Search found 18 matches

by Failuref
August 18th, 2011, 10:30 am
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

Multicolored gigant wick:
x = 1290, y = 47, rule = 2life
B2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A
.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A
.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A
.2A.2A.2A.2A.2A.2A.2A.2A.2A.2A ...
by Failuref
August 10th, 2011, 3:55 am
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

2block 180 reflector is very cool!

New - big mc circle (stable + oscillator):
x = 42, y = 42, rule = 2life
2.B$B.B$.2B$11.2B.2B.2B.2B.2B.2B.2B.2B$11.2B.2B.2B.2B.2B.2B.2B.2B$11.
23A$10.A23.A$9.A.23A.A$8.A.A.B.2B.2B.2B.2B.2B.2B.B.A.A$7.A.A.2B.2B.2B
.2B.2B.2B.2B.2B.A.A$6.A.A27.A.A$3.2BA.A.B25.B.A.A2B ...
by Failuref
August 9th, 2011, 12:28 pm
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

Good.

MC Eater

Code: Select all

x = 33, y = 7, rule = 2life
4.3A.2A.2A.2A.2A.2A.2A.2A.2A$.BAB.2A.2A.2A.2A.2A.2A.2A.2A.2A$A31B$A
31.B$A31B$.BAB.2A.2A.2A.2A.2A.2A.2A.2A.2A$4.3A.2A.2A.2A.2A.2A.2A.2A.
2A!
by Failuref
August 3rd, 2011, 8:33 am
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

New pattern - mover (glider gun moves loaf):
x = 44, y = 58, rule = 2life
41.B$40.B.B$40.B2.B$41.2B19$2.2A$2.2A10$2A3.2A2$.A3.A$2.3A$2.3A3$5.A$
4.3A$3.A3.A$5.A$2.A5.A$2.A5.A$3.A3.A$4.3A9$4.2A$4.2A!


New pattern - delayer (4 items)
x = 160, y = 177, rule = 2life
2.A$A.A$.2A37$34.B$32.B.B$33.2B6 ...
by Failuref
August 2nd, 2011, 5:47 pm
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

New pattern - gliderwall (multicolored ship from gliders):
x = 128, y = 128, rule = 2life
8.2A$7.A.A$9.A$5.3B2.3B$7.B4.B$3.2A.B.2A.B.2A$2.A.A2.A.A2.A.A$4.A4.A
4.A$3B2.3B2.3B2.3B$2.B4.B4.B4.B$.B.2A.B.2A.B.2A.B.2A$2.A.A2.A.A2.A.A
2.A.A$4.A4.A4.A4.A$5.3B2.3B2.3B2.3B$7.B4.B4.B4.B$6.B.2A.B.2A.B.2A.B.
2A ...
by Failuref
August 2nd, 2011, 5:37 pm
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

This was due to the fact that the cell must have been born two colors. In the old rules it's thumbnail. Repaired.

n_states:3
neighborhood:Moore
symmetries:permute

var a={0,1}
var b=a
var c=a
var d=a
var a2=a
var a3=a
var a4=a
var e={0,2}
var f=e
var g=e
var h=e
var e2=e
var e3=e
var e4=e
var i={1 ...
by Failuref
August 2nd, 2011, 7:09 am
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

So, that new 2life RuleTable:
#2life ver. 1.4
n_states:3
neighborhood:Moore
symmetries:permute

var a={0,1}
var b=a
var c=a
var d=a
var a2=a
var a3=a
var a4=a
var e={0,2}
var f=e
var g=e
var h=e
var e2=e
var e3=e
var e4=e
var i={1,2}
var j=i
var k=i
var l=i
var m={0,1,2}
var n=m
var o=m
var p=m
var ...
by Failuref
August 2nd, 2011, 6:10 am
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

I figured with these tables. This is the correct example of life?

