Chemical CA

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Chemical CA

Post by BokaBB »

Chemical CA are my new project that aims to make a multi - state cellular automaton with states that will behave very similarly to real life chemical elements.
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Chemical CA

Post by Schiaparelliorbust »

BokaBB wrote: October 27th, 2020, 12:11 pm Chemical CA are my new project that aims to make a multi - state cellular automaton with states that will behave very similarly to real life chemical elements.
Have a good day!

BokaBB
Ok, let's start with a simple CA that can simulate combustion (burning). It will have carbon, oxygen, and hydrogen.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
User avatar
Moosey
Posts: 4315
Joined: January 27th, 2019, 5:54 pm
Contact:

Re: Chemical CA

Post by Moosey »

Schiaparelliorbust wrote: October 27th, 2020, 12:12 pm
BokaBB wrote: October 27th, 2020, 12:11 pm Chemical CA are my new project that aims to make a multi - state cellular automaton with states that will behave very similarly to real life chemical elements.
Have a good day!

BokaBB
Ok, let's start with a simple CA that can simulate combustion (burning). It will have carbon, oxygen, and hydrogen.
nah
just make a ca that models a very simple artificial chemistry (I described one earlier)
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Chemical CA

Post by Schiaparelliorbust »

Moosey wrote: October 27th, 2020, 1:18 pm
Schiaparelliorbust wrote: October 27th, 2020, 12:12 pm nah
just make a ca that models a very simple artificial chemistry (I described one earlier)
Well you did say let's make a carbon/oxygen CA, and isn't that what burning is (minus the hydrogen)? Valence electrons would be too complicated I think.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
User avatar
Moosey
Posts: 4315
Joined: January 27th, 2019, 5:54 pm
Contact:

Re: Chemical CA

Post by Moosey »

Schiaparelliorbust wrote: October 27th, 2020, 2:39 pm
Weird quotes what wrote: October 27th, 2020, 1:18 pm
Musi wrote: October 27th, 2020, 12:12 pm nah
just make a ca that models a very simple artificial chemistry (I described one earlier)
Well you did say let's make a carbon/oxygen CA, and isn't that what burning is (minus the hydrogen)? Valence electrons would be too complicated I think.
Yeah, but a specific goal such as burning may be a bit too specific; I think we should make something that models a very simple artificial chemistry. The system I described earlier would not involve valence electrons, but simply limits set on types of bonds that can form.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Chemical CA

Post by Schiaparelliorbust »

Moosey wrote: October 27th, 2020, 3:02 pm
Schiaparelliorbust wrote: October 27th, 2020, 2:39 pm
Yeah, but a specific goal such as burning may be a bit too specific; I think we should make something that models a very simple artificial chemistry. The system I described earlier would not involve valence electrons, but simply limits set on types of bonds that can form.
Just saying that we could start simpler to see if it even works. It would be a huge disappointment if we made more states and it didn't work because of a fundamental flaw.
Did you change my name to weird quotes what because I quoted without saying much on your thread?
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
User avatar
Moosey
Posts: 4315
Joined: January 27th, 2019, 5:54 pm
Contact:

Re: Chemical CA

Post by Moosey »

Schiaparelliorbust wrote: October 27th, 2020, 3:12 pm
Moosey wrote: October 27th, 2020, 3:02 pm
Schiaparelliorbust wrote: October 27th, 2020, 2:39 pm
Yeah, but a specific goal such as burning may be a bit too specific; I think we should make something that models a very simple artificial chemistry. The system I described earlier would not involve valence electrons, but simply limits set on types of bonds that can form.
Just saying that we could start simpler to see if it even works. It would be a huge disappointment if we made more states and it didn't work because of a fundamental flaw.
Did you change my name to weird quotes what because I quoted without saying much on your thread?
no I changed it to weird quotes what because the quotes in the post I quoted were weird, and what I said was what you said and vice versa
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Chemical CA

Post by Hunting »

Noo! Let me join!
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Chemical CA

Post by Schiaparelliorbust »

Hunting wrote: October 28th, 2020, 1:29 am Noo! Let me join!
Let you join where? No one's stopping you from posting here.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Chemical CA

Post by Hunting »

Schiaparelliorbust wrote: October 28th, 2020, 3:16 am
Hunting wrote: October 28th, 2020, 1:29 am Noo! Let me join!
Let you join where? No one's stopping you from posting here.
You are progressing too fast, as if it were a progressive chess game.
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Chemical CA

Post by Schiaparelliorbust »

Hunting wrote: October 28th, 2020, 6:04 am You are progressing too fast, as if it were a progressive chess game.
Ok then, to recap, I think we should make a CA that can simulate combustion(burning) with hydrogen, carbon, and oxygen. We should make it as a proof of concept before we start making something bigger.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Chemical CA

Post by Hunting »

Schiaparelliorbust wrote: October 28th, 2020, 6:07 am
Hunting wrote: October 28th, 2020, 6:04 am You are progressing too fast, as if it were a progressive chess game.
Ok then, to recap, I think we should make a CA that can simulate combustion(burning) with hydrogen, carbon, and oxygen. We should make it as a proof of concept before we start making something bigger.
You can also use TPT as a reference.
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Chemical CA

Post by Schiaparelliorbust »

Hunting wrote: October 28th, 2020, 6:08 am You can also use TPT as a reference.
What is TPT?
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Chemical CA

Post by Hunting »

Schiaparelliorbust wrote: October 28th, 2020, 6:10 am
Hunting wrote: October 28th, 2020, 6:08 am You can also use TPT as a reference.
What is TPT?
The Powder Toy.
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Chemical CA

