I have just come up with a 17-state Von-Neumann neighborhood rule which can be used to make digital logic circuits.
Ruletable here (Save as CircuitRule.table):
# Circuit Rule
#
# States correspond to:
#
# Direction
# N E S W
# Empty 0 0 0 0
# Datacell 1 1 1 1 1
# Datacell 2 2 2 2 2
# Buffer 3 4 5 6 ...
Search found 80 matches
- April 5th, 2013, 4:44 am
- Forum: Other Cellular Automata
- Topic: New Circuit Rule
- Replies: 2
- Views: 5689
- March 21st, 2013, 9:07 pm
- Forum: Other Cellular Automata
- Topic: Minor topic: 'cross-surface' geometry should be renamed.
- Replies: 2
- Views: 2822
Re: Minor topic: 'cross-surface' geometry should be renamed.
Wrong forum, next time please post in General Discussion.
- November 26th, 2012, 12:44 am
- Forum: Patterns
- Topic: Glider controll?
- Replies: 2
- Views: 4048
Re: Glider controll?
There is a reaction involving a boat and a glider, where the boat is destroyed cleanly and the glider is reflected 90 degrees.
- May 26th, 2012, 7:22 am
- Forum: Patterns
- Topic: Coe Ship-Schick Engine Puffer
- Replies: 1
- Views: 2865
Coe Ship-Schick Engine Puffer
x = 16, y = 33, rule = B3/S23
11b4o$10bo3bo$6bo7bo$b7o2bo2bo$o2b3ob2o$b7o2bo2bo$6bo7bo$10bo3bo$11b4o
$3bo$2bob2o$o10b3o$o9b5o$o2bo5b4ob2o$2bo3b2o5b2o4$2bo3b2o5b2o$o2bo5b4o
b2o$o9b5o$o10b3o$2bob2o$3bo$11b4o$10bo3bo$6bo7bo$b7o2bo2bo$o2b3ob2o$b
7o2bo2bo$6bo7bo$10bo3bo$11b4o!
Do you notice how close ...
11b4o$10bo3bo$6bo7bo$b7o2bo2bo$o2b3ob2o$b7o2bo2bo$6bo7bo$10bo3bo$11b4o
$3bo$2bob2o$o10b3o$o9b5o$o2bo5b4ob2o$2bo3b2o5b2o4$2bo3b2o5b2o$o2bo5b4o
b2o$o9b5o$o10b3o$2bob2o$3bo$11b4o$10bo3bo$6bo7bo$b7o2bo2bo$o2b3ob2o$b
7o2bo2bo$6bo7bo$10bo3bo$11b4o!
Do you notice how close ...
- May 26th, 2012, 5:55 am
- Forum: Patterns
- Topic: Puffer for 2 boats
- Replies: 0
- Views: 2679
Puffer for 2 boats
Can somebody engineer a c/12 puffer for this pair of boats?
I want to create a pattern with sqrt(t) growth.
Code: Select all
x = 29, y = 36, rule = B3/S23
27bo$26bobo$26b2o31$bo$obo$b2o!- March 16th, 2012, 4:30 am
- Forum: Other Cellular Automata
- Topic: LifeWire (Transmisson of WW signals through life cells)
- Replies: 4
- Views: 4519
Re: LifeWire
Hmm, I was hoping my life-to-wire rule would cause more buzz than this. This is indeed more cool, but just a gimmick, as there's really nothing you can do with the signal.
Solution: Add extra states!
State 4: WW Head
State 5: WW Tail
State 6: WW Conductor
State 7: WW -> Charged Pi
Rule table ...
Solution: Add extra states!
State 4: WW Head
State 5: WW Tail
State 6: WW Conductor
State 7: WW -> Charged Pi
Rule table ...
