I was thinking about indexing these, but the very premise raises some interesting questions.
There is no real way to distinguish between an "unnatural" spaceship and one that does occur naturally, but supremely rarely. We know from Life that rare spaceships are definitely observable: gliders are ...
Search found 60 matches
- April 9th, 2013, 12:33 pm
- Forum: Other Cellular Automata
- Topic: Rules with naturally occurring spaceships
- Replies: 4
- Views: 4362
- April 9th, 2013, 12:05 pm
- Forum: Patterns
- Topic: What do you want out of (conway's) life this year?
- Replies: 27
- Views: 38878
What do you want out of (conway's) life this year?
I guess this can be considered a goal list for the year. The way I see it, goals help focus progress better than just progressing randomly and/or in an unorganized matter.
Now to state my wishes:
1. I want to see a new period osciollator found, because I would like to know whether life is truly ...
Now to state my wishes:
1. I want to see a new period osciollator found, because I would like to know whether life is truly ...
- April 9th, 2013, 11:53 am
- Forum: Patterns
- Topic: Best GoL pattern ever discovered?
- Replies: 8
- Views: 15521
Re: Best GoL pattern ever discovered?
I would like to propose two patterns.
1. The glider: Without the discovery of the glider, many of the patterns people have created in conway's game of life may very well not exist. This includes and pattern which involve rakes, glider synthesis, glider-based sawtooths, glider producing switch ...
1. The glider: Without the discovery of the glider, many of the patterns people have created in conway's game of life may very well not exist. This includes and pattern which involve rakes, glider synthesis, glider-based sawtooths, glider producing switch ...
- April 7th, 2013, 7:06 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2384
- Views: 1715362
Re: Thread For Your Accidental Discoveries
A pattern I call "Nuclear Fission", because one glder goes in, and two go out.
Code: Select all
x = 10, y = 21, rule = B3/S23
7b3o11$3o$2bo$bo5$8bo$8bo$8bo!
- April 7th, 2013, 6:34 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2384
- Views: 1715362
Re: Thread For Your Accidental Discoveries
New Pi Velocities
I know about the 9c/30 and 17c/45 pi reactions, but I have never seen any mention of these
1. Pi advances 10 cells in 24 generations, (5c/12)
x = 5, y = 12, rule = B3/S23
2ob2o$b3o$2bo9$b3o!
2.
Pi advances 13 cells after 31 generations (13c/31)
x = 5, y = 14, rule = B3/S23 ...
I know about the 9c/30 and 17c/45 pi reactions, but I have never seen any mention of these
1. Pi advances 10 cells in 24 generations, (5c/12)
x = 5, y = 12, rule = B3/S23
2ob2o$b3o$2bo9$b3o!
2.
Pi advances 13 cells after 31 generations (13c/31)
x = 5, y = 14, rule = B3/S23 ...
- April 7th, 2013, 3:06 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2384
- Views: 1715362
Re: Thread For Your Accidental Discoveries
I think it's called big S with tub.
Almost 4c/11.
x = 31, y = 4, rule = B3/S23
b3o3b3o10b3o4b3o$o3bobo3bo8bo3bo2bo3bo$2ob2ob2ob2o8b2ob2o2b2ob2o$o9bo
8bo10bo!
Each is off by two cells, one creates a beehive. 4c/11 puffer maybe?
I have to say that is cool, and while it is not a puffer as one ...
Almost 4c/11.
x = 31, y = 4, rule = B3/S23
b3o3b3o10b3o4b3o$o3bobo3bo8bo3bo2bo3bo$2ob2ob2ob2o8b2ob2o2b2ob2o$o9bo
8bo10bo!
Each is off by two cells, one creates a beehive. 4c/11 puffer maybe?
I have to say that is cool, and while it is not a puffer as one ...