Post by Schiaparelliorbust »

Hunting wrote: October 28th, 2020, 6:11 am The Powder Toy.
I just looked it up, never heard about it before but I guess we can use it. Though in this CA I don't want gravity. Molecules should move on their own. What should happen when they collide? Remember we are using the Moore neighbourhood so we can't instantly make larger molecules bring smaller molecules with them or have them stop altogether.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Chemical CA

Post by Hunting »

Schiaparelliorbust wrote: October 28th, 2020, 6:16 am
Hunting wrote: October 28th, 2020, 6:11 am The Powder Toy.
I just looked it up, never heard about it before but I guess we can use it. Though in this CA I don't want gravity. Molecules should move on their own. What should happen when they collide? Remember we are using the Moore neighbourhood so we can't instantly make larger molecules bring smaller molecules with them or have them stop altogether.
I think you can turn off gravity in TPT, but I can't check right now - ask BokaBB.

Re: Collision, they do what they should do in real life.
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Chemical CA

Post by Schiaparelliorbust »

Hunting wrote: October 28th, 2020, 6:17 am
Schiaparelliorbust wrote: October 28th, 2020, 6:16 am
Hunting wrote: October 28th, 2020, 6:11 am The Powder Toy.
I just looked it up, never heard about it before but I guess we can use it. Though in this CA I don't want gravity. Molecules should move on their own. What should happen when they collide? Remember we are using the Moore neighbourhood so we can't instantly make larger molecules bring smaller molecules with them or have them stop altogether.
I think you can turn off gravity in TPT, but I can't check right now - ask BokaBB.

Re: Collision, they do what they should do in real life.
If they don't chemically react they should just rebound, going in the opposite directions that they came from. Bu that could be challenging to make, especially with large molecules because you have to have the whole molecule start moving at the same time. You can't have a few atoms start moving before others.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Chemical CA

Post by Hunting »

Schiaparelliorbust wrote: October 28th, 2020, 6:21 am
Hunting wrote: October 28th, 2020, 6:17 am
Schiaparelliorbust wrote: October 28th, 2020, 6:16 am
I just looked it up, never heard about it before but I guess we can use it. Though in this CA I don't want gravity. Molecules should move on their own. What should happen when they collide? Remember we are using the Moore neighbourhood so we can't instantly make larger molecules bring smaller molecules with them or have them stop altogether.
I think you can turn off gravity in TPT, but I can't check right now - ask BokaBB.

Re: Collision, they do what they should do in real life.
If they don't chemically react they should just rebound, going in the opposite directions that they came from. Bu that could be challenging to make, especially with large molecules because you have to have the whole molecule start moving at the same time. You can't have a few atoms start moving before others.
Bonds can conduct force. When one atom begins to move, the rest of the molecule is pulled.
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Chemical CA

Post by Schiaparelliorbust »

Hunting wrote: October 28th, 2020, 6:46 am Bonds can conduct force. When one atom begins to move, the rest of the molecule is pulled.
But we're using the Moore neighbourhood. Influence can only move so fast.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Chemical CA

Post by Hunting »

Schiaparelliorbust wrote: October 28th, 2020, 6:48 am
Hunting wrote: October 28th, 2020, 6:46 am Bonds can conduct force. When one atom begins to move, the rest of the molecule is pulled.
But we're using the Moore neighbourhood. Influence can only move so fast.
A few atoms start moving before others is not that much of a problem, especially when we're at a macro perspective.
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Chemical CA

Post by Schiaparelliorbust »

Hunting wrote: October 28th, 2020, 6:50 am
Schiaparelliorbust wrote: October 28th, 2020, 6:48 am
Hunting wrote: October 28th, 2020, 6:46 am Bonds can conduct force. When one atom begins to move, the rest of the molecule is pulled.
But we're using the Moore neighbourhood. Influence can only move so fast.
A few atoms start moving before others is not that much of a problem, especially when we're at a macro perspective.
So if we have something like a polymer one end will start moving before others. I don't know, maybe that would make it even more realistic because polymers can bend.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Chemical CA

Post by BokaBB »

Hunting wrote: October 28th, 2020, 6:17 am
Schiaparelliorbust wrote: October 28th, 2020, 6:16 am
Hunting wrote: October 28th, 2020, 6:11 am The Powder Toy.
I just looked it up, never heard about it before but I guess we can use it. Though in this CA I don't want gravity. Molecules should move on their own. What should happen when they collide? Remember we are using the Moore neighbourhood so we can't instantly make larger molecules bring smaller molecules with them or have them stop altogether.
I think you can turn off gravity in TPT, but I can't check right now - ask BokaBB.

Re: Collision, they do what they should do in real life.
Yes,that is possible. I have TPT, altrough currently inactive.
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Chemical CA

Post by Schiaparelliorbust »

Ok, can we get started on designing the combustion CA?
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Chemical CA

Post by BokaBB »

Schiaparelliorbust wrote: October 28th, 2020, 10:14 am Ok, can we get started on designing the combustion CA?
Yes!
Can you visit my project Country CA?
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: Chemical CA

Post by Schiaparelliorbust »

BokaBB wrote: October 28th, 2020, 10:17 am
Schiaparelliorbust wrote: October 28th, 2020, 10:14 am Ok, can we get started on designing the combustion CA?
Yes!
Can you visit my project Country CA?
Have a good day!

BokaBB
Yes, I saw that too. I will post there. I think the combustion CA should have heat.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
Colorised CA
Alien Biosphere
Post Reply