Fixes in this build:
- make 2-state HROT selection box consistent with Life-like equivalent
Thanks, I'll take a look.dvgrn wrote: November 6th, 2021, 9:43 am Here's a report of some trouble with #CXRLE tags in bounded grids.
Code: Select all
x = 10, y = 6, rule = LifeSuper
10T$T8.T$T8.V$T8.V$R8.V$8R2V!Fixed. The issue was that with only OFF states in the pattern LifeViewer stopped calculating future generations since there are no live states.dvgrn wrote: November 13th, 2021, 11:17 pm This just came up on Discord: the "cycling" OFF states in LifeSuper don't seem to cycle any more --
(At least, I was pretty sure one of our test patterns included some of this behavior, though not this exact pattern of course.)Code: Select all
x = 10, y = 6, rule = LifeSuper 10T$T8.T$T8.V$T8.V$R8.V$8R2V!
Code: Select all
x = 9, y = 5, rule = B3/S23
$bo3b3o$b3o2bo$2bo!
[[ TILT 1 ZOOM 8 AUTOSTART ]]
Ha, nice! Was this a response to the New Colorful Game of Life Simulator?
It's been planned for a long time but that was certainly a catalyst. I downloaded the simulator and it is very pretty (especially with the lighting models used). However it's also very slow when you increase the grid size a little bit.dvgrn wrote: November 16th, 2021, 2:46 pm Ha, nice! Was this a response to the New Colorful Game of Life Simulator?
Code: Select all
x = 1, y = 1, rule = B3/S23
!
[[ RLE eater o$3o$3bo$2b2o!
RLE herschel 2bo$obo$3o$o!
RLE halfgun 39b2o76b2o$39bo24b2o51b2o$40b3o6b2o13bo17b2o$2b2ob2o35bo6b2o11bobo17bo$2bo3bo55b2o19bo$3b3o76b2o$91b2o$3b3o84bobo$2bo3bo84bo$2b2ob2o110b2o$31b2o83bo2bo$31b2o46b2o36b2o$79b2o29b2o$110b2o$3bo$b3o$o$2o32b2o$35bo$
15b2o15b3o13b2o3b2o$15bo16bo16bo3bo69b2o$16b3o27b3o5b3o66b2o$18bo27bo9bo62b2o$119bobo$121bo$121b2o$108b2o$108b2o3$106b2o$106b2o!
PASTE halfgun
PASTE halfgun 159 -3 FLIP
PASTE herschel 61 11
PASTE eater 87 -25
STEP 5 AUTOSTART ]]Code: Select all
x = 1, y = 1, rule = B3/S23
!
#C halfgun definition
[[ RLE herscheltransmitter 2b2ob2o$2bo3bo$3b3o2$3b3o$2bo3bo$2b2ob2o5$3bo$b3o$o$2o2$15b2o$15bo$16b3o$18bo!
RLE fx153 25b2o$2o24bo$bo13b2o6b3o$bobo11b2o6bo$2b2o6$33b2o$33b2o6$30b2o$30bo$11b2o3b2o13b3o$12bo3bo16bo$9b3o5b3o$9bo9bo!
RLE herschelreceiver 38b2o$38b2o$3b2o$3bo$4bo$3b2o$12b2o$11bobo$12bo$38b2o$37bo2bo$2o36b2o$2o29b2o$31b2o7$44b2o$44b2o$40b2o$40bobo$42bo$42b2o$29b2o$29b2o3$27b2o$27b2o!
PASTE herscheltransmitter
PASTE fx153 65 -3 FLIPX
PASTE herschelreceiver 79 -3 ]]Code: Select all
x = 1, y = 1, rule = B3/S23
!
#C herscheltransmitter definition
[[ RLE deadsparkcoil 2ob2o$o3bo$b3o2$b3o$o3bo$2ob2o!
RLE eater o$3o$3bo$2b2o!
PASTE deadsparkcoil
PASTE eater 1 11 FLIPX
PASTE eater 16 19 FLIP ]]Code: Select all
x = 1, y = 1, rule = B3/S23
!
[[ RLE fx153 25b2o$2o24bo$bo13b2o6b3o$bobo11b2o6bo$2b2o6$33b2o$33b2o6$30b2o$30bo$11b2o3b2o13b3o$12bo3bo16bo$9b3o5b3o$9bo9bo!
RLE herschelreceiver 38b2o$38b2o$3b2o$3bo$4bo$3b2o$12b2o$11bobo$12bo$38b2o$37bo2bo$2o36b2o$2o29b2o$31b2o7$44b2o$44b2o$40b2o$40bobo$42bo$42b2o$29b2o$29b2o3$27b2o$27b2o!
RLE eater o$3o$3bo$2b2o!
RLE herschel 2bo$obo$3o$o!
DEF herscheltransmitter deadsparkcoil UNION eater 1 1 FLIPX UNION eater 16 19 FLIP DELTA 2 0
DEF halfgun herscheltransmitter UNION fx153 65 -3 FLIPX UNION herschelreceiver 79 -3 DELTA 0 3
DEF p1092gun halfgun UNION halfgun 159 -3 FLIP UNION herschel 61 11 UNION eater 87 -25
PASTE p1092gun
STEP 5 AUTOSTART ]]Code: Select all
x = 1, y = 1, rule = B3/S23
!
[[ RLE fx153 25b2o$2o24bo$bo13b2o6b3o$bobo11b2o6bo$2b2o6$33b2o$33b2o6$30b2o$30bo$11b2o3b2o13b3o$12bo3bo16bo$9b3o5b3o$9bo9bo!
RLE herschelreceiver 38b2o$38b2o$3b2o$3bo$4bo$3b2o$12b2o$11bobo$12bo$38b2o$37bo2bo$2o36b2o$2o29b2o$31b2o7$44b2o$44b2o$40b2o$40bobo$42bo$42b2o$29b2o$29b2o3$27b2o$27b2o!
RLE eater o$3o$3bo$2b2o!
RLE herschel 2bo$obo$3o$o!
DEF herscheltransmitter deadsparkcoil UNION eater 1 1 FLIPX UNION eater 16 19 FLIP DELTA 2 0
DEF halfgun herscheltransmitter UNION fx153 65 -3 FLIPX UNION herschelreceiver 79 -3 DELTA 0 3
DEF p1092gun halfgun UNION halfgun 159 -3 FLIP UNION eater 87 -25 XOR 3b2o$2bo2bo$o2b2o$obo$2o! 114 8
PASTE p1092gun
STEP 5 AUTOSTART ]]