- March 15th, 2012, 7:37 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3903
- Views: 1402166
Re: Thread For Your Unrecognised CA
Funky Factory Rules:
Here's how I made it:
State 0: Change state to state of cell above
State 1+:Change state to state of cell at some position around it (exact position depends on state)
Last state: Blocker (does nothing)
Example Rule:
n_states:8
neighborhood:Moore
symmetries:none
var a={0, 1, 2 ...
Here's how I made it:
State 0: Change state to state of cell above
State 1+:Change state to state of cell at some position around it (exact position depends on state)
Last state: Blocker (does nothing)
Example Rule:
n_states:8
neighborhood:Moore
symmetries:none
var a={0, 1, 2 ...
- March 11th, 2012, 3:56 am
- Forum: Other Cellular Automata
- Topic: Chaotic spaceship
- Replies: 12
- Views: 8225
Re: Chaotic spaceship
I found a spaceship: A 6-long line of cells!
Code: Select all
x = 6, y = 1, rule = movingchaos_1
6o!- March 3rd, 2012, 9:27 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2373
- Views: 1711991
Re: Thread For Your Accidental Discoveries
The symmetrical 6-in-a-row Cordership:
x = 103, y = 103, rule = B3/S23
74bo6b2o$73bobo3bo3bo$72bo3bobo3b2o$73bobo2bobob2o$74bo3bo2b2o$78bo4bo
$79bo2bo10b2o$81bo11b2o7$101b2o$88bo12b2o$77b3o7bo2bo$76bobob2o5bo3bo$
76bobob2o5bo3bo$76bo3bo5b2o3bo$77bobo7bo2bo$78bo2$67bo7bo$66b3o5bobo$
65b2ob4o2bo2bo ...
x = 103, y = 103, rule = B3/S23
74bo6b2o$73bobo3bo3bo$72bo3bobo3b2o$73bobo2bobob2o$74bo3bo2b2o$78bo4bo
$79bo2bo10b2o$81bo11b2o7$101b2o$88bo12b2o$77b3o7bo2bo$76bobob2o5bo3bo$
76bobob2o5bo3bo$76bo3bo5b2o3bo$77bobo7bo2bo$78bo2$67bo7bo$66b3o5bobo$
65b2ob4o2bo2bo ...
- March 3rd, 2012, 8:07 pm
- Forum: Patterns
- Topic: The Battleship Thread (Tribute to Platypus5)
- Replies: 6
- Views: 7416
Re: The Battleship Thread (Tribute to Platypus5)
I prefer it if you call me by my full username.and edward made one
- March 2nd, 2012, 8:38 pm
- Forum: Other Cellular Automata
- Topic: Brian's Brain
- Replies: 69
- Views: 37840
Re: Brian's Brain
p8 agar
x = 240, y = 240, rule = /2/3:T240,240
AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB
6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B
2AB6.BA9$AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B
2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6 ...
x = 240, y = 240, rule = /2/3:T240,240
AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB
6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B
2AB6.BA9$AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B
2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6.B2AB6 ...
- March 2nd, 2012, 8:29 pm
- Forum: Other Cellular Automata
- Topic: Brian's Brain
- Replies: 69
- Views: 37840
Re: Brian's Brain
Mine tooWojowu wrote:Brian's Brain is my favourite Generations rule
- March 2nd, 2012, 8:25 pm
- Forum: Other Cellular Automata
- Topic: Brian's Brain
- Replies: 69
- Views: 37840
Re: Brian's Brain
A breeder filling 1/4 of the plane:
(RLE code)
Another breeder, using the same type of rake, but a different reflecting reaction.
x = 13, y = 21, rule = /2/3
8.AB$3.AB2.AB2.B$3.AB.AB2.2BA$4.AB2.B2A$5.AB5$10.AB$9.AB$9.AB$10.AB$
12.A$10.2BA$9.A2.B$2.AB5.B2A$.AB2.BA3.AB$AB.AB2.B2.A.A$AB2.AB.A3.B$5 ...
