Oh well! I should have looked more carefully. Thanks for pointing that out, that's a beautiful puffer!danny wrote:I posted that rule on the first page, along with a switch engine type puffer engine
Search found 89 matches
- November 30th, 2018, 4:42 pm
- Forum: Other Cellular Automata
- Topic: Larger than Life
- Replies: 729
- Views: 413910
Re: Larger than Life
- November 30th, 2018, 2:36 pm
- Forum: Other Cellular Automata
- Topic: Larger than Life
- Replies: 729
- Views: 413910
Re: Larger than Life
Here is an interesting rule featuring the naturally occuring:
3c/5 spaceship
x = 5, y = 5, rule = R2,C6,M0,S2..3,B3..3,NN
2.A$5A$.3C$BCDCB$E3.E!
(5, 7)c/21 knightship
x = 5, y = 5, rule = R2,C6,M0,S2..3,B3..3,NN
3.ED$D4E$DA2E$2A2D$2A!
and most importantly this "spaceship-like" p124 oscillator ...
3c/5 spaceship
x = 5, y = 5, rule = R2,C6,M0,S2..3,B3..3,NN
2.A$5A$.3C$BCDCB$E3.E!
(5, 7)c/21 knightship
x = 5, y = 5, rule = R2,C6,M0,S2..3,B3..3,NN
3.ED$D4E$DA2E$2A2D$2A!
and most importantly this "spaceship-like" p124 oscillator ...
- August 9th, 2017, 8:04 pm
- Forum: Other Cellular Automata
- Topic: Star Wars Lite (34-ik5e/2ace/3)
- Replies: 0
- Views: 2818
Star Wars Lite (34-ik5e/2ace/3)
After a long time playing around with Star Wars I decided to try and find the "simplest" rule to support the same kind of signal circuitry, this is the one I found most interesting.
All the things I build are based around these "double crosses" circuits.
x = 54, y = 6, rule = 34-ik5e/2ace/3
2.A4 ...
All the things I build are based around these "double crosses" circuits.
x = 54, y = 6, rule = 34-ik5e/2ace/3
2.A4 ...
- June 30th, 2017, 5:33 pm
- Forum: Other Cellular Automata
- Topic: Larger than Life
- Replies: 729
- Views: 413910
Re: Larger than Life
Another stable rule
A diagonal c/2
x = 8, y = 7, rule = R2,C4,M1,S4..4,B4..4,NM
3$.3A$4.A$4.A!
3c/2 Spaceships similar to the photons of rules like Star Wars, they can be extended or perturbed to produce a large spark
x = 16, y = 38, rule = R2,C4,M1,S4..4,B4..4,NM
3$5.A$6.2A$8.2A$8.2A$6.2A$5 ...
A diagonal c/2
x = 8, y = 7, rule = R2,C4,M1,S4..4,B4..4,NM
3$.3A$4.A$4.A!
3c/2 Spaceships similar to the photons of rules like Star Wars, they can be extended or perturbed to produce a large spark
x = 16, y = 38, rule = R2,C4,M1,S4..4,B4..4,NM
3$5.A$6.2A$8.2A$8.2A$6.2A$5 ...
- June 30th, 2017, 1:12 pm
- Forum: Other Cellular Automata
- Topic: Larger than Life
- Replies: 729
- Views: 413910
Re: Larger than Life
Soooo stoked for having LtL in golly! Great job! 
A horizontal spaceship 24c/120
A diagonal c-speed glider
A horizontal spaceship 24c/120
Code: Select all
x = 3, y = 3, rule = R3,C0,M0,S2..2,B4..4,NN:T400,400
2bo$3o$b2o!
Code: Select all
x = 5, y = 4, rule = R3,C0,M0,S2..2,B4..4,NN:T400,400
3bo2$o2b2o$2b2o!
