Multicolored gigant wick:
x = 1290, y = 47, rule = 2life
B2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A
.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A
.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A
.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A ...
Search found 18 matches
- August 18th, 2011, 10:30 am
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
- August 10th, 2011, 3:55 am
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
Re: 2Life
2block 180 reflector is very cool!
New - big mc circle (stable + oscillator):
x = 42, y = 42, rule = 2life
2.B$B.B$.2B$11.2B.2B.2B.2B.2B.2B.2B.2B$11.2B.2B.2B.2B.2B.2B.2B.2B$11.
23A$10.A23.A$9.A.23A.A$8.A.A.B.2B.2B.2B.2B.2B.2B.B.A.A$7.A.A.2B.2B.2B
.2B.2B.2B.2B.2B.A.A$6.A.A27.A.A$3.2BA.A.B25.B.A.A2B ...
New - big mc circle (stable + oscillator):
x = 42, y = 42, rule = 2life
2.B$B.B$.2B$11.2B.2B.2B.2B.2B.2B.2B.2B$11.2B.2B.2B.2B.2B.2B.2B.2B$11.
23A$10.A23.A$9.A.23A.A$8.A.A.B.2B.2B.2B.2B.2B.2B.B.A.A$7.A.A.2B.2B.2B
.2B.2B.2B.2B.2B.A.A$6.A.A27.A.A$3.2BA.A.B25.B.A.A2B ...
- August 9th, 2011, 12:28 pm
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
Re: 2Life
Good.
MC Eater
MC Eater
Code: Select all
x = 33, y = 7, rule = 2life
4.3A.2A.2A.2A.2A.2A.2A.2A.2A$.BAB.2A.2A.2A.2A.2A.2A.2A.2A.2A$A31B$A
31.B$A31B$.BAB.2A.2A.2A.2A.2A.2A.2A.2A.2A$4.3A.2A.2A.2A.2A.2A.2A.2A.
2A!
- August 3rd, 2011, 8:33 am
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
Re: 2Life
New pattern - mover (glider gun moves loaf):
x = 44, y = 58, rule = 2life
41.B$40.B.B$40.B2.B$41.2B19$2.2A$2.2A10$2A3.2A2$.A3.A$2.3A$2.3A3$5.A$
4.3A$3.A3.A$5.A$2.A5.A$2.A5.A$3.A3.A$4.3A9$4.2A$4.2A!
New pattern - delayer (4 items)
x = 160, y = 177, rule = 2life
2.A$A.A$.2A37$34.B$32.B.B$33.2B6 ...
x = 44, y = 58, rule = 2life
41.B$40.B.B$40.B2.B$41.2B19$2.2A$2.2A10$2A3.2A2$.A3.A$2.3A$2.3A3$5.A$
4.3A$3.A3.A$5.A$2.A5.A$2.A5.A$3.A3.A$4.3A9$4.2A$4.2A!
New pattern - delayer (4 items)
x = 160, y = 177, rule = 2life
2.A$A.A$.2A37$34.B$32.B.B$33.2B6 ...
- August 2nd, 2011, 5:47 pm
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
Re: 2Life
New pattern - gliderwall (multicolored ship from gliders):
x = 128, y = 128, rule = 2life
8.2A$7.A.A$9.A$5.3B2.3B$7.B4.B$3.2A.B.2A.B.2A$2.A.A2.A.A2.A.A$4.A4.A
4.A$3B2.3B2.3B2.3B$2.B4.B4.B4.B$.B.2A.B.2A.B.2A.B.2A$2.A.A2.A.A2.A.A
2.A.A$4.A4.A4.A4.A$5.3B2.3B2.3B2.3B$7.B4.B4.B4.B$6.B.2A.B.2A.B.2A.B.