- April 6th, 2013, 3:15 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2384
- Views: 1715362
Re: Thread For Your Accidental Discoveries
Idk what the name of what this yields is, but it is rare
x = 30, y = 30, rule = B3/S23
obo2bo3b2obo2bobob4o3bo2bo$o2b3o2bobo2b5o2bo3b2ob3o$b2obo3bob2obo4b2o
2b6o$2o2b7o2b3obobo4bo$3b4o2b4o2bobo2b2o2b4o$bobob2ob2obobo5bo3b4ob2o$
bo4b2ob2obobo2bob2o2bob3o$obo4bo2bob3o3b2obo2b6o$o2bo3b4o3b2obob5ob2o ...
x = 30, y = 30, rule = B3/S23
obo2bo3b2obo2bobob4o3bo2bo$o2b3o2bobo2b5o2bo3b2ob3o$b2obo3bob2obo4b2o
2b6o$2o2b7o2b3obobo4bo$3b4o2b4o2bobo2b2o2b4o$bobob2ob2obobo5bo3b4ob2o$
bo4b2ob2obobo2bob2o2bob3o$obo4bo2bob3o3b2obo2b6o$o2bo3b4o3b2obob5ob2o ...
- April 6th, 2013, 3:09 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2384
- Views: 1715362
Re: Thread For Your Accidental Discoveries
THis small soup yields the dead spark coils
x = 30, y = 30, rule = B3/S23
bob3o2b2ob5obo5b2o2bo$o2bo2b4obo2bobo4b3obob2o$2o2b6o6bo2b4o2bo3bo$bob
ob2obo2bob2obob6obobobo$b6o2bob3ob2o4bob5obo$ob3ob7obo2b2o4bo2bo$2bobo
b2o2b2o2b2o2bob2o2bo3bo$o3bo4b3ob2ob2o2b3o6bo$bobob6o4b2ob2o4bobobo$3o ...
x = 30, y = 30, rule = B3/S23
bob3o2b2ob5obo5b2o2bo$o2bo2b4obo2bobo4b3obob2o$2o2b6o6bo2b4o2bo3bo$bob
ob2obo2bob2obob6obobobo$b6o2bob3ob2o4bob5obo$ob3ob7obo2b2o4bo2bo$2bobo
b2o2b2o2b2o2bob2o2bo3bo$o3bo4b3ob2ob2o2b3o6bo$bobob6o4b2ob2o4bobobo$3o ...
- April 6th, 2013, 3:04 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2384
- Views: 1715362
Re: Thread For Your Accidental Discoveries
This 30x30 soup yields a hat
x = 30, y = 30, rule = B3/S23
2bob2o2b3ob2ob6o2bo2bo$ob2o4bo2b7obobo2b4obo$2bobo2bob2obo3bo2b2o3bob
3o$2o5b6o3b2obobo4bo$obob3ob3ob3o3bobo4bo$bobobob2o2b3ob3obob3o2bob2o$
2o2bo5bob2obo2bo5b2obobo$ob2ob3obob3ob2obo8b2o$bobobo3bo3b2o4b2obobobo
$2bob3o6b5o2bobobo2bo ...
x = 30, y = 30, rule = B3/S23
2bob2o2b3ob2ob6o2bo2bo$ob2o4bo2b7obobo2b4obo$2bobo2bob2obo3bo2b2o3bob
3o$2o5b6o3b2obobo4bo$obob3ob3ob3o3bobo4bo$bobobob2o2b3ob3obob3o2bob2o$
2o2bo5bob2obo2bo5b2obobo$ob2ob3obob3ob2obo8b2o$bobobo3bo3b2o4b2obobobo
$2bob3o6b5o2bobobo2bo ...
- April 4th, 2013, 5:16 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2384
- Views: 1715362
Re: Thread For Your Accidental Discoveries
I just noticed something in the life cycle of block and glider which could potentially be VERY IMPORTANT. (and I mean that quite literally)
LEt's take block and glider at generation zero
x = 4, y = 3, rule = B3/S23
2o$obo$2b2o!
Now, let's look at generation 32 of its evolution.
x = 9, y = 11 ...
LEt's take block and glider at generation zero
x = 4, y = 3, rule = B3/S23
2o$obo$2b2o!
Now, let's look at generation 32 of its evolution.
x = 9, y = 11 ...
- April 2nd, 2013, 8:59 pm
- Forum: The Sandbox
- Topic: how and when you discovered the game of life?
- Replies: 88
- Views: 85839
Re: how and when you discovered the game of life?
Not sure of the exact year but I think I actually had my first brush with conway's game of life when I was younger than ten. There was some online collection of interactive mazes I went to often and one of them was the maze of life, where you controlled a cell in life that had the ability to nove ...
- April 2nd, 2013, 8:50 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 4069
- Views: 1924461
Re: Thread for your unsure discoveries
Hey, i am new here.