- January 10th, 2015, 10:51 am
- Forum: Other Cellular Automata
- Topic: To Implement Extended Moore Neighbourhoods
- Replies: 7
- Views: 5482
Re: To Implement Extended Moore Neighbourhoods
You can do this with a rule table, using the neighborhood Moore_radius2: https://code.google.com/p/ruletablerepository/wiki/RoadMap
I don't think it's implemented in the current version of Golly.
It would be interesting to know if, say, Von Neumann with radius 2 could be implemented in the normal ...
I don't think it's implemented in the current version of Golly.
It would be interesting to know if, say, Von Neumann with radius 2 could be implemented in the normal ...
- January 4th, 2014, 6:44 am
- Forum: Other Cellular Automata
- Topic: Virus (B36/S235)
- Replies: 45
- Views: 27276
Re: Virus (B36/S235)
Nice rule, I found a wick!
x = 73, y = 40, rule = B36/S235
39bo$38bobo$39bo$38b3o$37bo$34bobobo$33bob2o2bo$34bobo3bo$41bo$42bo$
43bo$44bo$45bo$46bo$47bo$48bo$49bo$6bo15bo27bo$5bobo13bobo27bo$6bo15bo
29bo$5b3o13b3o29bo$4bo3bobo9bo19bo13bo$bobobo2b2obo5bobobo3bobo11bobo
13bo ...
x = 73, y = 40, rule = B36/S235
39bo$38bobo$39bo$38b3o$37bo$34bobobo$33bob2o2bo$34bobo3bo$41bo$42bo$
43bo$44bo$45bo$46bo$47bo$48bo$49bo$6bo15bo27bo$5bobo13bobo27bo$6bo15bo
29bo$5b3o13b3o29bo$4bo3bobo9bo19bo13bo$bobobo2b2obo5bobobo3bobo11bobo
13bo ...
- December 11th, 2013, 10:58 am
- Forum: Other Cellular Automata
- Topic: Shoots and Roots (B3/S245678)
- Replies: 22
- Views: 12855
Re: Shoots and Roots (B3/S245678)
Nice rule! I've been playing around for about an hour! (whyyy)
Found an agar,
x = 24, y = 24, rule = B3/S245678:T24,24
3bo5bo5bo5bo$b2ob2ob2ob2ob2ob2ob2ob2o$bobobobobobobobobobobobo$obobobo
bobobobobobobobo$bobobobobobobobobobobobo$b2ob2ob2ob2ob2ob2ob2ob2o$3bo
5bo5bo5bo$b2ob2ob2ob2ob2ob2ob2ob2o ...
Found an agar,
x = 24, y = 24, rule = B3/S245678:T24,24
3bo5bo5bo5bo$b2ob2ob2ob2ob2ob2ob2ob2o$bobobobobobobobobobobobo$obobobo
bobobobobobobobo$bobobobobobobobobobobobo$b2ob2ob2ob2ob2ob2ob2ob2o$3bo
5bo5bo5bo$b2ob2ob2ob2ob2ob2ob2ob2o ...
- May 16th, 2013, 8:43 am
- Forum: Other Cellular Automata
- Topic: Mildly interesting rule
- Replies: 9
- Views: 8020
Re: Mildly interesting rule
Nice looking rule!
It seems a bit difficult constructing spaceships though
A basic symmetric diagonal C/3
x = 5, y = 5, rule = aurora19
2.2A2$A2.2A$A.A$2.A!
Which can be extended indefinitely
x = 11, y = 11, rule = aurora19
8.2A2$9.2A2$6.2A2$4.A2.2A$4.A.A$A5.A$A.A$2.A!
x = 15, y = 15, rule ...
It seems a bit difficult constructing spaceships though
A basic symmetric diagonal C/3
x = 5, y = 5, rule = aurora19
2.2A2$A2.2A$A.A$2.A!
Which can be extended indefinitely
x = 11, y = 11, rule = aurora19
8.2A2$9.2A2$6.2A2$4.A2.2A$4.A.A$A5.A$A.A$2.A!
x = 15, y = 15, rule ...
