Turning blocks into guns

For discussion of other cellular automata.
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Yoel
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Turning blocks into guns

Post by Yoel »

My Fireworld rule has guns with any periods divisible by 4 and 5. No other guns are likely to exist in this rule. However, a slight modification enables an artificial p3 4-directional gun, which can be turned into p9, p18, p27 etc. The gun is simply a block. Since a free block is a Garden of Eden in Fireworld, this modification doesn't change the behavior of Fireworld patterns whatsoever.

Fireworld is 03ajkr/2ak/3; The modification is 03ajkr7/2ak/3:

Code: Select all

x = 127, y = 173, rule = 03ajkr7/2ak/3
6$17.A2$12.A10.A2$12.2A8.2A$9.A.4A.B2AB.4A.A$11.4A.B2AB.4A$12.2A8.2A
2$12.A10.A3$12.A.B3.A9.BA16.BA16.BA16.BA16.BA4.A$14.B13.BA16.BA16.BA
16.BA16.BA3$11.A10.A3$11.2A.BA2.AB.2A$8.A2.2A.BA2.AB.2A2.A3$11.A10.A
2$16.A10$20.A2$19.2A$16.A.4A.A$18.4A$19.2A2$19.2B$13.A5.2A2.A3$19.A3.
A$13.A3.A3$13.A2.2A15.BA25.BA25.BA$16.2B15.BA25.BA25.BA18.A2$16.2A$
15.4A$13.A.4A.A$16.2A2$16.A8$16.A2$16.2A$13.A.4A.A$15.4A$16.2A2$16.2B
33.BA34.BA$9.A6.A.A32.BA34.BA17.A$18.B$16.BA2B$9.A6.A2.A7.A4$9.A7.A2.
A6.A$17.2BAB$18.B$9.A8.A.A6.A$19.2B2$19.2A$18.4A$16.A.4A.A$19.2A2$20.
A12$26.A3$23.A2.2A.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA
.BA.BA.BA.BA.BA.BA.BA.BA.B$26.2A.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.
BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.B.A3$26.A5$26.A3$22.A2.2A2.A$
25.2A3$25.A3.BA7.BA7.BA7.BA7.BA7.BA7.BA7.BA7.BA$22.A6.BA7.BA7.BA7.BA
7.BA7.BA7.BA7.BA7.BA3.A$26.2A$26.2B$25.B2AB$23.A.B2AB.A$26.2B2$27.A8$
25.A2$25.2A$22.A.4A.A$24.4A$25.2A3$31.BA7.BA7.BA7.BA7.BA7.BA7.BA7.BA
7.BA$20.A10.BA7.BA7.BA7.BA7.BA7.BA7.BA7.BA7.BA.A3$25.2A$24.4A$22.A.4A
.A$25.2A2$25.A!
Something similar can be done with Gluons, although a few patterns - very rarely - behave differently (already explained in the last comment in the Gluons thread):

Code: Select all

x = 22, y = 20, rule = Gluons34
6$7.B6.B3$10.2A$10.2A3$7.B6.B!
Now, a few more rules with a similar behavior.

2-color cyclical:

Blockbuster59 (D2b-0n2n3a7n8n in my notation):

Code: Select all

x = 8, y = 7, rule = Blockbuster59
2$3.2A$3.2A!
This unusual p59 gun can be easily tamed. There are nice oscillators, still lifes and other goodies:

