B2a3ik4c/S2ce3c (Bits and Pieces)

For discussion of other cellular automata.
HelicopterCat3
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B2a3ik4c/S2ce3c (Bits and Pieces)

Post by HelicopterCat3 »

I built this rule around making bi-pre-blocks and u-pentominoes (in Life) into spaceships and ended up finding more patterns than I had expected. I looked for the rule on catagolue and didn't find it in the Non-totalistic section so I've decided to name the rule Bits and Pieces because of how each spaceship part fits together. The Tub and Barge are still lifes in this rule. So far I've found 8 distinct period-adjustable oscillators based on replicators and 9 spaceships

C/1 Spaceships:

Code: Select all

x = 0, y = 0, rule = B2a3ik4c/S2ce3c
26b2o5b2o9b3o$2ob3ob2o5b2ob2o4b2o5b2o4b2o3b2o5b2o39b3o$bobobobo7bobo6b
ob2o3bob2obo5bob3obo6b2ob4ob2o3b2ob5ob2o18b2ob3o$25bo6bo2bo7bo3bo8bobo
2bobo5bobo3bobo13bo6bobo!
Oscillators:

Code: Select all

x = 167, y = 127, rule = B2a3ik4c/S2ce3c
30$126bo$125bobo$90bobobo31bo$89bobobobo$90bo3bo2$90b2o$93b2o$125b2o$
90bo3bo$89bobobobo14bo$90bobobo14bobo$110bo$126bo$110b2o13bobo$126bo$
110b2o2$110b2o$100bo2bobobo$99bobobobobo11bo$100bo11bobobobobo$29bo82b
obobo2bo$28bobo77b2o$29bo$108b2o$14bo13b2o$13bobobobo88b2o$14bo2bobo4b
obob2o23bo$24bobo25bobo54bo$19b2o32bo54bobo$109bo$19b2o25bo$27b2o16bob
o2bob2o$46bo3bo$27b2o24bo3bo$21bobo26b2obo2bobo$18b2obobo4bobo2bo23bo$
28bobobobo$18b2o13bo16bo93bo6bo$49bobo34bo56bobobo2bobo$18bo31bo34bobo
56bo2bo3bo$17bobo66bo$18bo131b2o$144b2o$85b2o$144bo3bo2bo$85b2o56bobo
2bobobo$144bo6bo$76bo$75bobo2bobo6bobo3bo$76bo3bobo6bobo2bobo$95bo$51b
o$50bobo32b2o$51bo$85b2o2$45bo4b2o$44bobo2bo2bo3bo28bo$45bo3bo2bo2bobo
26bobo$50b2o4bo28bo3$50bo$49bobo$50bo!
Last edited by HelicopterCat3 on October 27th, 2020, 11:28 am, edited 5 times in total.
Hunting
Posts: 4401
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Re: B2a3i4c/S2ce3c (Bits and Pieces)

Post by Hunting »

Not to discourage you, but the full-of-replicator-and-lightspeed-spaceships-and-puffers is really common in B2a rules. Have you considered making tubs destructable? They are universal eaters right now:

Code: Select all

x = 103, y = 10, rule = B2a3i4c/S2ce3c
34bo$26bo6bobo7bo3bo9bo4bo7bo5bo13bo8bo$2bo3bo9bo8bobo4bobo7bobobobo7b
obo2bobo5bobo3bobo11bobo6bobo$bobobobo7bobo8bo6bo9bo3bo9bo4bo7bo5bo13b
o8bo$2bo3bo9bo2$26b2o5b2o9b3o$2ob3ob2o5b2ob2o4b2o5b2o4b2o3b2o5b2o39b3o
$bobobobo7bobo6bob2o3bob2obo5bob3obo6b2ob4ob2o3b2ob5ob2o18b2ob3o$25bo
6bo2bo7bo3bo8bobo2bobo5bobo3bobo13bo6bobo!
HelicopterCat3
Posts: 258
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Re: B2a3i4c/S2ce3c (Bits and Pieces)

Post by HelicopterCat3 »

Hunting wrote: October 27th, 2020, 5:12 am Not to discourage you, but the full-of-replicator-and-lightspeed-spaceships-and-puffers is really common in B2a rules. Have you considered making tubs destructable? They are universal eaters right now:

