Search found 7 matches
- June 20th, 2012, 3:46 am
- Forum: Other Cellular Automata
- Topic: A circuit ruleset
- Replies: 62
- Views: 36975
Re: A circuit ruleset
I made another extension, actually. I figured, it's all good and well to have a device that adds in linear time, but it should be possible to make it even faster, at least the expected time. When a bit adder has two equal inputs, it already knows what the carry output will be, so it can send it ...
- June 13th, 2012, 10:26 am
- Forum: Other Cellular Automata
- Topic: Do you know a good 3D life prog?
- Replies: 2
- Views: 2925
Re: Do you know a good 3D life prog?
I'd also like to find one, one that can do other rules too. My best option so far is Netlogo. It can do all sorts of simulations, so it's a bit too complex if all you want is Life, but I've had a lot of fun with it. It comes in a 2D and a 3D version.
- June 12th, 2012, 11:25 am
- Forum: Other Cellular Automata
- Topic: A circuit ruleset
- Replies: 62
- Views: 36975
Re: A circuit ruleset
And here we are:
x = 46, y = 189, rule = Bliptile
4$19.2A.3A2.A2.2A2.3A$18.A4.A2.A.A.A.A2.A$13.3AC2.A3.A2.3A.2A3.A$13.A
6.A2.A2.A.A.A.A2.A$13.A4.2A3.A2.A.A.A.A2.A$13.A$13.A$13.A$13.A$13.13A
$13.A.A5.A3.A.7A$5.A3.A3.A.A2.4A2.2A.A5.A$4.A.A.A.A2.A.A2.2A.A.2A2.A
5.A$4.3A.A.A2.A.A.C4A.6A3.2A$4.A.A.A.A2 ...
x = 46, y = 189, rule = Bliptile
4$19.2A.3A2.A2.2A2.3A$18.A4.A2.A.A.A.A2.A$13.3AC2.A3.A2.3A.2A3.A$13.A
6.A2.A2.A.A.A.A2.A$13.A4.2A3.A2.A.A.A.A2.A$13.A$13.A$13.A$13.A$13.13A
$13.A.A5.A3.A.7A$5.A3.A3.A.A2.4A2.2A.A5.A$4.A.A.A.A2.A.A2.2A.A.2A2.A
5.A$4.3A.A.A2.A.A.C4A.6A3.2A$4.A.A.A.A2 ...
- June 12th, 2012, 8:23 am
- Forum: Other Cellular Automata
- Topic: A circuit ruleset
- Replies: 62
- Views: 36975
Re: A circuit ruleset
Huh! I found that same xor late last night. Very convenient. This thing keeps surprising me. I thought my adder would have to consist of huge gates and lots of diodes, but now it's looking neater and neater.
Another probably useless pattern - the traffic junction:
x = 15, y = 16, rule = Bliptile ...
Another probably useless pattern - the traffic junction:
x = 15, y = 16, rule = Bliptile ...
- June 11th, 2012, 9:12 am
- Forum: Other Cellular Automata
- Topic: A circuit ruleset
- Replies: 62
- Views: 36975
Re: A circuit ruleset
I contemplated whether it would be better to use the 8-cell neighbourhood instead, and then let 1 or 2 be activating. It would be easier to make diodes, but some other things seemed to be more difficult. Just now, I looked at WireWorld, and I saw that it was exactly the same. Great minds think a lot ...
- June 10th, 2012, 2:24 pm
- Forum: Other Cellular Automata
- Topic: A circuit ruleset
- Replies: 62
- Views: 36975
Re: A circuit ruleset
I haven't looked much at WireWorld, but they seem to have some things in common, so I probably should. I called mine "Bliptile", because it's a funny word.
My mirror is the same as yours, but my one-way device is slightly different:
x = 39, y = 8, rule = Bliptile
2$13.5A18.2A$13.A3.A18.2A$.BC13A ...
My mirror is the same as yours, but my one-way device is slightly different:
x = 39, y = 8, rule = Bliptile
2$13.5A18.2A$13.A3.A18.2A$.BC13A ...
- June 8th, 2012, 4:01 pm
- Forum: Other Cellular Automata
- Topic: A circuit ruleset
- Replies: 62
- Views: 36975
A circuit ruleset
Hello!
I came across this site just now, as I was experimenting with an automaton quite similar to GOL. It's quite simple - it may already have been invented by someone else.
I've learned that GOL can be used to create whole little programs, but it gets quite messy, so I wanted to see if I could ...
I came across this site just now, as I was experimenting with an automaton quite similar to GOL. It's quite simple - it may already have been invented by someone else.
I've learned that GOL can be used to create whole little programs, but it gets quite messy, so I wanted to see if I could ...