2A ...
x = 128, y = 128, rule = 2life
8.2A$7.A.A$9.A$5.3B2.3B$7.B4.B$3.2A.B.2A.B.2A$2.A.A2.A.A2.A.A$4.A4.A
4.A$3B2.3B2.3B2.3B$2.B4.B4.B4.B$.B.2A.B.2A.B.2A.B.2A$2.A.A2.A.A2.A.A
2.A.A$4.A4.A4.A4.A$5.3B2.3B2.3B2.3B$7.B4.B4.B4.B$6.B.2A.B.2A.B.2A.B.
2A ...
- August 2nd, 2011, 5:37 pm
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
Re: 2Life
This was due to the fact that the cell must have been born two colors. In the old rules it's thumbnail. Repaired.
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1}
var b=a
var c=a
var d=a
var a2=a
var a3=a
var a4=a
var e={0,2}
var f=e
var g=e
var h=e
var e2=e
var e3=e
var e4=e
var i={1 ...
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1}
var b=a
var c=a
var d=a
var a2=a
var a3=a
var a4=a
var e={0,2}
var f=e
var g=e
var h=e
var e2=e
var e3=e
var e4=e
var i={1 ...
- August 2nd, 2011, 7:09 am
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
Re: 2Life
So, that new 2life RuleTable:
#2life ver. 1.4
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1}
var b=a
var c=a
var d=a
var a2=a
var a3=a
var a4=a
var e={0,2}
var f=e
var g=e
var h=e
var e2=e
var e3=e
var e4=e
var i={1,2}
var j=i
var k=i
var l=i
var m={0,1,2}
var n=m
var o=m
var p=m
var ...
#2life ver. 1.4
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1}
var b=a
var c=a
var d=a
var a2=a
var a3=a
var a4=a
var e={0,2}
var f=e
var g=e
var h=e
var e2=e
var e3=e
var e4=e
var i={1,2}
var j=i
var k=i
var l=i
var m={0,1,2}
var n=m
var o=m
var p=m
var ...
- August 2nd, 2011, 6:10 am
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
Re: 2Life
I figured with these tables. This is the correct example of life?
Code: Select all
n_states:2
neighborhood:Moore
symmetries:permute
var a={0,1}
var b=a
var c=a
var d=a
# Survival
1,1,1,a,0,0,0,0,0,1
# Birth
0,1,1,1,0,0,0,0,0,1
# Death
1,1,1,1,1,a,b,c,d,0
1,a,0,0,0,0,0,0,0,0- July 27th, 2011, 3:10 pm
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
Re: 2Life
I change rules and write script for golly.
New rules:
1. "Life" - standart life rules for both colors.
2. "Enemy" - cell die, if have 2 or more enemies.
3. "Poison" - if cell have 4 or more allies, then to born enemy need 1, 2 or 3 enemies near.
How use script:
1. Run it 1 time.
2. Stop it.
3 ...
New rules:
1. "Life" - standart life rules for both colors.
2. "Enemy" - cell die, if have 2 or more enemies.
3. "Poison" - if cell have 4 or more allies, then to born enemy need 1, 2 or 3 enemies near.
How use script:
1. Run it 1 time.
2. Stop it.
3 ...
- July 27th, 2011, 1:12 pm
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
Re: 2Life
How i can set this rules in golly?
=D I started writing a script in Python. An interesting language.
=D I started writing a script in Python. An interesting language.
- July 25th, 2011, 11:24 am
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
Re: 2Life
Thank you.
In this post I understand almost everything.
I thought about the rules and I had an idea. I call it poison. (or disease).
So are the new rules.
They provided for past mistakes. Blocks now are mortal, but the glider can hit him only in 1 out of 3 cases. Other structures have become ...
In this post I understand almost everything.
I thought about the rules and I had an idea. I call it poison. (or disease).
So are the new rules.
They provided for past mistakes. Blocks now are mortal, but the glider can hit him only in 1 out of 3 cases. Other structures have become ...
- July 24th, 2011, 6:14 pm
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
Re: 2Life
You gave me a good idea. But I like the rules of life.
So I wanted to create something like a "struggle for life."
When the same field two similar enemies.
You can change the rules of interaction between red and black, the blocks were not impenetrable defense. I'll think about the rules.