Code: Select all

x = 103, y = 10, rule = B2a3i4c/S2ce3c
34bo$26bo6bobo7bo3bo9bo4bo7bo5bo13bo8bo$2bo3bo9bo8bobo4bobo7bobobobo7b
obo2bobo5bobo3bobo11bobo6bobo$bobobobo7bobo8bo6bo9bo3bo9bo4bo7bo5bo13b
o8bo$2bo3bo9bo2$26b2o5b2o9b3o$2ob3ob2o5b2ob2o4b2o5b2o4b2o3b2o5b2o39b3o
$bobobobo7bobo6bob2o3bob2obo5bob3obo6b2ob4ob2o3b2ob5ob2o18b2ob3o$25bo
6bo2bo7bo3bo8bobo2bobo5bobo3bobo13bo6bobo!
Well I haven't seen a lot of B2a rules yet but I get what you mean now that you say it, this probably isn't too special. Perhaps if tubs were destructable, it would be a more engineerable rule, I'll see about finding other rules that might have more reactions...

EDIT: Yeah now looking at rules like Seeds or Gluons, I see that light speed spaceships are a very common feature, but it spurs the question: Are there any spaceships in and B2 rules that go C/2 or slower?
Hunting
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Re: B2a3i4c/S2ce3c (Bits and Pieces)

Post by Hunting »

HelicopterCat3 wrote: October 27th, 2020, 6:07 am
Hunting wrote: October 27th, 2020, 5:12 am Not to discourage you, but the full-of-replicator-and-lightspeed-spaceships-and-puffers is really common in B2a rules. Have you considered making tubs destructable? They are universal eaters right now:

Code: Select all

x = 103, y = 10, rule = B2a3i4c/S2ce3c
34bo$26bo6bobo7bo3bo9bo4bo7bo5bo13bo8bo$2bo3bo9bo8bobo4bobo7bobobobo7b
obo2bobo5bobo3bobo11bobo6bobo$bobobobo7bobo8bo6bo9bo3bo9bo4bo7bo5bo13b
o8bo$2bo3bo9bo2$26b2o5b2o9b3o$2ob3ob2o5b2ob2o4b2o5b2o4b2o3b2o5b2o39b3o
$bobobobo7bobo6bob2o3bob2obo5bob3obo6b2ob4ob2o3b2ob5ob2o18b2ob3o$25bo
6bo2bo7bo3bo8bobo2bobo5bobo3bobo13bo6bobo!
Well I haven't seen a lot of B2a rules yet but I get what you mean now that you say it, this probably isn't too special. Perhaps if tubs were destructable, it would be a more engineerable rule, I'll see about finding other rules that might have more reactions...
Well, then https://conwaylife.com/forums/viewtopic ... ine#p64108 should be a good representative of these rules.
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Re: B2a3i4c/S2ce3c (Bits and Pieces)

Post by Schiaparelliorbust »

HelicopterCat3 wrote: October 27th, 2020, 6:07 am Well I haven't seen a lot of B2a rules yet but I get what you mean now that you say it, this probably isn't too special. Perhaps if tubs were destructable, it would be a more engineerable rule, I'll see about finding other rules that might have more reactions...

EDIT: Yeah now looking at rules like Seeds or Gluons, I see that light speed spaceships are a very common feature, but it spurs the question: Are there any spaceships in and B2 rules that go C/2 or slower?
There are sub-lightspeed spaceship in Seeds and Live Free or Die.
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HelicopterCat3
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Re: B2a3iq4c/S2ce3c (Bits and Pieces)

Post by HelicopterCat3 »

Yeah, you can tell I'm new, perhaps I should check even more before I post and make sure it's absolutely original and useful. I can't delete this page, but let's just say it never existed. And thanks for answering my questions though, they should've gone on the basic questions thread though
Last edited by HelicopterCat3 on October 27th, 2020, 11:17 am, edited 1 time in total.
Hunting
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Re: B2a3i4c/S2ce3c (Bits and Pieces)

Post by Hunting »

HelicopterCat3 wrote: October 27th, 2020, 6:49 am Yeah, you can tell I'm new, perhaps I should check even more before I post and make sure it's absolutely original and useful. I can't delete this page, but let's just say it never existed. And thanks for answering my questions though, they should've gone on the basic questions thread though
No don't panic yet! This is a perfectly valid thread. I made even worse thread when I was new, such as...

https://conwaylife.com/forums/viewtopic.php?f=12&t=3488
HelicopterCat3
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Re: B2a3iq4c/S2ce3c (Bits and Pieces)

Post by HelicopterCat3 »

Well I though about trying to make a gun for this rule but then I realized that most of the replicators are fragile in the sense that they die in most collisions, which sucks since they were probably the only thing that could perturb a reaction. Perhaps you smarter people could aid me.

