Time for an update.
The algorithm has been modified and now values that were fixed before can change.
Emphasis on this!:
It is important to pick appropriate color-level and redraw-offset. Sliders can be clicked on to move value towards the mouse by minimum step tied to that slider.
There is ...
Search found 3 matches
- January 19th, 2013, 11:43 am
- Forum: Other Cellular Automata
- Topic: nnca
- Replies: 3
- Views: 3419
- April 27th, 2012, 3:22 am
- Forum: Other Cellular Automata
- Topic: nnca
- Replies: 3
- Views: 3419
Re: nnca
Algorithm:
patches-own [x new-x y new-y z new-z]
to a1
set new-x cos (sum ([x] of neighbors))
set pcolor new-x * color-multiplier
set new-x new-x * y
let t min-one-of neighbors [x]
set new-z [y] of t
set new-y [z] of t
end
to a2
set x new-x set z new-z set y new-y
end
All patches do a1 ...
patches-own [x new-x y new-y z new-z]
to a1
set new-x cos (sum ([x] of neighbors))
set pcolor new-x * color-multiplier
set new-x new-x * y
let t min-one-of neighbors [x]
set new-z [y] of t
set new-y [z] of t
end
to a2
set x new-x set z new-z set y new-y
end
All patches do a1 ...
- April 26th, 2012, 7:31 am
- Forum: Other Cellular Automata
- Topic: nnca
- Replies: 3
- Views: 3419
nnca
Hello.
http://web.zone.ee/sus/nnca.html
Fundamentally it is a single never changing rule that allows for various local rules to exist.
Field value ranges can be randomized. Initial field values can be reassigned randomly based on field value ranges.
http://web.zone.ee/sus/nnca.html
Fundamentally it is a single never changing rule that allows for various local rules to exist.
Field value ranges can be randomized. Initial field values can be reassigned randomly based on field value ranges.