RLE copy/paste thread - everyone else

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yujh
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Re: RLE copy/paste thread - everyone else

Post by yujh »

Code: Select all

x = 46, y = 15, rule = B3/S23
40b3o$2bo36bo3bo$b3o22bo11bo5bo$obobo19b4o$obobo10b2o5b4ob2o8bo7bo$b3o
9bo2bo3bo3b2ob3o7bo7bo$2bo9bo7bo3b2ob2o$12bo6bo3b5o10bo5bo$12bo7b3o3bo
12bo3bo$2bo10bo2bo23b3o$b3o11b2o$obobo$obobo$b3o$2bo!
Maximum volatility gun!
Useless reaction?

Code: Select all

x = 5, y = 5, rule = B3/S23
bo$2b2o$3b2o$3b2o$3o!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

x = 12, y = 11, rule = R5,C0,M1,S35..55,B14..16,NM
4b2o$3bo2b2o$8b2o$2bo7b2o$bo8b2o$o9b2o$bo8b2o$2bo7b2o$8b2o$3bo2b2o$4b
2o!
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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

 x = 0, y = 0, rule = Fredkin
!
#C [[ X -100 TRACK 2 0 PASTEMODE 6 PASTEDELTA 2 0 PASTET EVERY 1 0 8192 PASTE 48bo$48bo$48bo$48bo$47bo$47bo$47bo$47bo$47bo$47bo$47bo$47bo$47bo$47bo$
47bo$47bo$46bo$46bo$46bo$46bo$46bo$46bo$46bo$46bo$46bo$46bo$46bo$46bo$
45bo$45bo$45bo$45bo$45bo$45bo$44bo$44bo$44bo$44bo$44bo$44bo$43bo$43bo$
43bo$43bo$42bo$42bo$42bo$41bo$41bo$41bo$41bo$41bo$40bo$40bo$40bo$40bo$
39bo$39bo$38bo$38bo$37bo$37bo$37bo$37bo$36bo$36bo$36bo$36bo$35bo$35bo$
35bo$34bo$34bo$34bo$34bo$34bo$33bo$33bo$33bo$33bo$33bo$33bo$32bo$32bo$
32bo$32bo$32bo$32bo$31bo$31bo$31bo$31bo$31bo$31bo$31bo$31bo$31bo$31bo$
31bo$31bo$30bo$30bo$30bo$30bo$30bo$30bo$30bo$30bo$30bo$30bo$30bo$30bo$
30bo$30bo$30bo$30bo$30bo$30bo$30bo$30bo$30bo$30bo$24b7o$22b2o$20b2o$
18b2o$16b2o$15bo$14b2o$14bo$13b2o$13bo$13bo$14b2o$15b2o$16bo$16b2o$17b
2o$18bo$18bo$18bo$18bo$18bo$17b2o$16b2o$16bo$15bo$14bo$13b2o$13bo$12bo
$11b2o$11bo$11bo$11bo$11bo$11b2o$12bo$12bo$12b2o$13bo$13bo$13b2o$14bo$
14b2o$14bo$14bo$14bo$13bo$13bo$13bo$13bo$13bo$13bo$13bo$13bo$13bo$13bo
$13bo$12bo$12bo$12bo$11bo$11bo$11bo$11bo$10bo$10bo$10bo$10bo$9bo$9bo$
8bo$8bo$7bo$7bo$7bo$7bo$7bo$7bo$7bo$7bo$7bo$7bo$6bo$6bo$6bo$6bo$6bo$6b
o$5bo$5bo$5bo$5bo$5bo$4bo$4bo$4bo$3bo$3bo$3bo$3bo$2bo$2bo$2bo$2bo$2bo$
2bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$bo$o$o$o$o$o$o$o$o$o$o$bo$bo$bo$b
o$bo$2bo$2bo$2bo$3bo$3bo$4bo$5bo$5bo$6bo$6bo$7bo$7bo$8bo$9bo$9bo$10bo$
10b2o$11b2o$12b2o$13bo$14bo$15bo$16bo$16bo$16bo$15bo$14bo$14bo$13bo$
12bo$11bo$10bo$10bo$9bo$8bo$6b2o$6bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$
5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5b
o$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo$5bo! ]]
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Re: RLE copy/paste thread - everyone else

Post by yujh »

Credit=sfor,saka

Code: Select all

 x = 7, y = 8, rule = R5,C0,M1,S17..28,B17..23,NN
4bo$7o$o3b3o$o3b2o$o3b2o$o3b3o$7o$4bo!

Code: Select all

 x = 9, y = 10, rule = R7,C0,M1,S32..55,B32..43,NN
4b4o$9o$9o$2o4b3o$o5b3o$o5b3o$2o4b3o$9o$9o$4b4o!