Code: Select all

x = 258, y = 289, rule = Blockbuster59
19$96.A2.A2$83.B$47.B5.B6.B.B34.2A$32.B6.B5.B2.A6.B5.A.A28.A4.2B4.A$
31.B5.B9.B5.BA5.B.B8.B.B9.2B2.B7.AB2ABA$61.A.A8.A.A5.B2.2B10.AB2ABA$
92.A4.2B4.A$97.2A$84.B2$96.A2.A2$32.A2.A3$29.A3.2A3.A$32.A2BA$32.A2BA
$29.A3.2A3.A2$176.B2.B$32.A2.A139.2A2.2A12.A4.A2$173.A.AB2.BA.A8.A.2A
2.2A.A$172.BA.B4.B.AB9.A4.A$177.2A16.2A$177.2A16.2A$172.BA.B4.B.AB9.A
4.A$32.ABA138.A.AB2.BA.A8.A.2A2.2A.A$31.BA.AB$97.B2.B74.2A2.2A12.A4.A
$176.B2.B5$97.A2.A2$31.A.AB$30.BAB.A$30.A.2AB.A55.B2.A6.A2.B$31.B59.B
A12.AB3$91.A3.A2.2A2.A3.A65.A11.A$170.B11.B$81.B5.A22.A5.B$37.B57.A2.
2B2.A61.B2.B11.B23.B$95.A2.2B2.A66.B11.B23.B$81.B5.A22.A5.B52.B11.B
23.B$35.B2.B125.B2.B11.B23.B$35.A2.A52.A3.A2.2A2.A3.A$34.B4.B130.B11.
B$32.BA2.2A2.AB130.A11.A$29.B5.A2BA52.BA12.AB$35.A2BA5.B47.B2.A6.A2.B
$32.BA2.2A2.AB$34.B4.B$35.A2.A$35.B2.B58.A2.A3$36.B2$167.B5.B$97.B2.B
69.B2$164.B18.BA10.BA10.BA10.BA$172.A.A11.A11.A11.A11.A$33.B5.B132.A.
A11.A11.A11.A11.A$36.B127.B18.BA10.BA10.BA10.BA2$30.B4.B6.B127.B$37.B
129.B5.B$37.B$30.B4.B6.B$94.A2.A$36.B$33.B5.B132.A$170.B$95.2B$164.B
18.BA10.BA10.BA10.BA$94.B2.B74.A.A11.A11.A11.A11.A$94.A2.A74.A.A11.A
11.A11.A11.A$164.B18.BA10.BA10.BA10.BA2$170.B$34.A2.A134.A2$95.2A2$
92.A.A2.A.A2$35.2B40.A5.BA7.A6.A7.AB5.A60.B$81.B8.A4.2B4.A8.B$35.2B
44.B8.A4.2B4.A8.B$25.A9.2A9.A30.A5.BA7.A6.A7.AB5.A$31.B.BA2BAB.B$31.B
.BA2BAB.B51.A.A2.A.A74.2B$25.A9.2A9.A137.A7.AB8.A7.AB8.A$35.2B58.2A
75.B.2B.B8.A8.B8.A8.B8.A$167.B4.B.2B.B8.A8.B8.A8.B8.A$35.2B147.A7.AB
8.A7.AB8.A$174.2B3$94.A2.A$94.B2.B$34.A2.A137.B$95.2B4$94.A2.A4$33.A
