Thread For Your Unrecognised CA

For discussion of other cellular automata.
HelicopterCat3
Posts: 258
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Re: Thread For Your Unrecognised CA

Post by HelicopterCat3 »

This rule has a natural c/6d glider (in the sense that it could be used as a basic circuitry spaceship) and a c/2o puffer. Its many still lives and oscillators. Not a terribly interesting rule, but a good one.

c/6d Spaceship:

Code: Select all

x = 4, y = 3, rule = B3-cnry4jt8/S12e34z56
2o$b3o$2bo!
Single-use reflector:

Code: Select all

x = 31, y = 33, rule = B3-cnry4jt8/S12e34z56
bo$o2$4bo$3bo2$7bo$6bo2$10bo$9bo8$17bo$17b2o$18b2o$18bo$21bo$20bo2$24b
o$23bo2$27bo$26bo2$30bo$29bo!
c/2o Puffer and it's eater:

Code: Select all

x = 10, y = 25, rule = B3-cnry4jt8/S12e34z56
o$4o4b2o$3b2o$4o4b2o$o16$o$4o$3b2o$4o$o!
Oscillator Collection:

Code: Select all

x = 126, y = 48, rule = B3-cnry4jt8/S12e34z56
4$79bo7bo6bo9bo8b2o$78bobo5bobo4bobo7bobo6bo2bo$2o8b2o9b2o7b2obo6b2ob
2o5b2obo8b2obob2o$2bo8b2o10b2o7bo9bo9bob2o8bobo2b2o8bobo4bobo6bobo6b2o
6b2o$80bo6bo8bo11$59bobo$59bobob2o$61b2obo$64b2o$65bo2$74b2o2$73b3o$
72bo2bo$75b3o2$76b2o2$29b3o7b2o7bo$37bo9b5o$29b4o3b5o$31bo7bo8b2o$36b
2o3$90b2o7b2o11b2o2$91b2obo5b2ob2o8b3o6bo$90b2ob3o3b2ob2o8bobo5b4o$
120bo$94b2o7b2o16bo!
Still Lives:

Code: Select all

x = 122, y = 80, rule = B3-cnry4jt8/S12e34z56
9$58b2o2$56bob3o$56bobo$58bobo$57b2obo$55bobo$55bobo14$59b2o$58bobo$
28bobo7bo2b2o17b2o$17bobo8bobo5bobo22bo$17bobo4bob3o7bob5o17bo$15b3o7b
2o13bo$15bo$16bo6$63bo42b2o$51b2o9bo43b2o$18b2o27bob3obo8b4o16b2o$17bo
bo28b2o14bobo15bobo5b2o3bo3b2o5b2ob2o$16bobo61bobo13bo2b2o5b2ob2o$16b
2o63b2o4$44bo16b2o$44bo14b3obo36bo$42bob3o28bo21bo2bo8b2ob2obo$42bo17b
2o11b5obo17bob2obo5bob2ob2o$38bobob3o32b2o20bo2bo$38bobo33b2o23bo$40b
3o2$41b2o20b2o2$62b3o6b2o39bo$62bo7bobo12b2o13b2o8b5o$63bo6b2o12bobo$
84b2o12b4o9b2o$82b2o13bobo$81bobo$81b2o27bo$108b5o2$108b5o$110bo!
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EvinZL
Posts: 1075
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Re: Thread For Your Unrecognised CA

Post by EvinZL »

3-engine 14c/98 failedrep-based puffer

Code: Select all

x = 59, y = 12, rule = B2i3-kq4j/S2-i3
.2A7.2A35.2A7.2A$3A7.3A15.3A15.3A7.3A$.2A7.2A15.A3.A15.2A7.2A$26.A5.A
$26.A5.A$26.3A.3A2$26.3A.3A$26.A5.A$26.A5.A$27.A3.A$28.3A!
#C [[ TRACK 0 -1/7 ]]
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JP21
Posts: 1925
Joined: October 26th, 2019, 5:39 am
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Re: Thread For Your Unrecognised CA

Post by JP21 »

HelicopterCat3 wrote: November 21st, 2020, 11:45 am

Code: Select all

x = 5, y = 5, rule = B3-cnry4jt8/S12e34z56
4bo$b3o$bo$2o$bo!
HelicopterCat3
Posts: 258
Joined: October 16th, 2020, 10:27 am

Re: Thread For Your Unrecognised CA

Post by HelicopterCat3 »

JP21 wrote: November 22nd, 2020, 3:45 am
HelicopterCat3 wrote: November 21st, 2020, 11:45 am

Code: Select all

x = 5, y = 5, rule = B3-cnry4jt8/S12e34z56
4bo$b3o$bo$2o$bo!
Sweet!
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EvinZL
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Re: Thread For Your Unrecognised CA

Post by EvinZL »

Code: Select all

x = 25, y = 64, rule = B2i3-kq4j/S2-i3
12.3A$9.2A2.A$9.2A6$12.2A$10.A2.A$.2A7.A.2A3$4.2A4$9.2A$9.2A8$7.A$6.A
.A$6.A2.A$9.2A.A$3.A.A2.3A2.A$8.A3.2A$9.4A$10.2A10$9.A$9.A$8.A.A$6.A.
A10.A.A$5.A.A10.A.A.A$5.2A11.2A.3A$2.3A3.2A10.A3.A$.A.4A.A.A7.5A.A$2A
.3A.A3.A6.3A.A$.3A.A5.A$5.A$8.A2.A4.3A$8.A2.A$5.A2.A2.A7.A2.2A$5.A4.A
10.A$18.A3.2A$7.2A9.A2.A$7.3A9.3A$9.A$6.4A$7.A!
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bubblegum
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Re: Thread For Your Unrecognised CA

Post by bubblegum »

Another fluid B1e rule.
Here's a small section of a soup evolved to show this rule's typical dynamics (vastly different and yet similar to Moosey's).

