Search found 9 matches

by ohennel
December 20th, 2025, 4:41 pm
Forum: Patterns
Topic: b3s23 families in the Catagolue
Replies: 0
Views: 1619

b3s23 families in the Catagolue

For anyone interested in specific statistics, I collected some Catalogue results for so called "families" i.e. sets of objects composed of same subobjects. For example, the biggest family for total cells 15 is family of long hook and eater - it has 12 family members with counts as follows:
916419 ...
by ohennel
December 13th, 2025, 1:46 pm
Forum: General Discussion
Topic: Idea for generating a large-scale census
Replies: 9
Views: 9138

Re: Idea for generating a large-scale census

Actually not all objects that you listed are legitimate.
This is my algorithm to resolve objects is far from perfect and I list also some pseudo objects, especially periodic/moving.
E.g. in case of xq4_6frcxcrf6 algorithm found it 342 times and resolved each occurrence to a pair of LWSSs.
Thus "corr ...
by ohennel
December 12th, 2025, 5:30 pm
Forum: General Discussion
Topic: Idea for generating a large-scale census
Replies: 9
Views: 9138

Just for fun I continue my census in pdf form...

...and compare it with Catagolue from time to time. Circa 100 objects appeared in my census not in Catagolue, even though my sample is ~1500x smaller, but what can I do with a single 8 year old desktop.

As of today, here are the results:
https://file.kiwi/37b6b409#d_vmu7M1WmK6Po_sUfbvYw

Best ...
by ohennel
April 25th, 2023, 10:45 am
Forum: Help / Support
Topic: Thread for basic questions
Replies: 6124
Views: 2066735

Question about the Catalogue/apgsearch

Hi Folks,

I have a question about one detail of the Catalogue/apgsearch algorithm.
Namely how is the situation resolved when moving object (e.g. glider) flies for a "long" time and at last is to collide with some object?
In my search program I just set a free path after which I assume there are no ...
by ohennel
January 31st, 2023, 4:32 pm
Forum: Help / Support
Topic: Thread for basic questions
Replies: 6124
Views: 2066735

Re: Thread for basic questions

I can see that my soft had it's great time, but now it's over.
Anyway, here is a link to my page, where I will occassionally some new statistics and findings:
http://aosoftware.pl/gameoflife/
by ohennel
January 22nd, 2023, 9:42 am
Forum: General Discussion
Topic: Idea for generating a large-scale census
Replies: 9
Views: 9138

Plans

I just completed making sources compatible with 64-bit Visual C++ 2022, and implemented 64-bit seeding.
Next will be, I think, counting 288- and 384- period puffers in the census (currently the soup falls in "Game failed" basket).
I think of resolving cis- and trans- queen bee shuttles (Aachim's ...
by ohennel
January 9th, 2023, 7:32 am
Forum: General Discussion
Topic: Idea for generating a large-scale census
Replies: 9
Views: 9138

Re: Idea for generating a large-scale census

I stopped generating results a long ago (life turbulences)...
But I am going to continue.
by ohennel
January 9th, 2023, 7:25 am
Forum: Help / Support
Topic: Thread for basic questions
Replies: 6124
Views: 2066735

Re: Thread for basic questions

Hi folks,

After a looong time I revisited the site and found some interest in my humble "achievements".
Now that CPUs are much faster, a soup search might bring results faster.

I think that seeding based on 64-bit int values instead of 32-bit would be nice.

But, is there a better (totally ...
by ohennel
September 13th, 2012, 1:52 am
Forum: General Discussion
Topic: Idea for generating a large-scale census
Replies: 9
Views: 9138

Re: Idea for generating a large-scale census

Hi All,

Initial seed indeed helps to avoid overlapping of areas (within the same edge and density) searched by the saver on different machines.
But a user must be careful not to run into initial seed of other users. Program does not check for this, as far as I remember.
It is nice to hear that ...