Code: Select all

 x = 13, y = 13, rule = R9,C0,M1,S51..89,B51..69,NN
6b3o$3b7o$b10o$12o$13o$4o3b6o$3o5b5o$2o6b4o$2o6b4o$3o4b5o$b3o2b5o$2b9o
$3b7o!

Code: Select all

 x = 20, y = 73, rule = R15,C0,M1,S136..237,B136..184,NN
10b6o$6b12o$3b16o$2b17o$2b18o$b19o$b19o$b6o3b10o$b4o7b8o$b4o7b8o$b4o8b
6o$b4o8b6o$b3o9b6o$2b2o8b7o$2b3o7b6o$2b4o2b10o$3b15o$4b13o$7b8o35$11b
3o$7b9o$3b14o$b17o$19o$19o$20o$8ob11o$6o5b9o$5o7b7o$5o7b7o$5o7b7o$3o9b
7o$2o10b6o$3o8b7o$3o6b9o$b3o4b9o$b16o$2b14o$4b11o!

Code: Select all

 x = 42, y = 42, rule = R33,C0,M1,S635..1107,B635..859,NN
24b3o$19b12o$16b16o$14b20o$12b23o$7b29o$5b32o$4b34o$3b36o$2b37o$b39o$b
40o$b40o$b40o$b40o$b41o$16o3b23o$14o7b21o$13o9b19o$12o11b18o$12o12b17o
$11o14b16o$10o15b16o$10o16b14o$9o17b14o$8o18b14o$6o19b14o$6o19b14o$6o
18b14o$6o17b15o$7o14b16o$b7o12b17o$b8o9b19o$2b8o7b20o$2b9o5b21o$3b9o4b
20o$4b32o$5b30o$6b28o$7b26o$9b23o$11b15o!
ericabq:

Code: Select all

 x = 16, y = 16, rule = 23/3456/3
booooobobobbobob$
bbboooboobbbbbob$
bbbbooobobbobobo$
bbbobbbbooobobbo$
obbbbbboobbbbboo$
bbbbbbboobooobbo$
bboobooboobobbbb$
obobbbooobbooooo$
bboobooooooboobo$
bbobbbbboboobooo$
boooobooobboooob$
bbboooobbbboboob$
bobobbooboobbbbb$
booobobboobbobbb$
obbooobbbboobbob$
boobbobbobbbbbbo!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

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Re: RLE copy/paste thread - everyone else

Post by FWKnightship »

Code: Select all

x = 5, y = 5, rule = B2aei3r/S
2b2o$o$o3bo$4bo$b2o!
How can I make so many wonderful patterns and rules?
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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

x = 1, y = 1, rule = B13/S13HT
o!

Code: Select all

x = 1, y = 1, rule = B13/S02HT
o!
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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

x = 1, y = 1, rule = R6,C2,S1,B1,N@83807F07FC78F383B80FC0FC077073C78FF87F00E0
o!

Code: Select all

41C03F83FE3C7B80FC0FC0778F1FF07F00E0

Code: Select all

x = 1, y = 1, rule = R6,C2,S1,B1,N@41C03F83FE3C7B80FC0FC0778F1FF07F00E0
o!

Code: Select all

1C03F83FE3C7B80FC0FC0778F1FF07F00E0

Code: Select all

x = 1, y = 1, rule = R6,C2,S1,B1,N@1C03F83FE3C7B80FC0FC0778F1FF07F00E0
o!

Code: Select all

x = 1, y = 1, rule = R3,C2,S1,3,5,7,9,11,13,15,17,19,21,23,B1,3,5,7,9,11,13,15,17,19,21,23,N@388AEDB7511C
o!

Code: Select all

x = 1, y = 1, rule = R3,C2,S0,2,4,6,8,10,12,14,16,18,20,22,24,B1,3,5,7,9,11,13,15,17,19,21,23,N@388AEDB7511C
o!

Code: Select all

10007000001c7000030060006000c00407010041c70404300610221f0882230622112389111263244894e5224528a5144abaa46255aa46255d5228a514a244a7291224c6488891c4884460c44110f84408600c2020e3820080e020030006000600c0000e3800000e000

Code: Select all

x = 1, y = 1, rule = R14,C2,S1,B1,N@10007000001c7000030060006000c00407010041c70404300610221f0882230622112389111263244894e5224528a5144abaa46255aa46255d5228a514a244a7291224c6488891c4884460c44110f84408600c2020e3820080e020030006000600c0000e3800000e000
o!