- January 11th, 2013, 11:49 am
- Forum: Other Cellular Automata
- Topic: MCell Weighted Life (Patterns and Rules)
- Replies: 16
- Views: 13929
Re: MCell Weighted Life (Patterns and Rules)
Faster than life transmissions in midges
x = 63, y = 84, rule = Midges
43.A3$40.A2.A$8.A31.A2.A2$7.A$7.A33.A2.A$13.A27.A2.A$13.A$9.A$42.A2.A
$42.A2.A$8.A2$7.A35.A2.A$7.A35.A2.A$13.A$13.A$9.A34.A2.A$44.A2.A2$8.A
$45.A2.A$7.A37.A2.A$7.A$13.A$13.A32.A2.A$9.A36.A2.A3$8.A38.A2.A$47.A
2.A$7.A$7.A$13.A34 ...
x = 63, y = 84, rule = Midges
43.A3$40.A2.A$8.A31.A2.A2$7.A$7.A33.A2.A$13.A27.A2.A$13.A$9.A$42.A2.A
$42.A2.A$8.A2$7.A35.A2.A$7.A35.A2.A$13.A$13.A$9.A34.A2.A$44.A2.A2$8.A
$45.A2.A$7.A37.A2.A$7.A$13.A$13.A32.A2.A$9.A36.A2.A3$8.A38.A2.A$47.A
2.A$7.A$7.A$13.A34 ...
- November 28th, 2012, 2:11 pm
- Forum: Other Cellular Automata
- Topic: Moore-shapes
- Replies: 0
- Views: 2788
Moore-shapes
Imagine that the neighborhood of a cell changes with the cell's position, in the following lattice:
A B A B A B A
B A B A B A B
A B A B A B A
B A B A B A B
A B A B A B A
The A cells and B cells have these neighborhoods:
O O O
O A O O B O
O O O
b2s0123 is the only interesting rule in ...
A B A B A B A
B A B A B A B
A B A B A B A
B A B A B A B
A B A B A B A
The A cells and B cells have these neighborhoods:
O O O
O A O O B O
O O O
b2s0123 is the only interesting rule in ...
- October 10th, 2012, 7:15 am
- Forum: Other Cellular Automata
- Topic: Another Rulespace
- Replies: 10
- Views: 7235
Re: Another Rulespace
I'll need to read this topic thru again with more attention, but am I getting the gist right: basically this is a 2D emulation of a totalistic CA running on a 3D grid infinite in two directions but having a width of just two in another?
Yes, that's the idea!
---
Here's b(4,6-2)s(1-)
n_states:3 ...
Yes, that's the idea!
---
Here's b(4,6-2)s(1-)
n_states:3 ...
- October 9th, 2012, 10:27 am
- Forum: Other Cellular Automata
- Topic: Another Rulespace
- Replies: 10
- Views: 7235
Re: Another Rulespace
Here are some rules:
n_states:3
neighborhood:Moore
symmetries:permute
# UNAMED RULESPACE
# A state-0 cell counts as 0 cell
# A state-1 cell counts as 1 cell
# A state-2 cell counts as 2 cells, therefore it adds +1 to the neighbors count
# It can be extended to even
# Example rule: b(3-2)s(3,5-2,3 ...
n_states:3
neighborhood:Moore
symmetries:permute
# UNAMED RULESPACE
# A state-0 cell counts as 0 cell
# A state-1 cell counts as 1 cell
# A state-2 cell counts as 2 cells, therefore it adds +1 to the neighbors count
# It can be extended to even
# Example rule: b(3-2)s(3,5-2,3 ...
- October 9th, 2012, 10:08 am
- Forum: Other Cellular Automata
- Topic: Another Rulespace
- Replies: 10
- Views: 7235
Re: Another Rulespace
Here's an update:
since I failed at writing a rule generator, I decided to manually write the general ruletable for this Rulespace.