So anyway, i found this pattern that looks like a methuselah but i am not sure about it
x = 160, y = 140, rule = B3/S23
bo$2bo$3o132$157b2o$156b3o$156bo2bo$158bo$154b2o2bo$155b3o!
I noticed something interesting about this pattern. Between generations 275 and 279, a loaf ...
So anyway, i found this pattern that looks like a methuselah but i am not sure about it
x = 160, y = 140, rule = B3/S23
bo$2bo$3o132$157b2o$156b3o$156bo2bo$158bo$154b2o2bo$155b3o!
I noticed something interesting about this pattern. Between generations 275 and 279, a loaf ...
- December 25th, 2011, 10:15 pm
- Forum: General Discussion
- Topic: The CA community annoys me
- Replies: 36
- Views: 25917
Re: The CA community annoys me
1: Couldn't agree more. I put up something and it's like 99% of the time no one shows they care. I know not everyone has to be interested in everything I say, but not everyone should ignore everything someone says or posts either. For me, I feel proud when I find something new and cool, and why not ...
- December 25th, 2011, 7:11 pm
- Forum: Patterns
- Topic: My creations
- Replies: 2
- Views: 3291
Re: My creations
Nice, I look forward to seeing the finish product
- December 25th, 2011, 7:04 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2384
- Views: 1715362
Re: Thread For Your Accidental Discoveries
And one four glider Methuselah:
Code: Select all
x = 13, y = 12, rule = B3/S23
2bo8bo$obo7bo$b2o7b3o4$11bo$10b2o$10bobo$3b2o$4b2o$3bo!
Lasts 6048 generations and 11 gliders are escaping. Can someone find longer lasting one?
x = 12, y = 13, rule = B3/S23
9bo$9bobo$9b2o3$3bo$b2o$2b2o4bo$6b2o ...
Code: Select all
x = 13, y = 12, rule = B3/S23
2bo8bo$obo7bo$b2o7b3o4$11bo$10b2o$10bobo$3b2o$4b2o$3bo!
Lasts 6048 generations and 11 gliders are escaping. Can someone find longer lasting one?
x = 12, y = 13, rule = B3/S23
9bo$9bobo$9b2o3$3bo$b2o$2b2o4bo$6b2o ...
- December 25th, 2011, 6:56 pm
- Forum: General Discussion
- Topic: The CA community annoys me
- Replies: 36
- Views: 25917
Re: The CA community annoys me
Ever since I discovered MCell I have enjoyed messing around with CA rules and seeing what
patterns they produced. In fact I have spent over 100 hours in MCell coming up with
different rules since it is so easy to create them in that program. I came to this community
hoping to share these rules ...
patterns they produced. In fact I have spent over 100 hours in MCell coming up with
different rules since it is so easy to create them in that program. I came to this community
hoping to share these rules ...
- December 25th, 2011, 6:34 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2384
- Views: 1715362
Re: Thread For Your Accidental Discoveries
4 glider constructible infinite growth pattern!!!
x = 132, y = 57, rule = B3/S23
bo$2bo$3o18$65bo$63bobo$64b2o28$129bo$129bobo$129b2o2$128bo$126bobo$
127b2o!
Wiki says:
Fewest gliders 5
But as far as I know (but I can be wrong) 4 gliders is fewer than 5, because 4<5. Has it been known already ...
x = 132, y = 57, rule = B3/S23
bo$2bo$3o18$65bo$63bobo$64b2o28$129bo$129bobo$129b2o2$128bo$126bobo$
127b2o!
Wiki says:
Fewest gliders 5
But as far as I know (but I can be wrong) 4 gliders is fewer than 5, because 4<5. Has it been known already ...
- December 15th, 2011, 10:11 pm
- Forum: General Discussion
- Topic: Challenge thread
- Replies: 11
- Views: 6745
Re: Challenge thread
Actually not true. If you have a seven cell switch engine predecessor and a pre-block and take the pre-block away, there's nothing to stablize the switch engine and it will, inevitably, kill itsself
Ah, then, we are using different definitions, as I only consider a switch engine one of the two ...
- December 15th, 2011, 5:25 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2384
- Views: 1715362
Re: Thread For Your Accidental Discoveries
A nonomino that is a predecessor of the bi-pond
Code: Select all
x = 5, y = 4, rule = B3/S23
2b3o$b2o$2bo$3o!