Code: Select all

x = 1, y = 1, rule = R14,C2,S1,B1,N@10007000001C7000030060006000C00407010041C70404300610221F0882230622112389111263244894E5224528A5144ABAA46255AA46255D5228A514A244A7291224C6488891C4884460C44110F84408600C2020E3820080E020030006000600C0000E3800000E000
o!
3807F07FC78F383B80FC0FC077073C78FF87F00E0
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muzik
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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

x = 1, y = 1, rule = R14,C2,S1,B1,N@0007000001C7000030060006000C00407010041C70404300610221F0882230622112389111263244894E5224528A5144ABAA46255AA46255D5228A514A244A7291224C6488891C4884460C44110F84408600C2020E3820080E020030006000600C0000E3800000E000
o!
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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

x = 1, y = 1, rule = R2,C2,S1,3,5,B1,3,5,N3
o!

Code: Select all

x = 1, y = 1, rule = R2,C2,S0,2,4,6,B1,3,5,N3
o!

Code: Select all

x = 1, y = 1, rule = R3,C2,S1,3,5,7,9,B1,3,5,7,9,N3
o!

Code: Select all

x = 1, y = 1, rule = R3,C2,S0,2,4,6,8,B1,3,5,7,9,N3
o!

Code: Select all

x = 1, y = 1, rule = R2,C2,S1,3,5,7,9,11,B1,3,5,7,9,11,NA
o!

Code: Select all

x = 1, y = 1, rule = R2,C2,S0,2,4,6,8,10,12,B1,3,5,7,9,11,NA
o!

Code: Select all

x = 1, y = 1, rule = R3,C2,S1,3,5,7,9,11,13,15,17,B1,3,5,7,9,11,13,15,17,NA
o!

Code: Select all

x = 1, y = 1, rule = R3,C2,S0,2,4,6,8,10,12,14,16,18,B1,3,5,7,9,11,13,15,17,NA
o!
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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

x = 1, y = 1, rule = R6,C2,S1,B1,N@03807F07FC78F383B80FC0FC077073C78FF87F00E0
o!
it's closer
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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

x = 1, y = 1, rule = R6,C2,S1,B1,N@0700FE0FF8F1E707701F81F80EE0E78F1FF07F00E0
o!
i think that's it
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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

x = 1, y = 1, rule = R6,C2,S1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75,77,79,81,83,B1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75,77,79,81,83,N@0700FE0FF8F1E707701F81F80EE0E78F1FF07F00E0
o!

Code: Select all

x = 1, y = 1, rule = R6,C2,S0,2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38,40,42,44,46,48,50,52,54,56,58,60,62,64,66,68,70,72,74,76,78,80,82,84,B1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75,77,79,81,83,N@0700FE0FF8F1E707701F81F80EE0E78F1FF07F00E0
o!
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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

x = 1, y = 1, rule = R14,C2,S1,B1,N@7F00001FFF0003FFFE003FFFF803F007E03E000F83E0003E1E07C0F1E0C183CF08021E70870877844443FC49C91FE24C91FE24E48FF088887B8438439E0C183CF060C1E3C0F81E1F0001F07C001F01F803F007FFFF001FFFF0003FFE00003F800
o!
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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

x = 1, y = 1, rule = R14,C2,S1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75,77,79,81,83,85,87,89,91,93,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,125,127,129,131,133,135,137,139,141,143,145,147,149,151,153,155,157,159,161,163,165,167,169,171,173,175,177,179,181,183,185,187,189,191,193,195,197,199,201,203,205,207,209,211,213,215,217,219,221,223,B1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75,77,79,81,83,85,87,89,91,93,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,125,127,129,131,133,135,137,139,141,143,145,147,149,151,153,155,157,159,161,163,165,167,169,171,173,175,177,179,181,183,185,187,189,191,193,195,197,199,201,203,205,207,209,211,213,215,217,219,221,223,N@0007000001C7000030060006000C00407010041C70404300610221F0882230622112389111263244894E5224528A5144ABAA46255AA46255D5228A514A244A7291224C6488891C4884460C44110F84408600C2020E3820080E020030006000600C0000E3800000E000
o!