2.A$174.A2.A3$94.B2.B6$175.2A$31.B6.B56.2B72.A12.A$29.B10.B127.AB4.4A
4.BA$94.B2.B75.B4.B$28.B12.B$34.2A57.B4.B$17.A34.A41.A2.A72.B10.B$32.
A.2A.A120.A10.A5.2B5.A8.B6.A9.AB$32.A.2A.A55.2A2.2A68.A.A4.B2AB4.A.A
8.B6.A10.B$17.A34.A41.B2.B69.A.A4.B2AB4.A.A8.B6.A10.B$34.2A58.A2.A60.
A10.A5.2B5.A8.B6.A9.AB$28.B12.B45.B2.A10.A2.B65.B10.B$76.B8.B2.A.ABA
6.ABA.A2.B8.B$29.B10.B42.B11.2B11.B$31.B6.B44.B11.2B11.B64.B4.B$76.B
8.B2.A.ABA6.ABA.A2.B8.B52.AB4.4A4.BA$87.B2.A10.A2.B64.A12.A$94.A2.A
77.2A$94.B2.B$93.2A2.2A2$94.A2.A$93.B4.B2$94.B2.B$33.A2.A$95.2B77.A2.
A7$33.A2.A57.B2.B$174.A2.A2$34.2A$174.A2.A$34.2A$32.B4.B$29.A10.A$31.
B.B2.B.B$30.BA2.2A2.AB135.2B$28.B5.2B5.B$22.A7.B3.2A3.B7.A126.B2.B$
25.A.A3.ABA2BABA3.A.A$25.A.A3.ABA2BABA3.A.A$22.A7.B3.2A3.B7.A46.A2.A$
28.B5.2B5.B$30.BA2.2A2.AB$31.B.B2.B.B55.A2.A74.B6.B$29.A10.A52.2B2.2B
76.2A$32.B4.B52.B2.2A2.2A2.B54.A2.A6.B18.B$34.2A59.2B67.B8.A.2A.A8.B$
93.A.2A.A65.B8.A.2A.A8.B$34.2A51.B6.B2.B6.B51.A2.A6.B18.B$93.2A2.2A
76.2A$172.B6.B$33.A2.A49.BA.A.A.A.2A.A.A.A.AB$82.A2.ABA2.BA8.AB2.ABA
2.A$88.BA3.A.2A.A3.AB$88.BA3.A.2A.A3.AB$82.A2.ABA2.BA8.AB2.ABA2.A$86.
BA.A.A.A.2A.A.A.A.AB68.B2.B2$93.2A2.2A76.2B$87.B6.B2.B6.B$93.A.2A.A$
95.2B$90.B2.2A2.2A2.B$93.2B2.2B75.A2.A$94.A2.A2$174.A2.A$94.A2.A$138.
B2.B3$138.B2.B2$139.2B$136.B6.B2$94.B2.B37.A8.A3$94.B2.B$94.A2.A$94.
4B$92.A6.A$138.B2.B$86.B2.BAB2.4A2.BAB2.B$91.B2.A2BA2.B38.2B$91.B2.A
2BA2.B$86.B2.BAB2.4A2.BAB2.B2$92.A6.A$94.4B$94.A2.A40.B4.B$94.B2.B$
128.A2$94.B2.B41.AB64.AB$208.B$139.AB67.B$205.AB!
Blockbuster7 (D2b-0n3a7n8n):