Code: Select all

x = 52, y = 52, rule = B1e2in3ae4ajz5aij6aci78/S12-ci3ejnr4ajknrtz5-i678
5bo$5b2o$5b2o3$5bobo$4b2obo$4b3o2bo$5b5o$5b5o$5b5obobo$5bobob3obo$5b8o
4bo$5b9o3b2o$5b9o3b2o$2b2ob8obo5bo$2b10o3bo4b2o$b13obobob3o$15o2bob2o$
2ob13o3b2o$2o3b11o2bobo$3o2b11ob3o4bo$15ob3o5b2o$21o2b4o$21o2b4o2bo$
26o3b2o$9ob7ob8o3b2o$3ob5ob16o$o2bo2b2o4b9ob4o$2o3bo4b14o$4b2obo2b14o
8bo$4bob18o8b2o$4bob18o8b3o$5b17o9b5o$4b18o9b6o$2b20o10b6o$2b20o9b8o2b
o$24o6bob11o$17o4b5o2b2o2b7o2bo$17o3bob4o7b6o2bobo$15o5bob6o2bo2b2o9bo
$16ob2o2b7o4b3o3b2ob2o2bo$17o2b11ob10o2b3obo$23o3b19obo$3ob19o4b2o2b2o
2b3o2b4obobo$2o2b19o2bo2b3o5bob2o2bob2o$obob19o2bo2b3o3b2o5bo$3b20o4b
4o12b2o$24o3b5ob2o3b2o2b2o2b2o2b2o$24o3b6obo$22o4b8o$21o2bo2b8o!
While Moosey's has more Day-and-Night-but-with-wickstretchers-galore-style with areas of dead cells that refuse to let the B1e take over, mine sort of simultaneously encourages and discourages B1e growth, creating B1e-style chaoticity that fade into the fluid dynamics of the negative.

The orthogonal corners show standard replicator-bombing of static areas that expand them and feed them chaos which subsides into stability (if the inverse rule were interesting the B1e rule would probably not have any kind of satisfactory dynamics). The SW is boring, the NW shows the criss-cross typical of this rule, the SE shows the nice "void" style of this rule I really like, and there is a spacefiller managing to move at lightspeed through the live-cell barrier, cool. The NE caught my attention drawing rippling banners through the live sea.

i just realised i'm terrible at explaining rules lol EXPERIMENT!
Each day is a hidden opportunity, a frozen waterfall that's waiting to be realised, and one that I'll probably be ignoring
sonata wrote:July 2nd, 2020, 8:33 pmconwaylife signatures are amazing[citation needed]
anything
Schiaparelliorbust
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Re: Thread For Your Unrecognised CA

Post by Schiaparelliorbust »

bubblegum wrote: November 24th, 2020, 2:28 am Another fluid B1e rule.
Here's a small section of a soup evolved to show this rule's typical dynamics (vastly different and yet similar to Moosey's).

Code: Select all

x = 52, y = 52, rule = B1e2in3ae4ajz5aij6aci78/S12-ci3ejnr4ajknrtz5-i678
5bo$5b2o$5b2o3$5bobo$4b2obo$4b3o2bo$5b5o$5b5o$5b5obobo$5bobob3obo$5b8o
4bo$5b9o3b2o$5b9o3b2o$2b2ob8obo5bo$2b10o3bo4b2o$b13obobob3o$15o2bob2o$
2ob13o3b2o$2o3b11o2bobo$3o2b11ob3o4bo$15ob3o5b2o$21o2b4o$21o2b4o2bo$
26o3b2o$9ob7ob8o3b2o$3ob5ob16o$o2bo2b2o4b9ob4o$2o3bo4b14o$4b2obo2b14o
8bo$4bob18o8b2o$4bob18o8b3o$5b17o9b5o$4b18o9b6o$2b20o10b6o$2b20o9b8o2b
o$24o6bob11o$17o4b5o2b2o2b7o2bo$17o3bob4o7b6o2bobo$15o5bob6o2bo2b2o9bo
$16ob2o2b7o4b3o3b2ob2o2bo$17o2b11ob10o2b3obo$23o3b19obo$3ob19o4b2o2b2o
2b3o2b4obobo$2o2b19o2bo2b3o5bob2o2bob2o$obob19o2bo2b3o3b2o5bo$3b20o4b
4o12b2o$24o3b5ob2o3b2o2b2o2b2o2b2o$24o3b6obo$22o4b8o$21o2bo2b8o!
While Moosey's has more Day-and-Night-but-with-wickstretchers-galore-style with areas of dead cells that refuse to let the B1e take over, mine sort of simultaneously encourages and discourages B1e growth, creating B1e-style chaoticity that fade into the fluid dynamics of the negative.

The orthogonal corners show standard replicator-bombing of static areas that expand them and feed them chaos which subsides into stability (if the inverse rule were interesting the B1e rule would probably not have any kind of satisfactory dynamics). The SW is boring, the NW shows the criss-cross typical of this rule, the SE shows the nice "void" style of this rule I really like, and there is a spacefiller managing to move at lightspeed through the live-cell barrier, cool. The NE caught my attention drawing rippling banners through the live sea.

i just realised i'm terrible at explaining rules lol EXPERIMENT!
This rule resists b1e fronts from forming a lot less than Moosey's, so it is much harder to engineer. The only useful thing that I found is this, but I couldn't find a way to gun it:

Code: Select all

x = 46, y = 41, rule = B1e2in3ae4ajz5aij6aci78/S12-ci3ejnr4ajknrtz5-i678
14$23bo$23bo$22b3o$22b3o$23bo$23bo3$15b2o$13b6o$15b2o!
Use boats as fenceposts:

Code: Select all

x = 35, y = 29, rule = B1e2in3ae4ajz5aij6aci78/S12-ci3ejnr4ajknrtz5-i678
5$19b2o$18bobo$18b2o9$18bo$18bo$17b3o$17b3o$18bo$18bo!
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LaundryPizza03
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Re: Thread For Your Unrecognised CA

Post by LaundryPizza03 »

Schiaparelliorbust wrote: November 24th, 2020, 4:53 am
bubblegum wrote: November 24th, 2020, 2:28 am Another fluid B1e rule.
Here's a small section of a soup evolved to show this rule's typical dynamics (vastly different and yet similar to Moosey's).