Code: Select all

x = 1, y = 1, rule = R14,C2,S0,2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38,40,42,44,46,48,50,52,54,56,58,60,62,64,66,68,70,72,74,76,78,80,82,84,86,88,90,92,94,96,98,100,102,104,106,108,110,112,114,116,118,120,122,124,126,128,130,132,134,136,138,140,142,144,146,148,150,152,154,156,158,160,162,164,166,168,170,172,174,176,178,180,182,184,186,188,190,192,194,196,198,200,202,204,206,208,210,212,214,216,218,220,222,224,B1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75,77,79,81,83,85,87,89,91,93,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,125,127,129,131,133,135,137,139,141,143,145,147,149,151,153,155,157,159,161,163,165,167,169,171,173,175,177,179,181,183,185,187,189,191,193,195,197,199,201,203,205,207,209,211,213,215,217,219,221,223,N@0007000001C7000030060006000C00407010041C70404300610221F0882230622112389111263244894E5224528A5144ABAA46255AA46255D5228A514A244A7291224C6488891C4884460C44110F84408600C2020E3820080E020030006000600C0000E3800000E000
o!
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muzik
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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

x = 0, y = 0, rule = R14,C2,S1,B1,N@001fc00007ffc000ffff800ffffe00fc01f80f8003e0f8000f8781f03c783060f3c200879c21c21de11110ff110447f893923fc49923fc49c91fe22088ff088887b8438439e10043cf060c1e3c0f81e1f0001f07c001f01f803f007ffff001ffff0003ffe00003f800
o!

Code: Select all

x = 9, y = 5, rule = R4,C2,S1,3,5,B1,3,5,N@08000010100000000044
o!

Code: Select all

x = 9, y = 5, rule = R8,C2,S1,3,5,B1,3,5,N@008000000000000000000000020002000000000000000000000000000000000000002008
o!
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muzik
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Re: RLE copy/paste thread - everyone else

Post by muzik »

the pattern i originally pasted into viewer.html:

Code: Select all

# Type or paste RLE data into this box and click on the View button.
x = 9, y = 5, rule = R5,C2,S1,3,5,7,B1,3,5,7,N@040001010000000000040100000088
o!
advanced to gen 1, the select all and ctrl b:
040001010000000000040100000088

does this behave any different?:

Code: Select all

# Type or paste RLE data into this box and click on the View button.
x = 9, y = 5, rule = R5,C2,S1,3,5,7,B1,3,5,7,N@040001010000000000040100000088
o!
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Re: RLE copy/paste thread - everyone else

Post by muzik »

Code: Select all

x = 1, y = 1, rule = R14,C2,S1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75,77,79,81,83,85,87,89,91,93,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,125,127,129,131,133,135,137,139,141,143,145,147,149,151,153,155,157,159,161,163,165,167,169,171,173,175,177,179,181,183,185,187,189,191,193,195,197,199,201,203,205,207,209,211,213,215,217,219,221,223,225,227,229,231,233,235,237,239,241,243,245,247,249,251,253,255,257,259,261,263,265,267,269,271,273,275,277,279,281,283,285,287,289,291,293,295,297,299,301,303,305,307,309,311,313,315,317,319,321,323,325,327,329,331,333,335,337,339,341,343,345,347,349,351,353,355,357,359,B1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75,77,79,81,83,85,87,89,91,93,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,125,127,129,131,133,135,137,139,141,143,145,147,149,151,153,155,157,159,161,163,165,167,169,171,173,175,177,179,181,183,185,187,189,191,193,195,197,199,201,203,205,207,209,211,213,215,217,219,221,223,225,227,229,231,233,235,237,239,241,243,245,247,249,251,253,255,257,259,261,263,265,267,269,271,273,275,277,279,281,283,285,287,289,291,293,295,297,299,301,303,305,307,309,311,313,315,317,319,321,323,325,327,329,331,333,335,337,339,341,343,345,347,349,351,353,355,357,359,N@001fc00007ffc000ffff800ffffe00fc01f80f8003e0f8000f8781f03c783060f3c200879c21c21de11110ff110447f893923fc49923fc49c91fe22088ff088887b8438439e10043cf060c1e3c0f81e1f0001f07c001f01f803f007ffff001ffff0003ffe00003f800
o!

