Thread For Your Unrecognised CA

For discussion of other cellular automata.
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yujh
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Re: Thread For Your Unrecognised CA

Post by yujh »

Sorry,Bump!
C4_4 goes strange!
xp85

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
2o2b2ob2obob3o6bob2o2bo3bo$bo4bo2bo3bobo3bob3obobob3o$b6o2bo6bob2obo2b
o2bobo$5b2obo2b5o4b3obobo2bo$3o4b5o2b2ob2obo3bo4bobo$3bob3o5b2ob7o2b2o
b2obo$bo3b8obo2b10ob3o$ob3obo2bobob2o8bob3o3bo$2o4b4obo2bobo2bo3bobob
2o2bo$bobob2o4bo2bob2obobob3obob2o$4ob2o2bobob8o4bobo3bo$3b4o3bo2b5o3b
5ob2o$b2o2b2ob3o4b2obo6bo2bo2bo$2bob3o3bob2o2b3ob2o2bobobob2o$4b3o2b3o
bo6b9o2bo$2bo2bo2b6ob2o2b3o5b2obo$bob2o5b3o2b2ob6o2bo2bo$o2b9o6bob3o2b
3o$2obobobo2b2ob3o2b2obo3b3obo$o2bo2bo6bob2o4b3ob2o2b2o$3b2ob5o3b5o2bo
3b4o$o3bobo4b8obobo2b2ob4o$b2obob3obobob2obo2bo4b2obobo$o2b2obobo3bo2b
obo2bob4o4b2o$o3b3obo8b2obobo2bob3obo$b3ob10o2bob8o3bo$ob2ob2o2b7ob2o
5b3obo$obo4bo3bob2ob2o2b5o4b3o$2bo2bobob3o4b5o2bob2o$2bobo2bo2bob2obo
6bo2b6o$3obobob3obo3bobo3bo2bo4bo$o3bo2b2obo6b3obob2ob2o2b2o!
p73

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
2b2o4bobo3bo2b2o2bob3o3b2o$2o2b2o4b3o3bo3bobob3o2b2o$3obo3b2obob2o2bob
2obobobo2bobo$3b3obobob2o5b2o4bo2b2o2bo$3b2o4b2ob4o4b3ob2ob4o$b2o4bo5b
3obo3b4o3bobo$2o2bob7obobobo6bo$6o2bo7b3o6b2obo$o4bo2bo2b3obo4bob4o3bo
bo$b2ob2o2bobob4obobobo3bob3o$o3b2o3bo5bobo2bobo2bobo2b2o$b2obo3bobo2b
2obobo4bobo2b3o$2b2o5bo5b2obo3b2obob2obo$o2bo2b2o3b2ob3o3bob2o2b2obo$o
bo2bobob2o5bobobobo2b3obobo$bo4b2o3b4o3b2ob3o2b2o$4b2o2b3ob2o3b4o3b2o
4bo$obob3o2bobobobo5b2obobo2bobo$2bob2o2b2obo3b3ob2o3b2o2bo2bo$bob2obo
b2o3bob2o5bo5b2o$b3o2bobo4bobob2o2bobo3bob2o$2o2bobo2bobo2bobo5bo3b2o
3bo$2b3obo3bobobob4obobo2b2ob2o$obo3b4obo4bob3o2bo2bo4bo$3bob2o6b3o7bo
2b6o$6bo6bobobob7obo2b2o$bobo3b4o3bob3o5bo4b2o$b4ob2ob3o4b4ob2o4b2o$o
2b2o2bo4b2o5b2obobob3o$obo2bobobob2obo2b2obob2o3bob3o$b2o2b3obobo3bo3b
3o4b2o2b2o$b2o3b3obo2b2o2bo3bobo4b2o!
P57

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
ob2o3b3ob4ob4o4bo2bo2b2o$3o3b3obob5o2bo3b3ob4o$b4o2b2obob6o2bo3bo2b5o$
b8o2b2o2bo2b3obob2ob3obo$4o6b10o2b4o2b2o$5b3obo4bo3b4obob2obo$bob3obob
2o3b2ob2ob5obobobo$5ob2obo5bo2bo4b4ob4o$bo2b5o2b3obo3bo2b2o4b4o$3b2obo
bo2b2o2bo3bo4b3o4bo$5b2o6b2ob2o7bobob2o$2b2ob2o5bob2o6b2o3b2o2bo$2ob3o
2b2o2b2ob6ob2o3b5o$o2b5o4b3obob2obobo3bob3o$obobobo3bobobo2b2ob2o3b3ob
3o$3obo5bob2o5b2ob4ob4o$b4ob4ob2o5b2obo5bob3o$3ob3o3b2ob2o2bobobo3bobo
bobo$3obo3bobob2obob3o4b5o2bo$5o3b2ob6ob2o2b2o2b3ob2o$o2b2o3b2o6b2obo
5b2ob2o$b2obobo7b2ob2o6b2o$o4b3o4bo3bo2b2o2bobob2o$4o4b2o2bo3bob3o2b5o
2bo$4ob4o4bo2bo5bob2ob5o$bobobob5ob2ob2o3b2obob3obo$3bob2obob4o3bo4bob
3o$2b2o2b4o2b10o6b4o$ob3ob2obob3o2bo2b2o2b8o$5o2bo3bo2b6obob2o2b4o$b4o
b3o3bo2b5obob3o3b3o$2o2bo2bo4b4ob4ob3o3b2obo!
P116

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
o2b3ob2o2bob3o3bo2b2obobo3bo$2bo8b6obo3bobo3bo$2bo2bo5bob3ob3o2b2o3b4o
$b3o2b3obo3bo5bobobo2b2o2bo$ob2o3b4o3b4ob2ob3obo4bo$4bo3bo3b5ob2o2bobo
4bobo$o5b3obob4o3b4o2bo2bo$bob3o2b4o2bob2o3bo3bob2o2bo$obobo3bob6o3b3o
b6o2bo$7o2bo2b2o4b5obo2bo$6b4o5b2ob3o2b3ob2o$3b2obob3o2b3obobo3b2o4b3o
$obob3ob4obo3bo4b2ob2o3bo$b2o2bo3b2o4bo3b2ob2ob2o2b3o$2bobo2bo3b2ob4o
2bo2b9o$bo2b2obo2bo3b5ob2obob3ob3o$3ob3obob2ob5o3bo2bob2o2bo$9o2bo2b4o
b2o3bo2bobo$3o2b2ob2ob2o3bo4b2o3bo2b2o$bo3b2ob2o4bo3bob4ob3obobo$3o4b
2o3bobob3o2b3obob2o$3b2ob3o2b3ob2o5b4o$4bo2bob5o4b2o2bo2b7o$o2b6ob3o3b
6obo3bobobo$o2b2obo3bo3b2obo2b4o2b3obo$3bo2bo2b4o3b4obob3o5bo$obo4bobo
2b2ob5o3bo3bo$o4bob3ob2ob4o3b4o3b2obo$o2b2o2bobobo5bo3bob3o2b3o$b4o3b
2o2b3ob3obo5bo2bo$3bo3bobo3bob6o8bo$o3bobob2o2bo3b3obo2b2ob3o2bo!
P25

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
ob3ob4obo3b2o2b3o4b6o$o3b6o2b2o3bo2bo2b5o$o3bobob4obob2o2b3ob2o2bo3bo$
o3bobo2bob2o5bobo2b2o2bo3bo$4o2bo3b5o2b3obo2bo3b4o$2o3bo5b2o2bobo2b3ob
3o3bo$bo3b2o3b4ob3o2bob2obob5o$b5obob6o2b2ob2o2bo5b2o$b3o2bobobobo3bob
2ob3o5b3o$5b2obo3b5obob2o2bo3b4o$obob2ob3ob2o6bo3b3obobo$4ob3obob4obo
2b3o2b6obo$obobo3bob3obobob11obo$3b2o2b3o2b2o2bobobobob2obob2o$bo2b4o
6bo2bob2obobo2bo$obo3bob2ob3o8bo2b2o2bobo$obo2b2o2bo8b3ob2obo3bobo$4bo
2bobob2obo2bo6b4o2bo$b2obob2obobobobo2b2o2b3o2b2o$bob11obobob3obo3bobo
bo$ob6o2b3o2bob4obob3ob4o$2bobob3o3bo6b2ob3ob2obobo$4o3bo2b2obob5o3bob
2o$3o5b3ob2obo3bobobobo2b3o$2o5bo2b2ob2o2b6obob5o$5obob2obo2b3ob4o3b2o
3bo$bo3b3ob3o2bobo2b2o5bo3b2o$4o3bo2bob3o2b5o3bo2b4o$o3bo2b2o2bobo5b2o
bo2bobo3bo$o3bo2b2ob3o2b2obob4obobo3bo$4b5o2bo2bo3b2o2b6o3bo$6o4b3o2b
2o3bob4ob3obo!
P29