Code: Select all

x = 52, y = 52, rule = B1e2in3ae4ajz5aij6aci78/S12-ci3ejnr4ajknrtz5-i678
5bo$5b2o$5b2o3$5bobo$4b2obo$4b3o2bo$5b5o$5b5o$5b5obobo$5bobob3obo$5b8o
4bo$5b9o3b2o$5b9o3b2o$2b2ob8obo5bo$2b10o3bo4b2o$b13obobob3o$15o2bob2o$
2ob13o3b2o$2o3b11o2bobo$3o2b11ob3o4bo$15ob3o5b2o$21o2b4o$21o2b4o2bo$
26o3b2o$9ob7ob8o3b2o$3ob5ob16o$o2bo2b2o4b9ob4o$2o3bo4b14o$4b2obo2b14o
8bo$4bob18o8b2o$4bob18o8b3o$5b17o9b5o$4b18o9b6o$2b20o10b6o$2b20o9b8o2b
o$24o6bob11o$17o4b5o2b2o2b7o2bo$17o3bob4o7b6o2bobo$15o5bob6o2bo2b2o9bo
$16ob2o2b7o4b3o3b2ob2o2bo$17o2b11ob10o2b3obo$23o3b19obo$3ob19o4b2o2b2o
2b3o2b4obobo$2o2b19o2bo2b3o5bob2o2bob2o$obob19o2bo2b3o3b2o5bo$3b20o4b
4o12b2o$24o3b5ob2o3b2o2b2o2b2o2b2o$24o3b6obo$22o4b8o$21o2bo2b8o!
While Moosey's has more Day-and-Night-but-with-wickstretchers-galore-style with areas of dead cells that refuse to let the B1e take over, mine sort of simultaneously encourages and discourages B1e growth, creating B1e-style chaoticity that fade into the fluid dynamics of the negative.

The orthogonal corners show standard replicator-bombing of static areas that expand them and feed them chaos which subsides into stability (if the inverse rule were interesting the B1e rule would probably not have any kind of satisfactory dynamics). The SW is boring, the NW shows the criss-cross typical of this rule, the SE shows the nice "void" style of this rule I really like, and there is a spacefiller managing to move at lightspeed through the live-cell barrier, cool. The NE caught my attention drawing rippling banners through the live sea.

i just realised i'm terrible at explaining rules lol EXPERIMENT!
This rule resists b1e fronts from forming a lot less than Moosey's, so it is much harder to engineer. The only useful thing that I found is this, but I couldn't find a way to gun it:

Code: Select all

x = 46, y = 41, rule = B1e2in3ae4ajz5aij6aci78/S12-ci3ejnr4ajknrtz5-i678
14$23bo$23bo$22b3o$22b3o$23bo$23bo3$15b2o$13b6o$15b2o!
Use boats as fenceposts:

Code: Select all

x = 35, y = 29, rule = B1e2in3ae4ajz5aij6aci78/S12-ci3ejnr4ajknrtz5-i678
5$19b2o$18bobo$18b2o9$18bo$18bo$17b3o$17b3o$18bo$18bo!

Code: Select all

x = 35, y = 34, rule = B1e2in3ae4ajz5aij6aci78/S12-ci3ejnr4ajknrtz5-i678
31b2o$31bobo$32b2o21$33bo$33bo$32b3o$32b3o$33bo$33bo2$2o$obo22b2o$b2o
20b6o$25b2o!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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Moosey
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Re: Thread For Your Unrecognised CA

Post by Moosey »

cute rool
a splitter might be possible:

Code: Select all

x = 33, y = 42, rule = 1c2cn3nq4y/2an3knr/3
27.A$26.A$9.BA$9.BA6$28.A$29.A$30.A.A$31.A$9.BA$9.BA11$9.BA14.A.A$9.B
A15.A10$BA7.BA$BA7.BA2$21.A$15.A.A4.A$16.A!
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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yujh
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Re: Thread For Your Unrecognised CA

Post by yujh »

Is a gun possible?

Code: Select all

x = 58, y = 50, rule = B2n3-q5y6cn7/S23-k4c6i8
19bo18bo$18b3o16b3o$20bo16bo$21b2o12b2o$22b2o10b2o$22bo12bo2$12bo32bo$
11b2o32b2o$12b2o30b2o$14bo28bo$14b3o24b3o$15bo26bo6$2b3o48b3o2$o56bo$o
3bo48bo3bo$b3o50b3o5$b3o50b3o$o3bo48bo3bo$o56bo2$2b3o48b3o6$15bo26bo$
14b3o24b3o$14bo28bo$12b2o30b2o$11b2o32b2o$12bo32bo2$22bo12bo$22b2o10b
2o$21b2o12b2o$20bo16bo$18b3o16b3o$19bo18bo!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
ENORMOUS_NAME
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Re: Thread For Your Unrecognised CA

Post by ENORMOUS_NAME »

p14 in the b1e rule

Code: Select all

x = 9, y = 8, rule = B3i4cejqtw5-ejnr6ci8/S2ekn3-aij4-ayz5-ae6-in7c8
2b2o$b2o$2o2bo2bo$8o$5ob2o$2b3ob2o$2b2ob2obo$7b2o!

https://www.conwaylife.com/forums/viewt ... 34#p111934

Code: Select all

x = 12, y = 5, rule = Symbiosis
10.B$10.A$3A6.A.A$A.A7.A$A.A7.B! 