Code: Select all

x = 415, y = 262, rule = Blockbuster7
18$88.A2.A2$75.B13.2B2$23.A51.2A7.A10.A$24.A49.A2BA.B6.B2.2A2.B$72.B.
A2BA8.B2.2A2.B$75.2A7.A10.A2$76.B12.2B2$88.A2.A2$24.A2.A3$21.A3.2A3.A
$24.A2BA$24.A2BA$21.A3.2A3.A3$24.A2.A9$89.B2.B2$90.2A2$89.A2.A5$90.2B
2$89.B2.B$89.A2.A4$73.B3.A6.BA4.2A4.AB6.A3.B$29.B45.A6.B6.A2BA6.B6.A$
75.A6.B6.A2BA6.B6.A$73.B3.A6.BA4.2A4.AB6.A3.B4$28.2A59.A2.A$21.B5.A2B
A58.B2.B$27.A2BA5.B$28.2A60.2B5$89.A2.A$28.B$90.2A2$89.B2.B4$25.B5.B
3$22.B2.B8.B3$22.B2.B8.B$86.A2.A2$25.B5.B7$87.2A$84.B6.B$26.A2.A55.2A
2.2A4$79.B16.B$80.A6.2B6.A$26.B2.B39.A10.A14.A10.A60.B$27.2A49.A6.B.
2B.B6.A$78.A6.B.2B.B6.A$17.A5.B8.B5.A30.A10.A14.A10.A59.2B$24.A2.2B2.
A48.A6.2B6.A$24.A2.2B2.A47.B16.B69.2B$17.A5.B8.B5.A127.2A8.A5.AB6.A5.
AB6.A5.AB6.A5.AB6.A5.AB6.A5.AB6.A5.AB6.A5.AB6.A5.AB6.A5.AB6.A5.AB6.A
5.AB6.A7.AB8.A7.AB8.A7.AB$162.B.BA2BAB.B6.A6.B6.A6.B6.A6.B6.A6.B6.A6.
B6.A6.B6.A6.B6.A6.B6.A6.B6.A6.B6.A6.B6.A6.B6.A8.B8.A8.B8.A8.B$27.2A
130.B2.B.BA2BAB.B6.A6.B6.A6.B6.A6.B6.A6.B6.A6.B6.A6.B6.A6.B6.A6.B6.A
6.B6.A6.B6.A6.B6.A6.B6.A8.B8.A8.B8.A8.B$26.B2.B55.2A2.2A75.2A8.A5.AB
6.A5.AB6.A5.AB6.A5.AB6.A5.AB6.A5.AB6.A5.AB6.A5.AB6.A5.AB6.A5.AB6.A5.A
B6.A5.AB6.A7.AB8.A7.AB8.A7.AB$84.B6.B74.2B$87.2A$166.2B3$26.A2.A137.B
5$86.A2.A4$25.A2.A4$86.B2.B2$26.2B2$25.B2.B$87.2B2$86.B2.B$86.A2.A$
26.2A2$26.2A$9.A7.B8.2B8.B7.A42.2A$15.B6.A.AB2ABA.A6.B$15.B6.A.AB2ABA
.A6.B47.A2.A$9.A7.B8.2B8.B7.A$26.2A2$26.2A40.B6.BA5.A10.A5.AB6.B$73.B
6.A6.2B6.A6.B$73.B6.A6.2B6.A6.B$68.B6.BA5.A10.A5.AB6.B2$25.B2.B2$26.
2B58.A2.A2$87.2A4$25.A2.A57.A2.A$86.B2.B2$87.2B5$25.A2.A57.B2.B5$26.
2A2$25.A2.A4$14.A6.A10.A6.A$19.A6.2B6.A$19.A6.2B6.A$14.A6.A10.A6.A46.
A2.A4$25.A2.A2$26.2A59.2B$82.B10.B$81.B4.B2.B4.B3$25.A2.A$74.A7.B10.B
7.A$80.B6.2A6.B$80.B6.2A6.B$74.A7.B10.B7.A4$81.B4.B2.B4.B$82.B10.B$
87.2B6$86.A2.A9$86.B2.B2$87.2A2$86.A2.A4$78.B3.A10.A3.B$80.A6.2B6.A$
80.A6.2B6.A$78.B3.A10.A3.B4$86.A2.A2$87.2A2$86.B2.B!
The gun is now p7. Many block-based oscillators still work, not necessarily with the same periods.

Blockbuster22 (D2b-0n3n7n8n):

Code: Select all

x = 77, y = 77, rule = Blockbuster22
2$69.B$13.A$50.B$12.2B16.A$12.2A52.A4.A$29.2B18.2B$7.A.BA.2A.AB9.A.B
2AB13.B2.B2AB10.B5.2A$9.BA.2A.AB.A9.B2AB.A14.B2AB2.B13.2A5.B$29.2B18.
2B$12.2A52.A4.A$12.2B15.A$49.B$12.A$68.B6$39.B3$38.2B2$37.B2.B11$36.A
4.A$37.4B2$37.B2.B$35.B6.B$31.A6.2B6.A$16.B3.B11.B.B3.2A3.B.B11.B$18.
B13.B3.BA2BAB3.B13.B$13.B4.B13.B3.BA2BAB3.B13.B$16.B3.B11.B.B3.2A3.B.
B11.B$31.A6.2B6.A$35.B6.B$37.B2.B2$37.4B$36.A4.A11$37.B2.B2$38.2B3$
39.B!
Now it's p22! This rule is very explosive though.

Another very simple rule with 3 colors (T2b-3n):

Code: Select all

x = 64, y = 28, rule = Blockbuster
3$10.AB2.BA$10.BA2.AB5$4.AB6.2B43.BA$4.BA51.AB$10.B4.B$10.B4.B$4.BA
51.AB$4.AB6.2B43.BA5$10.AB2.BA$10.BA2.AB!
Although it's as explosive as Seeds, walls made of those colorful blocks are unbreakable (only breakable from the edges). They can also be used as rectangular frames, playground for natural methuselahs and long-period oscillators:

Code: Select all

x = 54, y = 56, rule = Blockbuster
5$5.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA.BA$5.AB.AB.AB.AB.AB.AB.
AB.AB.AB.AB.AB.AB.AB.AB.AB2$5.BA20.C19.BA$5.AB15.B4.C19.AB$11.C.C7.B
6.B2.2C$5.BA21.B.B16.BA$5.AB5.B18.C3.C11.AB$18.2C20.2B2.C$5.BA5.2B14.
2C2.C2.C11.BA$5.AB10.C12.C9.2B.C3.AB$13.C.C15.C6.2B4.C$5.BA8.C8.2B2.C
2.BC7.B6.BA$5.AB7.C3.2A9.B8.2B2.B4.AB$28.C2B.C2.B2.B3.B.2A$5.BA.C7.A
2.A.B2.B4.C.2CBA3.B.B6.BA$5.AB25.C.A.B.B4.A3.AB$11.C5.2A3.2B10.B$5.BA
37.2A.BA$5.AB3.C18.C3.B4.C8.AB$13.B15.C3.AB5.C$5.BA.2C.B.B.B8.5C.C7.C
.C6.BA$5.AB3.B.B2.A7.2C4.C17.AB$9.B2.2B4.B2.C3.C3.C6.B7.C$5.BA2.B3.3B
7.B9.B11.C.BA$5.AB4.B4.B.B4.B10.5B8.AB$24.C14.B2.B.B$5.BA5.A23.B3.2B.
A.B.BA$5.AB3.A16.C10.B2.A2.A2.AB$11.A14.C16.A.B$5.BA34.A2.B2.BA$5.AB
2.B31.2B4.AB$28.B$5.BA.B38.BA$5.AB5.3A10.C13.C5.B.AB$12.2C12.C12.C4.A
$5.BA5.2A24.C5.A2.BA$5.AB7.B23.C6.B.AB$14.B13.C2.B2.C7.C2.B$5.BA6.B
12.C2.CB.BC2.C.C.C6.BA$5.AB19.C.C.C.C.C.C6.B3.AB2$5.BA.BA.BA.BA.BA.BA
.BA.BA.BA.BA.BA.BA.BA.BA.BA$5.AB.AB.AB.AB.AB.AB.AB.AB.AB.AB.AB.AB.AB.
AB.AB!
This soup doesn't stabilize after millions of generations.

Code: Select all

x = 25, y = 7, rule = Blockbuster
$2.CB$2.B.B5.B10.A.A$3.BC6.B$21.A.A!
User avatar
LaundryPizza03
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Re: Turning blocks into guns

Post by LaundryPizza03 »

This is easy to find in regular B2a rules.
p9:

Code: Select all

x = 2, y = 2, rule = B2ae4w/S2n4q
2o$2o!
p5:

Code: Select all

x = 2, y = 2, rule = B2ak3cn/S2n3a4q7c
2o$2o!
p10 (might be apgsearchable):

Code: Select all

x = 2, y = 2, rule = B2ac3q4w/S03a7c
2o$2o!
p6:

Code: Select all

x = 2, y = 2, rule = B2a3a4w/S3a4a7c
2o$2o!
p9:

Code: Select all

x = 8, y = 8, rule = B2a3a4w/S3a4a5j7c8
2bo2bo2$o6bo$3b2o$3b2o$o6bo2$2bo2bo!
etc.

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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User avatar
yujh
Posts: 3153
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Re: Turning blocks into guns

Post by yujh »

Code: Select all

x=3,y=3,rule= B2ac3q4w6k/S03a7c
2o$2o!
p6(might be apgsearchable)
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

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Yoel
Posts: 463
Joined: July 2nd, 2020, 1:02 am
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Re: Turning blocks into guns

Post by Yoel »

LaundryPizza03 wrote: November 2nd, 2020, 6:57 pm This is easy to find in regular B2a rules.
p9:

Code: Select all

x = 2, y = 2, rule = B2ae4w/S2n4q
2o$2o!
p5:

Code: Select all

x = 2, y = 2, rule = B2ak3cn/S2n3a4q7c
2o$2o!
p10 (might be apgsearchable):

Code: Select all

x = 2, y = 2, rule = B2ac3q4w/S03a7c
2o$2o!
p6:

Code: Select all

x = 2, y = 2, rule = B2a3a4w/S3a4a7c
2o$2o!
p9:

Code: Select all

x = 8, y = 8, rule = B2a3a4w/S3a4a5j7c8
2bo2bo2$o6bo$3b2o$3b2o$o6bo2$2bo2bo!
etc.
Wow, quite a collection! :o
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yujh
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Re: Turning blocks into guns

Post by yujh »

P14:

Code: Select all

x=0,y=0,rule= B2ac3q4w/S03ak7c
2o$2o!
p13:

Code: Select all

x=0,y=0,rule= B2aci3q4w/S03ak7c
2o$2o!
might be apgsearchablep19

Code: Select all

x=0,y=0,rule= B2aci3q4w6k/S03ak7c
2o$2o!
p30:

Code: Select all

x=0,y=0,rule= B2aci3q4w6k/S03ak4e7c
2o$2o!
p7:

Code: Select all

x=0,y=0,rule= B2aci3cq4w/S03ak4q7c8
2o$2o!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

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Yoel
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Re: Turning blocks into guns

Post by Yoel »

Another great collection!
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Re: Turning blocks into guns

Post by Yoel »

yujh wrote: November 3rd, 2020, 9:18 am P14:

Code: Select all

x=0,y=0,rule= B2ac3q4w/S03ak7c
2o$2o!
p13:

Code: Select all

x=0,y=0,rule= B2aci3q4w/S03ak7c
2o$2o!
might be apgsearchablep19

Code: Select all

x=0,y=0,rule= B2aci3q4w6k/S03ak7c
2o$2o!
p30:

Code: Select all

x=0,y=0,rule= B2aci3q4w6k/S03ak4e7c
2o$2o!
p7:

Code: Select all

x=0,y=0,rule= B2aci3cq4w/S03ak4q7c8
2o$2o!
Growing rake:

Code: Select all

x = 259, y = 40, rule = B2ac3q4w/S03ak7c
19$58bo7bo14bo172bo$21bo$19bo11bo3bo9bo9bo8bo10bo8bo40bo4bo23bo6bo23bo
4bo12bo7bo5bo10bo15bo$19bo3bo3bobo7bo9bo5bo3bo7bobo5bo3bo7bobo39bo3bob
o21bobo5bo23bo3bobo7bo11bo5bo5bobobobo9bobobobo$21bo7bo7bo9bo5bo3bo7bo
bo5bo3bo7bobo39bo3bobo21bobo5bo23bo3bobo7bo11bo5bo5bobobobo9bobobobo$
31bo3bo9bo9bo8bo10bo8bo40bo4bo23bo6bo23bo4bo12bo7bo5bo10bo15bo$21bo3bo
3bo$18bobo2bo3bo3bo26bo7bo14bo172bo$18bobo$21bo!
ENORMOUS_NAME
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Re: Turning blocks into guns

Post by ENORMOUS_NAME »

there's this one on the catagolue page for block

Code: Select all

x=0, y=0, rule=B25/S3a
2o$2o!
https://www.conwaylife.com/forums/viewt ... 34#p111934

Code: Select all

x = 12, y = 5, rule = Symbiosis
10.B$10.A$3A6.A.A$A.A7.A$A.A7.B! 

Code: Select all

x = 10, y = 13, rule = Symbiosis
BA$.A$2.B2$3.B$3.A$3.A$2.B2A2.2A$4.A2.A.A$.B2A3.A$2.A$2.A$2.B! 
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Re: Turning blocks into guns

Post by yujh »

P11:

Code: Select all

x=0,y=0,rule= B2aci3q4w6k/S03aky7c
2o$2o!
not apgsearchable p13:

Code: Select all

x=0,y=0,rule= B2a3a4w6n/S3a4aq7c
2o$2o!
back to apgsearchable(?),p15

Code: Select all

x=0,y=0,rule= B2aci3ckq5y6k/S03aky4q7c8
2o$2o!
p49:

Code: Select all

x=0,y=0,rule= B2acn3ckq6k7/S03ac4q7c8
2o$2o!
p38(?)

