I've recently added a more powerful way to define rules & neighbourhoods through the use of configurable grids, as seen at the start of the video.
One of the first interesting discoveries I made was a situation where a naturally occurring glider collided with a naturally occurring still-life, resulting in the rotation and continuation of the glider. Neat!
Video: https://www.youtube.com/watch?v=20fQDog ... e=youtu.be
The neighbourhood is a Size-2 Moore neighbourhood, and the two-state (0, 1) totalistic rule (Ranges inclusive of shown numbers) is:
Code: Select all
Become 0 between 10 and [maximum neighbours]
Become 1 between 7 and 8
Become 0 between 0 and 4Hello world!