Failed Spaceship Challenge(Game)

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Moosey
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Re: Failed Spaceship Challenge(Game)

Post by Moosey »

BokaBB wrote: November 1st, 2020, 2:07 pm
wwei23 wrote: November 1st, 2020, 2:06 pm
MathAndCode wrote: November 1st, 2020, 1:56 pmi don't think that it should count because it can be extended indefinitely.
On the other hand, there's no real way to tell which ones break and when. For example, this one becomes an actual spaceship.

Code: Select all

x = 7, y = 298, rule = B3aeikn4cqtwz5eknq6k7/S23aijnq4ijnr5-aekn6cin7e
b2ob2o$b2ob2o7$2bobo$bobobo$2bobo286$2o3b2o$2o3b2o!
Can you make failed spaceships in Conway's game of life instead?
there's not really any reason to restrict ourselves to GoL-- after all, we can just emulate the rule we have a failed ship in using 0E0P metacells
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
MathAndCode
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Re: Failed Spaceship Challenge(Game)

Post by MathAndCode »

Moosey wrote: November 1st, 2020, 4:38 pmthere's not really any reason to restrict ourselves to GoL-- after all, we can just emulate the rule we have a failed ship in using 0E0P metacells
But if that is allowed, then one must allow a meta-meta-failed spaceship, which would last even longer, as well as meta-meta-meta-spaceships, which would last for even longer, etc…, so there would be no upper bound. Therefore, I do not think that metacells should be allowed.
I am tentatively considering myself back.
BokaBB
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Re: Failed Spaceship Challenge(Game)

Post by BokaBB »

[quote=MathAndCode post_id=108798 time=1604278708 user_id=2486]
[quote=Moosey post_id=108779 time=1604263118 user_id=2095]there's not really any reason to restrict ourselves to GoL-- after all, we can just emulate the rule we have a failed ship in using [wiki]0E0P metacell[/wiki]s
[/quote]But if that is allowed, then one must allow a meta-meta-failed spaceship, which would last even longer, as well as meta-meta-meta-spaceships, which would last for even longer, etc…, so there would be no upper bound. Therefore, I do not think that metacells should be allowed.
[/quote]
No,that won't be allowed.
Have a good day!

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wwei23

Re: Failed Spaceship Challenge(Game)

Post by wwei23 »

I think your quote tags broke. :P
99B0029F-AD65-42C2-ADE5-CC94FF1768DD.jpeg
99B0029F-AD65-42C2-ADE5-CC94FF1768DD.jpeg (646.67 KiB) Viewed 1877 times
BokaBB
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Re: Failed Spaceship Challenge(Game)

Post by BokaBB »

wwei23 wrote: November 2nd, 2020, 8:36 am I think your quote tags broke. :P
99B0029F-AD65-42C2-ADE5-CC94FF1768DD.jpeg
Indeed happened before.
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wwei23

Re: Failed Spaceship Challenge(Game)

Post by wwei23 »

I don't think that this qualifies, but I found it amusing anyways.

Code: Select all

x = 7, y = 7, rule = B2ei3-ackr4kt5ceny6c7c/S1c2ace3ajr4anz5acjky6ae7e8
3bo2$ob3obo$ob3obo2$3bo$2b3o!
EDIT: This P298 is actually really cool, it uses a 3c/10 engine that turns back and forth, although I don't think it qualifies either. :P

Code: Select all

x = 11, y = 63, rule = B2ei3-ackr4t5ejy6ac/S1c2ace3ajr4akqtyz5ky6ik7e8
5bo$4bobo$4bobo$5bo14$5bo2$2bob3obo$2bob3obo2$5bo$4b3o15$4b3o$4bobo$4b
obo$4bobo$4b3o4$o9bo$o2bo3bo2bo2$2b2o3b2o$3b5o$3b2ob2o2$3bo3bo$4b3o$bo
b5obo$2ob5ob2o$3bo3bo$4bobo$4bobo$5bo$4b3o$4b3o!
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Aleph
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Re: Failed Spaceship Challenge(Game)

Post by Aleph »

Failure by indefinite expansion. Does it count?

