I found:
Battleship:
#CXRLE Pos=-7,-16
x = 11, y = 35, rule = 0345/26/6:T400,400
2.E5.E$.BDE3.EDB$2AD5.D2A$.BDE3AEDB$3.2BE2B$3.A3CA$3.BCECB$3.A3CA$3.
5A$3.A3.A$3.5A$3.A3.A$3.2AE2A$3.A3.A$3.2AC2A$3.A3EA$3.5A$3.A3CA$3.2AE
2A$3.5A$3.2AC2A$3.A3.A$3.5A$3.AE.EA$2.D2AE2AD$3.AC.CA$2.B2AC2AB$3.2AE
2A$3.5A ...
Search found 11 matches
- October 9th, 2012, 9:57 am
- Forum: Other Cellular Automata
- Topic: Transers 2
- Replies: 1
- Views: 3065
- October 3rd, 2012, 3:18 pm
- Forum: Other Cellular Automata
- Topic: B356/S23
- Replies: 38
- Views: 12406
B356/S23
I found this rule, when I was experimenting with Life. It`s has exploding growth in bigger patterns with escaping puffers:
This puffer:
#CXRLE Pos=-18,-3
x = 19, y = 10, rule = B356/S23
4b3o$3b2obo$3b2o$bo$b2o3bo$o5bo5b3o2b2o$4bobo5bo4b2o$12bob3obo$14bo2bo
$15b2o!
Die in 290 generation ...
This puffer:
#CXRLE Pos=-18,-3
x = 19, y = 10, rule = B356/S23
4b3o$3b2obo$3b2o$bo$b2o3bo$o5bo5b3o2b2o$4bobo5bo4b2o$12bob3obo$14bo2bo
$15b2o!
Die in 290 generation ...
- July 29th, 2012, 9:00 am
- Forum: Patterns
- Topic: Beehive pusher problem
- Replies: 7
- Views: 8813
Re: Beehive pusher problem
[quote="Monocot"]The lightspeed-telegraph from the pattern collection provided with golly uses more or less a beehive-pull reaction to transmit its signals.
The lightspeed telegraph use beehive orthogonal fuse, don`t pull beehives.
The lightspeed telegraph use beehive orthogonal fuse, don`t pull beehives.
- July 28th, 2012, 3:27 am
- Forum: Other Cellular Automata
- Topic: Live Free or Die
- Replies: 222
- Views: 157155
Re: Live Free or Die
One line puffer:
#CXRLE Pos=-5,-3
x = 8, y = 5, rule = B2/S0
3bobo$2bo4bo$o3bo$o4bobo$bo!
Two line puffer:
#CXRLE Pos=-7,-1
x = 5, y = 6, rule = B2/S0
bo$3o$bo$bo$4bo$2b2o!
Some oscillators :
#CXRLE Pos=-20,-2
x = 45, y = 14, rule = B2/S0
26bo$25bo$o3bo$bobo14bo6bo$bobo15bo6bo$o3bo$43bo ...
#CXRLE Pos=-5,-3
x = 8, y = 5, rule = B2/S0
3bobo$2bo4bo$o3bo$o4bobo$bo!
Two line puffer:
#CXRLE Pos=-7,-1
x = 5, y = 6, rule = B2/S0
bo$3o$bo$bo$4bo$2b2o!
Some oscillators :
#CXRLE Pos=-20,-2
x = 45, y = 14, rule = B2/S0
26bo$25bo$o3bo$bobo14bo6bo$bobo15bo6bo$o3bo$43bo ...
- July 27th, 2012, 5:01 pm
- Forum: Patterns
- Topic: Beehive pusher problem
- Replies: 7
- Views: 8813
Beehive pusher problem
I have an idea :idea: ,but i can`t get it, how i can made it :( . Beehive can be push by Pi-heptomino . Look at this
#CXRLE Pos=-23,3
x = 9, y = 3, rule = B3/S23
b2o3b3o$o2bo2bo$b2o3b3o!
Did you can build beehive pusher? I know i can build by glider guns and glider syntheses. I think it`s s good ...
#CXRLE Pos=-23,3
x = 9, y = 3, rule = B3/S23
b2o3b3o$o2bo2bo$b2o3b3o!
Did you can build beehive pusher? I know i can build by glider guns and glider syntheses. I think it`s s good ...
