I was reading Stephen Hawkings' new book "The Grand Design"
In the last chapter he talked about The Game of Life and my interest grew from there.
Search found 70 matches
- August 4th, 2012, 3:46 pm
- Forum: The Sandbox
- Topic: how and when you discovered the game of life?
- Replies: 88
- Views: 85839
- July 15th, 2012, 2:01 pm
- Forum: General Discussion
- Topic: Google-Life
- Replies: 2
- Views: 3547
Re: Google-Life
Niiiiiiiiiiiiceeeee

- May 18th, 2012, 1:25 pm
- Forum: Other Cellular Automata
- Topic: Liquid
- Replies: 1
- Views: 2674
Re: Liquid
More stuff as they come, bare with me, I'll edit this post for my designs
Diode
x = 21, y = 5, rule = Liquid
13.8A$14A6.A$A12.E5.BA$14A6.A$13.8A!
Junction for merging of salvos
x = 28, y = 19, rule = Liquid
3.19A$4A17.A$AD19.A$4A17.A$3.11AI.I5A$14.A.A$14.A.A$13.2A.2A$13.A3.A$
13.A3.A$13.A3.3A ...
Diode
x = 21, y = 5, rule = Liquid
13.8A$14A6.A$A12.E5.BA$14A6.A$13.8A!
Junction for merging of salvos
x = 28, y = 19, rule = Liquid
3.19A$4A17.A$AD19.A$4A17.A$3.11AI.I5A$14.A.A$14.A.A$13.2A.2A$13.A3.A$
13.A3.A$13.A3.3A ...
- May 18th, 2012, 1:21 pm
- Forum: Other Cellular Automata
- Topic: Liquid
- Replies: 1
- Views: 2674
Liquid
Hello Everyone!
I have come up with a new computation rule based on the behavior of liquid in pipes. Hence the name "Liquid".
Here, I have given you the table, the colours file and a demonstraion of the uses of state cells. Enjoy!
n_states:12
neighborhood:Moore
symmetries:rotate8
var a={0,1,5,7 ...
I have come up with a new computation rule based on the behavior of liquid in pipes. Hence the name "Liquid".
Here, I have given you the table, the colours file and a demonstraion of the uses of state cells. Enjoy!
n_states:12
neighborhood:Moore
symmetries:rotate8
var a={0,1,5,7 ...
- May 12th, 2012, 2:02 pm
- Forum: Patterns
- Topic: Translations
- Replies: 2
- Views: 3150
Re: Translations
OK, great, thanks, I'll get going with that.
- May 11th, 2012, 9:22 am
- Forum: Patterns
- Topic: Translations
- Replies: 2
- Views: 3150
Translations
Hi all!
Long time no post. Just working on new mechanisms and if you have any translatiobn reactions involving gliders or any othe common spaceship (such as *WSSs) please post, would help me a lot.
Here's a couple to start me off.
x = 29, y = 16, rule = B3/S23
bo$b2o$obo2b2o$5b2o3$21bobo$21b2o ...
Long time no post. Just working on new mechanisms and if you have any translatiobn reactions involving gliders or any othe common spaceship (such as *WSSs) please post, would help me a lot.
Here's a couple to start me off.
x = 29, y = 16, rule = B3/S23
bo$b2o$obo2b2o$5b2o3$21bobo$21b2o ...
- April 1st, 2012, 9:29 am
- Forum: General Discussion
- Topic: The Game of Life movie, in the works...
- Replies: 26
- Views: 23676
- March 21st, 2012, 3:47 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3917
- Views: 1407759
Re: Thread For Your Unrecognised CA
A rule I call Fuzz
A Persian rug styled rule that does have some still lifes from inside the growth, which is often sprawled and random but uniform patterns have uniform growth
B1/S014567
Similar rules of interest
B12/S014567
B1/S01567
B12/S01567
B2/S014567
A Persian rug styled rule that does have some still lifes from inside the growth, which is often sprawled and random but uniform patterns have uniform growth
B1/S014567
Similar rules of interest
B12/S014567
B1/S01567
B12/S01567
B2/S014567
- March 18th, 2012, 1:06 pm
- Forum: General Discussion
- Topic: Youtube videos
- Replies: 5
- Views: 4173
Re: Youtube videos
I was looking through those videos and I decided I'd add the pattern the made the pulsra as it seems quiet impressive. At first I didn't save it but here it is
Code: Select all
x = 10, y = 10, rule = B3/S23
bo4b3o$o5bobo$2o3bo3bo$2bob3obo$b2o2b2o$4bobo2bo$5o2b2o$ob7o$2obo2bo$o
4bobo!- March 17th, 2012, 11:12 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2383
- Views: 1715102
Re: Thread For Your Accidental Discoveries
P44 gun causes dead spark coil to feircly react before letting salvo through
Looking to tame in future or find similar reactions
x = 388, y = 397, rule = LifeHistory
383.2A.2A$383.A3.A$384.3A2$384.3A$383.A3.A$383.2A.2A350$16.2A$17.A$
17.A.A$18.2A3$21.A$17.A3.A3.2A7.2A$16.A7.A.A7.A$16.2A2.A3.A.A5.A ...