Code: Select all

x = 12, y = 5, rule = B3-er4ant5einr6i/S2-ac34in
2b7o$o9bo$11bo$o10bo$b11o!
BokaBB
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Re: Failed Spaceship Challenge(Game)

Post by BokaBB »

wwei47 wrote: March 6th, 2021, 8:01 pm Failure by indefinite expansion. Does it count?

Code: Select all

x = 12, y = 5, rule = B3-er4ant5einr6i/S2-ac34in
2b7o$o9bo$11bo$o10bo$b11o!
No,failed spaceships evolving into any emitter should not be allowed I think.
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Re: Failed Spaceship Challenge(Game)

Post by Aleph »

Does this count?

Code: Select all

x = 4, y = 25, rule = B3-cek4-ceijz5-aik6cik7e/S2-ac3-y4ejktz5ck6e
bo$o2bo$o2bo$o2bo$b3o16$b3o$o2bo$o2bo$o2bo$bo!
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Re: Failed Spaceship Challenge(Game)

Post by {censored} »

wwei47 wrote: March 20th, 2021, 11:52 am Does this count?

Code: Select all

x = 4, y = 25, rule = B3-cek4-ceijz5-aik6cik7e/S2-ac3-y4ejktz5ck6e
bo$o2bo$o2bo$o2bo$b3o16$b3o$o2bo$o2bo$o2bo$bo!
I am not a maker of this but I guess that puffers probably should not count as BokaBB said. I do not know what is in BokaBB's mind,however. Also,he is banned and I cannot ask him.
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Re: Failed Spaceship Challenge(Game)

Post by HotWheels9232 »

BokaBB wrote: October 26th, 2020, 2:02 pm
MathAndCode wrote: October 26th, 2020, 1:41 pm The switch engine on its own lasts for about 1,200 generations, but I found a couple of ways to make it last for longer.
MathAndCode wrote: October 8th, 2020, 8:10 pm

Code: Select all

x = 29, y = 24, rule = B3/S23
bobo$o$bo2bo$3b3o5$14bobo4b4obo$14bo2b2o2bo5b2o$16bob3obo2b4o$14b3obob5o2b2o$13b4ob2o3bo4bo$14bo2bo3b2ob4o$13bo4b4obo2bobo$14bobob2ob2obobobo$13b2ob7o2b2obo$14b2obo2bo2bo2bo$14bo2bob2obo3bobo$15bo2bo2b2o2b3o$13bo2bob3o5b2o$15bobobo2b2obo$15bob2o6b4o$13bo5b2o2bo3bo!
MathAndCode wrote: October 8th, 2020, 8:10 pm

Code: Select all

x = 29, y = 24, rule = B3/S23
bobo$o$bo2bo$3b3o5$13b2o2bobo2bo4bo$14bobob3obo3b2o$15bo4bo2b2ob2o$13bob3ob2o2bob4o$13b2obo2bob3o3bo$16bo2b5o2bobo$17bo2b2obobob2o$14b3obobo3b3obo$14b4o2b3ob3obo$15b2o2bobo2b2o2bo$14bobobo3b3o2b2o$13b2ob2obo2b2o3b2o$13b2o2bobob3ob3o$14b4o4b3obo$13b4obob2obo2bo$17bo4bo2b4o!
As for other cellular autonoma, B01245/S01245 has spaceships that can last for tens of thousands of generations before failing.
MathAndCode wrote: September 7th, 2020, 5:10 pm

Code: Select all

x = 50, y = 4095, rule = B01245/S01245
4048$46b3o$45bobobo$45b5o$45b5o$47bo$47bo$46b3o$46bobo31$b3o20b3o$obobo18bobobo$5o17bob3obo$5o17b7o$b2obo17b7o$2bo19b7o$22b7o$22b7o$24b5o!
The spearheders on the left and right are stable, but the middle one is not. Playing the LifeViewer to when the spaceships going direction up go off the screen reveals that the spearheader family includes a replicator.
Many spearheaders are methuselahs. For example, the middle spearheader in the above LifeViewer takes 24,987 generations to stabilize—if the word stabilize is even applicable given that it spawned a replicator beforehand. The spearheader that lasts the longest that I know of lasts for 40,126 generations before dying.