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
2bobo2b5ob2o2b2ob2o2bobo3bo$2obo3bo12bobo2b2o3bo$2b3o2bo3bo2bob8obobob
obo$3bobo2bo2bobo2bobo3bobo3b3o$2bob4obo2bo2b4o3bobob2obobo$2o2bob3obo
2bo5bob4o2b2o$b2o4bo3b2o2bob2ob3o3b2o$o2b3ob2o2bo3b2ob3o2b5ob3o$2bo2bo
b2o4bo2b3ob5obobo2bo$b6ob2obob2o3b2o2bo4bo3bo$obo2b2obob2o3b4ob2o4bo4b
o$3o3b3ob2ob3o2b5ob2o2b2obo$2bo2bobobob2o2bobobo5bobo$ob3ob6ob3ob2obob
2o2bobo2bo$obobobobobob4ob2obobo6bobo$2b3o2b2obo4b7o2b2obo$4bob2o2b7o
4bob2o2b3o$obo6bobob2ob4obobobobobobo$o2bobo2b2obob2ob3ob6ob3obo$4bobo
5bobobo2b2obobobo2bo$ob2o2b2ob5o2b3ob2ob3o3b3o$o4bo4b2ob4o3b2obob2o2bo
bo$o3bo4bo2b2o3b2obob2ob6o$o2bobob5ob3o2bo4b2obo2bo$3ob5o2b3ob2o3bo2b
2ob3o2bo$4b2o3b3ob2obo2b2o3bo4b2o$3b2o2b4obo5bo2bob3obo2b2o$obob2obobo
3b4o2bo2bob4obo$b3o3bobo3bobo2bobo2bo2bobo$obobobob8obo2bo3bo2b3o$bo3b
2o2bobo12bo3bob2o$bo3bobo2b2ob2o2b2ob5o2bobo!
P49

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
3b4obo3bobob5o3bo2bo$4bob2ob3ob5o6bob2o$6bo2bobobobob3o2b7o$2bo4bob2ob
o3b2o2b2ob3o5bo$3o2b2o3b2o3b2o3b3obobo3b2o$b2obo4b4obobo2b2o4bobo3bo$
2b2ob5o3b4o2b5obobob3o$5o3bob3o5bo3bo2bo2bobo$2b2o2bobo2bo5b9o5bo$2bob
ob3o4b4o4bo3b2ob3o$3b2obob2obob3obo6bob3obo$o2b4obo4b2o2bo3bob2ob2ob2o
$obo2b2obo4bo4bo5bobobo2bo$obo4b2o3bobo2bob4o2bo3b2o$4o4bob2ob3ob2ob3o
2b2o3b2o$2ob4o2bo5b3o3b2o2bobob2o$b2obobo2b2o3b3o5bo2b4ob2o$2o3b2o2b3o
b2ob3ob2obo4b4o$b2o3bo2b4obo2bobo3b2o4bobo$o2bobobo5bo4bo4bob2o2bobo$b
2ob2ob2obo3bo2b2o4bob4o2bo$bob3obo6bob3obob2obob2o$b3ob2o3bo4b4o4b3obo
bo$o5b9o5bo2bobo2b2o$bobo2bo2bo3bo5b3obo3b5o$3obobob5o2b4o3b5ob2o$o3bo
bo4b2o2bobob4o4bob2o$2o3bobob3o3b2o3b2o3b2o2b3o$o5b3ob2o2b2o3bob2obo4b
o$3b7o2b3obobobobo2bo$4b2obo6b5ob3ob2obo$4bo2bo3b5obobo3bob4o!
or with ponds

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
bobob3o3bo2bobob2obob3ob2o$2bobo4b3o2bo2bob2ob4o3bobo$b4o2b3obo7bobob
3o2b3o$obo4bo4b2o2bo2b2obob3o2bobo$o5b2o3b2ob2o2bo3bo2b2o2b2o$3b2o2b3o
bo2b2obo2bo3bo6bo$5o4bob4ob3o3bobo2bo3bo$4ob2o2bob2o5bo2b2o3b4obo$3o5b
o3b2ob2o2b2ob2o2bo2bo$bob2ob3o5b3obo5b3o2b2o$obo4bo3bo2b2obo2bo9bo$bob
obo2bobo3b2ob2o2bo2b4ob3o$4o4bo4b2obobo4b3ob2o$o3bob2obob2obo2bobo3bob
o2bo$bo3b2o3b2obobo2b5o2b3o2b2o$o2bo2bob2o2bo4bo2b4o2b2o$4b2o2b4o2bo4b
o2b2obo2bo2bo$2o2b3o2b5o2bobob2o3b2o3bo$3bo2bobo3bobo2bob2obob2obo3bo$
3b2ob3o4bobob2o4bo4b4o$3ob4o2bo2b2ob2o3bobo2bobobo$bo9bo2bob2o2bo3bo4b
obo$b2o2b3o5bob3o5b3ob2obo$2bo2bo2b2ob2o2b2ob2o3bo5b3o$ob4o3b2o2bo5b2o
bo2b2ob4o$o3bo2bobo3b3ob4obo4b5o$o6bo3bo2bob2o2bob3o2b2o$b2o2b2o2bo3bo
2b2ob2o3b2o5bo$obo2b3obob2o2bo2b2o4bo4bobo$b3o2b3obobo7bob3o2b4o$obo3b
4ob2obo2bo2b3o4bobo$3b2ob3obob2obobo2bo3b3obobo!
P37

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
b2o2bob3o3b4o2b3obo4b2o$b2o2bob2obobobo2b3ob2ob4o2b2o$o5b2o2bob5ob4ob
3ob2ob2o$ob2ob2o6bob4obo2bo2bobo$b2ob2o2bo3b4o2bo2bo2bob2o$bob2obo2b2o
bo4bo3b2o4b2ob2o$b2o3bobob4o3b7ob2ob2o$b2obo2bo4b2ob8obo4b3o$ob2o2bobo
4b3ob2o4bobobo2b2o$bo3b3o2bo2b2o2b2obo5bo4bo$3ob4o4b4obob2obo2b2o2b2o$
ob2o2b2ob3o4b5o4bo$3o3b2o2b2ob2ob3o2bo2b4ob2o$b4ob4ob2o3b2obob5ob3obo$
bobob13obob3o3bob3o$ob2o3bo3b4o2bo3bob2o2b3obo$ob3o2b2obo3bo2b4o3bo3b
2obo$3obo3b3obob13obobo$ob3ob5obob2o3b2ob4ob4o$b2ob4o2bo2b3ob2ob2o2b2o
3b3o$6bo4b5o4b3ob2o2b2obo$b2o2b2o2bob2obob4o4b4ob3o$o4bo5bob2o2b2o2bo
2b3o3bo$2o2bobobo4b2ob3o4bobo2b2obo$3o4bob8ob2o4bo2bob2o$2b2ob2ob7o3b
4obobo3b2o$2ob2o4b2o3bo4bob2o2bob2obo$4b2obo2bo2bo2b4o3bo2b2ob2o$3bobo
2bo2bob4obo6b2ob2obo$2ob2ob3ob4ob5obo2b2o5bo$2o2b4ob2ob3o2bobobob2obo
2b2o$2b2o4bob3o2b4o3b3obo2b2o!
P33