EDIT: Making the B3i a B3iq allows the tubs to be destroyed by a certain interaction, but they can still eat and turn some replicators

EDIT 2: I said q, but actually meant k...
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Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by FWKnightship »

P16 gun:

Code: Select all

x = 32, y = 34, rule = B2a3i4c/S2ce3c
5b3o$bo27bo$obo4bo3bo16bobo$bo9bo17bo7$15bobo5bobo4bo$15bobo5bobo3bobo
$5b3o22bo4$5b3o15$6bo$5bobo$6bo!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
HelicopterCat3
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Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by HelicopterCat3 »

FWKnightship wrote: October 29th, 2020, 5:42 am P16 gun:

Code: Select all

x = 32, y = 34, rule = B2a3i4c/S2ce3c
5b3o$bo27bo$obo4bo3bo16bobo$bo9bo17bo7$15bobo5bobo4bo$15bobo5bobo3bobo
$5b3o22bo4$5b3o15$6bo$5bobo$6bo!
Huh. I found that reaction in a soup yesterday, but I didn't see that it was making those spaceships, probably because the other replicators in the mess were deleting them. Perhaps this gun could open up opportunities for some basic gates.
Hunting
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Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by Hunting »

HelicopterCat3 wrote: October 29th, 2020, 6:42 am
FWKnightship wrote: October 29th, 2020, 5:42 am P16 gun:

Code: Select all

x = 32, y = 34, rule = B2a3i4c/S2ce3c
5b3o$bo27bo$obo4bo3bo16bobo$bo9bo17bo7$15bobo5bobo4bo$15bobo5bobo3bobo
$5b3o22bo4$5b3o15$6bo$5bobo$6bo!
Huh. I found that reaction in a soup yesterday, but I didn't see that it was making those spaceships, probably because the other replicators in the mess were deleting them. Perhaps this gun could open up opportunities for some basic gates.
Two glider streams hitting each other is already a gate. With this gate you can build other gates.

...nvm, you need a splitter first, which I suspect won't be too hard.
HelicopterCat3
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Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by HelicopterCat3 »

Yeah splitters and reflectors would be very nice, I'll start working on finding and making some. In the meanwhile, perhaps it's time I name the ships. It's pointless to name the variations because there are so many because once more, there are so many spaceship pieces, so I'll just be naming the base of the ships that can function by itself (the engine)
Hunting
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Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by Hunting »

HelicopterCat3 wrote: October 29th, 2020, 7:33 am Yeah splitters and reflectors would be very nice, I'll start working on finding and making some. In the meanwhile, perhaps it's time I name the ships. It's pointless to name the variations because there are so many because once more, there are so many spaceship pieces, so I'll just be naming the base of the ships that can function by itself (the engine)
Periodic reflectors are trivial.

Code: Select all

x = 68, y = 61, rule = B2a3i4c/S2ce3c
36bo$35bobo$36bo3$2bo31bo11bo3bo15bo$2bo31bo11bo3bo14bobo$obo31bobo9bo
3bo15bo4$36b2o4$44b2o2$44b2o6$44b2o2$44b2o2$12b3o$8bo27bo$7bobo4bo3bo
16bobo7bo$8bo9bo17bo7bobo$45bo6$22bobo5bobo4bo$22bobo5bobo3bobo$12b3o
22bo4$12b3o15$13bo$12bobo$13bo!
Meanwhile, splitters are critical and only splitters will make the rule Turing-Complete.

EDIT: Splitter completed (thanks to the tiny but strong spark of the spaceship). Now this rule is officially Turing-Complete!!

Code: Select all

x = 64, y = 89, rule = B2a3i4c/S2ce3c
32bo$31bobo$32bo3$14bo15bo11bo3bo15bo$14bo15bo11bo3bo14bobo$12b2o2bo
13bobo9bo3bo15bo2$14bo2$32b2o4$40b2o2$40b2o6$12b3o25b2o2$14bo25b2o3$
32bo$31bobo7bo$32bo7bobo$41bo8$12b3o$2bo$2bo11bo$obo13$12b3o$8bo27bo$
7bobo4bo3bo16bobo$8bo9bo17bo7$22bobo5bobo4bo$22bobo5bobo3bobo$12b3o22b
o4$12b3o15$13bo$12bobo$13bo!
Thank you for restart my interest on CA. This is my first serious pattern post here since I came back.
HelicopterCat3
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Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by HelicopterCat3 »

Hunting wrote: October 29th, 2020, 8:02 am
HelicopterCat3 wrote: October 29th, 2020, 7:33 am Yeah splitters and reflectors would be very nice, I'll start working on finding and making some. In the meanwhile, perhaps it's time I name the ships. It's pointless to name the variations because there are so many because once more, there are so many spaceship pieces, so I'll just be naming the base of the ships that can function by itself (the engine)
Periodic reflectors are trivial.

