Search found 8 matches
- August 5th, 2012, 3:21 am
- Forum: The Sandbox
- Topic: how and when you discovered the game of life?
- Replies: 88
- Views: 85836
Re: how and when you discovered the game of life?
I was playing this game called 'The Powder Toy' on the computer and there was a 'Life' section on it where you could experiment with tons of different Life rules at the same time. I looked up 'Game of Life' and yeah.
- July 24th, 2012, 4:59 am
- Forum: Other Cellular Automata
- Topic: MCell Weighted Life (Patterns and Rules)
- Replies: 16
- Views: 13921
Re: MCell Weighted Life (Patterns and Rules)
I found something fairly interesting in the rule Pinwheels just now.
It's a sort of breeder. Or something, I don't know. Hopefully you can tell me what it is.
[M2] (golly 2.3)
#R Pinwheels
1 0 1 4 2
2 0 0 0 1
1 0 0 1 0
2 0 0 3 0
3 0 0 2 4
4 0 0 5 0
5 0 0 6 0
6 0 0 7 0
7 0 0 8 0
8 0 0 9 0
9 0 0 0 ...
It's a sort of breeder. Or something, I don't know. Hopefully you can tell me what it is.
[M2] (golly 2.3)
#R Pinwheels
1 0 1 4 2
2 0 0 0 1
1 0 0 1 0
2 0 0 3 0
3 0 0 2 4
4 0 0 5 0
5 0 0 6 0
6 0 0 7 0
7 0 0 8 0
8 0 0 9 0
9 0 0 0 ...
- July 7th, 2012, 5:07 am
- Forum: Other Cellular Automata
- Topic: B356/S23
- Replies: 38
- Views: 12489
B356/S23
I just opened up Golly, typed in a random rule and I found some interesting stuff.
This rule is quite different to the Game of Life, even though the blinker and block works (the glider doesn't however). A lot of random patterns I tried out (just simple scribbles) died out completely after 5 ...
This rule is quite different to the Game of Life, even though the blinker and block works (the glider doesn't however). A lot of random patterns I tried out (just simple scribbles) died out completely after 5 ...
- June 8th, 2012, 11:04 am
- Forum: Patterns
- Topic: Supernova-X
- Replies: 3
- Views: 4211
Re: Supernova-X
Trying this out atm, currently at 6.5m gens.
EDIT: Waiting for goto.py to travel to 100m gens, after getting bored at 9m.
EDIT2: Lol, I stupidly paused the simulation, thus aborting the script. :oops: But even at 14,016,768 generations you see a lot of things. You can see a lot of pieces of 'dust ...
EDIT: Waiting for goto.py to travel to 100m gens, after getting bored at 9m.
EDIT2: Lol, I stupidly paused the simulation, thus aborting the script. :oops: But even at 14,016,768 generations you see a lot of things. You can see a lot of pieces of 'dust ...
- June 8th, 2012, 12:41 am
- Forum: Other Cellular Automata
- Topic: The Smallest Awesome Patterns you Ever Made
- Replies: 2
- Views: 2980
The Smallest Awesome Patterns you Ever Made
Didn't know where else to put this, so yeah.
This topic is for all the cool patterns you discovered, whether intended or accidental, that are less than 20 cells.
I'll start.
Star Wars Rule: A two-cell pattern that produces an awesome reaction. You have to see it to believe it!
[M2] (golly 2.3 ...
This topic is for all the cool patterns you discovered, whether intended or accidental, that are less than 20 cells.
I'll start.
Star Wars Rule: A two-cell pattern that produces an awesome reaction. You have to see it to believe it!
[M2] (golly 2.3 ...
- February 4th, 2012, 5:38 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2383
- Views: 1714940
Re: Thread For Your Accidental Discoveries
While experimenting with blocks and beehives I came across a pattern that stabilizes into four boats at Generation 55. Not very interesting on its own but I have a feeling it could be useful for larger projects:
#CXRLE Pos=-15,-16
x = 11, y = 28, rule = B3/S23
3b2ob2o$2ob2ob2ob2o$2o7b2o$5bo ...
#CXRLE Pos=-15,-16
x = 11, y = 28, rule = B3/S23
3b2ob2o$2ob2ob2ob2o$2o7b2o$5bo ...
- October 6th, 2011, 9:12 am
- Forum: Other Cellular Automata
- Topic: B13/S
- Replies: 2
- Views: 3179
Re: B13/S
At first glance, that reminded me of the Replicator rule.
Something a bit cooler:
At least it's symmetrical... 
Something a bit cooler:
Code: Select all
#CXRLE Pos=-6,-4
x = 9, y = 9, rule = B13/S
bo5bo$3o3b3o$bo5bo$3b3o$3bobo$3b3o$bo5bo$3o3b3o$bo5bo!- October 6th, 2011, 9:07 am
- Forum: Other Cellular Automata
- Topic: B3/S236
- Replies: 14
- Views: 10363
Re: B3/S236
3-glider synthesis producing an exploding pattern(pretty useless, but anyway):
Code: Select all
#C Awesome B3/S236 Exploding Pattern from Three Gliders
#C found by William Leonard
#CXRLE Pos=-4,-8
x = 14, y = 15, rule = B3/S236
12bo$11bo$o10b3o$b2o$2o8$8bo$8b2o$7bobo!