Any interesting B1e rules?
Any interesting B1e rules?
From what I understand, B1e is like B2a: everything will explode unless carefully engineered not to. (B1c will explode no matter what.) However, we know of several interesting B2a rules, the most well-known probably being Seeds. Are there any B1e rules where we know several nontrivial non-chaotic patterns?
(I'm saying nontrivial because some rules, like B1e/S23, allow creating hollow boxes, and anything inside them is guaranteed not to explode.)
(I'm saying nontrivial because some rules, like B1e/S23, allow creating hollow boxes, and anything inside them is guaranteed not to explode.)
User:HotdogPi/My discoveries
Periods discovered:
All evens ≤128 except 52,58,78,82,92,94,98,104,118,122
5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576
Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
Periods discovered:
All evens ≤128 except 52,58,78,82,92,94,98,104,118,122
5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576
Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
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Schiaparelliorbust
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Re: Any interesting B1e rules?
hotdogPi wrote: December 16th, 2020, 1:51 pm From what I understand, B1e is like B2a: everything will explode unless carefully engineered not to. (B1c will explode no matter what.) However, we know of several interesting B2a rules, the most well-known probably being Seeds. Are there any B1e rules where we know several nontrivial non-chaotic patterns?
(I'm saying nontrivial because some rules, like B1e/S23, allow creating hollow boxes, and anything inside them is guaranteed not to explode.)
Moosey wrote: November 2nd, 2020, 12:56 pm the weirdest b1e rule I've ever devised:
this takes 175 generations to create a leftward front:additionally the wealth of c spaceships reminds of a b2a generations rule:Code: Select all
x = 2, y = 3, rule = B1e2in3ae4ajqtwz5ijnqy6-kn78/S012-i3-a4-ew5-ci6-ei78 o$2o$o!Code: Select all
x = 31, y = 47, rule = B1e2in3ae4ajqtwz5ijnqy6-kn78/S012-i3-a4-ew5-ci6-ei78 26b2o$26bobo$27b2o6$27b2o$27b2o$3b2o23bo$2b3o$3b2o2$28b2o$28bobo$3b2o 24b2o$2b3o5$8b3o$9b4o$11b2o7$b4o$5ob2o$2b7o2b4o$9o2b4o4b2o$b18obo$2b 21o$3b11ob2o2b4o$b6o4b2o8b2o$6o$b2o4$5b2o2b2o$4b7o$3b3o!there is a large quantity of still lives with interesting collisions w/ spaceships, here are but a few of the probably infinite quantityCode: Select all
x = 31, y = 13, rule = B1e2in3ae4ajqtwz5ijnqy6-kn78/S012-i3-a4-ew5-ci6-ei78 2b4o$b5o$11o$b11ob2o2b2o$2b22o$3b21o$5b26o$6b24o$7b23o$8b22o$9b8o3b2o$ 10b6o$11b2o!cap synthesisCode: Select all
x = 59, y = 44, rule = B1e2in3ae4ajqtwz5ijnqy6-kn78/S012-i3-a4-ew5-ci6-ei78 56b2o$24b2o30b2o$24b2o31bo$2o23bo$2o10b2o$bo10b2o$13bo$43b2o$42bobo$b 2o22b3o14b2o13b2o$bobo9b2o9bobobo26b2obo$bobo9bobo8b2ob2o26bobo$2b2o 10b2o8bobobo27b2o$25b3o5$b2o$bob2o8b2o$bob2o7b2obo$2b2o10b2o17$3b2o$2b obo$bobobo$b2ob2o$bobobo$2b3o!ship synthesisCode: Select all