Code: Select all

x = 1, y = 1, rule = R14,C2,S0,2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38,40,42,44,46,48,50,52,54,56,58,60,62,64,66,68,70,72,74,76,78,80,82,84,86,88,90,92,94,96,98,100,102,104,106,108,110,112,114,116,118,120,122,124,126,128,130,132,134,136,138,140,142,144,146,148,150,152,154,156,158,160,162,164,166,168,170,172,174,176,178,180,182,184,186,188,190,192,194,196,198,200,202,204,206,208,210,212,214,216,218,220,222,224,226,228,230,232,234,236,238,240,242,244,246,248,250,252,254,256,258,260,262,264,266,268,270,272,274,276,278,280,282,284,286,288,290,292,294,296,298,300,302,304,306,308,310,312,314,316,318,320,322,324,326,328,330,332,334,336,338,340,342,344,346,348,350,352,354,356,358,360,B1,3,5,7,9,11,13,15,17,19,21,23,25,27,29,31,33,35,37,39,41,43,45,47,49,51,53,55,57,59,61,63,65,67,69,71,73,75,77,79,81,83,85,87,89,91,93,95,97,99,101,103,105,107,109,111,113,115,117,119,121,123,125,127,129,131,133,135,137,139,141,143,145,147,149,151,153,155,157,159,161,163,165,167,169,171,173,175,177,179,181,183,185,187,189,191,193,195,197,199,201,203,205,207,209,211,213,215,217,219,221,223,225,227,229,231,233,235,237,239,241,243,245,247,249,251,253,255,257,259,261,263,265,267,269,271,273,275,277,279,281,283,285,287,289,291,293,295,297,299,301,303,305,307,309,311,313,315,317,319,321,323,325,327,329,331,333,335,337,339,341,343,345,347,349,351,353,355,357,359,N@001fc00007ffc000ffff800ffffe00fc01f80f8003e0f8000f8781f03c783060f3c200879c21c21de11110ff110447f893923fc49923fc49c91fe22088ff088887b8438439e10043cf060c1e3c0f81e1f0001f07c001f01f803f007ffff001ffff0003ffe00003f800
o!
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
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Hdjensofjfnen
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Re: RLE copy/paste thread - everyone else

Post by Hdjensofjfnen »

What is this wizardry of N@? Can I learn it?
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Hdjensofjfnen
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Re: RLE copy/paste thread - everyone else

Post by Hdjensofjfnen »

Aha!

Code: Select all

x = 13, y = 13, rule = R2,C2,S2,3,B3,N@213c84
o2b4o2bobo$2o4bob5o$bobobobob2o$bo3b5o2bo$3b2obobob2o$2obo2b4o2bo$b2ob
o2b2ob3o$2o4bo3bo$obo3bo5bo$b2o2bob2o2b2o$b2obo3bob3o$3o3b5o$bo2bo2bob
o2bo!
EDIT: Oh wait, CrossLife is actually quite boring. Let's try Cross Seeds.

Code: Select all

x = 13, y = 13, rule = R2,C2,S,B2,N@213c84
o2b4o2bobo$2o4bob5o$bobobobob2o$bo3b5o2bo$3b2obobob2o$2obo2b4o2bo$b2ob
o2b2ob3o$2o4bo3bo$obo3bo5bo$b2o2bob2o2b2o$b2obo3bob3o$3o3b5o$bo2bo2bob
o2bo!
EDIT: This is disappointing. Let's try:

Code: Select all

x = 13, y = 13, rule = R2,C2,S2,3,B3,N@22a544
o2b4o2bobo$2o4bob5o$bobobobob2o$bo3b5o2bo$3b2obobob2o$2obo2b4o2bo$b2ob
o2b2ob3o$2o4bo3bo$obo3bo5bo$b2o2bob2o2b2o$b2obo3bob3o$3o3b5o$bo2bo2bob
o2bo!
EDIT: Oh wait, that's literally Life rotated 45 degrees. Oops. There's even a traffic light, blocks, beehive, and a pond in there.
Let's try something asymmetric:

Code: Select all

x = 13, y = 13, rule = R2,C2,S2,3,B3,N@52814a
o2b4o2bobo$2o4bob5o$bobobobob2o$bo3b5o2bo$3b2obobob2o$2obo2b4o2bo$b2ob
o2b2ob3o$2o4bo3bo$obo3bo5bo$b2o2bob2o2b2o$b2obo3bob3o$3o3b5o$bo2bo2bob
o2bo!
Last edited by Hdjensofjfnen on July 19th, 2020, 2:14 pm, edited 1 time in total.
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Moosey
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Re: RLE copy/paste thread - everyone else

Post by Moosey »

Code: Select all

x = 37, y = 12, rule = myconstr2-20161220-cif
4.S$7.BA.DA.EA.BA.BA.BA.BA.FA6.S8$Q2$4.T30.S!

Code: Select all

x = 180, y = 12, rule = myconstr2-20161220-cif
37.S$40.BA.DA.FA.BA.BA.BA.FA.BA.BA.FA.BA.DA.FA.BA.CA.BA.CA.FA.BA.DA.F
A.BA.BA.FA.BA.BA.DA.FA.BA.FA50.S8$Q2$37.T140.S!

