Sawtooth.rule:
Code: Select all
@RULE Sawtooth
0 empty
1 puffer 1
2 puffer 2
3 debris
4 left ship
5 right ship
6 left reflector (useless)
7 right reflector
@TABLE
n_states:8
neighborhood:Moore
symmetries:none
#Ship motion
0004000004
4000000000
0000000505
5000000000
#Puffer motion
0002000001
1003000002
2003000003
#Interaction:3-4
##Gen 1
0004000304
##Gen 2+
3004000304
4000000300
##Gen x
3004000204
##Gen x1
3004000104
##Gen x2
4000000205
2004000003
##Gen x3
5000000300
#Interaction:4-6
##Gen 1
0004000064
##Gen 2
4000000060
0504000004
##Gen 3
4600000000
0064000004
0000000465
##Gen 4
5000000060
4060000000
#Interaction:5-7
##Gen 1
0070000504
##Gen 2
4070000000
@COLORS
0 0 0 0
1 255 0 0
2 255 127 0
3 127 0 255
4 255 255 0
5 0 255 255
6 0 255 0
7 255 0 255Code: Select all
x = 4, y = 2, rule = Sawtooth
3.G$BD!