Looking to tame in future or find similar reactions
x = 388, y = 397, rule = LifeHistory
383.2A.2A$383.A3.A$384.3A2$384.3A$383.A3.A$383.2A.2A350$16.2A$17.A$
17.A.A$18.2A3$21.A$17.A3.A3.2A7.2A$16.A7.A.A7.A$16.2A2.A3.A.A5.A ...
- March 15th, 2012, 1:36 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3917
- Views: 1407759
Re: Thread For Your Unrecognised CA
Wow, impressive!
Would like to see more of this!
Would like to see more of this!
- March 15th, 2012, 1:25 pm
- Forum: General Discussion
- Topic: Youtube videos
- Replies: 5
- Views: 4173
Re: Youtube videos
Ok I can fix the crediting but I can't with the music because you listen to what's on my iPod and that's it.
Still, glad you enjoyed the videos, I'll be making more in the future so look out.
Dr. M out
Still, glad you enjoyed the videos, I'll be making more in the future so look out.
Dr. M out
- March 14th, 2012, 1:40 pm
- Forum: Patterns
- Topic: Glider/**SS Reactions
- Replies: 3
- Views: 4966
Re: Glider/**SS Reactions
Hi.
I don't recognise these mechansims from any pattern i've seen so you may have discovered them. These do have a potential to be used in a larger mechanism or to what I've noticed if you remove the last MWSS it creates a p48 rake (predessesor). Frankly though, I would be suprised if these weren't ...
I don't recognise these mechansims from any pattern i've seen so you may have discovered them. These do have a potential to be used in a larger mechanism or to what I've noticed if you remove the last MWSS it creates a p48 rake (predessesor). Frankly though, I would be suprised if these weren't ...
- March 12th, 2012, 1:53 pm
- Forum: General Discussion
- Topic: Youtube videos
- Replies: 5
- Views: 4173
Youtube videos
Hey all, just thought I'd share my Youtube videos I have made.
My Channel here
http://www.youtube.com/user/sparkygame? ... sults_main
Subscribe for more Life and Life Varient videos.
Thank you!
My Channel here
http://www.youtube.com/user/sparkygame? ... sults_main
Subscribe for more Life and Life Varient videos.
Thank you!
- February 20th, 2012, 4:39 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2383
- Views: 1715102
Re: Thread For Your Accidental Discoveries
A little something that travels in one direction and then appears to steer back to where it came before becoming a blinker
Found it in this Methuselah
Code: Select all
x = 6, y = 5, rule = B3/S23
3bobo2$b3obo$3o$b3o!
Code: Select all
x = 5, y = 4, rule = B3/S23
obo$bo$2b2o$3b2o!
- February 19th, 2012, 9:51 am
- Forum: Other Cellular Automata
- Topic: B34567/S24567/C6
- Replies: 8
- Views: 6371
Re: B34567/S24567/C6
On this pattern a number of growing spaceships emerges
x = 12, y = 17, rule = 24567/34567/6
8.A$5.4A$4.2A.3A$3.A.6A$.11A$2.A.7A$.10A$.9A$2.8A$2.7A$2.7A$.7A$.3A.
3A$.6A$A.4A$A.3A$4A!
and a pattern that grows by strectching ripples downs its surface
#CXRLE Pos=-15,12
x = 361, y = 130, rule ...
x = 12, y = 17, rule = 24567/34567/6
8.A$5.4A$4.2A.3A$3.A.6A$.11A$2.A.7A$.10A$.9A$2.8A$2.7A$2.7A$.7A$.3A.
3A$.6A$A.4A$A.3A$4A!
and a pattern that grows by strectching ripples downs its surface
#CXRLE Pos=-15,12
x = 361, y = 130, rule ...
- February 9th, 2012, 10:50 am
- Forum: Other Cellular Automata
- Topic: Proposal
- Replies: 9
- Views: 5933
Re: Proposal
Pretty nice oscillator
P6
Code: Select all
x = 19, y = 16, rule = LifeTimer
7.E3.E$7.E3.E$2E.E.4E.4E.E.2E$E7.A.A7.E$2.6E3.6E$.3E.E2.B.B2.E.3E$3.E
.E.E3AE.E.E$E.2E.2E2.E2.2E.2E.E$E.2E2.3E.3E2.2E.E$.E.3E.E.E.E.3E.E$3.
