x = 36, y = 27, rule = B3/S23
27bo$26b4o$9b2o14b2obobo3b2o$bo7bo2bo11b3obo2bo2b2o$o3b2o7bo11b2obobo
$o5bo6bo12b4o$b5o7bo7bo5bo$9bo2bo9bo$9b2o9b3o2$21b2o2$14bo3bo6bo3bo$12b
3o2bo8bo2b3o$11bo3b3o3b2o3b3o3bo$11bob2ob5o2b5ob2obo$10b2obo6b4o6bob2o
$14b5obo2bob5o$19b2o2b2o$16b2obo4bob2o$16bo2bo4bo2bo$17bobo4bobo$12b2o
bobob6obobob2o$12bob2ob2o2b2o2b2ob2obo$17bo8bo$17bobo4bobo$18b2o4b2o!
EDIT by dvgrn: It's been mentioned before that one of the rules around here is to avoid posting several times in quick succession in the same forum, if it can be avoided. It can usually be avoided by clicking the edit button on a previous post, and adding your new material there.
Just a reminder that these go to the OCA(or sandbox,because it is absolutely known, searched with scripts, and might be already posted)
The patterns just contain patterns in CGOL, or B3/S23, so any pattern starting with
LLAMASKYWALKER wrote: January 8th, 2022, 12:29 pmMethuselah that takes 1556 generations to stablize: ... gen 1469 has an interesting house + debris to LWSS. maybe could work in a gun or conduit?
The starting pattern is extremely unnatural, and unlikely to occur randomly, and would also be very difficult to synthesize. It also takes a long time to settle, and leaves a large amount of debris, that would need to be cleaned up.
It might be better to look at generation 1485, which has two colliding B heptominoes - which turn into two more B heptominoes plus some junk. The junk should be fairly easy to synthesize, and it turns into a block and an LWSS.
LLAMASKYWALKER wrote: January 8th, 2022, 12:29 pmMethuselah that takes 1556 generations to stablize: ... gen 1469 has an interesting house + debris to LWSS. maybe could work in a gun or conduit?
The starting pattern is extremely unnatural, and unlikely to occur randomly, and would also be very difficult to synthesize. It also takes a long time to settle, and leaves a large amount of debris, that would need to be cleaned up.
It might be better to look at generation 1485, which has two colliding B heptominoes - which turn into two more B heptominoes plus some junk. The junk should be fairly easy to synthesize, and it turns into a block and an LWSS.
yeah that reaction is the main reason i posted it and what i was saying could work in a gun or conduit
also traffic light predecessor and eater 1 makes a Herchel and 2 blocks
I found 2 ways to eat the block at the right time and and keep progression toward promised lwss, but I can fix proper eaters where I need them. I am sure there are many other sparks that could do the trick, just no search algorithm for that task.
addendum, just saw the last post, well that works! I wish I had some block mover collection somewhere, is there such a thing? well, time for making the smallest G-to-lwss it seems ^^
x = 42, y = 60, rule = B3/S23
b3o$3bo$2b3o33$28bo10b2o$26b2o11bobo$28bobo8bobo$30bo9bo12$21b2o$21b2o
6$b2o$obo$2o!
Not noteworthy. The initial Herschel + honey farm produces one rare object, the next block and ship produce a second, and another Herschel (all that's needed is a ship, actually) produces a third. Objects of this rarity aren't that rare if you choose the correct location for the next object to be hit.
x = 42, y = 60, rule = B3/S23
b3o$3bo$2b3o33$28bo10b2o$26b2o11bobo$28bobo8bobo$30bo9bo12$21b2o$21b2o
6$b2o$obo$2o!
Not noteworthy. The initial Herschel + honey farm produces one rare object, the next block and ship produce a second, and another Herschel (all that's needed is a ship, actually) produces a third. Objects of this rarity aren't that rare if you choose the correct location for the next object to be hit.
I actually found it by accident while tampering around with the H+HF thing.
137 days until New York's age verification law goes into effect.
x = 370, y = 362, rule = B3/S23
367bo$367bobo$367b2o113$247bo$246bo$246b3o138$38bo$37b2o$26bo$26b3o$
29bo7bo24bo$28b2o6b2o23b2o$53bo$50bo3bo$50bo3bo$31bo18bo2b2o$29bobo$
31bo20$71bo$70b2o4$bo$2o7$94bo$93b2o7$3b3o83b3o$89bo2bo2$2bo2bo$3b3o
83b3o7$bo$2o4$98bo$94bo2b2o$93b2o5$87b3o2$88bo4b2o$93bobo$95bo$95b2o
21$42b2o2bo$42bo3bo$42bo3bo$43bo$35bo26bo$34b2o25b2o!
[[ X -130 Y 130 Z 3.8 ]]
x = 41, y = 40, rule = Life
13b2o$bo11b2o$2bo$3o3$27bo$25b3o$14b3o7bo$24b2o2$10bo$11b2o$10b2o2$15b
o5b2o$15b2o2bo2bo$15bo2b2o4bo$18b2o6bo$18bo2b2ob3o4b2o$18bo3b5o4b2o$18b
o$19b3o2$33b2o$33b2o2$19bo$20b3o6bo$20b3o2b2obob3o$26bo4b2o6b2o$26bo3b
o8b2o$20b2o5bobo4b2o$20b2o12b2o$33bobo$32bo3bo$35bo$32bo$33b3o$35bo!