2o2bobobobo$2bobo3bobobo$bo5bo!

gen 1469 has an interesting house + debris to LWSS. maybe could work in a gun or conduit?

Code: Select all

x = 5, y = 5, rule = B3/S12o3H
bo$2obo$3bo$b2obo$3bo!

Code: Select all

x = 15, y = 11, rule = 23/34/10
2$6.F.B$5.GICDA$4.H3I2D2A$4.I3.GF2A$7.FAD2A$8.2A!

Code: Select all

x = 8, y = 14, rule = B3-q4z5y/S234k5j
4b2o$4bo2bo$5b3o7$2o2b3o$2obo3bo$3bo3bo$3bo3bo$4b3o!
CGoL is my hobby
mniemiec
Posts: 1590
Joined: June 1st, 2013, 12:00 am

Re: Thread For Your Useless Discoveries

Post by mniemiec »

LLAMASKYWALKER wrote: January 8th, 2022, 12:29 pmMethuselah that takes 1556 generations to stablize: ... gen 1469 has an interesting house + debris to LWSS. maybe could work in a gun or conduit?
The starting pattern is extremely unnatural, and unlikely to occur randomly, and would also be very difficult to synthesize. It also takes a long time to settle, and leaves a large amount of debris, that would need to be cleaned up.

It might be better to look at generation 1485, which has two colliding B heptominoes - which turn into two more B heptominoes plus some junk. The junk should be fairly easy to synthesize, and it turns into a block and an LWSS.
User avatar
johamwit
Posts: 117
Joined: September 12th, 2021, 6:58 am

Re: Thread For Your Useless Discoveries

Post by johamwit »

LLAMASKYWALKER wrote: January 8th, 2022, 12:29 pm Methuselah that takes 1556 generations to stabilize:
. . .
I've found that, by switching off the 1,12 celll, the stabilization takes more than twice, 4603 gens :

Code: Select all

x = 21, y = 13, rule = LifeHistory
8.A.A2.A.2A.A$7.A.A2.A.2A.A$6.A2.A.A2.A$5.A.2A.2A.A2.A.A$4.A.2A2.A.A
2.A.A$3.A2.A.2A2.A.A2.A.A$5.A.A.A.A.A2.A.A.A$4.A.A.A.A.A.2A.A.A$2.A.
2A2.A.2A.A2.A$.A.A3.A.2A3.A.A$A2.A.2A2.A.A.A.A$2.A.A3.A.A.A$7.A!
Also, there are some interesting reactions, although I have not fully analyzed them.
Oh my God! -- it's full of search space!
User avatar
LLAMASKYWALKER
Posts: 166
Joined: December 2nd, 2021, 1:02 pm

Re: Thread For Your Useless Discoveries

Post by LLAMASKYWALKER »

mniemiec wrote: January 8th, 2022, 7:40 pm
LLAMASKYWALKER wrote: January 8th, 2022, 12:29 pmMethuselah that takes 1556 generations to stablize: ... gen 1469 has an interesting house + debris to LWSS. maybe could work in a gun or conduit?
The starting pattern is extremely unnatural, and unlikely to occur randomly, and would also be very difficult to synthesize. It also takes a long time to settle, and leaves a large amount of debris, that would need to be cleaned up.

It might be better to look at generation 1485, which has two colliding B heptominoes - which turn into two more B heptominoes plus some junk. The junk should be fairly easy to synthesize, and it turns into a block and an LWSS.
yeah that reaction is the main reason i posted it and what i was saying could work in a gun or conduit
also traffic light predecessor and eater 1 makes a Herchel and 2 blocks

Code: Select all

x = 6, y = 10, rule = B3/S23
5bo$3b3o$2bo$2b2o2$2bo$bobo$o3bo$bobo$2bo!

Code: Select all

x = 5, y = 5, rule = B3/S12o3H
bo$2obo$3bo$b2obo$3bo!