Code: Select all

x = 68, y = 61, rule = B2a3i4c/S2ce3c
36bo$35bobo$36bo3$2bo31bo11bo3bo15bo$2bo31bo11bo3bo14bobo$obo31bobo9bo
3bo15bo4$36b2o4$44b2o2$44b2o6$44b2o2$44b2o2$12b3o$8bo27bo$7bobo4bo3bo
16bobo7bo$8bo9bo17bo7bobo$45bo6$22bobo5bobo4bo$22bobo5bobo3bobo$12b3o
22bo4$12b3o15$13bo$12bobo$13bo!
Meanwhile, splitters are critical and only splitters will make the rule Turing-Complete.

EDIT: Splitter completed (thanks to the tiny but strong spark of the spaceship). Now this rule is officially Turing-Complete!!

Code: Select all

x = 64, y = 89, rule = B2a3i4c/S2ce3c
32bo$31bobo$32bo3$14bo15bo11bo3bo15bo$14bo15bo11bo3bo14bobo$12b2o2bo
13bobo9bo3bo15bo2$14bo2$32b2o4$40b2o2$40b2o6$12b3o25b2o2$14bo25b2o3$
32bo$31bobo7bo$32bo7bobo$41bo8$12b3o$2bo$2bo11bo$obo13$12b3o$8bo27bo$
7bobo4bo3bo16bobo$8bo9bo17bo7$22bobo5bobo4bo$22bobo5bobo3bobo$12b3o22b
o4$12b3o15$13bo$12bobo$13bo!
Thank you for restart my interest on CA. This is my first serious pattern post here since I came back.
That's pretty cool! I'm glad I could get you involved again, even with a simple rule such as this one. Thanks for finding the splitter and reflector too, Those could be the key to more complicated guns
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Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by Schiaparelliorbust »

Hunting wrote: October 29th, 2020, 8:02 am
HelicopterCat3 wrote: October 29th, 2020, 7:33 am Yeah splitters and reflectors would be very nice, I'll start working on finding and making some. In the meanwhile, perhaps it's time I name the ships. It's pointless to name the variations because there are so many because once more, there are so many spaceship pieces, so I'll just be naming the base of the ships that can function by itself (the engine)
Periodic reflectors are trivial.

Code: Select all

x = 68, y = 61, rule = B2a3i4c/S2ce3c
36bo$35bobo$36bo3$2bo31bo11bo3bo15bo$2bo31bo11bo3bo14bobo$obo31bobo9bo
3bo15bo4$36b2o4$44b2o2$44b2o6$44b2o2$44b2o2$12b3o$8bo27bo$7bobo4bo3bo
16bobo7bo$8bo9bo17bo7bobo$45bo6$22bobo5bobo4bo$22bobo5bobo3bobo$12b3o
22bo4$12b3o15$13bo$12bobo$13bo!
Meanwhile, splitters are critical and only splitters will make the rule Turing-Complete.

EDIT: Splitter completed (thanks to the tiny but strong spark of the spaceship). Now this rule is officially Turing-Complete!!

Code: Select all

x = 64, y = 89, rule = B2a3i4c/S2ce3c
32bo$31bobo$32bo3$14bo15bo11bo3bo15bo$14bo15bo11bo3bo14bobo$12b2o2bo
13bobo9bo3bo15bo2$14bo2$32b2o4$40b2o2$40b2o6$12b3o25b2o2$14bo25b2o3$
32bo$31bobo7bo$32bo7bobo$41bo8$12b3o$2bo$2bo11bo$obo13$12b3o$8bo27bo$
7bobo4bo3bo16bobo$8bo9bo17bo7$22bobo5bobo4bo$22bobo5bobo3bobo$12b3o22b
o4$12b3o15$13bo$12bobo$13bo!
Thank you for restart my interest on CA. This is my first serious pattern post here since I came back.
How does this prove that it's Turing complete exactly? I guess I could figure it out on my own but it would probably be too hard. When did you leave? You said you came back.
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HelicopterCat3
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Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by HelicopterCat3 »