Code: Select all

x = 7, y = 6, rule = B01245/S01245
2b3o$bobobo$ob3obo$7o$7o$6o!
It starts with four eyes, but it goes down to three eyes around generation 38870 (just after birthing another three-eyed spearheader, which soon dies from crashing into some debris that its parent had left) then two eyes around generation 39890. (Spearheaders with more eyes tend to be more stable, but they can have a maximum of four eyes. In fact, the two times that the spearheader loses the eye are because it tried to get three eyes on one side.) Also, the spearheader birthed several other spearheaders before dying (although most died shortly afterward), so there might also be another replicator. It's actually fairly common for spearheaders that live for long enough to birth other spearheaders. For example, there's another spearheader that I found that may be a methuselah lasting longer than the one above, but I gave up on tracking it after it became four spearheaders.

Code: Select all

x = 7, y = 13, rule = B01245/S01245
2b3o$bobobo$b5o$b5o$b5o$b5o$3b4o$4b2o$ob2o$2o3b2o$o2bob2o$bobo$4b2o!
Those from B01245/S01245 just hit the wall,nothing else.
They are stable. Is there a way to make sides loop in LifeViewer?
MathAndCode,please see my private messages and respond to them.
Have a good day!

BokaBB
38868 and exactly 39890. I would say that it would actually be 40198(or even 40200!). The c/2 growth stops at 40205.
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!
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Re: Failed Spaceship Challenge(Game)

Post by dl-rs »

a r g h I've posted this in "Spaceship discussion thread"

Code: Select all

x = 9, y = 52, rule = B3/S23
5b2o$6bo$3b4o$2b2o2b2o$2bo$b2o$bo$b4o$2o2b2o$5bo$5b2o$6bo$3b4o$2b2o2b
2o$2bo$b2o$bo$b4o$2o2b2o$5bo$5b2o$6bo$3b4o$2b2o2b2o$2bo$b2o$bo$b4o$2o
2b2o$5bo$5b2o$6bo$3b4o$2b2o2b2o$2bo$b2o$bo$b4o$2o2b2o$5bo$5b2o$6bo$3b
4o$2b2o2b2o$2bo$b2o$bo$b4o$2o2b2o$5bo$5b2o!
Roaming OCA randomly.

Code: Select all

x = 23, y = 11, rule = B2n3-jknr4ky5-eqry6ik7c8/S234cktwz5ai6-ci7c
2bo2b3o2bo7bo2bo$b2ob5ob2o6b2ob2o$2bo2b3o2bo7bo2bo4$10b2o$b3o5bobo$2o
b2o4b3o$b3o5bobo$10b2o!
HotWheels9232
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Re: Failed Spaceship Challenge(Game)

Post by HotWheels9232 »

Loses one eye in generation 50790; loses another at generation 51186 and c/2 forward movement finally stops at generation 51376:

Code: Select all

x = 7, y = 8, rule = B01245/S01245
2b3o$bobobo$ob3obo$7o$7o$obo2b2o$b4o$2bo!
This post can be moved to B01245/S01245 Spearheaders or deleted.
My rules:
B34q/S23-k(ObliquePufferLife) and
B2n3-n4c5c/S234cz5cPM me to get some help on making rules!

Code: Select all

x = 8, y = 5, rule = B3-k/S23
2o3b2o$obo2bobo$2bo2bo$bo$b2o!
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