Code: Select all

x = 15, y = 11, rule = 23/34/10
2$6.F.B$5.GICDA$4.H3I2D2A$4.I3.GF2A$7.FAD2A$8.2A!

Code: Select all

x = 8, y = 14, rule = B3-q4z5y/S234k5j
4b2o$4bo2bo$5b3o7$2o2b3o$2obo3bo$3bo3bo$3bo3bo$4b3o!
CGoL is my hobby
User avatar
Aleph
Posts: 2277
Joined: February 18th, 2021, 11:18 am

Re: Thread For Your Useless Discoveries

Post by Aleph »

Jormungant wrote: February 13th, 2021, 7:33 pm well, I think good recovery time mechanism might exist. Just need to think outside the box...

Code: Select all

x = 90, y = 89, rule = LifeHistory
6$50.C$49.C.C$50.C2$48.5C$43.2C2.C4.C11.C$43.C2.C.BCB5.5B.3C$44.C.C.
2CB7.3BC$43.2C.C.4BC4.4B2C$46.C3.BCBC3.6B$46.2C2.C2BC2.7B$44.2C5.2C
10B$45.C7.10B3.2C$45.C.CB4.9B4.C$46.2C14B.BC.C$48.14B.B2C$48.16B$49.
14B$48.16B$46.18B$43.20B$41.5BC17B$41.5BCBC4B.11B$41.5B3C4B2.11B$41.
7BC4B2.14B$41.11B4.13B$41.4B10.14B$41.3B12.13B$40.2C.2B11.13B$41.C.B
12.11B$38.3C14.13B$38.C16.12B$55.13B$55.14B$50.2C3.14B$45.2A3.2C3.14B
$20.2A24.A8.2A12B$21.A13.2A6.3A9.2A12B$21.A.AB9.B2A2B4.A11.14B$22.2AB
.3B6.4B.3B3.B8.14B$24.7B2.11B2.B8.14B$24.24B6.15B$25.23B8.2C11B$24.
24B8.2C11B$22.26B6.15B$20.28B8.7B2.2B$20.ABC2B2A21B7.6B4.2B$19.BABDAC
2BAB.18B9.B$20.2BD2C2BAB2.16B$19.2B2ABDABAB2.7B.4B$18.10B4.6B2.2B$17.
4B11.6B$17.3B13.3B$15.4B12.7B$15.2A14.2A.B.2A$16.A15.A3.A$13.3A13.3A
5.3A$13.A15.A9.A17$74.3C$74.C$75.C!
I found 2 ways to eat the block at the right time and and keep progression toward promised lwss, but I can fix proper eaters where I need them. I am sure there are many other sparks that could do the trick, just no search algorithm for that task.

addendum, just saw the last post, well that works! I wish I had some block mover collection somewhere, is there such a thing? well, time for making the smallest G-to-lwss it seems ^^
A BTS fits perfectly:

Code: Select all

x = 64, y = 77, rule = LifeHistory
37.C$36.C.C$37.C2$35.5C$30.2C2.C4.C11.C$30.C2.C.BCB5.5B.3C$31.C.C.2CB
7.3BC$30.2C.C.4BC4.4B2C$33.C3.BCBC3.6B$33.2C2.C2BC2.7B$31.2C5.2C10B$32.
C7.10B3.2C$32.C.CB4.9B4.C$33.2C14B.BC.C$35.14B.B2C$35.16B$36.14B$35.16B
$33.18B$30.20B$28.5BC17B$28.5BCBC4B.11B$28.5B3C4B2.11B$28.7BC4B2.14B$
28.11B4.13B$28.4B10.14B$28.3B12.13B$27.2C.2B11.13B$28.C.B6.2C4.11B$25.
3C9.C4.13B$25.C6.C.2C.C4.12B$32.2C.C.2C3.13B$42.14B$36.3C3.14B$32.2A.
C2.C3.14B$7.2A24.A.2C5.2A12B$8.A13.2A6.3A9.2A12B$8.A.AB9.B2A2B4.A11.14B
$9.2AB.3B6.4B.3B3.B8.14B$11.7B2.11B2.B8.14B$11.24B6.15B$12.23B8.2C11B
$11.24B8.2C11B$9.26B6.15B$7.28B8.7B2.2B$7.ABC2B2A21B7.6B4.2B$6.BABDAC
2BAB.18B9.B$7.2BD2C2BAB2.16B$6.2B2ABDABAB2.7B.4B$5.10B4.6B2.2B$4.4B11.
6B$4.3B13.3B$2.4B12.7B$2.2A14.2A.B.2A$3.A15.A3.A$3A13.3A5.3A$A15.A9.A
17$61.3C$61.C$62.C!
User avatar
hotcrystal0
Posts: 4568
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Thread For Your Useless Discoveries