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
o2b3obobobo2bo2bobo3bob4o2bo$3b4o2b2obob3o2b4ob3obo$4b2o2b2ob5obob4o4b
2o$5o2b5obo2b3o2b3obo2bob2o$obo2bobobo4b2o4b2o6b4o$2o6b5o3bo2b3o2b2obo
b3o$2obobob10obo3b2o6bo$bo3bobobobob2obo2b2o2b3ob2o2bo$o2bo2b2o2b2ob4o
bobo4b2ob2o$b3o2bo3bo4b2ob2obo2b8o$b5o3bo2b2obobo4b2ob2obobo$b2ob2ob2o
5b2o2b2o3b4ob2obo$3o2bobobobobo7bo3b2o2b2o$3bo2bob2obo2bob2obobob3o2b
2o$ob2o6bo2bobo2bobo2b3obob3o$bobob5o3bob3o2b4obobob2o$b2obobob4o2b3ob
o3b5obobo$3obob3o2bobo2bobo2bo6b2obo$2b2o2b3obobob2obo2bob2obo2bo$b2o
2b2o3bo7bobobobobo2b3o$ob2ob4o3b2o2b2o5b2ob2ob2o$bobob2ob2o4bobob2o2bo
3b5o$8o2bob2ob2o4bo3bo2b3o$2b2ob2o4bobob4ob2o2b2o2bo2bo$o2b2ob3o2b2o2b
ob2obobobobo3bo$bo6b2o3bob10obobob2o$3obob2o2b3o2bo3b5o6b2o$4o6b2o4b2o
4bobobo2bobo$2obo2bob3o2b3o2bob5o2b5o$3b2o4b4obob5ob2o2b2o$3bob3ob4o2b
3obob2o2b4o$o2b4obo3bobo2bo2bobobob3o2bo!
not he same

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
bo5bo2bob2o8bob2ob3o$b5o6bobobo2b3o3b3ob3o$2ob2o6b3o4bobob2ob4obo$obo
3b3o2b3obob9o3b2o$3o6bobo2bob3o6bo3b2o$b2o2bo4b4ob2ob2obob2obo3bo$5o2b
4o3b3o2bo3b2o3bo$o2bob3obo2bo2bo5b5o2bo2bo$2b2ob3obo4bo2b5o3bo2bo$ob2o
3bob3o2bo4bob5obo$bobobob4ob3obobo2b2o2b2o4bo$b3o4bo5b4o4bo3b4o$bobob
2ob2o2bob6obo2bobob4o$2b4o2bobob7o2bo4bob2obo$3b2o3bo2b4o2b7obobo2bo$b
o2b3o3b4ob2ob3o3b3obo$3bob3o3b3ob2ob4o3b3o2bo$bo2bobob7o2b4o2bo3b2o$ob
2obo4bo2b7obobo2b4o$4obobo2bob6obo2b2ob2obobo$2b4o3bo4b4o5bo4b3o$o4b2o
2b2o2bobob3ob4obobobo$4bob5obo4bo2b3obo3b2obo$3bo2bo3b5o2bo4bob3ob2o$o
2bo2b5o5bo2bo2bob3obo2bo$3bo3b2o3bo2b3o3b4o2b5o$bo3bob2obob2ob2ob4o4bo
2b2o$b2o3bo6b3obo2bobo6b3o$b2o3b9obob3o2b3o3bobo$bob4ob2obobo4b3o6b2ob
2o$3ob3o3b3o2bobobo6b5o$2b3ob2obo8b2obo2bo5bo!
yl16, a synth?

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
2obo2bo2b2ob2o3bo5bo4b2obo$bo3bobob2ob3o4bo3bob2o2b3o$2o2bo2b3ob2o2b4o
2b2o2b4o$obo3bo3bo8b5o7bo$2bo2b4o4bobo3bobo2b2o3bo$b2o3bo4b2obobob2ob
2o4bo2bo$b2obobo3b3obob2obo2bob5o2bo$4bob2o5b2o3b3o3bo2bob2o$2obo4b2o
2b2ob4o4bo3bobo$2b2ob2o2b4o2b6ob2o5b3o$2b4o5b2o2bo3bo2bo2bo2bob2o$3bo
3bobo2b2obo5b2o2b2o2bo$bob5ob2o6b2ob4ob2o2b3o$2bo2bob3o2bo3bo3bo2b2o2b
o2b2o$obo3bob2o2bo2bo8b3o3bo$2bo2b2ob2o3bob3o2b4o3bobo$2bobo3b4o2b3obo
3b2ob2o2bo$bo3b3o8bo2bo2b2obo3bobo$2o2bo2b2o2bo3bo3bo2b3obo2bo$3o2b2ob
4ob2o6b2ob5obo$2bo2b2o2b2o5bob2o2bobo3bo$2obo2bo2bo2bo3bo2b2o5b4o$3o5b
2ob6o2b4o2b2ob2o$2bobo3bo4b4ob2o2b2o4bob2o$b2obo2bo3b3o3b2o5b2obo$o2b
5obo2bob2obob3o3bobob2o$bo2bo4b2ob2obobob2o4bo3b2o$2bo3b2o2bobo3bobo4b
4o2bo$o7b5o8bo3bo3bobo$3b4o2b2o2b4o2b2ob3o2bo2b2o$3o2b2obo3bo4b3ob2obo
bo3bo$ob2o4bo5bo3b2ob2o2bo2bob2o!
direct synth for 2c88d

Code: Select all

x = 32, y = 32, rule = B3-kq4j8_S2-in34ciz
o2bob2obo2b5obo5bobo2b4o$ob2o2bob4ob2obo3b2o2b2obobo$2o3bo3bo2bo5b4ob
2obo3bo$o2bob2obobo2bo2bo2bobobob2obob2o$bo3bob4o2bo2b3ob2ob3o$2b2o2b
2o2bob2obobob4o2bob3obo$2ob3obobob3obo2b2o2b3obobob2o$b2obob3obob2ob2o
bob8o$ob3ob2ob2ob2obob4obobo2b2ob2o$5b6obobo2b2obob2obobob2o$b5obo2bo
3b2ob8ob3obo$b2ob2ob5ob4o3bo4bo4b2o$2b2ob2obobobobo2bobo2b5o2bobo$2bob
ob5o4b2o3bo2b6ob2o$o3b2o2b3obob4ob4o7b2o$bob2o2bo3bob6ob2ob4o4bo$o4b4o
b2ob6obo3bo2b2obo$2o7b4ob4obob3o2b2o3bo$2ob6o2bo3b2o4b5obobo$obo2b5o2b
obo2bobobobob2ob2o$2o4bo4bo3b4ob5ob2ob2o$bob3ob8ob2o3bo2bob5o$b2obobob
2obob2o2bobob6o$2ob2o2bobob4obob2ob2ob2ob3obo$4b8obob2ob2obob3obob2o$
2obobob3o2b2o2bob3obobob3ob2o$ob3obo2b4obobob2obo2b2o2b2o$6b3ob2ob3o2b
o2b4obo3bo$2obob2obobobo2bo2bo2bobob2obo2bo$bo3bob2ob4o5bo2bo3bo3b2o$
2bobob2o2b2o3bob2ob4obo2b2obo$4o2bobo5bob5o2bob2obo2bo!
P100 gun

Code: Select all

x = 46, y = 145, rule = B3-kq4j8/S2-in34ciz
33b2o$33b2o2$36b3o$36bo$37bo6b2o$44b2o6$20b2o10b2o$20b2o4bo5b2o$24b2o
9bo$25b2o7b3o$34b2o$42b2o$42b2o$25bo9bo$23b3o7b3o$25bo9bo5$23b3o$23bo$
24bo2$15bobo$15b2o3b2o$16bo3b2o2$12b2o23b2o$12b2o23b2o2$29b2o3bo$29b2o
3b2o$33bobo2$26bo$27bo$25b3o5$15bo9bo$15b3o7b3o$15bo9bo$7b2o$7b2o$15b
2o$14b3o7b2o$15bo9b2o$17b2o5bo$17b2o2$33bobo$29b2o3b2o$29b2o3bo2$5b2o$
5b2o6bo$14bo$12b3o2$16b2o$16b2o6$11b2o$11b2o$8b2o$7bobo$9bo$2o$2o2$24b
2o3b2o$24b2o4b2o$29bo2$12b2o$12b2o$9b2o8bobo$8b2o10b2o$10bo9bo$2b2o$2b
2o$9b2o8b2o$9b3o7b3o$9b2o8b2o4$21b2o$20bobo$22bo3$29bo$24b2o4b2o$24b2o
3b2o2$7b2o23b2o$7b2o23b2o2$10b2o3b2o$9b2o4b2o$11bo3$18bo$18bobo$18b2o
4$20b2o8b2o$19b3o7b3o$20b2o8b2o$37b2o$37b2o$20bo9bo$19b2o10b2o$19bobo
8b2o$15b2o10b2o$15b2o10b2o6$39b2o$39b2o$31bo$31bobo$31b2o$28b2o$28b2o!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
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FWKnightship
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Re: Thread For Your Unrecognised CA

Post by FWKnightship »

yujh wrote: July 8th, 2020, 10:28 pm yl16, a synth?