(RLE code)
Another breeder, using the same type of rake, but a different reflecting reaction.
x = 13, y = 21, rule = /2/3
8.AB$3.AB2.AB2.B$3.AB.AB2.2BA$4.AB2.B2A$5.AB5$10.AB$9.AB$9.AB$10.AB$
12.A$10.2BA$9.A2.B$2.AB5.B2A$.AB2.BA3.AB$AB.AB2.B2.A.A$AB2.AB.A3.B$5 ...
- February 18th, 2012, 11:07 pm
- Forum: Other Cellular Automata
- Topic: Blocks_and_Walls
- Replies: 9
- Views: 8168
Re: Blocks_and_Walls
A 3-signal "flotilla" gun
Code: Select all
x = 22, y = 16, rule = Blocks_And_Walls
2.4G.3G$.G4.G3.G2$6.G$5.A.A$5.C.C2$.G$G$.2G$G11.J6.AB$G.2G5.2G$G11.J
7.AB$G$G11.J6.AB$.G.2G3.2G!- February 3rd, 2012, 3:34 am
- Forum: Patterns
- Topic: The Battleship Thread (Tribute to Platypus5)
- Replies: 6
- Views: 7416
Re: The Battleship Thread (Tribute to Platypus5)
Big battleship that I made:
The shield-enders have the same structure as the guns;
When the front shield generators get destroyed, the shield-enders have nothing to end, so the gliders made by
them escape.
When the front shield generators get destroyed, the shield-enders have nothing to end, so the gliders made by
them escape.
- January 31st, 2012, 11:16 pm
- Forum: Patterns
- Topic: Herschel-based Quadratic Growth Pattern
- Replies: 4
- Views: 5456
Re: Herschel-based Quadratic Growth Pattern
I added an extra thing at one end to give it quadratic growth.137ben wrote:This is fairly well-known, it appears in the golly pattern collection under puffers:
(code)
- January 31st, 2012, 11:14 pm
- Forum: Patterns
- Topic: Oversize Eater
- Replies: 0
- Views: 2749
Oversize Eater
I can make letters out of miscellaneous induction coils that have a built in eater 2.
x = 91, y = 85, rule = B3/S23
37b2o$37bo2bo2$41bo2$39b2o$38bo3$35b2o3b2o$35b2o3b2o$36b5o$23b2o12bobo
$23b2o$37b3o6$41bo$23bo18bo$22b3o15b3o$21b5o10bo$20b2o3b2o8b3o$34b5o$
33b2o3b2o2$22b3o24bo$22b3o22bobo ...
x = 91, y = 85, rule = B3/S23
37b2o$37bo2bo2$41bo2$39b2o$38bo3$35b2o3b2o$35b2o3b2o$36b5o$23b2o12bobo
$23b2o$37b3o6$41bo$23bo18bo$22b3o15b3o$21b5o10bo$20b2o3b2o8b3o$34b5o$
33b2o3b2o2$22b3o24bo$22b3o22bobo ...
- January 24th, 2012, 11:46 pm
- Forum: Patterns
- Topic: Herschel-based Quadratic Growth Pattern
- Replies: 4
- Views: 5456
Herschel-based Quadratic Growth Pattern
It works using a Herschel track puffer, and a fixed endpoint made up of two guns synthesizing a pi-heptomino, which is then converted to a Herschel and let through the puffed track. The gliders from the Herschels are not destroyed by eaters, so waves of gliders come out of the track.
:shock: That ...
:shock: That ...
- January 24th, 2012, 10:39 pm
- Forum: Scripts
- Topic: Golly scripts
- Replies: 355
- Views: 423818
LifeHistory to Life
I wrote this script to convert LifeHistory to Life. Those pesky state 2 cells almost always get in the way!
# Change the selected area from N states to Life states:
# s -> 1+2s (if in the top-left of the partition)
# s -> 2+2s (if not)
from glife import rect
import golly as g
r = rect( g ...