Code: Select all

x = 51, y = 19, rule = myconstr2-20161220-cif
19.S$19.GA.DA.FA.BA.BA.BA.FA.BA.BA.DA2.S2$19.A$19.B2$19.A$19.C2$19.A$
19.B2$19.A$19.E$Q48.B$BA.BA.FA.BA.DA.EA.BAB.AE.AD.AB.AF.AB.AB.AB.AE.A
D.A$19.T29.S2$Q!
Last edited by Moosey on July 19th, 2020, 2:53 pm, edited 2 times in total.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Hdjensofjfnen
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Re: RLE copy/paste thread - everyone else

Post by Hdjensofjfnen »

Anyway, here's Knightlife, for anyone who might be wondering:

Code: Select all

x = 13, y = 13, rule = R2,C2,S2,3,B3,N@54422a
o2b4o2bobo$2o4bob5o$bobobobob2o$bo3b5o2bo$3b2obobob2o$2obo2b4o2bo$b2ob
o2b2ob3o$2o4bo3bo$obo3bo5bo$b2o2bob2o2b2o$b2obo3bob3o$3o3b5o$bo2bo2bob
o2bo!
Larger soups explode.

Here's a rule which demonstrates a path-shortening dynamic that we've seen before in non-totalistic Moore automata:

Code: Select all

x = 32, y = 32, rule = R2,C2,S0,1,2,B3,N@54422a
b4ob2o2bo4bo2b3o2b3ob2ob2o$2b2obobobobob4obobo2b3ob2o$2b3obobo3b2ob3ob
5o3b3o$3b2obobo2bobo3bo3bob2obo3b2o$o2bo2b4o5bo2b2ob4o2b2ob2o$b2o3bo4b
obobob3o4bo3b2o$6o4bo3b2o2b4obo4bo2bo$b2o2bob5obobobob6o3bo$ob3ob5obob
ob4ob2ob2ob2o$bobobo2b3ob2obo3bo3b4obobo$bo3b2o6b3o3bobobo2b2ob2o$ob4o
2bo4bob3o2bob2o2bobo$o5bobobob2o2bo2bobo2bobobo2bo$2b2obo2b7o4b3o2bob
6o$7o2bo2bo2bob2ob4ob2o2b2o$4o2bo4bo3b2obobob2o4bob2o$obo2bob3o2bobo3b
2ob3o2bob2o$b2ob2obob8ob3o4bob3o$4ob4ob12ob2o$ob2obo4bobob3ob4ob4ob3o$
3b4o2bo4b3ob2o2b6obobo$2o3b2o2b3ob4ob3obo6b3o$ob2o2bo2bo2bo2bob2o2bo3b
3o2bo$b4ob3obob2obo3b4o5b2obo$2bobo3b2ob3o3bobob2o2b3ob2o$2b2ob4obobo
2b2obo5bo2bo3bo$2o2b6obob2o2b2ob2o2bob2o2bo$2ob2ob2ob3o4b6o2bobo3b2o$o
bo2b3ob2obo2bo2b3o4b4o$o4b2o2b3ob3obob2obobobo2b2o$3bob2o2b2o2bo2b2ob
3o2bob2o2b2o$bo2bo3b5ob5o6b2ob4o!
And here's "half-plane Life":

Code: Select all

x = 13, y = 13, rule = R2,C2,S2,3,B3,N@003dc4
o2b4o2bobo$2o4bob5o$bobobobob2o$bo3b5o2bo$3b2obobob2o$2obo2b4o2bo$b2ob
o2b2ob3o$2o4bo3bo$obo3bo5bo$b2o2bob2o2b2o$b2obo3bob3o$3o3b5o$bo2bo2bob
o2bo!
And "flashlight Life", which is named after the shape of its neighborhood:

Code: Select all

x = 13, y = 13, rule = R2,C2,S2,3,B3,N@2101d5
14bo12b2o$22bo4b2o$2o5bo6bo7bo4b2o$2o4bobo5bobo3bobo4b2o$7bo6bobo4bo$
6bobo!
A gun:

Code: Select all

x = 2, y = 9, rule = R2,C2,S2,3,B3,N@2101d5
o$o$2o2$2o$2o2$2o$2o!
And the most common ship can also pull a tagalong:

Code: Select all

x = 2, y = 8, rule = R2,C2,S2,3,B3,N@2101d5
o$bo$2o2$2o$2o$2o$2o!
Here's a non-photon, because I'm sure you're tired of them now. It travels at 4c/10 orthogonally south.

Code: Select all

x = 2, y = 3, rule = R2,C2,S2,3,B3,N@2101d5
2o$bo$2o!
The first naturally occurring oscillator:

Code: Select all

x = 5, y = 8, rule = R2,C2,S2,3,B3,N@2101d5
2bo$2bo$obobo$obo$o$o3bo2$2bo!
More linear growth in the form of two wickstretchers:

Code: Select all

x = 23, y = 20, rule = R2,C2,S2,3,B3,N@2101d5
20bo$20bo$o9bo$o9bo9bo2$o9bo9bo$o9bo9bo2$o9bo9bo$o9bo9bo2$o9bo9bo$o9bo
9bo2$o9bo9bo$o9bo9bo2$o9bo9bo$o9b3o7bo$3o7bo9b3o!
Here's a different rule:

Code: Select all

x = 23, y = 20, rule = R2,C2,S2,3,B3,N@71008e
o$bo$2o$o$b2o2$bo!
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ColorfulGalaxy
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Re: RLE copy/paste thread - everyone else

Post by ColorfulGalaxy »

Code: Select all

x = 3, y = 3, rule = LifeColorful
FG$.JL$.I!