Code: Select all

x = 52, y = 22, rule = B3-kq4j8/S2-in34ciz
3o11b3o18b3o$bo13bo20bo$49b3o$50bo14$2b3o7b3o22b3o$2b3o7b3o22b3o$3bo9b
o24bo8b3o$47b3o$48bo!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
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yujh
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Re: Thread For Your Unrecognised CA

Post by yujh »

FWKnightship wrote: July 8th, 2020, 10:48 pm
yujh wrote: July 8th, 2020, 10:28 pm yl16, a synth?

Code: Select all

x = 52, y = 22, rule = B3-kq4j8/S2-in34ciz
3o11b3o18b3o$bo13bo20bo$49b3o$50bo14$2b3o7b3o22b3o$2b3o7b3o22b3o$3bo9b
o24bo8b3o$47b3o$48bo!
xq20 synth

Code: Select all

x = 15, y = 20, rule = B3-kq4j8/S2-in34cizHistory
3A9.3A$.A11.A16$2.3A5.3A$2.3A5.3A$3.A7.A!
xq36:

Code: Select all

x = 13, y = 5, rule = B3-kq4j8_S2-in34ciz
2bo7bo$b3o5b3o$2obo2bo2bob2o$5b3o$5bobo!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
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NoAyeBeardo
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Re: Thread For Your Unrecognised CA

Post by NoAyeBeardo »

yujh wrote: July 8th, 2020, 2:06 am We need to synthesise a rake.
Could this help?

Code: Select all

x = 89, y = 27, rule = B3-kq4j8/S2-in34ciz
o$2o$o5$2b3o$2b3o78bo$3bo$82bobo$83bo$83bo4$3b3o$4bo$4bo$87bo$86b3o5$
85bo$84b3o!
The sparks can interact to form a puffer/rake
Not inactive any more! :D
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yujh
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Re: Thread For Your Unrecognised CA

Post by yujh »

NoAyeBeardo wrote: July 9th, 2020, 6:54 am
yujh wrote: July 8th, 2020, 2:06 am We need to synthesise a rake.
Could this help?

Code: Select all

x = 89, y = 27, rule = B3-kq4j8/S2-in34ciz
o$2o$o5$2b3o$2b3o78bo$3bo$82bobo$83bo$83bo4$3b3o$4bo$4bo$87bo$86b3o5$
85bo$84b3o!
The sparks can interact to form a puffer/rake
Now we don’t need it.(the synth is known, and there’s a rake made,but useless because of the discovery on 2g to 2g+t)
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
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Re: Thread For Your Unrecognised CA

Post by Hunting »

You cleanly didn't understand what he said - two 2c/88 spaceship can form a rake which can be constructed in 6T is not only true but not obselete at all since you didn't post any 2c/88d rake anywhere. Plus how is that in any way related to an over-unity reaction?
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Re: Thread For Your Unrecognised CA

Post by NoAyeBeardo »

Oh. This is a interesting variation of yujh's rule:

Code: Select all

B3-kq4jwz8/S2-in34ciwyz
It has 2 common oscillators, a 90deg reflector and a g-t.

NOTE: One of the oscillators is a still life hassling a spark.

Should I start a thread for B2en3cikqy4/S23-i4q?

By the way, yujh's rule is definitely threadworthy. Yujh, you should definitely start a thread for it.


EDIT: Can we get back to B2en3cikqy4/S23-i4q?
Not inactive any more! :D
Hunting
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Re: Thread For Your Unrecognised CA

Post by Hunting »

NoAyeBeardo wrote: July 9th, 2020, 7:22 am Oh. This is a interesting variation of yujh's rule:

Code: Select all

B3-kq4jwz8/S2-in34ciwyz
It has 2 common oscillators, a 90deg reflector and a g-t.

NOTE: One of the oscillators is a still life hassling a spark.

Should I start a thread for B2en3cikqy4/S23-i4q?

By the way, yujh's rule is definitely threadworthy. Yujh, you should definitely start a thread for it.


EDIT: Can we get back to B2en3cikqy4/S23-i4q?
I'm talking to yujh (since he discouraged you for no reason)

And as far as I know all I see is a stable reflector, some random guns, and c/2 spaceships. Thread? Not me.
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Re: Thread For Your Unrecognised CA

Post by yujh »

Hunting wrote: July 9th, 2020, 7:29 am
NoAyeBeardo wrote: July 9th, 2020, 7:22 am Oh. This is a interesting variation of yujh's rule:

Code: Select all

B3-kq4jwz8/S2-in34ciwyz
It has 2 common oscillators, a 90deg reflector and a g-t.

NOTE: One of the oscillators is a still life hassling a spark.

Should I start a thread for B2en3cikqy4/S23-i4q?

By the way, yujh's rule is definitely threadworthy. Yujh, you should definitely start a thread for it.


EDIT: Can we get back to B2en3cikqy4/S23-i4q?
I'm talking to yujh (since he discouraged you for no reason)

And as far as I know all I see is a stable reflector, some random guns, and c/2 spaceships. Thread? Not me.
...
A random 2c88d and two random strange puffers, as well as some random c3o,c4o,c6d.(and some random ‘I don’t knows’) is cgol good at the very first?(just say the first several years)
leaplife have a random lepa,right?
Hunting wrote: July 9th, 2020, 7:18 am You cleanly didn't understand what he said - two 2c/88 spaceship can form a rake which can be constructed in 6T is not only true but not obselete at all since you didn't post any 2c/88d rake anywhere. Plus how is that in any way related to an over-unity reaction?
Read p70.
There’s a rake and also a synth posted by me.
you are not here yesterday?
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
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Re: Thread For Your Unrecognised CA

Post by Naszvadi »

Now I have some spare time, so let's to some recreational maths!

There is a strict subset of Moore IOT rules, in which the following state transition equivalence classes are defined - meaning all members of a class are set or disabled consequently:
  1. ('B0')
  2. ('B1c')
  3. ('B1e', 'B2c', 'B2n')
  4. ('B2a')
  5. ('B3i')
  6. ('B2k', 'B3c')
  7. ('B2e', 'B3n', 'B3q')
  8. ('B3a')
  9. ('B3j', 'B4n')
  10. ('B4a')
  11. ('B4w')
  12. ('B5a')
  13. ('B2i', 'B3y', 'B4c', 'S0')
  14. ('B3k', 'B3r', 'B4y', 'S1c')
  15. ('B4q')
  16. ('B3e', 'B4i', 'B4k', 'B4t', 'B4z', 'B5e', 'S1e', 'S2c', 'S2n')
  17. ('B4r', 'B5j', 'S2a')
  18. ('B5i', 'S3i')
  19. ('B4j', 'B5k', 'B5r', 'S2k', 'S3c')
  20. ('B5n', 'B5q', 'B6e', 'S2e', 'S3n', 'S3q')
  21. ('S3a')
  22. ('B6a', 'S3j', 'S4n')
  23. ('S4a')
  24. ('S4w')
  25. ('S5a')
  26. ('B4e', 'B5y', 'B6i', 'S2i', 'S3y', 'S4c')
  27. ('B5c', 'B6k', 'S3k', 'S3r', 'S4y')
  28. ('S4q')
  29. ('B6c', 'B6n', 'B7e', 'S3e', 'S4i', 'S4k', 'S4t', 'S4z', 'S5e')
  30. ('S4r', 'S5j')
  31. ('S5i')
  32. ('B7c', 'S4j', 'S5k', 'S5r')
  33. ('S5n', 'S5q', 'S6e')
  34. ('S6a')
  35. ('B8', 'S4e', 'S5y', 'S6i')
  36. ('S5c', 'S6k')
  37. ('S6c', 'S6n', 'S7e')
  38. ('S7c')
  39. ('S8')


Reason: these 2^38 rules (excluding 'B0') could be simulated with a specific vonNeumann outer-totalistic rule with exactly 6 states (in some cases with reduntant states), one example IOT rule is:

Code: Select all

x = 373, y = 616, rule = B2ae3knqr4ary5j6a7c/S1c2a3j4ajn5knqr6ae
obo14bobo$2bo14bo$2b2o12b2o$2b2o12b2o$2bo14bo$obo14bobo57$309bo$309bo$
306b2o6$317b2o$315bo$315bo38$212bobo2$210b3o2$210b2ob2o10$201bo3bo$
205bo$201bobo$203bobo$203bobo29$204bobo$206bo$206b2o$206b2o$206bo11bob
o$204bobo11bo$217b2o$217b2o$218bo$218bobo15$199bobo$201bo$201b2o$201b
2o11bobo$201bo12bo$199bobo11b2o$213b2o$214bo$214bobo16$197bobo$199bo$
199b2o11bobo$199b2o11bo$199bo11b2o$197bobo11b2o$212bo$212bobo16$316bo
3bo23bobo$320bo23bobo$316bobo27bobo$318bobo23bo$318bobo23bo3bo16$200bo
bo15bobo$202bo15bo$202b2o13b2o$202b2o13b2o$202bo15bo101bo3bo21bo3bo$
200bobo15bobo103bo21bo$320bobo25bobo$322bobo21bobo$322bobo21bobo9$217b
obo$217bo$218bobo$217b2o$217b2o$218bobo$217bo$217bobo$321bo3bo$325bo
19bobo$321bobo21bobo$323bobo21bobo$323bobo19bo$345bo3bo14$322bo3bo$
326bo17bo3bo$322bobo19bo$324bobo19bobo$324bobo17bobo$344bobo9$322bo3bo
$326bo$322bobo17bo3bo$324bobo15bo$324bobo17bobo$342bobo$342bobo13$324b
o3bo$328bo$324bobo15bobo$326bobo13bobo$326bobo15bobo$342bo$342bo3bo17$
326bo3bo$330bo$326bobo$328bobo11bobo$328bobo11bobo$344bobo$342bo$342bo
3bo30$326bo3bo$330bo$326bobo$328bobo9bo3bo$328bobo9bo$342bobo$340bobo$
340bobo11$327bo3bo$331bo$327bobo$329bobo$329bobo9bo3bo$341bo$343bobo$
341bobo$341bobo21$329bo3bo$333bo$329bobo$331bobo$331bobo8bobo$342bobo$
344bobo$342bo$342bo3bo25$332bo3bo$336bo$332bobo$334bobo$334bobo7bobo$
344bobo$346bobo$344bo$344bo3bo11$336bo3bo$340bo$336bobo$338bobo$338bob
o$348bobo$348bobo$350bobo$348bo$348bo3bo21$339bo3bo$343bo$339bobo$341b
obo$341bobo$350bo3bo$350bo$352bobo$350bobo$350bobo24$341bo3bo$345bo$
341bobo$343bobo$343bobo$351bo3bo$351bo$353bobo$351bobo$351bobo23$347bo
3bo$351bo$347bobo$349bobo$349bobo$358bo3bo$358bo$360bobo$358bobo$358bo
bo18$358bo3bo$362bo$358bobo$360bobo$360bobo$368bobo$368bobo$370bobo$
368bo$368bo3bo!
Above smallest gliders & oscillator found, c1 p1 with rlifesrc, p2 c1 and p12 oscillator: manually as well as syntheses of replicators.

The vN rule is derived via Margolus summation of al 2x2 blocks in each odd generation, in all generations, every cell dies. In even generations, the IOT Moore rule cells are mapped to a checkerboard (rotated 45°), dead and alive cells are mapped to state zeros and fives, respectively. In odd generations, every empty cell will change its state to the number of neighbouring fives.

Code: Select all

{
    (0, 0, 0, 0): ['B0'],
    (0, 0, 0, 1): ['B1c'],
    (0, 0, 1, 1): ['B1e', 'B2c', 'B2n'],
    (0, 0, 1, 2): ['B2a'],
    (0, 0, 2, 2): ['B3i'],
    (0, 1, 1, 1): ['B2k', 'B3c'],
    (0, 1, 1, 2): ['B2e', 'B3n', 'B3q'],
    (0, 1, 1, 3): ['B3a'],
    (0, 1, 2, 2): ['B3j', 'B4n'],
    (0, 1, 2, 3): ['B4a'],
    (0, 2, 2, 2): ['B4w'],
    (0, 2, 2, 3): ['B5a'],
    (1, 1, 1, 1): ['B2i', 'B3y', 'B4c', 'S0'],
    (1, 1, 1, 2): ['B3k', 'B3r', 'B4y', 'S1c'],
    (1, 1, 1, 3): ['B4q'],
    (1, 1, 2, 2): ['B3e', 'B4i', 'B4k', 'B4t', 'B4z', 'B5e', 'S1e', 'S2c', 'S2n'],
    (1, 1, 2, 3): ['B4r', 'B5j', 'S2a'],
    (1, 1, 3, 3): ['B5i', 'S3i'],
    (1, 2, 2, 2): ['B4j', 'B5k', 'B5r', 'S2k', 'S3c'],
    (1, 2, 2, 3): ['B5n', 'B5q', 'B6e', 'S2e', 'S3n', 'S3q'],
    (1, 2, 2, 4): ['S3a'],
    (1, 2, 3, 3): ['B6a', 'S3j', 'S4n'],
    (1, 2, 3, 4): ['S4a'],
    (1, 3, 3, 3): ['S4w'],
    (1, 3, 3, 4): ['S5a'],
    (2, 2, 2, 2): ['B4e', 'B5y', 'B6i', 'S2i', 'S3y', 'S4c'],
    (2, 2, 2, 3): ['B5c', 'B6k', 'S3k', 'S3r', 'S4y'],
    (2, 2, 2, 4): ['S4q'],
    (2, 2, 3, 3): ['B6c', 'B6n', 'B7e', 'S3e', 'S4i', 'S4k', 'S4t', 'S4z', 'S5e'],
    (2, 2, 3, 4): ['S4r', 'S5j'],
    (2, 2, 4, 4): ['S5i'],
    (2, 3, 3, 3): ['B7c', 'S4j', 'S5k', 'S5r'],
    (2, 3, 3, 4): ['S5n', 'S5q', 'S6e'],
    (2, 3, 4, 4): ['S6a'],
    (3, 3, 3, 3): ['B8', 'S4e', 'S5y', 'S6i'],
    (3, 3, 3, 4): ['S5c', 'S6k'],
    (3, 3, 4, 4): ['S6c', 'S6n', 'S7e'],
    (3, 4, 4, 4): ['S7c'],
    (4, 4, 4, 4): ['S8']
}
Surprisingly, B2a/S and B2ae3anq/S belong to the above ruleset and Turing-complete according to this: Related topic: https://conwaylife.com/forums/viewtopic.php?f=11&t=3754
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NoAyeBeardo
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Re: Thread For Your Unrecognised CA

Post by NoAyeBeardo »

Here is another rule with two common spaceships, numerous still lifes, a good bit of oscillators and a common puffer. (I say common because it often appears in a large enough soup)

A collection of spaceships, oscillators, and some still lifes:

Code: Select all

x = 48, y = 13, rule = B2e3einry/S234z
14bo$6bo3b2o2b2o$6b2o2b2o3bo4$39bo5bo$38bobo3bobo$14bo3b2o18bobo2b2ob
2o$9bo4bo5bo$8bo5bo3bo$bo5bo11b2o$o5bo!
This seems to show catalyst potential, as some still lifes can take a hit and change into another still life.

A thread has been started for B3-kq4j8/S2-in34ciz.

Has a gun been found in B2en3cikqy4/S23-i4q?

Should I start a thread for B2en3cikqy4/S23-i4q
Not inactive any more! :D
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Thread For Your Unrecognised CA

Post by Hunting »

NoAyeBeardo wrote: July 10th, 2020, 6:39 am Here is another rule with two common spaceships, numerous still lifes, a good bit of oscillators and a common puffer. (I say common because it often appears in a large enough soup)

A collection of spaceships, oscillators, and some still lifes:

Code: Select all

x = 48, y = 13, rule = B2e3einry/S234z
14bo$6bo3b2o2b2o$6b2o2b2o3bo4$39bo5bo$38bobo3bobo$ 2o$9bo4bo5bo$8bo5bo3bo$bo5bo11b2o$o5bo!
This seems to show catalyst potential, as some still lifes can take a hit and change into another still life.

A thread has been started for B3-kq4j8/S2-in34ciz.

Has a gun been found in B2en3cikqy4/S23-i4q?

Should I start a thread for B2en3cikqy4/S23-i4q
Yes, it shows catalysis potential (by the lack of birth weirdly)

As a start, eater:

Code: Select all

x = 0, y = 0, rule = B2e3einry/S234z
2o3b2o$o5bo5$3bo$2bobo$2bobo!
EDIT: Bounding box reduction:

Code: Select all

x = 0, y = 0, rule = B2e3einry/S234z
2o2b2o$o3bo5$2bo$bobo$bobo!
No, no guns have been found (Which high-period oscillators are available now?) and no since it is not yet really explored.