x = 17, y = 21, rule = B1e2in3ae4ajqtwz5ijnqy6-kn78/S012-i3-a4-ew5-ci6-ei78 2o$3o$15b2o$14b3o11$11bo$10b2o$10b2o2$6bo$5b2o$5b2o!cap opCode: Select all
x = 17, y = 4, rule = B1e2in3ae4ajqtwz5ijnqy6-kn78/S012-i3-a4-ew5-ci6-ei78 2o$3o$15b2o$14b3o!p sure there are infinitely many slsCode: Select all
x = 4, y = 12, rule = B1e2in3ae4ajqtwz5ijnqy6-kn78/S012-i3-a4-ew5-ci6-ei78 2b2o$2b2o$2bo7$4o$o2bo$b2o!what:Code: Select all
x = 15, y = 16, rule = B1e2in3ae4ajqtwz5ijnqy6-kn78/S012-i3-a4-ew5-ci6-ei78 4b2o3b2o$4bobobobo$5b2ob2o2$4bo2bo2bo$4bo2bo2bo$b13o$ob11obo$ob11obo$b 13o$4bo2bo2bo$4bo2bo2bo2$5b2ob2o$4bobobobo$4b2o3b2o!wonky wickCode: Select all
x = 17, y = 16, rule = B1e2in3ae4ajqtwz5ijnqy6-kn78/S012-i3-a4-ew5-ci6-ei78 2o4b2o3b2o$2o4bobobobo$o6b2ob2o2$6bo2bo2bo$6bo2bo2bo$3b13o$2bob11obo$ 2bob11obo$3b13o$6bo2bo2bo$6bo2bo2bo2$o6b2ob2o$2o4bobobobo$2o4b2o3b2o!Code: Select all
x = 245, y = 8, rule = B1e2in3ae4ajqtwz5ijnqy6-kn78/S012-i3-a4-ew5-ci6-ei78 b2o4b2o2b6o4b2o2b2o4b2o2b6o4b2o2b2o4b2o2b6o4b2o2b2o4b2o2b6o4b2o2b2o4b 2o2b6o4b2o2b2o4b2o2b6o4b2o2b2o4b2o2b6o4b2o2b2o4b2o2b6o4b2o2b2o4b2o2b6o 4b2o2b2o4b2o2b6o4b2o2b2o$b3o2b17o2b3o2b17o2b3o2b17o2b3o2b17o2b3o2b17o 2b3o2b17o2b3o2b17o2b3o2b17o2b3o2b17o2b3o2b17o2b3o$245o$245o$245o$245o$ b3o2b17o2b3o2b17o2b3o2b17o2b3o2b17o2b3o2b17o2b3o2b17o2b3o2b17o2b3o2b 17o2b3o2b17o2b3o2b17o2b3o$b2o4b2o2b6o4b2o2b2o4b2o2b6o4b2o2b2o4b2o2b6o 4b2o2b2o4b2o2b6o4b2o2b2o4b2o2b6o4b2o2b2o4b2o2b6o4b2o2b2o4b2o2b6o4b2o2b 2o4b2o2b6o4b2o2b2o4b2o2b6o4b2o2b2o4b2o2b6o4b2o2b2o!
bubblegum wrote: November 24th, 2020, 2:28 am Another fluid B1e rule.
Here's a small section of a soup evolved to show this rule's typical dynamics (vastly different and yet similar to Moosey's).While Moosey's has more Day-and-Night-but-with-wickstretchers-galore-style with areas of dead cells that refuse to let the B1e take over, mine sort of simultaneously encourages and discourages B1e growth, creating B1e-style chaoticity that fade into the fluid dynamics of the negative.Code: Select all
x = 52, y = 52, rule = B1e2in3ae4ajz5aij6aci78/S12-ci3ejnr4ajknrtz5-i678 5bo$5b2o$5b2o3$5bobo$4b2obo$4b3o2bo$5b5o$5b5o$5b5obobo$5bobob3obo$5b8o 4bo$5b9o3b2o$5b9o3b2o$2b2ob8obo5bo$2b10o3bo4b2o$b13obobob3o$15o2bob2o$ 2ob13o3b2o$2o3b11o2bobo$3o2b11ob3o4bo$15ob3o5b2o$21o2b4o$21o2b4o2bo$ 26o3b2o$9ob7ob8o3b2o$3ob5ob16o$o2bo2b2o4b9ob4o$2o3bo4b14o$4b2obo2b14o 8bo$4bob18o8b2o$4bob18o8b3o$5b17o9b5o$4b18o9b6o$2b20o10b6o$2b20o9b8o2b o$24o6bob11o$17o4b5o2b2o2b7o2bo$17o3bob4o7b6o2bobo$15o5bob6o2bo2b2o9bo $16ob2o2b7o4b3o3b2ob2o2bo$17o2b11ob10o2b3obo$23o3b19obo$3ob19o4b2o2b2o 2b3o2b4obobo$2o2b19o2bo2b3o5bob2o2bob2o$obob19o2bo2b3o3b2o5bo$3b20o4b 4o12b2o$24o3b5ob2o3b2o2b2o2b2o2b2o$24o3b6obo$22o4b8o$21o2bo2b8o!