Code: Select all

x = 0, y = 0, rule = LifeColorful
6C.DE$6F.DE$7.DE$BI5.DE$BI5.DE$BI5.DE$BI$BI.6G$BI.6H!

Code: Select all

x = 0, y = 0, rule = LifeColorful
2D.2E$D3.E2$K$2K!

Code: Select all

x = 5, y = 5, rule = LifeColorful
2D.E$D2.2E2$2C2.B$.C.2B!

Code: Select all

x = 0, y = 0, rule = LifeColorful
3.C$3.C.D$.B$6.2E$2E$6.B$2.D.C$4.C!

Code: Select all

x = 10, y = 1, rule = LifeColorful
BCBCBCBCBC!

Code: Select all

x = 1, y = 0, rule = LifeColorful
BCBCB3$3.CBCBC!

Code: Select all

x = 0, y = 0, rule = LifeColorful
2C$C.D2$2.E.B2$4.C.D2$6.E.B2$8.C.D2$10.E.B2$12.C.D$13.2D! A very long barberpole
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ColorfulGalaxy
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Re: LRE copy/paste thread - everyone else

Post by ColorfulGalaxy »

Some Useful Star Wars Patterns

Code: Select all

x = 0, y = 0, rule = 345/2/4
.A$3A$.A4$2A$2B!       ------ Glider Eater

Code: Select all

x = 0, y = 0, rule = 345/2/4
.A$3A$.A4$.2A$A2BA$B2.B!      ------  Another Eater

Code: Select all

x = 0, y = 0, rule = 345/2/4
.A$3A$.A4$.2A$.2B$A2CA$B2.B$C2.C!     ------ A third Eater

Code: Select all

x = 0, y = 0, rule = 345/2/4
2.A$.3A$2.A4$2.2A$.A2BA$AB2CBA$BC2.CB!   ------  Well, this is more like a converter than an eater...

Code: Select all

x = 5, y = 10, rule = 345/2/4
.A$3A$.A4$2.2A$2.2B$.A2CA$.B2.B!  ------ The X-pentomino was eaten...

Code: Select all

x = 20, y = 15, rule = 345/2/4
2.ABC.A.C$.A.A.2B2.B$3ACA.CBACA$3ACB2.C2.BA$.A.B2.B2.CB5.C$3.A.AB.B2.
CB$3.2AC.A.CB.ACA2.ACA$4.2A4.B2.2B2.3B$3.2AC.A.CB.ACA2.ACA$3.A.AB.B2.
CB$.A.B2.B2.CB5.C$3ACB2.C2.BA$3ACA.CBACA$.A.A.2B2.B$2.ABC.A.C!

Code: Select all

x = 27, y = 30, rule = 345/2/4
.A$3A$.A5$8.A$7.3A$8.A5$15.A$14.3A$15.A5$22.A$21.3A$22.A5$.2A6.2A6.2A6.2A$.2C6.2C6.2C6.2C!
Glider + X-pentomino Collision List

Code: Select all

x = 31, y = 72, rule = 345/2/4
CA5.CA6.AC5.CA5.AC$CA5.CA6.AC5.CA5.AC4$5.2A8.CA$5.2C8.CA5.AC$22.AC3$CA$CA13.CA$15.CA4.AC$
21.AC3$5.2A$5.2C$18.C$18.2C$19.2C$CA18.2C$CA9.12C$20.2C$19.2C$18.2C$18.C2$5.2A8.CA$5.2C8.CA$
22.AC$22.AC2$CA$CA$15.CA$15.CA$21.AC$21.AC3$5.2A$5.2C$18.C$18.2C$19.2C$CA18.2C$CA9.12C$20.2C$
19.2C$18.2C$18.C4$5.2A8.CA$5.2C8.CA2$22.AC$22.AC$CA$CA2$15.CA$15.CA2$21.AC$21.AC3$5.2A$5.2C!
2 Glider Collision List
Last edited by ColorfulGalaxy on August 16th, 2020, 4:13 am, edited 4 times in total.
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Re: RLE copy/paste thread - everyone else

Post by Naszvadi »