EDIT: A really weird methuselah in the new rule:

Code: Select all

x = 0, y = 0, rule = B2e3einry/S234z
o$bo$o$b2o!
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LaundryPizza03
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Re: Thread For Your Unrecognised CA

Post by LaundryPizza03 »

17c/34o in one of those rules:

Code: Select all

x = 8, y = 4, rule = B3aij4jnr5-acey6-ik7e/S2aek3-akry4aikntz5e
8o$o6bo$2o4b2o$2b4o!
Common p14 c/2o rake:

Code: Select all

x = 6, y = 4, rule = B3aij4jnr5-acey6-ik7e/S2aek3-akry4aikntz5e
6o$o4bo$2o2b2o$2b2o!
p72 c/2o puffer:

Code: Select all

x = 10, y = 7, rule = B3aij4jnr5-acey6-ik7e/S2aek3-akry4aikntz5e
6bo$2o5bo$o2bo3bo$o$b2o2b2o$3b2o2bobo$7b3o!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
LaundryPizza03 at Wikipedia
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NoAyeBeardo
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Re: Thread For Your Unrecognised CA

Post by NoAyeBeardo »

LaundryPizza03 wrote: July 11th, 2020, 5:13 am 17c/34o in one of those rules:

Code: Select all

x = 8, y = 4, rule = B3aij4jnr5-acey6-ik7e/S2aek3-akry4aikntz5e
8o$o6bo$2o4b2o$2b4o!
Common p14 c/2o rake:

Code: Select all

x = 6, y = 4, rule = B3aij4jnr5-acey6-ik7e/S2aek3-akry4aikntz5e
6o$o4bo$2o2b2o$2b2o!
p72 c/2o puffer:

Code: Select all

x = 10, y = 7, rule = B3aij4jnr5-acey6-ik7e/S2aek3-akry4aikntz5e
6bo$2o5bo$o2bo3bo$o$b2o2b2o$3b2o2bobo$7b3o!
Here are some tiny eaters:

Code: Select all

x = 54, y = 23, rule = B3aij4jnr5-acey6-ik7e/S2aek3-akry4aikntz5e
24b8o$24bo6bo$24b2o4b2o$26b4o2$5b2o$bobo2bo$o5bo44bobo$2o2b2o36bo8b3o
$2b2o$41bobo$5b2o34b3o8b2o$bobo2bo45b2o$o5bo17b8o20bo$2o2b2o18bo6bo10b
o$2b2o20b2o4b2o19bobo$26b4o11bobo7b3o$41b3o2$7b2o$6bo2bo14bo15bo9bo$6b
o2bo12b3o13b3o7b3o$7b2o13bo15bo9bo!
All the spaceships I know (including flotillae):

Code: Select all

x = 103, y = 6, rule = B3aij4jnr5-acey6-ik7e/S2aek3-akry4aikntz5e
5bobo$5b3o2b2o7b2o7b2o$bo8b3o3bobo8bo10b8o7b8o5b8o7b8o6b8o$19bo4b2o2b
o4b2o3bo6bo7bo6bo5bo6bo7bo6bo6bo6bo$obo2bobo2bobo2bobo2b6o3b6o3b2o4b2o
7b2o4b2o5b2o4b2o7b2o4b2o6b2o4b2o$3o2b3o2b3o2b3o3b4o5b4o6b4o11b4o9b4o11b
4o10b4o!
Has a gun been found?
Not inactive any more! :D
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FWKnightship
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Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: Thread For Your Unrecognised CA

Post by FWKnightship »

Natural 12c/24:

Code: Select all

x = 31, y = 31, rule = B3aij4jnr5-acey6-ik7e/S2aek3-akry4aikntz5e
o5bo2bo3b5o3bo2bo5bo$2b2o3b3obo2bobo2bob3o3b2o$b2o2b2obob3ob3ob3obob2o
2b2o$bobo2b5obo2bo2bob5o2bobo$4b2obo2bo9bo2bob2o$2bobo2bob2o2b5o2b2obo
2bobo$ob2o2bobo2b9o2bobo2b2obo$bob3o2b3ob2obob2ob3o2b3obo$b3o2b2obo2b
2obob2o2bob2o2b3o$2obobob2ob11ob2obobob2o$2b4obob5obob5obob4o$b2o3bo2b
3o2bobo2b3o2bo3b2o$2b2o2b5o9b5o2b2o$o4b6o3b3o3b6o4bo$3o2b2o2bobobo3bob
obo2b2o2b3o$ob2ob6o2bo3bo2b6ob2obo$3o2b2o2bobobo3bobobo2b2o2b3o$o4b6o
3b3o3b6o4bo$2b2o2b5o9b5o2b2o$b2o3bo2b3o2bobo2b3o2bo3b2o$2b4obob5obob5o
bob4o$2obobob2ob11ob2obobob2o$b3o2b2obo2b2obob2o2bob2o2b3o$bob3o2b3ob
2obob2ob3o2b3obo$ob2o2bobo2b9o2bobo2b2obo$2bobo2bob2o2b5o2b2obo2bobo$
4b2obo2bo9bo2bob2o$bobo2b5obo2bo2bob5o2bobo$b2o2b2obob3ob3ob3obob2o2b
2o$2b2o3b3obo2bobo2bob3o3b2o$o5bo2bo3b5o3bo2bo5bo!
Natural 12c/24 backrake:

Code: Select all

x = 31, y = 31, rule = B3aij4jnr5-acey6-ik7e/S2aek3-akry4aikntz5e
b2o5bobob2obob2obobo5b2o$ob3obobo2b9o2bobob3obo$2o3b2ob3o3bobo3b3ob2o
3b2o$bo4bo3b2ob5ob2o3bo4bo$bo2b2ob2o2bo2bobo2bo2b2ob2o2bo$2bob6o2bo5bo
2b6obo$b3ob3obobo2bobo2bobob3ob3o$4b3o3b2obobobob2o3b3o$3ob2o3bobob2ob
2obobo3b2ob3o$2bo2b2ob6obob6ob2o2bo$ob2o3bob3ob2ob2ob3obo3b2obo$bob2ob
7o2bo2b7ob2obo$2o3bo3bob2o5b2obo3bo3b2o$2obo3b4o2b5o2b4o3bob2o$b4obobo
bo2b2ob2o2bobobob4o$2obo3bobobobo3bobobobo3bob2o$b4obobobo2b2ob2o2bobo
bob4o$2obo3b4o2b5o2b4o3bob2o$2o3bo3bob2o5b2obo3bo3b2o$bob2ob7o2bo2b7ob
2obo$ob2o3bob3ob2ob2ob3obo3b2obo$2bo2b2ob6obob6ob2o2bo$3ob2o3bobob2ob
2obobo3b2ob3o$4b3o3b2obobobob2o3b3o$b3ob3obobo2bobo2bobob3ob3o$2bob6o
2bo5bo2b6obo$bo2b2ob2o2bo2bobo2bo2b2ob2o2bo$bo4bo3b2ob5ob2o3bo4bo$2o3b
2ob3o3bobo3b3ob2o3b2o$ob3obobo2b9o2bobob3obo$b2o5bobob2obob2obobo5b2o!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
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NoAyeBeardo
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Re: Thread For Your Unrecognised CA

Post by NoAyeBeardo »

Here is a rule that has not one, not two, but SEVEN common spaceships!