Code: Select all

x = 10, y = 13, rule = Symbiosis
BA$.A$2.B2$3.B$3.A$3.A$2.B2A2.2A$4.A2.A.A$.B2A3.A$2.A$2.A$2.B! 
Schiaparelliorbust
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Re: Thread For Your Unrecognised CA

Post by Schiaparelliorbust »

ENORMOUS_NAME wrote: November 26th, 2020, 9:01 am p14 in the b1e rule

Code: Select all

x = 9, y = 8, rule = B3i4cejqtw5-ejnr6ci8/S2ekn3-aij4-ayz5-ae6-in7c8
2b2o$b2o$2o2bo2bo$8o$5ob2o$2b3ob2o$2b2ob2obo$7b2o!

Umm, no it isn't. The rule isn't right and it has a b1e front on the left.
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ENORMOUS_NAME
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Re: Thread For Your Unrecognised CA

Post by ENORMOUS_NAME »

it's the black and white reversal

so if it's possible to stabilize a box of live cells it will work in the b1e rule
https://www.conwaylife.com/forums/viewt ... 34#p111934

Code: Select all

x = 12, y = 5, rule = Symbiosis
10.B$10.A$3A6.A.A$A.A7.A$A.A7.B! 

Code: Select all

x = 10, y = 13, rule = Symbiosis
BA$.A$2.B2$3.B$3.A$3.A$2.B2A2.2A$4.A2.A.A$.B2A3.A$2.A$2.A$2.B! 
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NoAyeBeardo
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Location: A house, or a flat, or a [click to expand]

Re: Thread For Your Unrecognised CA

Post by NoAyeBeardo »

A rule based of of hundredmirrorlife:

Code: Select all

x = 106, y = 91, rule = B2i3-kq4j5y6ik7/S2-i34centw5e7
66b3o2$64bo2bo2bo$63bo2bobo2bo$64bo2bo2bo2$66bobo$67bo$25bo$bo22bo$3o
21b3o$44bo$45bo$31bobo9b3o$20b2o8bo2bo8bo$20b2o8b3ob2o4bobo$33bo7b2o$
33bobo$10bo22b2o31bo$9bo55bobo$9b3o90bo$12bo40b2o8bo2bo2bo31b3o$12bob
o37bobo7bo2bobo2bo$12b2o37bo11bo2bo2bo$35b2o13bo$35b2o13b2o13bobo$66b
o3$99b2o3b2o$99b2o3b2o5$65b2o$64bo2bo$64bobo$65bo2b2o$67bobo$67b2o4$99b
2o3b2o$99b2o3b2o14$99b2o3b2o$99b2o3b2o14$99b2o3b2o$99b2o3b2o14$99b2o3b
2o$99b2o3b2o!

Not inactive any more! :D
Hunting
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Re: Thread For Your Unrecognised CA

Post by Hunting »

AlmostLife2 (R2,C2,S4-7,B6-7,NW0010002220120210222000100)

Code: Select all

x = 0, y = 0, rule = R2,C2,S4-7,B6-7,NW0010002220120210222000100
b!
#C [[ RANDOMIZE ]]
AlmostLife4 (R2,C2,S8-15,B12-15,NW0010004440140410444000100)

Code: Select all

x = 0, y = 0, rule = R2,C2,S8-15,B12-15,NW0010004440140410444000100
b!
#C [[ RANDOMIZE ]]
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NoAyeBeardo
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Re: Thread For Your Unrecognised CA

Post by NoAyeBeardo »

T eater and p68 osc eater

Code: Select all

x = 167, y = 19, rule = B2i3-kq4j5y6ik7/S2-i34centw5e7
bo21bo82bo$o21bo27bo23bo30bo$3o19b3o24bo23bo31b3o31b3o$49b3o21b3o64bo
2$163b2o$163b2o3$3b3o18b3o$3bo20bo125b2o$4bo20bo14b3o56b3o37b3o8b2o9b
3o$42bo17b3o38bo$41bo20bo37bo36bo2bo2bo15bo2bo2bo$61bo74bo2bobo2bo13b
o2bobo2bo$137bo2bo2bo15bo2bo2bo2$139bobo19bobo$140bo21bo!

Not inactive any more! :D
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Moosey
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Re: Thread For Your Unrecognised CA

Post by Moosey »

A rule with 100% legit gliders
There is no trickery here no siree

Code: Select all

x = 3, y = 9, rule = B012ace4r5jnr6ae/S14k5aijn
2o$obo$o4$bo$2o$obo!
Corollary

Code: Select all

x = 22, y = 20, rule = B012ace4r5jnr6ae/S14k5aijn
9b13o$9b13o$9b13o$9b13o$9b13o$9b13o$9b13o$2o7b6o2b5o$obo6b6obob4o$o8b
6ob6o$9b13o$9b13o$9b13o$bo7b7ob5o$2o7b6o2b5o$obo6b6obob4o$9b13o$9b13o$
9b13o$9b13o!
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Moosey
Posts: 4315
Joined: January 27th, 2019, 5:54 pm
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Re: Thread For Your Unrecognised CA

Post by Moosey »

some cute c/2os in a rule with the c/4o banana spark glider

Code: Select all

x = 19, y = 23, rule = B2-an3ay8/S12aei3nr4ei8
9bo$8bobo$5bo7bo$4bobo5bobo$7bo3bo$bobo11bobo$bo5b2ob2o5bo$3o2b9o2b3o$
2b3o9b3o$8b3o$9bo$7b5o$7bobobo$7b3obo$6bo2bobo$9bobo$5b3obobo$6bobo2bo
$4b6o$4bo3bo3bo$6bo$3bo5bo$6bo!