Here's how it works:
•In the Life-like Rulespace, the next state of a cell is determined by the number of neighbors,
but in this Rulespace the next state of a cell is ...
since I failed at writing a rule generator, I decided to manually write the general ruletable for this Rulespace.
Here's how it works:
•In the Life-like Rulespace, the next state of a cell is determined by the number of neighbors,
but in this Rulespace the next state of a cell is ...
- September 10th, 2012, 7:01 am
- Forum: Other Cellular Automata
- Topic: Triangular & Tripod von Neuman neighborhoods
- Replies: 12
- Views: 12178
Re: Triangular & Tripod von Neuman neighborhoods
Very interesting! I love exploring new strange rulespaces, but there seems to be a problem with the General-Bx2 and Tripod-Bx2 rule generators (at least on my computer):
• The rule is succesfully created but I can't load any of your patterns, golly always give me this error File could not be loaded ...
• The rule is succesfully created but I can't load any of your patterns, golly always give me this error File could not be loaded ...
- September 9th, 2012, 5:00 am
- Forum: General Discussion
- Topic: The CA community annoys me
- Replies: 36
- Views: 25930
Re: The CA community annoys me
Mcell is more convenient.Although golly can support all types of CA,but we don't need them.
What do you mean with "we don't need them" ?
What's more convenient about it? And why should we limit ourselves to CA that mcell can represent? Or to naive step algorithms rather than hashing? Or a finite ...
What do you mean with "we don't need them" ?
What's more convenient about it? And why should we limit ourselves to CA that mcell can represent? Or to naive step algorithms rather than hashing? Or a finite ...
- August 25th, 2012, 9:52 am
- Forum: Other Cellular Automata
- Topic: Another Rulespace
- Replies: 10
- Views: 7235
Re: Another Rulespace
First, I wonder if there if it would be easier to not count the central cell, and simply rely on the Birth/Survival rule specification. In Weighted Life, the ME value turned out to be superfluous; doesn't it here too?
No, that's an integrant part of the Rulespace! I'm sorry, maybe I didn't ...
No, that's an integrant part of the Rulespace! I'm sorry, maybe I didn't ...
- August 24th, 2012, 1:52 pm
- Forum: Other Cellular Automata
- Topic: Another Rulespace
- Replies: 10
- Views: 7235
Re: Another Rulespace
Thank's for the feedback, I really appreciate it.
Since I'm far from being an expert programmer, I surely have done some errors...
I first started looking into this Rulespace in a python program I wrote myself on holiday, and, since it worked in a completely different way from the Golly's ...
Since I'm far from being an expert programmer, I surely have done some errors...
I first started looking into this Rulespace in a python program I wrote myself on holiday, and, since it worked in a completely different way from the Golly's ...
- August 24th, 2012, 8:51 am
- Forum: Other Cellular Automata
- Topic: Another Rulespace
- Replies: 10
- Views: 7235
Re: Another Rulespace
Some example rules:
b3;3s23;23 (double GoL)
I found an orthogonal c/2 and a diagonal c/10:
x = 4, y = 10, rule = b3;3s23;23
A2.A$AB.A$A5$2A$AB$3A!
b3;3s23;23 (the first rule I explored)
An orthogonal c/2 and an orthogonal 2c/9:
x = 6, y = 19, rule = b3;2s35;23
B.A$2.A$2.A$A.A10$2.2A$.B2AB ...
b3;3s23;23 (double GoL)
I found an orthogonal c/2 and a diagonal c/10:
x = 4, y = 10, rule = b3;3s23;23
A2.A$AB.A$A5$2A$AB$3A!
b3;3s23;23 (the first rule I explored)
An orthogonal c/2 and an orthogonal 2c/9:
x = 6, y = 19, rule = b3;2s35;23
B.A$2.A$2.A$A.A10$2.2A$.B2AB ...
- August 24th, 2012, 8:44 am
- Forum: Other Cellular Automata
- Topic: Another Rulespace
- Replies: 10
- Views: 7235
Another Rulespace
During this summer, I thought of a rulespace in which every cells is counted depending on its state.