- December 15th, 2011, 5:15 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2384
- Views: 1715362
Re: Thread For Your Accidental Discoveries
On generation 70 a pattern which looks similar to a switch engine predecessor appears near the center of the pattern. I wonder...Wojowu wrote:Creates B-heptomino and R-pentomino, which later evolve into Herschel and another B-heptominoCode: Select all
x = 13, y = 9, rule = B3/S23 obo$b2o$bo2$b3o$3bo$2bo8bo$10b2o$10bobo!
- December 15th, 2011, 5:11 pm
- Forum: Patterns
- Topic: Pattern of the Year 2011
- Replies: 29
- Views: 35787
Re: Pattern of the Year 2011
Also, I've found that your fuse burns with speed (1,8)c/15, so it burns faster than c/2, which is considered lower limit of "interesingness" of fuses (and anything else), but it will be hard to implement circuitry based on your pattern, because it would be hard to clean debris, especially this ...
- December 15th, 2011, 5:07 pm
- Forum: Patterns
- Topic: Pattern of the Year 2011
- Replies: 29
- Views: 35787
Re: Pattern of the Year 2011
Ok. Thanks for clearing that up.Wojowu wrote:In terms of speed of fuses, every fuse which sends information faster than c/2 is interesting, because slower signals can be send using spaceships travelling at c/2 or slower through vacuum. This property is for me interesting
- December 15th, 2011, 5:04 pm
- Forum: General Discussion
- Topic: Challenge thread
- Replies: 11
- Views: 6745
Re: Challenge thread
x = 6, y = 3, rule = B3/S23
4o$bobo$3b3o!
find a polyomino which creates a switch engine, no matter how transient 5,000 "GOL"d
Creates switch engine and some debris on generation 48. Is that qualifying to reward? Debris interact with engine, and I'm not sure what you mean by "no matter how ...
4o$bobo$3b3o!
find a polyomino which creates a switch engine, no matter how transient 5,000 "GOL"d
Creates switch engine and some debris on generation 48. Is that qualifying to reward? Debris interact with engine, and I'm not sure what you mean by "no matter how ...
- December 14th, 2011, 10:34 pm
- Forum: Patterns
- Topic: Pattern of the Year 2011
- Replies: 29
- Views: 35787
Re: Pattern of the Year 2011
Your natural infinite growth can be a lot smaller. I've just cut your pattern around, and this gives that:
x = 41, y = 76, rule = B3/S23
o8bo4bo4bo$13bo8b2o2bo3bo3bo$14bo14bo5bo$15bo5bo$11bo16bo$4bo6bo14bo$
14bo12bo10bo$bo4bo32bo$3bo13bo3bo14bo$b3o24bo3bo$o5bo5bo12b2ob2o$bo9bo
4bo8bo13bo ...
x = 41, y = 76, rule = B3/S23
o8bo4bo4bo$13bo8b2o2bo3bo3bo$14bo14bo5bo$15bo5bo$11bo16bo$4bo6bo14bo$
14bo12bo10bo$bo4bo32bo$3bo13bo3bo14bo$b3o24bo3bo$o5bo5bo12b2ob2o$bo9bo
4bo8bo13bo ...
- December 14th, 2011, 10:32 pm
- Forum: Patterns
- Topic: Pattern of the Year 2011
- Replies: 29
- Views: 35787
Re: Pattern of the Year 2011
And the random infinite growth pattern can be reduced further to: x = 37, y = 61, rule = B3/S23
2bo$2b2o$2o$31bo2bo$o17bo11bo2bo$o16b2o13bo2$18bo$19bo6$31bo$22bo9bo$
20b2o2bo3b3o2bo$20bobo9bo$24bo3bo2bobo3$35b2o$34bo$33bo$32bo2bo$10bo$
9bo25bo$8bobo13$24bobo$26b2o6bo$35bo$4b2o28bo$3bo25bo3bo ...
2bo$2b2o$2o$31bo2bo$o17bo11bo2bo$o16b2o13bo2$18bo$19bo6$31bo$22bo9bo$
20b2o2bo3b3o2bo$20bobo9bo$24bo3bo2bobo3$35b2o$34bo$33bo$32bo2bo$10bo$
9bo25bo$8bobo13$24bobo$26b2o6bo$35bo$4b2o28bo$3bo25bo3bo ...