Code: Select all

x = 19, y = 40, rule = B2-an3ay8/S12aei3nr4ei8
9bo$8bobo$5bo7bo$4bobo5bobo$7bo3bo$bobo11bobo$bo5b2ob2o5bo$3o2b9o2b3o$
2b3o9b3o$8b3o$9bo$7b5o$7bobobo$7bob3o$7bobo2bo$7bobo$7bobo$7bo3bo$7bo
5bo$8bobo2bo$8bo2b4o$8bob2o$8bo$10bo$7bo$11bobo$13bo$12b4o$10b2o4bo$
10bo3bo$10bobo$10bo4bo$10bobo$10bo$8b4o$7bo4b2o$9bo3bo$11bo$8bo5bo$11b
o!

Code: Select all

x = 19, y = 9, rule = B2-an3ay8/S12aei3nr4ei8
9bo$8bobo$5bo7bo$4bobo5bobo$7bo3bo$bobo11bobo$bo5b2ob2o5bo$3o2b9o2b3o$
2b3o9b3o!

Code: Select all

x = 19, y = 40, rule = B2-an3ay8/S12aei3nr4ei8
8bobo$8bobo$4bobo2bo2bobo$4bo2bo3bo2bo$2b6o3b6o$bo4bo2bo2bo4bo$3bo11bo
$o5bo2bo2bo5bo$3bo11bo$8bobo2$7bobobo$7b2o2bo$11bo$6bo2bobo$9bobo$5bob
o3bo$11bo$4bo3bob3o$4bo4bo$4bo2b2o$4bo2bo2bo$4bo$4bobo4bo$4bo4bobo$4bo
5b3o$4bo3b2o$4bo3bo$4bo5bo$4bo2bo$4bo6bo$4bobobo2bo$4bo5b3o$4bo2bobo$
3b4o2bo$6b2obo$9bo$7bo$10bo$6bo!

Code: Select all

#C completed spaceship: xq2_wggs2818y7gz88i47i0i080kc0iggat8080gc4g088888u140a88sz11kiu4040102222222w1113072faei072faei072faeizy034181
#C Catagolue URL: https://catagolue.hatsya.com/object/xq2_wggs2818y7gz88i47i0i080kc0iggat8080gc4g088888u140a88sz11kiu4040102222222w1113072faei072faei072faeizy034181/b2-an3ay8s12aei3nr4ei8
#C breadth = 9
#CLL state-numbering golly
x = 19, y = 46, rule = B2-an3ay8/S12aei3nr4ei8
9bo$8bobo$5bo7bo$4bobo5bobo$7bo3bo$bobo11bobo$bo5b2ob2o5bo$3o2b9o
2b3o$2b3o9b3o$8b3o$9bo$7b5o$7bobobo$7bob3o$7bobo2bo$7bobo$7bobo$7b
o3bo$7bo5bo$8bobo2bo$8bo2b4o$8bob2o$8bo$10bo$7bo$11bo$6bobo2bo$10b
o$5bobo2bo$5b2o3bo$10bo$4bo2bo2bo$10bo$6bobo$11bobo$5bobo5bo$5b2o
5bo$10b3o$4bo2bo2bo$10bo$6bobo$11bo$5bobo$5b2o2$4bo2bo!

Code: Select all

x = 19, y = 102, rule = B2-an3ay8/S12aei3nr4ei8
9bo$8bobo$5bo7bo$4bobo5bobo$7bo3bo$bobo11bobo$bo5b2ob2o5bo$3o2b9o2b3o$
2b3o9b3o$8b3o$9bo$7b5o$7bobobo$7bob3o$7bobo2bo$7bobo$7bobo$7bo3bo$7bo
5bo$8bobo2bo$8bo2b4o$8bob2o$8bo$10bo$7bo$11bo$6bobo2bo$10bo$5bobo2bo$
5b2o3bo$10bo$4bo2bo2bo$10bo$6bobo$11bobo$5bobo5bo$5b2o5bo$10b3o$4bo2bo
2bo$10bo$6bobo$11bobo$5bobo5bo$5b2o5bo$10b3o$4bo2bo2bo$10bo$6bobo$11bo
bo$5bobo5bo$5b2o5bo$10b3o$4bo2bo2bo$10bo$6bobo$11bobo$5bobo5bo$5b2o5bo
$10b3o$4bo2bo2bo$10bo$6bobo$11bobo$5bobo5bo$5b2o5bo$10b3o$4bo2bo2bo$
10bo$6bobo$11bobo$5bobo5bo$5b2o5bo$10b3o$4bo2bo2bo$10bo$6bobo$11bobo$
5bobo5bo$5b2o5bo$10b3o$4bo2bo2bo$10bo$6bobo$11bobo$5bobo5bo$5b2o5bo$
10b3o$4bo2bo2bo$10bo$6bobo$11bobo$5bobo5bo$5b2o5bo$10b3o$4bo2bo2bo$10b
o$6bobo$11bo$5bobo$5b2o2$4bo2bo!
etc
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
goldenratio
Posts: 295
Joined: July 26th, 2020, 10:39 pm
Location: Connecticut, USA