The orthogonal corners show standard replicator-bombing of static areas that expand them and feed them chaos which subsides into stability (if the inverse rule were interesting the B1e rule would probably not have any kind of satisfactory dynamics). The SW is boring, the NW shows the criss-cross typical of this rule, the SE shows the nice "void" style of this rule I really like, and there is a spacefiller managing to move at lightspeed through the live-cell barrier, cool. The NE caught my attention drawing rippling banners through the live sea.
i just realised i'm terrible at explaining rules lol EXPERIMENT!
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goldenratio
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Re: Any interesting B1e rules?
You might want to see this thread: viewtopic.php?f=12&t=4002
Everything after post 28 is pretty much junk (sorry if that's an insult to the posters) but there's some good stuff before that
Everything after post 28 is pretty much junk (sorry if that's an insult to the posters) but there's some good stuff before that
I might return someday. Don't count on it though.
Re: Any interesting B1e rules?
I had a generations B1e rule that had all sorts of cool circuitry. No idea where it is now
EDIT: viewtopic.php?f=12&t=4650&p=102648&hilit=xor#p102648
EDIT: viewtopic.php?f=12&t=4650&p=102648&hilit=xor#p102648
Code: Select all
x = 22, y = 40, rule = 1c2kn3anqry4akqr5aq/1e2e3jk4jrw5j/3
11.2A$11.2A2$2A11.2A$2A11.2A3$11.2A$11.2A4$11.2A$11.2A2$13.2A$13.2A3$
11.2A$11.2A7$8.2A2.2A5.2A$8.2A2.2A5.2A2$8.2A6.2A$8.2A6.2A$2.B2A15.2A$
4.BA14.2A$2.B2A$8.2A$8.2A2$8.2A$8.2A!κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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HelicopterCat3
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Re: Any interesting B1e rules?
Do B01e rules count?
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Schiaparelliorbust
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Re: Any interesting B1e rules?
Nope.
Code: Select all
x = 16, y = 16, rule = B01e23/S23
2b3o4b3o$obo6b3o2b2o$obo2b4o3bobo$2b2o2b2o2bo2b2o$4o2b2o3b2ob2o$3bobob
o3bobo$2obo3bobo2bo$2obo6bo3bo$4ob2ob3obob2o$bo3bo4b2ob3o$ob2o5b2obo2b
o$bo4b4obo$2bob2ob3obob2o$2obobo2bo3b3o$b2o3bobo3b2obo$2b2obobob2obob
2o!
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HelicopterCat3
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Re: Any interesting B1e rules?
Alright. I'll get to engineering some then.Schiaparelliorbust wrote: December 16th, 2020, 3:51 pmNope.Code: Select all
x = 16, y = 16, rule = B01e23/S23 2b3o4b3o$obo6b3o2b2o$obo2b4o3bobo$2b2o2b2o2bo2b2o$4o2b2o3b2ob2o$3bobob o3bobo$2obo3bobo2bo$2obo6bo3bo$4ob2ob3obob2o$bo3bo4b2ob3o$ob2o5b2obo2b o$bo4b4obo$2bob2ob3obob2o$2obobo2bo3b3o$b2o3bobo3b2obo$2b2obobob2obob 2o!
- LaundryPizza03
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Re: Any interesting B1e rules?
There are 3 closely related B1e rules in Catagolue, one from that other thread:
- B1e2-an3ejkry4cjkrw5ceny6c7c/S2i3cknqy4cknqty5ej6ce (although it can explode at large soup sizes)
- B1e2-an3ejkry4cjrw5ceny6c7c/S2ik3-aejr4eknqy5ej6e, the least explosive of the trio
- B1e2-an3ejkry4cjrw5ceny6c7c/S2ik3-aejr4knqy5ej6e
Code: Select all
x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!