BlinkerSpawn wrote:This seed should stay symmetric, but doesn't. Note the discrepancy that forms at gen 52.
Code: Select all
x = 9, y = 5, rule = Fishbank
.D.D.D$ADADAD.DA$.D.D.DAD$ADADAD.DA$.D.D.D!
Yes, unfortunately the rule as written isn't quite symmetric. The problem is the line that defines how dead fish are converted to algae:
3,3,a,0,a1,0,0,0,0,4
Translated, this says if you have a dead fish (3) with another dead fish as a neighbor (3), an immediate clockwise neighbor that can be anything (a), then an empty neighbor (0), another neighbor that can be anything (a1), and then four more empty neighbors (0), all reading clockwise around from the dead-fish neighbor -- then the dead fish turns into algae (4).
I'm not sure if the intention was to use "permute" symmetry instead of "rotate8" -- that would take care of the asymmetry, but also results in a rule with very different behavior.
Probably the simplest patch is to use "rotate8reflect" to restore symmetry without changing the rule's behavior too much. The above seed in the patched Aquarium matches the behavior in unpatched Fishbank right up to T=51. Here's a patched Aquarium rule, ready for File > Open Clipboard in Golly:
Code: Select all
@RULE Aquarium
# Aquarium = Fishbank with walls
#
# A rule that represents the fish cycle of life, together with walls for the aquarium.
# 0: water; 1: fish; 2: mature fish; 3: dead fish; 4: algae; 5: aquarium wall
@TABLE
n_states: 6
neighborhood:Moore
symmetries:rotate8reflect
var a={0,1,2,3,4}
var a1={a}
var a2={a}
var a3={a}
var a4={a}
var a5={a}
var a6={a}
var a7={a}
var l={1,2,4}
var l1={l}
var l2={l}
var l3={l}
var l4={l}
var l5={l}
var l6={l}
var l7={l}
var f={1,2,3}
var f1={f}
var f2={f}
var f3={f}
var f4={f}
var f5={f}
var f6={f}
var f7={f}
1,a,a1,a2,a3,a4,a5,a6,a7,2
3,l,a,a1,a2,a3,a4,a5,a6,4
3,3,a,0,a1,0,0,0,0,4
0,f,f1,f2,a,a1,a2,a3,a4,4
4,l,a,l1,a1,a2,a3,a4,a5,0
2,a,a1,a2,a3,a4,a5,a6,l,3
2,a,a1,a2,a3,a4,a5,a6,a7,0
0,4,a,4,a1,a2,a3,a4,a5,1
@COLORS
0 32 36 66
1 200 200 200
2 114 137 141
3 148 116 107
4 108 175 80
5 255 255 0
@ICONS
XPM
/* width height num_colors chars_per_pixel */
"31 124 14 1"
/* colors */
"A c #007FFF"
"B c #E0E0E0"
"C c #0000FF"
"D c #C0C0C0"
"E c #A0A0A0"
"F c #606060"
"G c #00FFFF"
"H c #007F7F"
"I c #7FFF00"
"J c #7F7F00"
"K c #7F003F"
"L c #000000"
"M c #007F00"
". c #20DCBE"
/* icon for state 1 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAABBBAAAAAAAAAAAAAAAAAAAAAA"
"AAAAABAAABAAAAAAAAAAAAAAAAAAAAA"
"AAAAABABABAAAAAAAACAAAAAAAAAAAA"
"AAAAABAAABAAAAAAAAAAAAAAAAAAAAA"
"ACAAABAAABAAAAAAAAAAAAABBBBAAAA"
"AAAAAABBBAAAAAAAAAAAAABAAAABAAA"
"AAAAAAAAAAAAAAAAAAAAAABABBABAAA"
"AAAAAAAAAAAAAAAAAAAAAABAAAABAAA"
"AAAAAAAAAAAAAAAAAAAAAAABBBBAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAADDDAAAAAADAAAAAAAA"
"AAAAAAAAADDDDDDDDDDAADDAAAAAAAA"
"AAAAAAAADDDEDDDDDDDDDDAAAAAAAAA"
"AAAAAAAADDDDDDDDDDDDDDAAAAAAAAA"
"AAAAAAAAAAADDDDDDDAAADDAAAAAAAA"
"AAAAAAAAADDDDDDDDAAAAADAAAAAAAA"
"AAAAAAAAAADDDAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAACAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAACAA"
/* icon for state 2 */
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCACCCCCCCCC"
"CCCCCDDDDDCCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCDDCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCCDDDDDCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCFFFFFACCCCCCCCCCFFFCCCCC"
"CCCCCFFFGFFFFFFFFCCCCCCFFFCCCCC"
"CCCCCFFFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCFFFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCCCFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCFFFFFFFFFFFFFFCCCFFFCCCCCC"
"CCCCCCFFFFFFFFFFFCCCCCCFFCCCCCC"
"CCCCCCCFFFFFFFFCCCCCCCCFFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCFCCCCC"
"CCACCCCCCCDDDDCCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCCCCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCDDCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCDCCDCCCCCCCCCACCCCCC"
"CCCCCCCCCDCCCCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCCDDDDCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
/* icon for state 3 */
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHIIHHHHHJHH"
"HHHHHHHHHHHHHHHHHHHHIIHIHHHHHHH"
"HHHHHHHHHHHHJHHHHHHHIHHIHHHHHHH"
"HHHHIIIHHHHHHHHHHHHHHIIHHHHHHHH"
"HHHIHHHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHIHIHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHIHHHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHIIIHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHKKHHHHHH"
"HHHHHHHHKKKKKKKHHHHHHHHKKHHHHHH"
"HHHHHHHKKKLKLKKKHHHHHHKKKHHHHHH"
"HHHHHHKKKKKLKKKKKKHHHHKKHHHHHHH"
"HHHHHHKKKKLKLKKKKKKKKKKKHHHHHHH"
"HHHHHHKKKKKKKKKKKKKKKKKHHHHJHHH"
"HHHHHHKKKKKKKKKKKKKKKKKHHHHHHHH"
"HHHHHHHHKKKKKKKKKKKKKKKHHHHHHHH"
"HHHHHHKKKKKKKKKHHHKKKKKKHHHHHHH"
"HHHHHHHKKKKKKHHHHHHHKKKKHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHKKKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHKKKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHKKHHHHHH"
"HHHHHHHHHHHHHHHHHIIIHHHHKHHHHHH"
"HHJHHHHHHHHHHHHHIIHHIHHHHHHHHHH"
"HHHHHHJHHHHHHHHHIHHHIHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHIIIHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
/* icon for state 4 */
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCACCCCCCCCCCCCCBCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCBCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCMCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCMMMMCCCCCCCCCCCCC"
"CCCCCCCCCCCCMMCMMMMCCCCCCCCCCCC"
"CCCCCCCCCCCCMMMMMMCCCCCCCCCCCCC"
"CCCCCACCCCMMMCMMMMMMMCCACCCCCCC"
"CCCCCCCCCCMMMMMMMCMMMCCCCCCCCCC"
"CCCCCCCCCCCMMMMMMMMMCMCCCCCCCCC"
"CCCCCCCCCCMMMMMMCMMMMMMCCCCCCCC"
"CCCCCCCCCCMMCMMMMMCMCMMMCCCCCCC"
"CCCCCCCCCCCMMMMMMMCMMMMMCCCCCCC"
"CCCCCCCCCCMMMMMMMMMMMMMMCCCCCCC"
"CCCCCCCCCMCMMMMCMMMMMMCCCCCCCCC"
"CCCCCCCCCMMMMMMMMMMMCMCCCCCCCCC"
"CCCCCCCCMMMMMCMMCMMMMCMCCCCCCCC"
"CCCCCCCCMMMMCMMMCMMMMMMCCCCCCCC"
"CCCCCCCCCMMMMMMCMCMMMMMCCCCCCCC"
"CCCCCCCCCCCMCMMCCMMMMMMCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCMCMCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCACCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CBCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCBCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
/* icon for state 5 */
It probably makes sense to use this exact same rule as a patch for Fishbank -- the extra allowed state won't make any difference unless it's included in a pattern.