Re: Thread For Your Unrecognised CA

Post by goldenratio »

first new interesting rule I've made in a while

Code: Select all

x = 70, y = 8, rule = B2in3-q5e67/S2-i3-ckq4eq5a6c
2bo22bo$2bo21bobo$3o20bo3bo$24bobo17b3o9b2o$45bo9bo2bo$55b3o9b3o$69bo$
68bo!
a fairly rare but rad rake (8c/234) based on one of the common oscillators (which is a failedrep)

Code: Select all

x = 13, y = 6, rule = B2in3-q5e67/S2-i3-ckq4eq5a6c
10bo$9bo$9bo2bo$9b3o$2o$2o!
preliminary apgsearch result: 2c/16d

Code: Select all

x = 7, y = 5, rule = B2in3-q5e67/S2-i3-ckq4eq5a6c
b2o$2o$b2o2b2o$2b2obo$3b2o!
EDIT: p111 (and one of the most volatile oscillators I've seen in a life-y rule)

Code: Select all

x = 18, y = 18, rule = B2in3-q5e67/S2-i3-ckq4eq5a6c
2b2o10b2o$b3o10b3o$3o12b3o$2o14b2o$4b2o6b2o$4bobo4bobo$5bo6bo5$5bo6bo$4bobo4b
obo$4b2o6b2o$2o14b2o$3o12b3o$b3o10b3o$2b2o10b2o!
I might return someday. Don't count on it though.
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Moosey
Posts: 4315
Joined: January 27th, 2019, 5:54 pm
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Re: Thread For Your Unrecognised CA

Post by Moosey »

Code: Select all

x = 7, y = 7, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
4b2o$3bo2bo$3bo2bo$b2o2b2o$o$o2bo$b3o!

Code: Select all

x = 12, y = 12, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
4b2o$3bo2bo$3bo2bo$b2o2b2o$o$o2bo$b3o6b2o$9bobo$8bo$7bo$6bo$6b2o!
Tub eats Gs

Code: Select all

x = 7, y = 8, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
bo$2bo$3o3$5bo$4bobo$5bo!
Plus, a cursed mwss

Code: Select all

x = 6, y = 4, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
3b2o$3ob2o$5o$b3o!

Code: Select all

x = 13, y = 12, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
o$2o$b2o$2o5$10b2o$9bo2bo$9bo2bo$10b2o!
p54

Code: Select all

x = 5, y = 5, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
2b2o$3bo$bob2o$3obo$b2o!
p62

Code: Select all

x = 4, y = 15, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
3o$o2bo$ob2o3$obo$b2o2$b2o$obo3$ob2o$o2bo$3o!
remarkably long ship

Code: Select all

x = 4, y = 4, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
o$2o$b2o$2b2o!
not cursed at all
https://catagolue.hatsya.com/object/xs8 ... a4ceiqtz5n

plus:
3c/8

Code: Select all

x = 8, y = 4, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
3o2b3o$o6bo$ob4obo$3b2o!
4c/8

Code: Select all

x = 9, y = 5, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
bo5bo$3o3b3o$2b2ob2o$b3ob3o$2b2ob2o!
8c/16

Code: Select all

x = 3, y = 9, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
2bo$b2o$2o$b2o2$b2o$2o$b2o$2bo!
This is quite an /ɛχɔʈiq/ rule, I like

seminatural puffer (yl64_1_20_f3871c0fc204c3c9798b06af1d5f5648):

Code: Select all

x = 20, y = 19, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
2bo3bo6bo3bo$b3ob3o4b3ob3o$o2bobo2bo2bo2bobo2bo$3o3b3o2b3o3b3o2$9b2o$
7b6o$7bo4bo$7b2o2b2o7$9b2o$7b6o$7bo4bo$7b2o2b2o!
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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FWKnightship
Posts: 1772
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: Thread For Your Unrecognised CA

Post by FWKnightship »

P62 glider gun:

Code: Select all

x = 120, y = 11, rule = B3-kq4j5j7c/S2-i3-a4ceiqtz5n
b2o9b2o66b2o9b2o$obo2b2ob2o2bobo64bobo2b2ob2o2bobo$o5bobo5bo64bo5bobo
5bo$3o2bo3bo2b3o12bo4b3o3b3o4bo33b3o2bo3bo2b3o$22b4o5bo2bo3bo2bo5b4o
54b3o2bo3bo2b3o$22bo2bo3bob2obo3bob2obo3bo2bo54bo5bobo5bo$22b2o3b2o2b
2ob2ob2ob2o2b2o3b2o54bobo2b2ob2o2bobo$24bo23bo57b2o9b2o$24bo2bo6bo3bo
6bo2bo$26bo5b3o3b3o5bo$33bo5bo!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
HelicopterCat3
Posts: 258
Joined: October 16th, 2020, 10:27 am

Re: Thread For Your Unrecognised CA

Post by HelicopterCat3 »

I was fiddling round trying to make a S0 rule where XWSSes could exist and found this rule I call StarryLife (because the soups look like galaxies with stars in them) which is B3-kqry4cn5i/S023

MWSS is a "star" puffer:

Code: Select all

x = 4, y = 6, rule = B3-kqry4cn5i/S023
b3o$o2bo$3bo$3bo$3bo$obo!
A couple of tagalongs:

Code: Select all

x = 28, y = 18, rule = B3-kqry4cn5i/S023
b3o3b3o$bo2bobo2bo$bo7bo9b3o3b3o$bo7bo9bo2bobo2bo$bo7bo9bo7bo$bo7bo9bo
7bo$2bobobobo10bo7bo$19bo7bo$2o2bobo2b2o9bobobobo2$22bo$5bo6$4b3o!
I call the one on the left a "boatburner"

Relative to the B-Heptomnino is a 5c/14 puffer:

Code: Select all

x = 5, y = 3, rule = B3-kqry4cn5i/S023
2bo$b3o$2ob2o!
Oscillators:

Code: Select all

x = 80, y = 16, rule = B3-kqry4cn5i/S023
2$46b3o$19b2o9b2ob2o$11b2o6b2o9b2ob2o11bo13bo5bo$2bo8bobo7b2o23bo15bob
o$2bo18b2o7b2ob2o9bobo14b2ob2o7bo2bo$2bo10bobo14b2ob2o9bo28bo2bo$14b2o
28bo16b2ob2o7bo2bo$62bobo$60bo5bo!
The mini-pentadecathalon can eat blocks and start a block fuse:

Code: Select all

x = 43, y = 4, rule = B3-kqry4cn5i/S023
$33bo2bo$2ob2ob2ob2ob2ob2ob2ob2ob2ob2o4bo2bo4b2o$2ob2ob2ob2ob2ob2ob2ob
2ob2ob2o4bo2bo4b2o!
There are pretty much infinite still lives since dots can stabilize anything, but here are the notable ones:

Code: Select all

x = 157, y = 112, rule = B3-kqry4cn5i/S023
18$145b2o$145bobo$146bobo$68bo79bo$67bobo76bob2o$66bobo$62b2obobo$62b
2obo3bo$65bobo57bo$64b2ob2o55bobobo$124bobo$123b2obobo$127b2o$90b2o5bo
6bo$90bobo3bobo4bobo$91bo5bo5bobo8b2o$104bo9b2o$141bo2bo$143bobo$128bo
13b2o2bo$107bo19bobo14bo2bo$106bobo8bo9bo2bo11bo2bo2bo$106bobo7bobo9bo
2bo14bo2bo2bo$96b2o7b2ob2o6bobo10bobo15bo2bo$96bobo16b2ob2o10bo17bob2o
$97b2o19bo30bo$41b2o72b2o3bo30bo$40bo2bo71b2o$39bo2bo$39bobo10b2o$28bo
11bo10bo2bo$27bobo22b2obo$27bo2bo22bobo$28b2obo19bo2bo$29bo2bo105b2o$
27bo2b2o103bobo2bo$137bobo$135bob2o$63b2o5bo$63b2o2b2o$66bob2o$36b2o
11bo13b2obo$36bo11bobo13b2o2b2o$38bo10bo2b2o8bo5b2o$51b2o$54bo3$87bo$
84b2o$22bo2b2ob2o55b2o$24bobobobobo11bo38bo$23b2obobobo8b2obo$24bobobo
bobo5bobob2ob2o6b2o55bo$22bo2b2obobo7bo7bo3bobobo12bo41bobo$28bobobo6b
7o6bo16b2o11b2o26bobo13b2o$25b2ob2o12bo7bobobo12bobo9bobobo28bo13bobo$
25bo13b2o3b2o6bo16bo11bo28bob2o14bo$27bo11b2o3b2o4bobobo12bob2o8bob2o
43bob2o$52bo$50bobobo35b2ob2o$52bo37bo3bo$50bob2o38bo$64b2o24bo3bo$61b
obo2bo23b2ob2o$63bob2o$61bobo$29b2o32b2o14b2o$28bobo6bo2b2o19bobo14bo
2bo40b2o$28bo10bobo21bo15bobo40bobobo$29bobo6b2o21bob2o15bob2o40bo$30b
2o7bobo12b2o25bo2bo37bobobo$37bo2b2o12bobob2o19bobobo41b2o$56bob2o22bo
19bo$54bobo42bobobo$56b2o43bobo$54bobo43bobo$56bob2o8bo30bobo$55b2ob2o
7bobo18bo10bobobo$30b2o2bo7bob2o20bo2bo17bobo10bo$29bo2bo11bobobo16bob
2o17bo2bo$29b2ob2o8bobobo18b2o18bob2o$45b2obo19bo15bobo$84b2o2bo3$71b
2ob2o$71b2obo$74bo2bo$73bob3o$72bobo$72bobob2o$73bo3bo$75bo!
Finally, some puffer engines as tagalongs to XWSSes:

Code: Select all

x = 136, y = 29, rule = B3-kqry4cn5i/S023
8$83b3o3b3o$82bo2bo3bo2bo$85bo3bo34b3o3b3o$7b3o3b3o3b3o3b3o16b3o3b3o
28bo3bo3bo3bo30bo2bobo2bo$6bo2bo3bo2bobo2bo3bo2bo15bo2bobo2bo28bo3bo3b
o3bo30bo7bo$9bo3bo7bo3bo18bo7bo32bo3bo34bo7bo$9bo3bo7bo3bo18bo7bo29bob
o5bobo31bo7bo$9bo3bo7bo3bo16bobo7bobo69bo7bo$9bo3bo7bo3bo19bobobobo30b
o2bo3bo2bo32bobobobo$6bobo4bo7bo4bobo14bo9bo31b5o$14bobobobo26bobo73b
2o7b2o$87bo38b5o$126bo3bo$126bo3bo$128bo2$128bo$128bo$128bo!
Oh and the glider exists
HelicopterCat3
Posts: 258
Joined: October 16th, 2020, 10:27 am

Re: Thread For Your Unrecognised CA

Post by HelicopterCat3 »

This rule (B2-a3ck6-in/S013aceky5-ky6a7c8) is called CelestialBodies. This rule is named after the still lives that ranged in size from a dot, to a solid block with infinite area (the blocks can be anywhere from 2x2 to infinitely sized blocks) and it's oscillators which resemble stars and other objects like black holes or quasars. There also a couple of spaceships and puffers

Any solid block with an area greater than 16 is a planet.
1x1 is a rock, 1x2 is a debris, 2x2 and above (until planets) are asteroids.
This still life is called a cluster:

Code: Select all

x = 4, y = 4, rule = B2-a3ck6-in/S013aceky5-ky6a7c8
2bo$2o$2b2o$bo!
Oscillators:

Code: Select all

x = 40, y = 6, rule = B2-a3ck6-in/S013aceky5-ky6a7c8
10bo$2b2o6bo5bo3bo$b3o4bo8bobo11bo7bo$3bo7bo17bo8bo$bo7bo7bobo10bo6bo$
o8bo6bo3bo7bo!
The 1st one is called a quasar, the 2nd one is called a comet, the 3rd one is called a star, the 4th one is a beacon, and the 5th one is stardust.