- July 7th, 2012, 3:54 am
- Forum: Patterns
- Topic: Loaf maker
- Replies: 2
- Views: 3125
Re: Loaf maker
Oh, I`m sorry. Try it :
Code: Select all
#CXRLE Pos=-4,-35
x = 37, y = 37, rule = B3/S23
35b2o2$33bobo2$31bobo2$29bobo2$27bobo2$25bobo2$23bobo2$21bobo2$19bobo
2$17bobo2$15bobo2$13bobo2$11bobo2$9bobo2$7bobo2$5bobo2$3bobo2$bobo$o$
2o!
- July 6th, 2012, 11:37 am
- Forum: Other Cellular Automata
- Topic: Brian rule
- Replies: 5
- Views: 4798
Brian rule
See this rule - 6/246/3. It`s named Brian rule and it has a lot of spaceship but a few or not still lifes. Some codes :
I called on it glider:
[M2] (golly 2.3)
#R 6/246/3
1 0 2 1 0
1 0 2 0 0
1 1 2 1 0
2 1 0 2 3
3 0 4 0 0
4 0 0 5 0
5 6 0 0 0
It looks like butterfly or fly :
[M2] (golly 2.3)
#R ...
I called on it glider:
[M2] (golly 2.3)
#R 6/246/3
1 0 2 1 0
1 0 2 0 0
1 1 2 1 0
2 1 0 2 3
3 0 4 0 0
4 0 0 5 0
5 6 0 0 0
It looks like butterfly or fly :
[M2] (golly 2.3)
#R ...
- July 6th, 2012, 8:52 am
- Forum: Patterns
- Topic: Cordership rake?
- Replies: 10
- Views: 6591
Re: Cordership rake?
Yes, i mistaken rake and puffer. And a Cordership which makes "smoke" is here
#CXRLE Pos=0,0
x = 88, y = 88, rule = B3/S23
42bo$42bo$44bo5bo$43bo6bobo$42bo3bo2bo$43bo2bobob2o$48bob2o$62b2o$62b
2o7$70b2o$26b2o2bo39b2o$29bobo$28bo2$30b2o2$31b2o$30bo47b2o$28b2ob2o
45b2o$31b2o$16bo12bo$16bo22b3o ...
#CXRLE Pos=0,0
x = 88, y = 88, rule = B3/S23
42bo$42bo$44bo5bo$43bo6bobo$42bo3bo2bo$43bo2bobob2o$48bob2o$62b2o$62b
2o7$70b2o$26b2o2bo39b2o$29bobo$28bo2$30b2o2$31b2o$30bo47b2o$28b2ob2o
45b2o$31b2o$16bo12bo$16bo22b3o ...
- July 5th, 2012, 1:46 pm
- Forum: Patterns
- Topic: Loaf maker
- Replies: 2
- Views: 3125
Loaf maker
It`s a simple loaf maker. By deleted two cells in the top, you made a fuse.
Code: Select all
#CXRLE Pos=-4,-33
x = 36, y = 35, rule = B3/S23
33bobo2$31bobo2$29bobo2$27bobo2$25bobo2$23bobo2$21bobo2$19bobo2$17bobo
2$15bobo2$13bobo2$11bobo2$9bobo2$7bobo2$5bobo2$3bobo2$bobo$o$2o!
- July 5th, 2012, 12:47 pm
- Forum: Patterns
- Topic: Cordership rake?
- Replies: 10
- Views: 6591
Re: Cordership rake?
I think it`s a rake, but the block-laying switch engine makes zigzag of blocks.This makes a regular line of blocks, because it makes by switch engines.Paul Tooke wrote:Rake? It looks to me like a 4-switch engine block puffer. Two block laying switch engines could do the same thing.
- July 5th, 2012, 8:28 am
- Forum: Patterns
- Topic: Cordership rake?
- Replies: 10
- Views: 6591
Cordership rake?
Hey, this is a Cordership rake, heh. :D Let`s look, it can be usable. (if my English is bad, don`t worry. I`m from Poland)
#CXRLE Pos=-9,-7
x = 92, y = 99, rule = B3/S23
50bo$49b2o$48bob2o$48bo2b2o$46b4ob3o$45bo2bobo2b2o$46bobobob3o$47b2ob
3obo$47b4o2bobo$50bo3bo$50bo3bo$50bo2bo12b2o$66b2o7 ...
#CXRLE Pos=-9,-7
x = 92, y = 99, rule = B3/S23
50bo$49b2o$48bob2o$48bo2b2o$46b4ob3o$45bo2bobo2b2o$46bobobob3o$47b2ob
3obo$47b4o2bobo$50bo3bo$50bo3bo$50bo2bo12b2o$66b2o7 ...