Code: Select all
@RULE Fishbank
# Fishbank with walls added -- same exact rule as Aquarium
#
# A rule that represents the fish cycle of life, together with walls for the aquarium.
# 0: water; 1: fish; 2: mature fish; 3: dead fish; 4: algae; 5: aquarium wall
@TABLE
n_states: 6
neighborhood:Moore
symmetries:rotate8reflect
var a={0,1,2,3,4}
var a1={a}
var a2={a}
var a3={a}
var a4={a}
var a5={a}
var a6={a}
var a7={a}
var l={1,2,4}
var l1={l}
var l2={l}
var l3={l}
var l4={l}
var l5={l}
var l6={l}
var l7={l}
var f={1,2,3}
var f1={f}
var f2={f}
var f3={f}
var f4={f}
var f5={f}
var f6={f}
var f7={f}
1,a,a1,a2,a3,a4,a5,a6,a7,2
3,l,a,a1,a2,a3,a4,a5,a6,4
3,3,a,0,a1,0,0,0,0,4
0,f,f1,f2,a,a1,a2,a3,a4,4
4,l,a,l1,a1,a2,a3,a4,a5,0
2,a,a1,a2,a3,a4,a5,a6,l,3
2,a,a1,a2,a3,a4,a5,a6,a7,0
0,4,a,4,a1,a2,a3,a4,a5,1
@COLORS
0 32 36 66
1 200 200 200
2 114 137 141
3 148 116 107
4 108 175 80
5 255 255 0
@ICONS
XPM
/* width height num_colors chars_per_pixel */
"31 124 14 1"
/* colors */
"A c #007FFF"
"B c #E0E0E0"
"C c #0000FF"
"D c #C0C0C0"
"E c #A0A0A0"
"F c #606060"
"G c #00FFFF"
"H c #007F7F"
"I c #7FFF00"
"J c #7F7F00"
"K c #7F003F"
"L c #000000"
"M c #007F00"
". c #20DCBE"
/* icon for state 1 */
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAABBBAAAAAAAAAAAAAAAAAAAAAA"
"AAAAABAAABAAAAAAAAAAAAAAAAAAAAA"
"AAAAABABABAAAAAAAACAAAAAAAAAAAA"
"AAAAABAAABAAAAAAAAAAAAAAAAAAAAA"
"ACAAABAAABAAAAAAAAAAAAABBBBAAAA"
"AAAAAABBBAAAAAAAAAAAAABAAAABAAA"
"AAAAAAAAAAAAAAAAAAAAAABABBABAAA"
"AAAAAAAAAAAAAAAAAAAAAABAAAABAAA"
"AAAAAAAAAAAAAAAAAAAAAAABBBBAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAADDDAAAAAADAAAAAAAA"
"AAAAAAAAADDDDDDDDDDAADDAAAAAAAA"
"AAAAAAAADDDEDDDDDDDDDDAAAAAAAAA"
"AAAAAAAADDDDDDDDDDDDDDAAAAAAAAA"
"AAAAAAAAAAADDDDDDDAAADDAAAAAAAA"
"AAAAAAAAADDDDDDDDAAAAADAAAAAAAA"
"AAAAAAAAAADDDAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAACAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAACAA"
/* icon for state 2 */
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCACCCCCCCCC"
"CCCCCDDDDDCCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCDDCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCDCCCCCDCCCCCCCCCCCCCCCCCCCC"
"CCCCCDDDDDCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCFFFFFACCCCCCCCCCFFFCCCCC"
"CCCCCFFFGFFFFFFFFCCCCCCFFFCCCCC"
"CCCCCFFFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCFFFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCCCFFFFFFFFFFFFFFFFFFCCCCCC"
"CCCCCFFFFFFFFFFFFFFCCCFFFCCCCCC"
"CCCCCCFFFFFFFFFFFCCCCCCFFCCCCCC"
"CCCCCCCFFFFFFFFCCCCCCCCFFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCFFCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCFCCCCC"
"CCACCCCCCCDDDDCCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCCCCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCDDCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCDCDCCDCCCCCCCCCACCCCCC"
"CCCCCCCCCDCCCCDCCCCCCCCCCCCCCCC"
"CCCCCCCCCCDDDDCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