E.E7.E.E$2.5E5.5E$.E4.E5.E4.E$3.3E7.3E2$2.E.E.E5.E.E.E!
- January 27th, 2012, 2:49 pm
- Forum: Patterns
- Topic: Missing Components
- Replies: 9
- Views: 6450
Re: Missing Components
Erm...
The inactivity of this thread would suggest no-one knows a block factory other than Achim's P144
Right?
What I really need then is almsot a conveyer belt of them.
Any ideas?
The inactivity of this thread would suggest no-one knows a block factory other than Achim's P144
Right?
What I really need then is almsot a conveyer belt of them.
Any ideas?
- January 25th, 2012, 2:03 pm
- Forum: Patterns
- Topic: Missing Components
- Replies: 9
- Views: 6450
Re: Missing Components
You may note 90° reflectors used for adding edge gliders, glider + LWSS reactions for adding front gliders, and even an LWSS 90° reflection.
Most of the currect reflectors work on a direct path so would be useless to a gun.
I'm testing the queen bee shuttle as a reflector and taking an ...
- January 24th, 2012, 1:41 pm
- Forum: Patterns
- Topic: Missing Components
- Replies: 9
- Views: 6450
Re: Missing Components
You can simply use this reaction (kickback reaction)
x = 7, y = 10, rule = B3/S23
obo$2o$bo5$4b3o$4bo$5bo!
Result is same, and you don't need block which is destroyed
Minor problem with that is the glider is sent exactly where it came from so the gun would be destroyed unless a reflector is ...
x = 7, y = 10, rule = B3/S23
obo$2o$bo5$4b3o$4bo$5bo!
Result is same, and you don't need block which is destroyed
Minor problem with that is the glider is sent exactly where it came from so the gun would be destroyed unless a reflector is ...
- January 24th, 2012, 1:32 pm
- Forum: Patterns
- Topic: Missing Components
- Replies: 9
- Views: 6450
Re: Missing Components
Oh this reaction, I realise could be the foundation for an 'any gun' (i.e. a gun that with modifications can make any spaceship with a know glider synthesis)
Principle reaction
Principle reaction
Code: Select all
x = 10, y = 11, rule = B3/S23
8bo$2o5bo$2o5b3o6$5bo$4b2o$4bobo!
- January 23rd, 2012, 2:02 pm
- Forum: Patterns
- Topic: Missing Components
- Replies: 9
- Views: 6450
Re: Missing Components
Hey all, I'm working on a new gun and i'm missing some crucial parts, mainly I need a machine that deploys an accessible '<' triplet spark
I take it a pentadecathlon is not sufficiently accessible
Made me smile :mrgreen:
Yes
x = 6, y = 11, rule = B3/S23
4bo$3bo$3b3o6$bo$2o$obo!
Oh ...
I take it a pentadecathlon is not sufficiently accessible
Made me smile :mrgreen:
Yes
x = 6, y = 11, rule = B3/S23
4bo$3bo$3b3o6$bo$2o$obo!
Oh ...
- January 22nd, 2012, 1:31 pm
- Forum: Patterns
- Topic: Missing Components
- Replies: 9
- Views: 6450
Missing Components
Hey all, I'm working on a new gun and i'm missing some crucial parts, mainly I need a machine that deploys an accessible '<' triplet spark and another that deploys a block a few gens before the triplet spark.
Basically i'll keep making posts here for parts I need.
Thanks!
Basically i'll keep making posts here for parts I need.
Thanks!
- January 22nd, 2012, 10:13 am
- Forum: Patterns
- Topic: Methuselah based spaceships
- Replies: 33
- Views: 23480
Re: Methuselah based spaceships
First of all, the term "house" is generally used when referring to the pattern as an induction coil. Otherwise, it is merely generation 3 of the pi-heptomino .
You didn't need to tell me this.
There has been speculation over the years that this property could be used to make a 3c/10 spaceship ...
You didn't need to tell me this.
There has been speculation over the years that this property could be used to make a 3c/10 spaceship ...
- January 20th, 2012, 4:35 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2383
- Views: 1715102
Re: Thread For Your Accidental Discoveries
Methuselah reaction from LWSS+Fumarole
It makes a Queen bee shuttle clearly viaible in gen 813
It makes a Queen bee shuttle clearly viaible in gen 813
Code: Select all
x = 12, y = 12, rule = B3/S23
4b2o4b2o$4bobo2bobo$6bo2bo$5bo4bo$5bo4bo$5bo4bo$7b2o2$b4o$o3bo$4bo$o2b
o!