Here they are, along with some common oscillators:

Code: Select all

x = 25, y = 54, rule = B2en3-ar/S23akny
2bo$3bo$2bo3$2b2o$3bo$2b2o3$2b2o$3bo$3bo$2b2o3$2bo$3bo$3bo$2bo3$2bo$3b
o$o2bo$2bo3$2bo$3bo$3bo$b2o3$2bo$o2bo$o2bo$2bo8$11bo$12bo$10bo$8bo5bo
7b2o$9bo5bo8bo$13bo$o3bo6bo8bo$o4bo6bo8b2o$o!
Not inactive any more! :D
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JP21
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Re: Thread For Your Unrecognised CA

Post by JP21 »

NoAyeBeardo wrote: July 13th, 2020, 5:17 am Here is a rule that has seven small spaceships.
Here they are, along with some oscillators:

Code: Select all

x = 25, y = 54, rule = B2en3-ar/S23akny
2bo$3bo$2bo3$2b2o$3bo$2b2o3$2b2o$3bo$3bo$2b2o3$2bo$3bo$3bo$2bo3$2bo$3b
o$o2bo$2bo3$2bo$3bo$3bo$b2o3$2bo$o2bo$o2bo$2bo8$11bo$12bo$10bo$8bo5bo
7b2o$9bo5bo8bo$13bo$o3bo6bo8bo$o4bo6bo8b2o$o!
I already discovered a rule with something almost exactly like that and it's boring. I hope that rule is good.
This is a bad post.
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FWKnightship
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Re: Thread For Your Unrecognised CA

Post by FWKnightship »

Natural 6c/12 backrake:

Code: Select all

x = 32, y = 32, rule = B2en3-ar/S23akny
2b5ob4o3b2o3b4ob5o$3bo2b4ob4o2b4ob4o2bo$obo2b2ob2obo3b2o3bob2ob2o2bobo
$2o5b5obob2obob5o5b2o$o3b2ob4ob2o4b2ob4ob2o3bo$obob3o3bobobo2bobobo3b
3obobo$3o2b2o2b14o2b2o2b3o$bob2o2b5obob2obob5o2b2obo$5o2b4obo6bob4o2b
5o$5ob5o10b5ob5o$o2b10o6b10o2bo$4o2b2o2bo4b2o4bo2b2o2b4o$bo2b3obobob2o
4b2obobob3o2bo$bob2ob2o4bob4obo4b2ob2obo$bo3b2o6b2o2b2o6b2o3bo$ob2o2b
2o3bobob2obobo3b2o2b2obo$ob2o2b2o3bobob2obobo3b2o2b2obo$bo3b2o6b2o2b2o
6b2o3bo$bob2ob2o4bob4obo4b2ob2obo$bo2b3obobob2o4b2obobob3o2bo$4o2b2o2b
o4b2o4bo2b2o2b4o$o2b10o6b10o2bo$5ob5o10b5ob5o$5o2b4obo6bob4o2b5o$bob2o
2b5obob2obob5o2b2obo$3o2b2o2b14o2b2o2b3o$obob3o3bobobo2bobobo3b3obobo$
o3b2ob4ob2o4b2ob4ob2o3bo$2o5b5obob2obob5o5b2o$obo2b2ob2obo3b2o3bob2ob
2o2bobo$3bo2b4ob4o2b4ob4o2bo$2b5ob4o3b2o3b4ob5o!
Natural p6:

Code: Select all

x = 32, y = 32, rule = B2en3-ar/S23akny
b3ob2ob2o2b3o2b3o2b2ob2ob3o$o2b2ob3o2bob6obo2b3ob2o2bo$obo3b3o2bobo4bo
bo2b3o3bobo$2o2b4obo4b4o4bob4o2b2o$bobo7b2o6b2o7bobo$o2bo2bo2bo2bo6bo
2bo2bo2bo2bo$4obobo2b3obo2bob3o2bobob4o$b3o2bob4o2bo2bo2b4obo2b3o$3o4b
4ob3o2b3ob4o4b3o$o2bobob2ob2obob2obob2ob2obobo2bo$6b7o2b2o2b7o$b2obob
2ob6o2b6ob2obob2o$o3b3obob3o6b3obob3o3bo$3o5b2obo3b2o3bob2o5b3o$2obo2b
3o2bo3b2o3bo2b3o2bob2o$bobo5b2o2b6o2b2o5bobo$bobo5b2o2b6o2b2o5bobo$2ob
o2b3o2bo3b2o3bo2b3o2bob2o$3o5b2obo3b2o3bob2o5b3o$o3b3obob3o6b3obob3o3b
o$b2obob2ob6o2b6ob2obob2o$6b7o2b2o2b7o$o2bobob2ob2obob2obob2ob2obobo2b
o$3o4b4ob3o2b3ob4o4b3o$b3o2bob4o2bo2bo2b4obo2b3o$4obobo2b3obo2bob3o2bo
bob4o$o2bo2bo2bo2bo6bo2bo2bo2bo2bo$bobo7b2o6b2o7bobo$2o2b4obo4b4o4bob
4o2b2o$obo3b3o2bobo4bobo2b3o3bobo$o2b2ob3o2bob6obo2b3ob2o2bo$b3ob2ob2o
2b3o2b3o2b2ob2ob3o!
Natural 2c/4 backrake:

Code: Select all

x = 31, y = 31, rule = B2en3-ar/S23akny
2bob2obob3ob5ob3obob2obo$b3ob2ob3o3b3o3b3ob2ob3o$2ob4ob2o3b5o3b2ob4ob
2o$b9o4bobo4b9o$ob2o3b2ob4obob4ob2o3b2obo$4o3b2o2b2obobob2o2b2o3b4o$b
3o2bobobobob3obobobobo2b3o$o2b3o2b2obo7bob2o2b3o2bo$b10o2bobobo2b10o$
4o3b4o9b4o3b4o$2o2bobob2ob2obobob2ob2obobo2b2o$o3b2obo2b2ob2ob2ob2o2bo
b2o3bo$4b3o3bobo2bo2bobo3b3o$obobo3bo2bo3bo3bo2bo3bobobo$4ob2o3b2o3bo
3b2o3b2ob4o$3obobobo3b7o3bobobob3o$4ob2o3b2o3bo3b2o3b2ob4o$obobo3bo2bo
3bo3bo2bo3bobobo$4b3o3bobo2bo2bobo3b3o$o3b2obo2b2ob2ob2ob2o2bob2o3bo$
2o2bobob2ob2obobob2ob2obobo2b2o$4o3b4o9b4o3b4o$b10o2bobobo2b10o$o2b3o
2b2obo7bob2o2b3o2bo$b3o2bobobobob3obobobobo2b3o$4o3b2o2b2obobob2o2b2o
3b4o$ob2o3b2ob4obob4ob2o3b2obo$b9o4bobo4b9o$2ob4ob2o3b5o3b2ob4ob2o$b3o
b2ob3o3b3o3b3ob2ob3o$2bob2obob3ob5ob3obob2obo!
Line puffer

Code: Select all

x = 24, y = 6, rule = B2en3-ar/S23akny
2b2o4b2o4b2o4b2o$bo2bo2bo2bo2bo2bo2bo2bo$bo2bo2bo2bo2bo2bo2bo2bo2$b22o
$o22bo!
4c/8:

Code: Select all

x = 21, y = 11, rule = B2en3-ar/S23akny
bo3bo9bo3bo$obobobo7bobobobo2$bobobo9bobobo$2b3o11b3o3$2bobo$2b3o12bo$
17bo$17bo!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
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NoAyeBeardo
Posts: 261
Joined: June 16th, 2020, 12:38 pm
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Re: Thread For Your Unrecognised CA

Post by NoAyeBeardo »

Any side rakes?

I'm good at making rakes out of rakes like I did with your P siderake in B2en3cikqy4/S23-i4q .

Any spaceship will do, as long as it has good 180deg collisions.

EDIT: Names for the common spaceships:

Code: Select all

x = 129, y = 21, rule = B2en3-ar/S23akny
9bo2bo46b4o2b5o2bo7b4o2b5o2b5o13b4o2b5o2b5o$9bo2bo36b4o6bo2bo4bo4bo7b
o2bo4bo8bo13bo2bo4bo8bo$9bo2bo22bo5bo7bo2bo6b4o4bo4bo7b4o4bo4b5o13b4o
4bo4b5o$9b4o23bo3bo8b4o6bo7bo4bo7bo7bo4bo17bo7bo8bo$37bobo9bo9bo7bo4b
o7bo7bo4b5o13bo7bo4b5o$38bo10bo3$49bo2bo$b3o5bo2bo24bobo10b2o$2bo6bo2b
o24bobo24b2o$10b2o26bo47bo$63bo2bo53bo$64b2o18bo2bo29bo2bo$85b2o31b2o
2$5o$2bo$2bo$2bo$2bo!
And a incredible eater:

Code: Select all

x = 4, y = 34, rule = B2en3-ar/S23akny
2o$o4$b2o$o2bo2$b2o4$4o$o2bo4$b2o$o2bo6$b2o$o2bo2$2bo4$b2o$o2bo$3bo!
Has a stable eater been found for the V and T?
Not inactive any more! :D
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FWKnightship
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Re: Thread For Your Unrecognised CA

Post by FWKnightship »

NoAyeBeardo wrote: July 14th, 2020, 6:08 am Any side rakes?