Post by hotcrystal0 »

THREE RARE OBJECTS IN ONE METHUSELAH?(paperclip, LWSS, HWSS)

Code: Select all

x = 42, y = 60, rule = B3/S23
b3o$3bo$2b3o33$28bo10b2o$26b2o11bobo$28bobo8bobo$30bo9bo12$21b2o$21b2o
6$b2o$obo$2o!
137 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
hotdogPi
Moderator
Posts: 2267
Joined: August 12th, 2020, 8:22 pm

Re: Thread For Your Useless Discoveries

Post by hotdogPi »

hotcrystal0 wrote: January 9th, 2022, 10:42 pm THREE RARE OBJECTS IN ONE METHUSELAH?(paperclip, LWSS, HWSS)

Code: Select all

x = 42, y = 60, rule = B3/S23
b3o$3bo$2b3o33$28bo10b2o$26b2o11bobo$28bobo8bobo$30bo9bo12$21b2o$21b2o
6$b2o$obo$2o!
Not noteworthy. The initial Herschel + honey farm produces one rare object, the next block and ship produce a second, and another Herschel (all that's needed is a ship, actually) produces a third. Objects of this rarity aren't that rare if you choose the correct location for the next object to be hit.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
User avatar
hotcrystal0
Posts: 4568
Joined: July 3rd, 2020, 5:32 pm
Location: wherever you think I am

Re: Thread For Your Useless Discoveries

Post by hotcrystal0 »

hotdogPi wrote: January 9th, 2022, 10:47 pm
hotcrystal0 wrote: January 9th, 2022, 10:42 pm THREE RARE OBJECTS IN ONE METHUSELAH?(paperclip, LWSS, HWSS)

Code: Select all

x = 42, y = 60, rule = B3/S23
b3o$3bo$2b3o33$28bo10b2o$26b2o11bobo$28bobo8bobo$30bo9bo12$21b2o$21b2o
6$b2o$obo$2o!
Not noteworthy. The initial Herschel + honey farm produces one rare object, the next block and ship produce a second, and another Herschel (all that's needed is a ship, actually) produces a third. Objects of this rarity aren't that rare if you choose the correct location for the next object to be hit.
I actually found it by accident while tampering around with the H+HF thing.
137 days until New York's age verification law goes into effect.

Code: Select all

x = 192, y = 53, rule = B3/S23
33$42b4o$41b6o$40b2ob4o$41b2o3$41b2o$39bo6bo$38bo8bo$38bo8bo$38b9o3$42b
4o$41b6o$40b2ob4o$41b2o!
User avatar
LLAMASKYWALKER
Posts: 166
Joined: December 2nd, 2021, 1:02 pm

Re: Thread For Your Useless Discoveries

Post by LLAMASKYWALKER »

pattern that makes big s:

Code: Select all

x = 4, y = 6, rule = B3/S23
2bo$bobo$o$2o$bo$2bo!

Code: Select all

x = 5, y = 5, rule = B3/S12o3H
bo$2obo$3bo$b2obo$3bo!