Wait, are the reflectors and splitters compatible with this rule? (B2a3ik4c/S2ce3c) It says they're in the rule B2a3i4c not B2a3ik4c

EDIT: Yes they still work

Code: Select all

x = 79, y = 73, rule = B2a3ik4c/S2ce3c
5$45bo$44bobo$45bo3$11bo31bo11bo3bo15bo$11bo31bo11bo3bo14bobo$9bobo31b
obo9bo3bo15bo4$45b2o4$53b2o2$53b2o6$53b2o2$53b2o2$21b3o$17bo27bo$16bob
o4bo3bo16bobo7bo$17bo9bo17bo7bobo$54bo6$31bobo5bobo4bo$31bobo5bobo3bob
o$21b3o22bo4$21b3o15$22bo$21bobo$22bo!
HelicopterCat3
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Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by HelicopterCat3 »

Code: Select all

x = 16, y = 27, rule = B2a3ik4c/S2ce3c
14bo$13bobo$14bo8$13b2o$bo$obo7bo2b2o$bo8bo2bo2$12b2o8$12bo$11bobo$12b
o!
This looks promising
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Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by FWKnightship »

Code: Select all

x = 271, y = 200, rule = B2a3ik4c/S2ce3c
82bo43bo17bo43bo$81bobo41bobo15bobo41bobo$82bo43bo17bo43bo$99bo71bo$
98bobo7bo12bo27bo12bo7bobo$99bo7bobo10bobo25bobo10bobo7bo$108bo12bo27b
o12bo2$103bo63bo$102bobo61bobo$103bo63bo5$125b2o17b2o$82b2o103b2o2$82b
2o103b2o$120b2o27b2o$82b2o103b2o2$82b2o103b2o$125b2o17b2o4$120b2o27b2o
10$133b2ob2o$134bobo9$125b2o17b2o$82b2o103b2o2$82b2o103b2o$120b2o27b2o
$82b2o103b2o2$82b2o103b2o$125b2o17b2o4$120b2o27b2o6$99b2o69b2o2$99b2o
6b2o53b2o6b2o4$102b2o63b2o2$99b2o69b2o2$99b2o6b2o53b2o6b2o4$102b2o63b
2o19$bo267bo$obo61bobobobo129bobobobo61bobo$bo62bobobobo129bobobobo62b
o$133b2ob2o$bo61bo7bo62bobo62bo7bo61bo$obo60bo7bo127bo7bo60bobo$bo267b
o24$102b2o63b2o8$102b2o63b2o4$120b2o27b2o8$120b2o27b2o24$120b2o27b2o8$
120b2o27b2o13$120bo29bo$119bobo27bobo$120bo29bo2$102bo65bo$101bobo63bo
bo$102bo65bo!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by Hunting »

Schiaparelliorbust wrote: October 29th, 2020, 11:17 am
Hunting wrote: October 29th, 2020, 8:02 am
HelicopterCat3 wrote: October 29th, 2020, 7:33 am Yeah splitters and reflectors would be very nice, I'll start working on finding and making some. In the meanwhile, perhaps it's time I name the ships. It's pointless to name the variations because there are so many because once more, there are so many spaceship pieces, so I'll just be naming the base of the ships that can function by itself (the engine)
Periodic reflectors are trivial.

Code: Select all

x = 68, y = 61, rule = B2a3i4c/S2ce3c
36bo$35bobo$36bo3$2bo31bo11bo3bo15bo$2bo31bo11bo3bo14bobo$obo31bobo9bo
3bo15bo4$36b2o4$44b2o2$44b2o6$44b2o2$44b2o2$12b3o$8bo27bo$7bobo4bo3bo
16bobo7bo$8bo9bo17bo7bobo$45bo6$22bobo5bobo4bo$22bobo5bobo3bobo$12b3o
22bo4$12b3o15$13bo$12bobo$13bo!
Meanwhile, splitters are critical and only splitters will make the rule Turing-Complete.

EDIT: Splitter completed (thanks to the tiny but strong spark of the spaceship). Now this rule is officially Turing-Complete!!