Triangular tilings - playground 101

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0/SLE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0/S2LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0/S1LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0/S12LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0/S0LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0/S02LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0/S01LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0/S012LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B03/SLE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B03/S2LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B03/S1LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B03/S12LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B03/S0LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B03/S02LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B03/S01LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B03/S012LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B02/SLE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B02/S2LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B02/S1LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B02/S12LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B02/S0LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B02/S02LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B02/S01LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B02/S012LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B023/SLE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B023/S2LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B023/S1LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B023/S12LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B023/S0LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B023/S02LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B023/S01LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B023/S012LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B01/SLE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B01/S2LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B01/S1LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B01/S12LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B01/S0LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B01/S02LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B01/S01LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B01/S012LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B013/SLE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B013/S2LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B013/S1LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B013/S12LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B013/S0LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B013/S02LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B013/S01LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B013/S012LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B012/SLE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B012/S2LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B012/S1LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B012/S12LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B012/S0LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B012/S02LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B012/S01LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

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#C [[ STEP 2 ]]
x = 20, y = 20, rule = B012/S012LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0123/SLE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0123/S2LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0123/S1LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0123/S12LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0123/S0LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0123/S02LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0123/S01LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!

Code: Select all

#C [[ STEP 2 ]]
x = 20, y = 20, rule = B0123/S012LE
2b2obo2bo2bo2bo2b2o$bo3b2o3b2o7bo$bo2bo4b4o2bo$7bo4bo3bo$2bo5bo4bo$o2b
4o3b2obo$6bo2bo$o2b2o10bo2bo$4b4obo3bo$2b4o5bo7bo$bobobo4b4o5bo$4bo3b
2o4bo$bo9b2o4bobo$3b3ob2ob2o2bo$o4bo4bo5b2obo$3b2ob3o5bob2obo$4b3obo2b!
User avatar
ColorfulGalaxy
Posts: 407
Joined: July 16th, 2020, 3:37 am
Location: Hacked by Trump {Bot}

Re: RLE copy/thread paste - everyone else

Post by ColorfulGalaxy »

Some "Ships" patterns

Code: Select all

x = 2, y = 1, rule = Ships
AB!      ------ Glider

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x = 9, y = 3, rule = Ships
D$D6.AB$D!      ------ Glider Eater

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x = 4, y = 4, rule = Ships
.BA$A2DB$B2DA$.AB!      ------  P2 Oscillator

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x = 5, y = 5, rule = Ships
A$B.AB$A3DB$B3DA$.BAB!       ------   Glider Gun

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x = 2, y = 2, rule = Ships
AB$AB!      ------ Twin Glider

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x = 6, y = 26, rule = Ships
3D21$.A$.B.AB$.A3DB$.B3DA$2.BAB!      ------   Glider Gun With Eater

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x = 10, y = 26, rule = Ships
3.4D$4.2B3$4.2A$4.2B3$4.2A$4.2B3$4.2A$4.2B3$4.2A$4.2B3$4.2A$4.2B$.AB.
2A.BA$A3D2B3DA$B3D2A3DB$.ABA2.ABA!         ------    Twin Glider Gun

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x = 11, y = 34, rule = Ships
3.4D20$4.A.A$4.B.B$.AB.A.A.BA$A3DB.B3DA$B3DA.A3DB$.ABA3.ABA3$5.A$5.B$
5.A.BA$5.B3DA$5.A3DB$6.ABA!

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x = 6, y = 6, rule = Ships
BA4$5.A$5.B!       ------   Glider killed

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x = 2, y = 1, rule = Ships
BA!
#C [[ COLOR 1 0 255 0 COLOR 2 255 0 0 ]]     ------   A glider traveling backwards

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x = 13, y = 3, rule = Ships
C$C10.AB$C!           ------  A different eater

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x = 0, y = 0, rule = Ships
C5.D$.AB!      ------         A rather slow spaceship

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x = 0, y = 0, rule = Ships
.C$3C$.C4$A$B!              ------      A turner

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x = 0, y = 0, rule = Ships
.D$3D$.D4$A$B!              ------      Another turner

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x = 0, y = 0, rule = Ships
.AB$B2DA$A2DB$.BA5$4.A$4.B!       Edge Eater

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x = 0, y = 0, rule = Ships
.E$.D5$A$B5$A$B5$A$B5$A$B5$A$B!         ------   Sorry, I don't know how to name it.

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x = 0, y = 0, rule = Ships
.C$.C$.C$.C$.C$.C5$A$B5$A$B5$A$B5$A$B5$A$B!
Last edited by ColorfulGalaxy on July 22nd, 2020, 12:58 am, edited 2 times in total.
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