Code: Select all

x = 15, y = 11, rule = 23/34/10
2$6.F.B$5.GICDA$4.H3I2D2A$4.I3.GF2A$7.FAD2A$8.2A!

Code: Select all

x = 8, y = 14, rule = B3-q4z5y/S234k5j
4b2o$4bo2bo$5b3o7$2o2b3o$2obo3bo$3bo3bo$3bo3bo$4b3o!
CGoL is my hobby
User avatar
Pavgran
Posts: 233
Joined: June 12th, 2019, 12:14 pm

Re: Thread For Your Useless Discoveries

Post by Pavgran »

87-cell predecessor of p230 switchable LWSS gun.

Code: Select all

x = 370, y = 362, rule = B3/S23
367bo$367bobo$367b2o113$247bo$246bo$246b3o138$38bo$37b2o$26bo$26b3o$
29bo7bo24bo$28b2o6b2o23b2o$53bo$50bo3bo$50bo3bo$31bo18bo2b2o$29bobo$
31bo20$71bo$70b2o4$bo$2o7$94bo$93b2o7$3b3o83b3o$89bo2bo2$2bo2bo$3b3o
83b3o7$bo$2o4$98bo$94bo2b2o$93b2o5$87b3o2$88bo4b2o$93bobo$95bo$95b2o
21$42b2o2bo$42bo3bo$42bo3bo$43bo$35bo26bo$34b2o25b2o!
[[ X -130 Y 130 Z 3.8 ]]
User avatar
NimbleRogue
Posts: 757
Joined: January 11th, 2021, 11:48 pm

Re: Thread For Your Useless Discoveries

Post by NimbleRogue »

Makes the p41 wick variant work one extra time

Code: Select all

x = 58, y = 36, rule = B3/S23
3$11bo31bo$10bobo29bobo$11bo31bo$6b2o19bo19b2o$6b2o3bo15bo15bo3b2o$10b
obo14bo14bobo$10bobo29bobo$11bo11bo7bo11bo$22b3o5b3o$21b2ob2o3b2ob2o$
20b2o3b2ob2o3b2o$21b2ob2o3b2ob2o4$21b2ob2o3b2ob2o$20b2o3b2ob2o3b2o$21b
2ob2o3b2ob2o$22b3o5b3o$11bo11bo7bo11bo$10bobo29bobo$10bobo14bo14bobo$
6b2o3bo15bo15bo3b2o$6b2o19bo19b2o$11bo31bo$10bobo29bobo$11bo31bo!
There you are
User avatar
JP21
Posts: 1924
Joined: October 26th, 2019, 5:39 am
Location: MX
Contact:

Re: Thread For Your Useless Discoveries

Post by JP21 »

NimbleRogue wrote: January 15th, 2022, 3:34 pm Makes the p41 wick variant work one extra time

Code: Select all

x = 58, y = 36, rule = B3/S23
3$11bo31bo$10bobo29bobo$11bo31bo$6b2o19bo19b2o$6b2o3bo15bo15bo3b2o$10b
obo14bo14bobo$10bobo29bobo$11bo11bo7bo11bo$22b3o5b3o$21b2ob2o3b2ob2o$
20b2o3b2ob2o3b2o$21b2ob2o3b2ob2o4$21b2ob2o3b2ob2o$20b2o3b2ob2o3b2o$21b
2ob2o3b2ob2o$22b3o5b3o$11bo11bo7bo11bo$10bobo29bobo$10bobo14bo14bobo$
6b2o3bo15bo15bo3b2o$6b2o19bo19b2o$11bo31bo$10bobo29bobo$11bo31bo!
I found that reaction before. (december 2019)
JP21 wrote: December 17th, 2019, 12:01 am

