69 reasons LeapLife is good [GAME]

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Hunting
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69 reasons LeapLife is good [GAME]

Post by Hunting »

1. LeapLife have a two-glider-collision that produces a sideway glider

continue
Schiaparelliorbust
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Re: 69 reasons LeapLife is good [GAME]

Post by Schiaparelliorbust »

Hunting wrote: December 3rd, 2020, 2:55 am 1. LeapLife have a two-glider-collision that produces a sideway glider

continue
Boat is a stable eater.
Why 69?
Edit: No. nononononono. No.
Edit2: I knew about it before but wasn't sure if they had any connection. https://www.reddit.com/r/mealtimevideos ... _the_best/
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Re: 69 reasons LeapLife is good [GAME]

Post by Hunting »

Schiaparelliorbust wrote: December 3rd, 2020, 2:59 am Why 69?
Why? Because.
Edit: No. nononononono. No.
?
Edit2: I knew about it before but wasn't sure if they had any connection. https://www.reddit.com/r/mealtimevideos ... _the_best/
There were many of these threads from various forums.

Reason 3: Cleaning up blocks is of no cost.
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Re: 69 reasons LeapLife is good [GAME]

Post by Schiaparelliorbust »

Hunting wrote: December 3rd, 2020, 3:24 am
Edit2: I knew about it before but wasn't sure if they had any connection. https://www.reddit.com/r/mealtimevideos ... _the_best/
There were many of these threads from various forums.
No, look at the top comment there.
Hunting wrote: December 3rd, 2020, 3:24 am Reason 3: Cleaning up blocks is of no cost.
Can you show an example please?

#3 Traffic light is a p6.
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Re: 69 reasons LeapLife is good [GAME]

Post by Hunting »

Schiaparelliorbust wrote: December 3rd, 2020, 3:34 am
Hunting wrote: December 3rd, 2020, 3:24 am
Edit2: I knew about it before but wasn't sure if they had any connection. https://www.reddit.com/r/mealtimevideos ... _the_best/
There were many of these threads from various forums.
No, look at the top comment there.
Hunting wrote: December 3rd, 2020, 3:24 am Reason 3: Cleaning up blocks is of no cost.
Can you show an example please?

#4 Traffic light is a p6.
Re: top comment, I can't access reddit. It is blocked in china.
Re: example: Well, there's a G+block=G reaction, so there's no glider loss.
Reason 5: It have a small c/12 spaceship.
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Re: 69 reasons LeapLife is good [GAME]

Post by Moosey »

reason 6: it doesn't explode
Is this good compared to all ca, or good compared to ca people consider good? If the former, this is way easier
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Re: 69 reasons LeapLife is good [GAME]

Post by Schiaparelliorbust »

Moosey wrote: December 3rd, 2020, 8:37 am reason 6: it doesn't explode
Is this good compared to all ca, or good compared to ca people consider good? If the former, this is way easier
Reason 7: It has B2n, so sparks are much stronger compared to rules without it.
Not all unexplosive rules are interesting, also vice versa. LeapLife is definitely on the higher end of the interestingness spectrum in many different ways.
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Re: 69 reasons LeapLife is good [GAME]

Post by Moosey »

Schiaparelliorbust wrote: December 3rd, 2020, 8:48 am Not all unexplosive rules are interesting, also vice versa.
that was the joke: I meant that compared to say B234/S13456 it's fairly interesting
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Re: 69 reasons LeapLife is good [GAME]

Post by Hunting »

Reason 7 combined with Reason 4 is extremely powerful

Reason 8: It have a small knightship

(Well this was the reason I originally selected it to investigate)
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Re: 69 reasons LeapLife is good [GAME]

Post by Moosey »

Reason 9: it's not a mirrorlife relative
wait
that's a reason it isn't good
nevermind
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Re: 69 reasons LeapLife is good [GAME]

Post by Hunting »

Moosey wrote: December 3rd, 2020, 9:04 am Reason 9: it's not a mirrorlife relative
wait
that's a reason it isn't good
nevermind
Hahahahaha

I personally prefer non-mirrorlife-relatives though

mirrorlife is way 2 conduity
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Re: 69 reasons LeapLife is good [GAME]

Post by Moosey »

#9 for real: leaplife's knightship is common. <rant>frankly I think that it's kind of irritating that you've been advertising leaplife etc, particularly places like here; sure, leaplife is ok, but it's frankly not stellar enough to merit this kind of rampant advertising. tl;dr please stop advertising leaplife thx</rant>
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
Hunting
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Re: 69 reasons LeapLife is good [GAME]

Post by Hunting »

Moosey wrote: December 3rd, 2020, 9:07 am #9 for real: leaplife's knightship is common. <rant>frankly I think that it's kind of irritating that you've been advertising leaplife etc, particularly places like here; sure, leaplife is ok, but it's frankly not stellar enough to merit this kind of rampant advertising. tl;dr please stop advertising leaplife thx</rant>
Reason 10: Unlike most rules, small methuselahs are generally easier to find than larger methuselahs.

That was a joke, and don't be Parcly Taxel or GUYTU6J thx. It's not like I'm saying "everyone investigate LeapLife" in every related or unrelated thread.
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Re: 69 reasons LeapLife is good [GAME]

Post by Moosey »

Reason #11: leaplife has a p22 or whateveryou're still bringing up leaplife where it's completely irrelevant for the sake of mentioning it
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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