Code: Select all

x = 64, y = 89, rule = B2a3i4c/S2ce3c
32bo$31bobo$32bo3$14bo15bo11bo3bo15bo$14bo15bo11bo3bo14bobo$12b2o2bo
13bobo9bo3bo15bo2$14bo2$32b2o4$40b2o2$40b2o6$12b3o25b2o2$14bo25b2o3$
32bo$31bobo7bo$32bo7bobo$41bo8$12b3o$2bo$2bo11bo$obo13$12b3o$8bo27bo$
7bobo4bo3bo16bobo$8bo9bo17bo7$22bobo5bobo4bo$22bobo5bobo3bobo$12b3o22b
o4$12b3o15$13bo$12bobo$13bo!
Thank you for restart my interest on CA. This is my first serious pattern post here since I came back.
How does this prove that it's Turing complete exactly? I guess I could figure it out on my own but it would probably be too hard. When did you leave? You said you came back.
A splitter plus a two glider vanish reaction equals Turing Complete is a well known fact. With splitter and the two-glider vanish reaction, it's possible to build any gate.

I did not contribute to CA anymore after June (and tbh I was pretty much inactive at that time already). I was not here when you joined.
Schiaparelliorbust
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Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by Schiaparelliorbust »

Hunting wrote: October 30th, 2020, 12:02 am A splitter plus a two glider vanish reaction equals Turing Complete is a well known fact. With splitter and the two-glider vanish reaction, it's possible to build any gate.

I did not contribute to CA anymore after June (and tbh I was pretty much inactive at that time already). I was not here when you joined.
Which one is the two glider vanish reaction? Is it just eating?
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Hunting
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Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by Hunting »

Schiaparelliorbust wrote: October 30th, 2020, 1:14 am
Hunting wrote: October 30th, 2020, 12:02 am A splitter plus a two glider vanish reaction equals Turing Complete is a well known fact. With splitter and the two-glider vanish reaction, it's possible to build any gate.

I did not contribute to CA anymore after June (and tbh I was pretty much inactive at that time already). I was not here when you joined.
Which one is the two glider vanish reaction? Is it just eating?
It's this reaction:

Code: Select all

x = 10, y = 10, rule = B2a3i4c/S2ce3c
7bobo$7bo$7bo5$3o2$o!
Which effectively produces two outputs, one is "p && !q", the other is "q && !p". A splitter allows you to use a variable many times. With these, it's possible to build a Rule 110 metacell (@FWK).
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by Hunting »

For new comers, I'd like to showcase what my new devices can do.

Here's two reflector loops of different size:

Code: Select all

x = 147, y = 275, rule = B2a3ik4c/S2ce3c
70bo21bo$69bobo19bobo$70bo21bo15$69b3o19b3o4$46bo22b3o19b3o22bo$45bobo
3bobo5bobo39bobo5bobo3bobo$46bo4bobo5bobo39bobo5bobo4bo6$38bo85bo$37bo
bo7bo17bo9bo11bo9bo17bo7bobo$38bo7bobo16bo3bo4bobo9bobo4bo3bo16bobo7bo
$47bo27bo11bo27bo$69b3o19b3o2$38b2o83b2o2$38b2o83b2o6$38b2o83b2o2$38b
2o83b2o4$46b2o67b2o4$17bo15bo3bo9bobo31bobo29bobo9bo3bo15bo$16bobo14bo
3bo11bo31bo31bo11bo3bo14bobo$17bo15bo3bo11bo31bo31bo11bo3bo15bo3$47bo
67bo$46bobo65bobo$47bo67bo3$69bo2$69b3o19b3o2$93bo3$47bo67bo$46bobo65b
obo$47bo67bo3$17bo15bo3bo11bo31bo31bo11bo3bo15bo$16bobo14bo3bo11bo31bo
31bo11bo3bo14bobo$17bo15bo3bo9bobo29bobo31bobo9bo3bo15bo4$46b2o67b2o4$
38b2o83b2o2$38b2o83b2o6$38b2o83b2o2$38b2o83b2o2$69b3o19b3o$47bo27bo11b
o27bo$38bo7bobo16bo3bo4bobo9bobo4bo3bo16bobo7bo$37bobo7bo17bo9bo11bo9b
o17bo7bobo$38bo85bo6$46bo4bobo5bobo39bobo5bobo4bo$45bobo3bobo5bobo39bo
bo5bobo3bobo$46bo22b3o19b3o22bo4$69b3o19b3o15$54bo15bo21bo$53bobo13bob
o19bobo$54bo15bo21bo15$53b3o35b3o4$30bo22b3o35b3o22bo$29bobo3bobo5bobo
55bobo5bobo3bobo$30bo4bobo5bobo55bobo5bobo4bo6$22bo101bo$21bobo7bo17bo
9bo27bo9bo17bo7bobo$22bo7bobo16bo3bo4bobo25bobo4bo3bo16bobo7bo$31bo27b
o27bo27bo$53b3o35b3o2$22b2o99b2o2$22b2o99b2o6$22b2o99b2o2$22b2o99b2o4$
30b2o83b2o4$bo15bo3bo9bobo31bobo45bobo9bo3bo15bo$obo14bo3bo11bo31bo47b
o11bo3bo14bobo$bo15bo3bo11bo31bo47bo11bo3bo15bo3$31bo83bo$30bobo81bobo
$31bo83bo5$91b3o2$93bo12$53bo2$53b3o5$31bo83bo$30bobo81bobo$31bo83bo3$
bo15bo3bo11bo47bo31bo11bo3bo15bo$obo14bo3bo11bo47bo31bo11bo3bo14bobo$b
o15bo3bo9bobo45bobo31bobo9bo3bo15bo4$30b2o83b2o4$22b2o99b2o2$22b2o99b
2o6$22b2o99b2o2$22b2o99b2o2$53b3o35b3o$31bo27bo27bo27bo$22bo7bobo16bo
3bo4bobo25bobo4bo3bo16bobo7bo$21bobo7bo17bo9bo27bo9bo17bo7bobo$22bo
101bo6$30bo4bobo5bobo55bobo5bobo4bo$29bobo3bobo5bobo55bobo5bobo3bobo$
30bo22b3o35b3o22bo4$53b3o35b3o15$54bo37bo$53bobo35bobo$54bo37bo!
An extensible two-barreled gun:

Code: Select all

x = 158, y = 130, rule = B2a3ik4c/S2ce3c
50bo$49bobo$50bo15$49b3o4$26bo22b3o$25bobo3bobo5bobo$26bo4bobo5bobo7$
27bo17bo9bo$26bobo16bo3bo4bobo$27bo27bo$49b3o8$126bo$125bobo$126bo3$
61bobo43bobo13bobo9bobobobo14bo$49bo11bo44bo16bo11bobobobo13bobo$61bo
61bo11bobobobo14bo$49b3o54bo2$126b2o2$126b2o2$134b2o2$22bo$21bobo7bo$
22bo7bobo101b2o$31bo3$22b2o25bo56b3o25b2o2$22b2o25b3o54bo2$134b2o2$
126bo$125bobo7bo$22b2o102bo7bobo$135bo$22b2o4$30b2o2$49bo56b3o2$bo15bo
3bo9bobo13bo2b2o54bo$obo14bo3bo11bo15bo$bo15bo3bo11bo15bo3$31bo$30bobo
$31bo7$106b3o2$102bo3bo23bo$101bobo7bobo15bobo$102bo8bobo16bo7$115bo3b
o3bo3bo3bo$106b3o6bo3bo3bo3bo2bobo$131bo$106b3o2$106b3o2$106b3o14$107b
o$106bobo$107bo!
It can also be programmed to output different patterns of gliders, effectively a ROM:

Code: Select all

x = 158, y = 130, rule = B2a3ik4c/S2ce3c
50bo$49bobo$50bo15$49b3o4$26bo22b3o$25bobo3bobo5bobo$26bo4bobo5bobo7$
27bo17bo9bo$26bobo16bo3bo4bobo$27bo27bo$49b3o8$126bo$125bobo$126bo3$
61bobo43bobo13bobo9bobobobo14bo$49bo11bo44bo16bo11bobobobo13bobo$61bo
61bo11bobobobo14bo$49b3o54bo2$126b2o2$126b2o2$134b2o2$22bo$21bobo7bo$
22bo7bobo101b2o$31bo3$22b2o25bo56b3o25b2o2$22b2o25b3o54bo2$134b2o2$
126bo$125bobo7bo$22b2o102bo7bobo$135bo$22b2o4$30b2o2$49bo56b3o2$bo15bo
3bo9bobo13bo2b2o11bobo29bobo8bo$obo14bo3bo11bo15bo15bo31bo$bo15bo3bo
11bo15bo15bo31bo3$31bo$30bobo$31bo7$106b3o2$102bo3bo23bo$101bobo7bobo
15bobo$102bo8bobo16bo7$115bo3bo3bo3bo3bo$106b3o6bo3bo3bo3bo2bobo$131bo
$106b3o2$106b3o2$106b3o14$107bo$106bobo$107bo!
Do not forget tub is a stable eater, so it can be capped.
HelicopterCat3
Posts: 258
Joined: October 16th, 2020, 10:27 am

Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by HelicopterCat3 »

Alright, I've decided on names for all of the spaceships:

Glider:

Code: Select all

x = 3, y = 3, rule = B2a3ik4c/S2ce3c
3o2$o!
Bi-Fold:

Code: Select all

x = 5, y = 2, rule = B2a3ik4c/S2ce3c
2ob2o$bobo!
U-Engine:

Code: Select all

x = 9, y = 2, rule = B2a3ik4c/S2ce3c
2ob3ob2o$bobobobo!
Half Wing:

Code: Select all

x = 5, y = 4, rule = B2a3ik4c/S2ce3c
3b2o$2o$bob2o$2bo!
Wings:

Code: Select all

x = 8, y = 4, rule = B2a3ik4c/S2ce3c
3b2o$2o4b2o$bob2obo$2bo2bo!
Booster:

Code: Select all

x = 7, y = 2, rule = B2a3ik4c/S2ce3c
3ob3o$2bobo!
U-Wings:

Code: Select all

x = 16, y = 4, rule = B2a3ik4c/S2ce3c
7b2o$2ob3o4b3ob2o$bobobob2obobobo$6bo2bo!
Large Wings:

Code: Select all

x = 9, y = 4, rule = B2a3ik4c/S2ce3c
3b3o$2o5b2o$bob3obo$2bo3bo!
Middleweight U:

Code: Select all

x = 10, y = 2, rule = B2a3ik4c/S2ce3c
2ob4ob2o$bobo2bobo!
Heavyweight U:

Code: Select all

x = 11, y = 2, rule = B2a3ik4c/S2ce3c
2ob5ob2o$bobo3bobo!
Overweight U:

Code: Select all

x = 15, y = 3, rule = B2a3ik4c/S2ce3c
2ob9ob2o$bobo7bobo$5bo3bo!
Armored Glider:

Code: Select all

x = 9, y = 3, rule = B2a3ik4c/S2ce3c
2ob3ob2o$bo5bo$5bo!
HelicopterCat3
Posts: 258
Joined: October 16th, 2020, 10:27 am

Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by HelicopterCat3 »

FWKnightship wrote: October 29th, 2020, 11:45 pm

Code: Select all

x = 271, y = 200, rule = B2a3ik4c/S2ce3c
82bo43bo17bo43bo$81bobo41bobo15bobo41bobo$82bo43bo17bo43bo$99bo71bo$
98bobo7bo12bo27bo12bo7bobo$99bo7bobo10bobo25bobo10bobo7bo$108bo12bo27b
o12bo2$103bo63bo$102bobo61bobo$103bo63bo5$125b2o17b2o$82b2o103b2o2$82b
2o103b2o$120b2o27b2o$82b2o103b2o2$82b2o103b2o$125b2o17b2o4$120b2o27b2o
10$133b2ob2o$134bobo9$125b2o17b2o$82b2o103b2o2$82b2o103b2o$120b2o27b2o
$82b2o103b2o2$82b2o103b2o$125b2o17b2o4$120b2o27b2o6$99b2o69b2o2$99b2o
6b2o53b2o6b2o4$102b2o63b2o2$99b2o69b2o2$99b2o6b2o53b2o6b2o4$102b2o63b
2o19$bo267bo$obo61bobobobo129bobobobo61bobo$bo62bobobobo129bobobobo62b
o$133b2ob2o$bo61bo7bo62bobo62bo7bo61bo$obo60bo7bo127bo7bo60bobo$bo267b
o24$102b2o63b2o8$102b2o63b2o4$120b2o27b2o8$120b2o27b2o24$120b2o27b2o8$
120b2o27b2o13$120bo29bo$119bobo27bobo$120bo29bo2$102bo65bo$101bobo63bo
bo$102bo65bo!
Woah. You're really good at making guns huh?
Schiaparelliorbust
Posts: 3686
Joined: July 22nd, 2020, 9:50 am
Location: Acidalia Planitia

Re: B2a3ik4c/S2ce3c (Bits and Pieces)

Post by Schiaparelliorbust »

HelicopterCat3 wrote: October 30th, 2020, 9:21 am Woah. You're really good at making guns huh?
I think experimenting with collisions and adjusting the replicator streams' length should be enough to make a gun actually.
Hunting's language (though he doesn't want me to call it that)
Board And Card Games
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