# Change the selected area from N states to Life states:
# s -> 1+2s (if in the top-left of the partition)
# s -> 2+2s (if not)
from glife import rect
import golly as g
r = rect( g ...
- January 24th, 2012, 8:42 pm
- Forum: General Discussion
- Topic: What I'd like to see in Golly
- Replies: 71
- Views: 55727
Re: What I'd like to see in Golly
This could be another way of simulating randomness.
Here is an example rule table:
# 0 Background
# 1 Gas
# 2 Vent (creates gas)
n_states:3
neighborhood:vonNeumann
symmetries:none
var a={1,2}
var b={0,1,2}
var c={b}
var d={b}
var e={b}
random(
0,a,0,0,0,1
0,0,a,0,0,1
0,0,0,a,0,1
0,0,0,0,a,1
)
1,b ...
Here is an example rule table:
# 0 Background
# 1 Gas
# 2 Vent (creates gas)
n_states:3
neighborhood:vonNeumann
symmetries:none
var a={1,2}
var b={0,1,2}
var c={b}
var d={b}
var e={b}
random(
0,a,0,0,0,1
0,0,a,0,0,1
0,0,0,a,0,1
0,0,0,0,a,1
)
1,b ...
- January 24th, 2012, 4:02 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2373
- Views: 1711991
Re: Thread For Your Accidental Discoveries
The infinite LWSS hotel is a great illustration of the Doppler effect
.
- January 24th, 2012, 3:57 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2373
- Views: 1711991
Re: Thread For Your Accidental Discoveries
Gosper glider guns' gliders stabilize incomplete Gosper glider guns which are in turn stabilizing another incomplete gun.
If this is hard to follow then see the following RLE:
x = 243, y = 101, rule = B3/S23
216b2o$216bobo$207b3ob2o4b3o12bo$207b4o2bo4b3o8b4o$211b2o4b3o8b4o9b2o$
216bobo9bo2bo9b2o ...
If this is hard to follow then see the following RLE:
x = 243, y = 101, rule = B3/S23
216b2o$216bobo$207b3ob2o4b3o12bo$207b4o2bo4b3o8b4o$211b2o4b3o8b4o9b2o$
216bobo9bo2bo9b2o ...
- January 14th, 2012, 10:58 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78699
Re: Wire World Extensible 3 (WWEJ3)
Shuttle!
Code: Select all
x = 15, y = 2, rule = WWEJ3
3.9D$C.A10C.C!- January 14th, 2012, 5:16 am
- Forum: Other Cellular Automata
- Topic: Live Free or Die/3
- Replies: 1
- Views: 2583
Re: Live Free or Die/3
Changed your spacefiller to make it fit in a 5x5 bounding box!
Code: Select all
x = 5, y = 5, rule = 0/2/3
AB2.A$AB.AB$.AB$2.AB$3.AB!
- January 12th, 2012, 6:52 am
- Forum: Patterns
- Topic: c/2 gigantic smoking ship
- Replies: 1
- Views: 3181
c/2 gigantic smoking ship
Here is a c/2 smoking ship I made. It has 4 p120 rakes which work together to synthesize a Diehard methuselah.
x = 220, y = 97, rule = B3/S23
72b5o$71bo4bo18bo2bo$76bo22bo6b2o$71bo3bo19bo3bo4b2ob2o$73bo22b4o4b4o$
105b2o60bo$89bo75bo3bo$48b2o38bobo79bo$44b4ob2o36b2obo3b3o7bo60bo4bo
28b2o ...
x = 220, y = 97, rule = B3/S23
72b5o$71bo4bo18bo2bo$76bo22bo6b2o$71bo3bo19bo3bo4b2ob2o$73bo22b4o4b4o$
105b2o60bo$89bo75bo3bo$48b2o38bobo79bo$44b4ob2o36b2obo3b3o7bo60bo4bo
28b2o ...