Code: Select all

x = 25, y = 39, rule = B3/S23
2o21b2o$2o21b2o$4b2o13b2o$3bo2bo11bo2bo$4b2o13b2o$bo21bo$obo19bobo$b2o
19b2o6$10bo3bo$10bo3bo$9bobobobo$10bo3bo$10bo3bo2$2b3o15b3o2$10bo3bo$
10bo3bo$9bobobobo$10bo3bo$10bo3bo6$b2o19b2o$obo19bobo$bo21bo$4b2o13b2o
$3bo2bo11bo2bo$4b2o13b2o$2o21b2o$2o21b2o!
Edit: Ok I see.
Last edited by JP21 on January 15th, 2022, 9:35 pm, edited 1 time in total.
dani
Posts: 1221
Joined: October 27th, 2017, 3:43 pm

Re: Thread For Your Useless Discoveries

Post by dani »

Unstable puffer turns LWSS-on-MWSS 3 into Coe ship, which turns the whole thing into a stable pond puffer:

Code: Select all

x = 15, y = 25, rule = B3/S23
b3o$5o$3ob2o$3b2o4$12b2o$8b4ob2o$9b5o$10b3o3$10b4o$9bo3bo$13bo$b5o3bo
2bo$o4bo$5bo$o3bo$2bo$2b2o$b4o$b2ob2o$3b2o!
hotdogPi
Moderator
Posts: 2267
Joined: August 12th, 2020, 8:22 pm

Re: Thread For Your Useless Discoveries

Post by hotdogPi »

Only 8,286 occurrences in C1

Code: Select all

x = 10, y = 15, rule = B3/S23
b2o$obo$obob2o$bobobo$3bo$3b2o$3b3o2bo$3b3obo$3b3obobo$3b2o3bo$3bo$bob
obo$obob2o$obo$b2o!
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
User avatar
Aleph
Posts: 2277
Joined: February 18th, 2021, 11:18 am

Re: Thread For Your Useless Discoveries

Post by Aleph »

Attempted P39 splitter makes clock instead:

Code: Select all

x = 41, y = 40, rule = Life
13b2o$bo11b2o$2bo$3o3$27bo$25b3o$14b3o7bo$24b2o2$10bo$11b2o$10b2o2$15b
o5b2o$15b2o2bo2bo$15bo2b2o4bo$18b2o6bo$18bo2b2ob3o4b2o$18bo3b5o4b2o$18b
o$19b3o2$33b2o$33b2o2$19bo$20b3o6bo$20b3o2b2obob3o$26bo4b2o6b2o$26bo3b
o8b2o$20b2o5bobo4b2o$20b2o12b2o$33bobo$32bo3bo$35bo$32bo$33b3o$35bo!
EDIT: Ridiculous 2G->2G:

Code: Select all

x = 41, y = 39, rule = B3/S23
bo18bo$2bo16bo$3o16b3o3$27bo$25b3o$24bo$24b2o2$10bo$11b2o$10b2o2$15bo
5b2o$15b2o2bo2bo$15bo2b2o4bo$18b2o6bo$18bo2b2ob3o4b2o$18bo3b5o4b2o$18b
o$19b3o2$33b2o$33b2o2$19bo$20b3o6bo$20b3o2b2obob3o$26bo4b2o6b2o$26bo3b
o8b2o$20b2o5bobo4b2o$20b2o12b2o$33bobo$32bo3bo$35bo$32bo$33b3o$35bo!
Edit 2: Invalid G+blinker->bi-block:

Code: Select all

x = 4, y = 6, rule = B3/S23
o$b2o$2o$3bo$3bo$3bo!
User avatar
C28
Posts: 843
Joined: December 8th, 2020, 12:23 pm
Location: WORLD -1

Re: Thread For Your Useless Discoveries

Post by C28 »

Code: Select all

x = 29, y = 16, rule = B3/S23
16b3o$16b3o$15bobo$15b2o3$2o$2o2$22b2obo$22b2ob3o$28bo$22b2ob3o$11b2o
10bobo$11b2o10bobo$24bo!
mostly taking a break from CGoL for now
Post Reply