Chemical CA

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Schiaparelliorbust
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Re: Chemical CA

Post by Schiaparelliorbust »

fluffykitty wrote: November 6th, 2020, 6:15 am Yes. I was assuming that that was you meant.
By parity I mean temporal parity. Some cells will be checking to see whether they can move, while others are actually moving.
fluffykitty wrote: November 6th, 2020, 6:15 am It's probably a good idea to do tests with fewer elements before deciding how many elements the final CA will have.
At the start of this thread I was talking about a combustion CA with only hydrogen, carbon, and oxygen before advancing to see if there are any flaws.
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Re: Chemical CA

Post by fluffykitty »

Schiaparelliorbust wrote: November 6th, 2020, 6:22 am By parity I mean temporal parity. Some cells will be checking to see whether they can move, while others are actually moving.
Patterns violating temporal parity can never evolve from pattens that don't.
Schiaparelliorbust wrote: November 6th, 2020, 6:22 am At the start of this thread I was talking about a combustion CA with only hydrogen, carbon, and oxygen before advancing to see if there are any flaws.
I think we should start with a CA with one element and no bonds, and work from there.
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Re: Chemical CA

Post by Schiaparelliorbust »

fluffykitty wrote: November 6th, 2020, 6:35 am I think we should start with a CA with one element and no bonds, and work from there.
Isn't that what we're working on right now anyway?
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Re: Chemical CA

Post by Hunting »

Schiaparelliorbust wrote: November 6th, 2020, 6:55 am
fluffykitty wrote: November 6th, 2020, 6:35 am I think we should start with a CA with one element and no bonds, and work from there.
Isn't that what we're working on right now anyway?
Yeah. My suggestion: use sense phases, but allow out-of-phase particles.
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Re: Chemical CA

Post by Schiaparelliorbust »

Hunting wrote: November 7th, 2020, 6:20 am Yeah. My suggestion: use sense phases, but allow out-of-phase particles.
Ok then how should out-of-phase particles interact?
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Re: Chemical CA

Post by Hunting »

Schiaparelliorbust wrote: November 7th, 2020, 6:27 am
Hunting wrote: November 7th, 2020, 6:20 am Yeah. My suggestion: use sense phases, but allow out-of-phase particles.
Ok then how should out-of-phase particles interact?
If bare particles touches sense cells, reflect. Inspired by Snakes.
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Re: Chemical CA

Post by Schiaparelliorbust »

Hunting wrote: November 7th, 2020, 6:30 am If bare particles touches sense cells, reflect. Inspired by Snakes.
Should there be diagonally moving cells?
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Re: Chemical CA

Post by fluffykitty »

Hunting wrote: November 7th, 2020, 6:20 am My suggestion: use sense phases, but allow out-of-phase particles.
I don't see why you would want that. We should be able to get all interesting behaviors from just one phase at a time.
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Re: Chemical CA

Post by Schiaparelliorbust »

fluffykitty wrote: November 7th, 2020, 6:45 am I don't see why you would want that. We should be able to get all interesting behaviors from just one phase at a time.
It's not a matter of "interesting reactions", it's a matter of what should happen if they interact. As I said in an earlier post, thy might become out of phase as they bond and break off, so we might want to sync those bonding and breaking too.
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Re: Chemical CA

Post by fluffykitty »

Desynchronizations must be avoided at all costs, including adding extra phases.
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Re: Chemical CA

Post by Schiaparelliorbust »

fluffykitty wrote: November 7th, 2020, 7:10 am Desynchronizations must be avoided at all costs, including adding extra phases.
That should be possible. I'm asking again, should there be diagonally moving cells?
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Re: Chemical CA

Post by fluffykitty »

Those would probably make things more interesting, but they would also increase the complexity of the rules.
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Re: Chemical CA

Post by Hunting »

fluffykitty wrote: November 7th, 2020, 7:10 am Desynchronizations must be avoided at all costs, including adding extra phases.
This also increases the complexity greatly, so no. Why do you want synch SO much?
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Re: Chemical CA

Post by Schiaparelliorbust »

Hunting wrote: November 7th, 2020, 8:18 am This also increases the complexity greatly, so no. Why do you want synch SO much?
Because it would make stuff so much easier. If there is no syncing, then you obviously have to define interactions between between unsynced cells.
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Re: Chemical CA

Post by Hunting »

Schiaparelliorbust wrote: November 7th, 2020, 8:55 am
Hunting wrote: November 7th, 2020, 8:18 am This also increases the complexity greatly, so no. Why do you want synch SO much?
Because it would make stuff so much easier. If there is no syncing, then you obviously have to define interactions between between unsynced cells.
As if synching itself was easy...
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Re: Chemical CA

Post by Schiaparelliorbust »

Hunting wrote: November 7th, 2020, 9:00 am As if synching itself was easy...
What do you think we should do then? Earlier I had proposed a wall state which would contain the atoms and there would be a syncing state instead of the regular vacuum inside.
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Re: Chemical CA

Post by Hunting »

Schiaparelliorbust wrote: November 7th, 2020, 9:03 am
Hunting wrote: November 7th, 2020, 9:00 am As if synching itself was easy...
What do you think we should do then? Earlier I had proposed a wall state which would contain the atoms and there would be a syncing state instead of the regular vacuum inside.
Considering it again, I now agree with the avoid-out-of-phase idea, p2 shouldn't be too hard. It might also make sense to kill bare cells with sense. (no pun intended)
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Re: Chemical CA

Post by Schiaparelliorbust »

Hunting wrote: November 7th, 2020, 9:16 am Considering it again, I now agree with the avoid-out-of-phase idea, p2 shouldn't be too hard. It might also make sense to kill bare cells with sense. (no pun intended)
I don't get the either what you are trying to say about the CA or the unintended pun.
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Re: Chemical CA

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Please be active on my fancy CA.
Have a good day!

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Re: Chemical CA

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i'm sorry but i had to post this here

https://dan-ball.jp/en/javagame/dust/
i is squishyboi, a professional dumbass hiding in the sandbox

get some icecream here - viewtopic.php?f=12&t=4666
also painfully relevant - super loaf
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Re: Chemical CA

Post by Hunting »

SquishyBoi wrote: November 16th, 2020, 8:01 pm i'm sorry but i had to post this here

https://dan-ball.jp/en/javagame/dust/
<s>Also known as TPT Online?</s>
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Re: Chemical CA

Post by Schiaparelliorbust »

SquishyBoi wrote: November 16th, 2020, 8:01 pm i'm sorry but i had to post this here

https://dan-ball.jp/en/javagame/dust/
Is this like TPT but online? If it is I'm getting the actual version.
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Re: Chemical CA

Post by BokaBB »

Let's start working on this again.
Have a good day!

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Re: Chemical CA

Post by Schiaparelliorbust »

BokaBB wrote: November 27th, 2020, 11:08 am Let's start working on this again.
Have a good day!

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Pleas read what was said above and give ideas.
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Re: Chemical CA

Post by BokaBB »

Schiaparelliorbust wrote: November 27th, 2020, 11:09 am
BokaBB wrote: November 27th, 2020, 11:08 am Let's start working on this again.
Have a good day!

BokaBB
Pleas read what was said above and give ideas.
The Powder Game?I used to play it in the earlier times,but I have now abandoned it in favour of The Powder Toy.
The biggest problem at the beginning will be how to make atoms move in some direction. I support the use of the atom tails.
What about not making elements by themselves,but protons,neutrons and electrons? That might solve many problems,but potentially also make new ones.
Have a good day!

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