/* icon for state 3 */
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHIIHHHHHJHH"
"HHHHHHHHHHHHHHHHHHHHIIHIHHHHHHH"
"HHHHHHHHHHHHJHHHHHHHIHHIHHHHHHH"
"HHHHIIIHHHHHHHHHHHHHHIIHHHHHHHH"
"HHHIHHHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHIHIHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHIHHHIHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHIIIHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHKKHHHHHH"
"HHHHHHHHKKKKKKKHHHHHHHHKKHHHHHH"
"HHHHHHHKKKLKLKKKHHHHHHKKKHHHHHH"
"HHHHHHKKKKKLKKKKKKHHHHKKHHHHHHH"
"HHHHHHKKKKLKLKKKKKKKKKKKHHHHHHH"
"HHHHHHKKKKKKKKKKKKKKKKKHHHHJHHH"
"HHHHHHKKKKKKKKKKKKKKKKKHHHHHHHH"
"HHHHHHHHKKKKKKKKKKKKKKKHHHHHHHH"
"HHHHHHKKKKKKKKKHHHKKKKKKHHHHHHH"
"HHHHHHHKKKKKKHHHHHHHKKKKHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHKKKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHKKKHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHKKHHHHHH"
"HHHHHHHHHHHHHHHHHIIIHHHHKHHHHHH"
"HHJHHHHHHHHHHHHHIIHHIHHHHHHHHHH"
"HHHHHHJHHHHHHHHHIHHHIHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHIIIHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
"HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"
/* icon for state 4 */
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCACCCCCCCCCCCCCBCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCBCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCMCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCMMMMCCCCCCCCCCCCC"
"CCCCCCCCCCCCMMCMMMMCCCCCCCCCCCC"
"CCCCCCCCCCCCMMMMMMCCCCCCCCCCCCC"
"CCCCCACCCCMMMCMMMMMMMCCACCCCCCC"
"CCCCCCCCCCMMMMMMMCMMMCCCCCCCCCC"
"CCCCCCCCCCCMMMMMMMMMCMCCCCCCCCC"
"CCCCCCCCCCMMMMMMCMMMMMMCCCCCCCC"
"CCCCCCCCCCMMCMMMMMCMCMMMCCCCCCC"
"CCCCCCCCCCCMMMMMMMCMMMMMCCCCCCC"
"CCCCCCCCCCMMMMMMMMMMMMMMCCCCCCC"
"CCCCCCCCCMCMMMMCMMMMMMCCCCCCCCC"
"CCCCCCCCCMMMMMMMMMMMCMCCCCCCCCC"
"CCCCCCCCMMMMMCMMCMMMMCMCCCCCCCC"
"CCCCCCCCMMMMCMMMCMMMMMMCCCCCCCC"
"CCCCCCCCCMMMMMMCMCMMMMMCCCCCCCC"
"CCCCCCCCCCCMCMMCCMMMMMMCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCMCMCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCACCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CBCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCBCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"
/* icon for state 5 */
@Rhombic, once you decide what the rule should really be, maybe you could edit your first post to include this complete Fishbank.rule text. By preference, Golly 2.5+ doesn't use separate .table, .colors, or .icon files any more -- everything goes into a .rule file, which can be imported directly in one step via File > Open Clipboard.
More people will probably try out Fishbank patterns if they don't have to fiddle around with pasting all the pieces of the .rule file together from several different posts, or saving a .table file to the right folder. Easier to have Golly do all that for you.
It also works to File > Open a ZIP file that contains one or more patterns along with their associated rule files.