Here are the ships:

Code: Select all

x = 42, y = 12, rule = B2-a3ck6-in/S013aceky5-ky6a7c8
3$2bo8bo8bo9bo8bo$bobo6bobo6bobo7bobo6bobo2$30bo7bobo$2bo11bo5bo$11b2o
$b2o$b2o!
The puffers I've found so far:

Code: Select all

x = 127, y = 31, rule = B2-a3ck6-in/S013aceky5-ky6a7c8
12$101bo$75bo17bo6bobo6bo$70bo3bobo15bobo13bobo$32bo36bobo$13bo17bobo
40bobo21bo$12bobo54bobo24bo3b2o10bo$31bobo59b2o14b2o2$10bo5bo18bo$34bo
$33bo!
Here's the only backrake I've found so far:

Code: Select all

x = 28, y = 41, rule = B2-a3ck6-in/S013aceky5-ky6a7c8
10$16bobo$16bobo$17bo2$20bo2$18bo3$15b2o$14bo5bo$15bo$14b3obobo$15bo2b
2o7$10bo4bo$9bobo3$13bo$10b2o!
Also, planets are stable eaters, so when the ships are eaten it's sort of like they're landing on the planets

Code: Select all

x = 58, y = 30, rule = B2-a3ck6-in/S013aceky5-ky6a7c8
$24bobo2$24bobo$25bo9$20b11o$20b11o$20b11o$20b11o23bo$5bo14b11o22bo3bo
$bo4bo13b11o23bo$bo3bo14b11o$20b11o$2bo17b11o$20b11o$20b11o3$25bo$24bo
bo2$25bo!
User avatar
creeperman7002
Posts: 303
Joined: December 4th, 2018, 11:52 pm

Re: Thread For Your Unrecognised CA

Post by creeperman7002 »

This could be useful for studying LeapLife oscillators:

Code: Select all

@RULE LeapLifeStator

@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={1,2}
var b={1,2}
var c={1,2}
var d={1,2}
var e={1,2}
var f={1,2}
var g={1,2}
var h={1,2}
var i={1,2}
0,0,a,0,0,0,b,0,0,2
0,a,b,c,0,0,0,0,0,2
0,a,b,0,c,0,0,0,0,2
0,a,b,0,0,c,0,0,0,2
0,a,b,0,0,0,c,0,0,2
0,a,b,0,0,0,0,c,0,2
0,a,b,0,0,0,0,0,c,2
0,0,a,0,b,0,0,c,0,2
0,0,a,0,b,0,0,0,c,2
0,a,0,b,0,0,c,0,0,2
0,a,0,b,0,0,0,c,0,2
a,0,0,0,0,0,0,0,0,0
a,b,0,0,0,0,0,0,0,0
a,0,b,0,0,0,0,0,0,0
a,0,b,0,0,c,d,0,0,0
a,0,b,0,c,0,d,0,e,0
a,b,0,c,0,d,0,e,0,0
a,b,c,0,d,0,0,e,0,0
a,b,c,d,e,0,0,0,0,0
a,0,b,c,0,0,0,d,e,0
a,0,b,c,d,0,e,0,0,0
a,b,c,0,d,0,e,0,0,0
a,b,c,d,0,0,e,0,0,0
a,0,b,c,0,d,0,e,0,0
a,b,c,d,0,e,0,0,0,0
a,0,b,c,d,0,0,e,0,0
a,0,b,c,0,d,e,0,0,0
a,0,b,c,0,0,d,e,0,0
a,b,c,d,0,e,0,f,0,0
a,0,b,c,d,0,e,0,f,0
a,0,b,c,0,d,e,0,f,0
a,0,b,c,d,e,f,0,0,0
a,b,c,d,e,f,0,0,0,0
a,b,0,c,d,e,f,0,0,0
a,b,0,c,d,0,e,f,0,0
a,b,c,d,0,e,f,0,0,0
a,0,b,c,d,e,0,0,f,0
a,0,b,c,d,0,0,e,f,0
a,b,c,d,e,f,0,g,0,0
a,0,b,c,d,e,f,0,g,0
a,b,c,d,e,0,f,g,0,0
a,0,b,c,d,e,f,g,0,0
a,0,b,c,d,0,e,f,g,0
a,b,c,d,0,e,f,g,0,0
a,b,c,d,e,f,g,h,0,0
a,0,b,c,d,e,f,g,h,0
a,b,c,d,e,f,g,h,i,0
B2n3-jn/S1c23-y is an interesting rule. It has a replicator, a fake glider, an OMOS and SMOS, a wide variety of oscillators, and some signals. Also this rule is omniperiodic.
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yujh
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Hello: Thread For Your Unrecognised CA

Post by yujh »

4->68cell sl:

Code: Select all

x = 3, y = 2, rule = B2in34ryz5cqr6ak7e/S23-q4cjkq5jkr6ein
3o$bo!
(I've modified the 5s script to find it)136!

Code: Select all

x = 3, y = 2, rule = B2in3-n4y5jn6ace/S23-q4cjkry5knq6ae
3o$bo!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
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