P.S. Can ...
So I wanted to create something like a "struggle for life."
When the same field two similar enemies.
You can change the rules of interaction between red and black, the blocks were not impenetrable defense. I'll think about the rules.
P.S. Can ...
- July 24th, 2011, 12:13 pm
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
Re: 2Life
And 2Life program here http://www.filefactory.com/file/cc87041/n/2life.exe
- July 24th, 2011, 11:59 am
- Forum: Other Cellular Automata
- Topic: 2Life
- Replies: 30
- Views: 20146
2Life
2Life is my cellular automata with next rules:
-Cells have 3 states: 1, 0, -1. (1 - black, 0 - white, -1 - red)
-If sum of nearby cells equals 3 then borns cell with 1 state.
-If sum of nearby cells equals -3 then borns cell with -1 state.
-If sum of nearby cells equals 2 or 3 then cell 1 still ...
-Cells have 3 states: 1, 0, -1. (1 - black, 0 - white, -1 - red)
-If sum of nearby cells equals 3 then borns cell with 1 state.
-If sum of nearby cells equals -3 then borns cell with -1 state.
-If sum of nearby cells equals 2 or 3 then cell 1 still ...
- July 24th, 2011, 7:58 am
- Forum: Patterns
- Topic: New superstring fuse?
- Replies: 1
- Views: 3095
Re: New superstring fuse?
This is one variation, moves on one line
x = 123, y = 142, rule = B3/S23
121b2o$120bobo$119bo$118bo$117bo$116bo$115bo$114bo$113bo$112bo$111bo$
110bo$109bo$108bo$107bo$106bo$105bo$104bo$103bo$102bo$101bo$100bo$99bo
$98bo$97bo$96bo$95bo$94bo$93bo$92bo$91bo$90bo$89bo$88bo$87bo$86bo$85bo
$84bo$83bo ...
x = 123, y = 142, rule = B3/S23
121b2o$120bobo$119bo$118bo$117bo$116bo$115bo$114bo$113bo$112bo$111bo$
110bo$109bo$108bo$107bo$106bo$105bo$104bo$103bo$102bo$101bo$100bo$99bo
$98bo$97bo$96bo$95bo$94bo$93bo$92bo$91bo$90bo$89bo$88bo$87bo$86bo$85bo
$84bo$83bo ...
- July 24th, 2011, 7:54 am
- Forum: Patterns
- Topic: New superstring fuse?
- Replies: 1
- Views: 3095
New superstring fuse?
I played with known fuses/waveguides and found a new superstring fuse.
He moves along two perpendicular diagonal lines (and a little further) and produces a lot of garbage.
x = 123, y = 242, rule = B3/S23
121b2o$120bobo$119bo$118bo$117bo$116bo$115bo$114bo$113bo$112bo$111bo$
110bo$109bo$108bo$107bo ...
He moves along two perpendicular diagonal lines (and a little further) and produces a lot of garbage.
x = 123, y = 242, rule = B3/S23
121b2o$120bobo$119bo$118bo$117bo$116bo$115bo$114bo$113bo$112bo$111bo$
110bo$109bo$108bo$107bo ...
- July 19th, 2011, 9:01 am
- Forum: Patterns
- Topic: Glider gun with a higher density of gliders.
- Replies: 4
- Views: 4166
Re: Glider gun with a higher density of gliders.
Thank you very much!
Can you give me more similar collections?
Can you give me more similar collections?
- July 19th, 2011, 5:58 am
- Forum: Patterns
- Topic: Glider gun with a higher density of gliders.
- Replies: 4
- Views: 4166
Glider gun with a higher density of gliders.
Hello. Sorry for bad English.
Gosper gun launches gliders, with an interval in 4-5 cells.
Are there any gun launching gliders with higher density?
For example 2 or 3 cells between gliders.
Gosper gun launches gliders, with an interval in 4-5 cells.
Are there any gun launching gliders with higher density?
For example 2 or 3 cells between gliders.