Code: Select all

n_states:2
neighborhood:Moore
symmetries:permute

var a={0,1}
var b=a
var c=a
var d=a

# Survival
1,1,1,a,0,0,0,0,0,1

# Birth
0,1,1,1,0,0,0,0,0,1

# Death
1,1,1,1,1,a,b,c,d,0
1,a,0,0,0,0,0,0,0,0
by Failuref
July 27th, 2011, 3:10 pm
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

I change rules and write script for golly.

New rules:

1. "Life" - standart life rules for both colors.
2. "Enemy" - cell die, if have 2 or more enemies.
3. "Poison" - if cell have 4 or more allies, then to born enemy need 1, 2 or 3 enemies near.

How use script:

1. Run it 1 time.
2. Stop it.
3 ...
by Failuref
July 27th, 2011, 1:12 pm
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

How i can set this rules in golly?
=D I started writing a script in Python. An interesting language.
by Failuref
July 25th, 2011, 11:24 am
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

Thank you.

In this post I understand almost everything.

I thought about the rules and I had an idea. I call it poison. (or disease).

So are the new rules.
They provided for past mistakes. Blocks now are mortal, but the glider can hit him only in 1 out of 3 cases. Other structures have become ...
by Failuref
July 24th, 2011, 6:14 pm
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

You gave me a good idea. But I like the rules of life.

So I wanted to create something like a "struggle for life."
When the same field two similar enemies.

You can change the rules of interaction between red and black, the blocks were not impenetrable defense. I'll think about the rules.

P.S. Can ...
by Failuref
July 24th, 2011, 12:13 pm
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

Re: 2Life

by Failuref
July 24th, 2011, 11:59 am
Forum: Other Cellular Automata
Topic: 2Life
Replies: 30
Views: 20146

2Life

2Life is my cellular automata with next rules:

-Cells have 3 states: 1, 0, -1. (1 - black, 0 - white, -1 - red)
-If sum of nearby cells equals 3 then borns cell with 1 state.
-If sum of nearby cells equals -3 then borns cell with -1 state.
-If sum of nearby cells equals 2 or 3 then cell 1 still ...
by Failuref
July 24th, 2011, 7:58 am
Forum: Patterns
Topic: New superstring fuse?
Replies: 1
Views: 3095

Re: New superstring fuse?

This is one variation, moves on one line

x = 123, y = 142, rule = B3/S23
121b2o$120bobo$119bo$118bo$117bo$116bo$115bo$114bo$113bo$112bo$111bo$
110bo$109bo$108bo$107bo$106bo$105bo$104bo$103bo$102bo$101bo$100bo$99bo
$98bo$97bo$96bo$95bo$94bo$93bo$92bo$91bo$90bo$89bo$88bo$87bo$86bo$85bo
$84bo$83bo ...
by Failuref
July 24th, 2011, 7:54 am
Forum: Patterns
Topic: New superstring fuse?
Replies: 1
Views: 3095

New superstring fuse?

I played with known fuses/waveguides and found a new superstring fuse.
He moves along two perpendicular diagonal lines (and a little further) and produces a lot of garbage.
x = 123, y = 242, rule = B3/S23
121b2o$120bobo$119bo$118bo$117bo$116bo$115bo$114bo$113bo$112bo$111bo$
110bo$109bo$108bo$107bo ...
by Failuref
July 19th, 2011, 9:01 am
Forum: Patterns
Topic: Glider gun with a higher density of gliders.
Replies: 4
Views: 4166

Re: Glider gun with a higher density of gliders.

Thank you very much!

Can you give me more similar collections?
by Failuref
July 19th, 2011, 5:58 am
Forum: Patterns
Topic: Glider gun with a higher density of gliders.
Replies: 4
Views: 4166

Glider gun with a higher density of gliders.

Hello. Sorry for bad English.

Gosper gun launches gliders, with an interval in 4-5 cells.
Are there any gun launching gliders with higher density?
For example 2 or 3 cells between gliders.