Code: Select all

x = 32, y = 26, rule = B2en3-ar/S23akny
16bo4bo4b2o$15bobo2bobo2bo2bo$15bobo2bobo2bo2bo2$15b16o$14bo16bo$31bo$
15bo$27bo$17bo$19b2o$bo3bo14bo$obobobo13bo5bo$21bo4bo$bobobo14bo4bo$
21bo$2b3o17bo$2b3o3$2b3o$b5o$b2ob2o$b2ob2o$b5o$2b3o!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
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PHPBB12345
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Re: Thread For Your Unrecognised CA

Post by PHPBB12345 »

FWKnightship wrote: July 14th, 2020, 7:39 am
NoAyeBeardo wrote: July 14th, 2020, 6:08 am Any side rakes?

Code: Select all

x = 32, y = 26, rule = B2en3-ar/S23akny
16bo4bo4b2o$15bobo2bobo2bo2bo$15bobo2bobo2bo2bo2$15b16o$14bo16bo$31bo$
15bo$27bo$17bo$19b2o$bo3bo14bo$obobobo13bo5bo$21bo4bo$bobobo14bo4bo$
21bo$2b3o17bo$2b3o3$2b3o$b5o$b2ob2o$b2ob2o$b5o$2b3o!

Code: Select all

x = 43, y = 26, rule = B2en3-ar/S23akny
16bo4bo4b2o$15bobo2bobo2bo2bo$15bobo2bobo2bo2bo2$15b16o$14bo16bo$31bo$
15bo$27bo$17bo$19b2o16bo3bo$bo3bo14bo15bobobobo$obobobo13bo5bo$21bo4bo
10bobobo$bobobo14bo4bo12b3o$21bo$2b3o17bo$2b3o2$38b3o$2b3o33bobo$b5o
32bobo$b2ob2o32b3o$b2ob2o$b5o$2b3o!
Naszvadi
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Re: Thread For Your Unrecognised CA

Post by Naszvadi »

PHPBB12345 wrote: July 15th, 2020, 12:18 am
FWKnightship wrote: July 14th, 2020, 7:39 am
NoAyeBeardo wrote: July 14th, 2020, 6:08 am Any side rakes?

Code: Select all

rle

Code: Select all

rle

Code: Select all

x = 26, y = 26, rule = B2en3-ar/S23akny
8b2o4b2o4b2o$7bo2bo2bo2bo2bo2bo$7bo2bo2bo2bo2bo2bo2$7b18o$6bo18bo$25bo
$7bo$22bo$9bo11bo$10b11o4$3ob3o$bo3bo$b5o7bo$14bo2$2bobo6bo$10bo2$3bo
4bo$2bobo2bo$2bobo$3bo!
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NoAyeBeardo
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Joined: June 16th, 2020, 12:38 pm
Location: A house, or a flat, or a [click to expand]

Re: Thread For Your Unrecognised CA

Post by NoAyeBeardo »

PT2 backrake:

Code: Select all

x = 191, y = 30, rule = B2en3-ar/S23akny
49b2o4bo4bo$48bo2bo2bobo2bobo101b2o4bo4bo$48bo2bo2bobo2bobo35b2o4bo4b
o53bo2bo2bobo2bobo$96bo2bo2bobo2bobo52bo2bo2bobo2bobo$16bo4bo4b2o18b16o
34bo2bo2bobo2bobo$15bobo2bobo2bo2bo16bo16bo97b16o$15bobo2bobo2bo2bo16b
o48b16o49bo16bo$61bo31bo16bo48bo$15b16o18bo43bo81bo$14bo16bo27bo49bo53b
o$31bo24b2o39bo75bo$15bo40bo14bo3bo31bo62b2o$27bo22bo5bo13bobobobo27b
2o64bo14bo3bo$17bo32bo4bo48bo14bo3bo40bo5bo13bobobobo$19b2o30bo4bo14b
obobo22bo5bo13bobobobo39bo4bo$bo3bo14bo34bo42bo4bo61bo4bo14bobobo$obo
bobo13bo5bo27bo17b3o24bo4bo14bobobo45bo$21bo4bo45b3o28bo64bo17b3o$bob
obo14bo4bo76bo17b3o63b3o$21bo98b3o$2b3o17bo49b3o$2b3o66b5o110b3o$71b2o
b2o44b3o62b5o$71b2ob2o43b5o61b2ob2o$2b3o66b5o43b2ob2o61b2ob2o$b5o66b3o
44b2ob2o61b5o$b2ob2o113b5o62b3o$b2ob2o114b3o$b5o$2b3o!
Should I start a thread for this?
Not inactive any more! :D
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yujh
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Re: Thread For Your Unrecognised CA

Post by yujh »

weird p60 puffer

Code: Select all

x = 16, y = 16, rule = B36cn7e8_S2-i3-a4cyz7c8
bobo2b6obo$2b4o2b6obo$6bo2bob3o$2o2bobo4bob2o$bob2o2bo4b4o$bo2bobo2b3o
2bo$2obo2b2ob4ob2o$o2bo2bo2b2obob2o$2obob2obob2obo$2obo3bob2o3bo$b3o2b
4ob5o$b6o3b3obo$b3o2bob2obo2bo$3b4ob7o$bob2obob5o$b2o2b2ob3obo!
a breeder

Code: Select all

x = 16, y = 16, rule = B36cn7e8_S2-i3-a4cyz7c8
obo2b4o5b2o$b2o2bob4o2bobo$2bobobob3ob4o$2bobo2b2o4bo$5bo3bo3b3o$bobo
2b2o2b2ob3o$o2b2obobobob4o$5bobob2o2b2o$3obo2bo5bobo$b2obo5b3o$2bo3bob
ob3obo$2o2b2obo2b2obo$3ob3ob4o2bo$ob3obobo2b2o$obo5b2obo2b2o$2bob3ob2o
!
2c22d

Code: Select all

x = 16, y = 16, rule = B36cn7e8_S2-i3-a4cyz7c8
bobobo2b2o2b3o$2b3ob2o3bobo$b5obo3bo2bo$2b4obob4obo$4b2o4bo4bo$bo3bobo
2b3o$b3o3bobo2b2o$o8b2ob4o$ob5o3bo2bobo$o2bo2bob4ob2o$4o3b5o2bo$2obo2b
o2bob2o2bo$10bobobo$2obo3b5obobo$bobo5b2o2b2o$b2o4bo6b2o!
2c28d

Code: Select all

x = 16, y = 16, rule = B36cn7e8_S2-i3-a4cyz7c8
4ob3obo2b2obo$bob2obobo2b2o$2bob4o2b3obo$bobo3b4o3b2o$5ob2ob2o2b2o$obo
bob4obob2o$3b3obo4b2o$4o2b3o4bobo$b2ob6o3b2o$4ob3ob3ob2o$4b4o6b2o$ob3o
bob5ob2o$3ob2obobo3b2o$bob3o2b3o$5ob3ob2o3bo$7b3ob4o!
2c18d

Code: Select all

x = 16, y = 16, rule = B36cn7e8_S2-i3-a4cyz7c8
2o4b3ob3o2bo$b5o2bo3b2o$bobo2bo4bo3bo$2ob5obob2obo$obob2o2b2o2bo2bo$2o
2b2o3bo3bobo$bobo5bob3obo$4o5b3ob2o$4o2b2obo2b3o$o2bobob4ob2o$o3bobob
2ob3o$6obo2bobo2bo$4o2b2obob2o$2obobobob3o2bo$2ob5ob4obo$b6obo3b2obo!
10c20

Code: Select all

x = 16, y = 16, rule = B36cn7e8_S2-i3-a4cyz7c8
2o3bob2ob2ob3o$3o2bobob2o$bo2b6obo2bo$b2o2b2o2b5obo$bobo2b2o2b2o$6o5bo
b3o$obo2bobob5obo$o4b2o2bo2b3o$3obobobob2ob2o$bob3o7b3o$ob4ob3o2bo2bo$
o6bo2b4obo$4obo3b4ob2o$2o4bo2b2o2bo$2bo3bob2obo2b2o$2obo2bo2bo2bo!
only an example
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
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FWKnightship
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Re: Thread For Your Unrecognised CA

Post by FWKnightship »

Code: Select all

x = 37, y = 21, rule = B36cn7e8/S2-i3-a4cyz7c8
27b2o$25b5o$24bo4bo4bo$24bo2b3o3bobo$24b2o2bo3bobobo$2b2o22b2o4b2ob2o$
bobo29bobo$bo32bo$2o9$11b2o$12bo$9b3o$9bo!
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How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
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