For example:
1 1 1
0 0 1
0 0 0
The center cell has four state 1 cells around, so its neighbors count is 1+1+1+1 = 4
1 2 1
0 1 0
0 0 0
The center cell has two state 1 and one state 2 ...
For example:
1 1 1
0 0 1
0 0 0
The center cell has four state 1 cells around, so its neighbors count is 1+1+1+1 = 4
1 2 1
0 1 0
0 0 0
The center cell has two state 1 and one state 2 ...
- August 23rd, 2012, 11:09 am
- Forum: Other Cellular Automata
- Topic: Brian rule
- Replies: 5
- Views: 4810
Re: Brian rule
Do the B6 and S6 actually do anything? All of these patterns seem to work almost identically in /24/3.
Brian 6 seems to be a little more dense than Brian's Brain, but the two rules are almost identical...
Just for curiosity's sake, I calculated the density of the smallest exploding seed after ...
Brian 6 seems to be a little more dense than Brian's Brain, but the two rules are almost identical...
Just for curiosity's sake, I calculated the density of the smallest exploding seed after ...
- July 22nd, 2012, 9:28 am
- Forum: Other Cellular Automata
- Topic: MCell Weighted Life (Patterns and Rules)
- Replies: 16
- Views: 13929
Re: MCell Weighted Life (Patterns and Rules)
Thanks for all the explanations, everything's much more clear now. One of my favorite rules is Midges:
it has two simple c/2:
x = 17, y = 2, rule = Midges
3A10.4A$3B10.4B!
And very simple guns:
x = 21, y = 2, rule = Midges
5A10.6A$5B10.6B!
The 'dot' still life I found can be easily moved by ...
it has two simple c/2:
x = 17, y = 2, rule = Midges
3A10.4A$3B10.4B!
And very simple guns:
x = 21, y = 2, rule = Midges
5A10.6A$5B10.6B!
The 'dot' still life I found can be easily moved by ...
- July 21st, 2012, 8:52 am
- Forum: Other Cellular Automata
- Topic: MCell Weighted Life (Patterns and Rules)
- Replies: 16
- Views: 13929
Re: MCell Weighted Life (Patterns and Rules)
I don't understand very well how weights work. When it's set to 0, the neighborhood is not counted, and that's how you emulated the Hex rule. When it's set to 1 it's like a totalistic rule's neighborhood. But how does it work with higher numbers?
However thanks for your work, I'm so happy that we ...
However thanks for your work, I'm so happy that we ...
- July 16th, 2012, 10:41 am
- Forum: Other Cellular Automata
- Topic: Fractal Automata
- Replies: 0
- Views: 2579
Fractal Automata
Just wanted to share: seems really interesting!
http://algorithmic-worlds.net/blog/blog ... t=20120406
http://algorithmic-worlds.net/blog/blog ... t=20120406
- July 7th, 2012, 5:28 am
- Forum: Other Cellular Automata
- Topic: Brian rule
- Replies: 5
- Views: 4810
Re: Brian rule
I think it's name is actually Brian 6.
http://www.mirekw.com/ca/rullex_gene.html
In this kind of generations rules it's not hard to find rakes such as these x = 43, y = 30, rule = 6/246/3
10.AB$8.AB$6.AB$4.AB$2.AB$.AB.AB$AB4.AB$AB5$41.AB$39.AB$37.AB$35.AB$
33.AB$32.AB.AB$31.AB4.AB$31.AB6.AB$40.AB5 ...
http://www.mirekw.com/ca/rullex_gene.html
In this kind of generations rules it's not hard to find rakes such as these x = 43, y = 30, rule = 6/246/3
10.AB$8.AB$6.AB$4.AB$2.AB$.AB.AB$AB4.AB$AB5$41.AB$39.AB$37.AB$35.AB$
33.AB$32.AB.AB$31.AB4.AB$31.AB6.AB$40.AB5 ...