Code: Select all

x=0,y=0,rule= B2acn3ckq5y6k7/S03ac4q7c8
2o$2o!
p148(?!)

Code: Select all

x=0,y=0,rule= B2acn3ckq5k6k7/S03ac4q7c8
2o$2o!
another p17, different ship:

Code: Select all

x=0,y=0,rule= B2ac3ckq6k7/S02n3ac4q7c8
2o$2o!
p12

Code: Select all

x=0,y=0,rule= B2ac3ckq4c6k7/S02n3ac4q7c8
2o$2o!
p21, not apgsearchable?

Code: Select all

x=0,y=0,rule= B2ac3a4e5c6n7c/S3a4aq7c8
2o$2o!
p34,

Code: Select all

x=0,y=0,rule= B2acn3ckq5a6k7/S03ac4q5i7c
2o$2o!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

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Re: Turning blocks into guns

Post by Hunting »

ENORMOUS_NAME wrote: November 3rd, 2020, 2:29 pm there's this one on the catagolue page for block

Code: Select all

x=0, y=0, rule=B25/S3a
2o$2o!
That one's most likely lifeisawesome, whose favorite pattern is that particular gun.
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Re: Turning blocks into guns*

Post by yujh »

p23:

Code: Select all

x = 2, y = 2, rule = B2aci3q4c5aq6k7c/S03ak4ekq5ik678
2o$2o!
p24:

Code: Select all

x = 2, y = 2, rule = B2aci3q4w5c6kn/S03ak4eq6a7c8
2o$2o!
p25:

Code: Select all

x = 2, y = 2, rule = B2aci3q4w6k7c/S03ak4ekq6ae7c8
2o$2o!
p27:

Code: Select all

x = 2, y = 2, rule = B2aci3q4w6k7c/S03ak4ekq6a7c8
2o$2o!
p33:

Code: Select all

x = 2, y = 2, rule = B2aci3eqy4cy5acq6-an7/S03ak4kq5aikn6-n78
2o$2o!
p34:

Code: Select all

x = 2, y = 2, rule = B2aci3q4w6k7c/S03ak4ekq5c6a7c8
2o$2o!
p48:

Code: Select all

x = 2, y = 2, rule = B2aci3cq4cjny5acqr6-an7c/S03akq4knq5aikn6-n78
2o$2o!
p59:

Code: Select all

x = 2, y = 2, rule = B2aci3q4cy5aq6k7c/S03ak4ekq5ik678
2o$2o!
P203:

Code: Select all

x = 2, y = 2, rule = B2aci3q4cy5acq6-an7c/S03ak4kq5aikn6-n78
2o$2o!
p340?

Code: Select all

x = 2, y = 2, rule = B2aci3qy4cy5acq6-an7/S03ak4kq5aikn6-n78
2o$2o!
Binary counter?

Code: Select all

x = 2, y = 2, rule = B2acn3q4qy5a6k7c/S02n3ak4kq5k678
2o$2o!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

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praosylen
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Re: Turning blocks into guns*

Post by praosylen »

yujh wrote: November 29th, 2020, 4:09 amp340?

Code: Select all

x = 2, y = 2, rule = B2aci3qy4cy5acq6-an7/S03ak4kq5aikn6-n78
2o$2o!
It looks like this one is p453 actually.
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yujh
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Re: Turning blocks into guns

Post by yujh »

P22:

Code: Select all

x=0,y=0,rule= B2ac3q4cy5acq6-an7c/S02n3aky4kq5akn6-an78
2o$2o!
what I think is at exactly p100 and probably apgsearchable.

Code: Select all

x=0,y=0,rule= B2ac3q4cey5acq6-an7c/S02n3aky4kq5an6-an78
2o$2o!
p42

Code: Select all

x=0, y=0,rule= B2ac3q4ey5acq6cei7c/S02n3aky4ckq5an6-an78
2o$2o!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
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Re: Turning blocks into guns

Post by Yoel »

Trivial p3 and p4 (Generations):

Code: Select all

x = 5, y = 6, rule = 37/2/3
2$.2A$.2A!

Code: Select all

x = 6, y = 6, rule = 37/2/4
2$2.2A$2.2A!
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