In cryptocurrencies, proof of work is based on problems that are hard to answer but easy to verify the answer for. Bitcoin uses SHA-256, litecoin uses scrypt, and primecoin uses finding chains of primes.
It occured to me that finding interesting CA patterns is one of these problems. Even with ...
Search found 14 matches
- June 7th, 2014, 5:51 pm
- Forum: General Discussion
- Topic: CAcoin
- Replies: 53
- Views: 62712
- June 7th, 2014, 5:17 pm
- Forum: General Discussion
- Topic: Making a RTS based on Game of Life
- Replies: 31
- Views: 31107
Re: Making a RTS based on Game of Life
*Pokes*
I was thinking of something similar, but with a different game system.
Any meaningful progress made on this idea yet?
I was thinking of something similar, but with a different game system.
Any meaningful progress made on this idea yet?
- July 31st, 2013, 12:49 pm
- Forum: Scripts
- Topic: Idea: object-based life-like CA simulator
- Replies: 1
- Views: 3651
Idea: object-based life-like CA simulator
This is my idea, not yet an actual program.
Basically, the idea is a ca simulator focused on recognizing objects.
Before the program starts, it creates a hash and processes a table of common objects into a hash table.
When the user draws a pattern into the program, it does the following every ...
Basically, the idea is a ca simulator focused on recognizing objects.
Before the program starts, it creates a hash and processes a table of common objects into a hash table.
When the user draws a pattern into the program, it does the following every ...
- July 29th, 2013, 1:33 pm
- Forum: General Discussion
- Topic: What is a replicator?
- Replies: 14
- Views: 17084
Re: What is a replicator?
I agree with the previous post's definition. We could define a number of type of replicators:
Replicators that generate debris not essential to the replication
Replicators that generate debris essential to the replication
Replicators that generate no debris
Replicators that blow up with debris after ...
Replicators that generate debris not essential to the replication
Replicators that generate debris essential to the replication
Replicators that generate no debris
Replicators that blow up with debris after ...
- July 28th, 2013, 4:58 pm
- Forum: Patterns
- Topic: Blockic Seeds
- Replies: 87
- Views: 107940
Re: Blockic Seeds
More specifically, which directions can a glider shift a block?skomick wrote:Mutual annihilation, block, honey-farm, and pi heptomino.eaglgenes101 wrote:What are the possible outcomes of a single glider hitting a single block? I can't remember.
- July 28th, 2013, 3:31 pm
- Forum: Patterns
- Topic: Blockic Seeds
- Replies: 87
- Views: 107940
Re: Blockic Seeds
What are the possible outcomes of a single glider hitting a single block? I can't remember.
- July 28th, 2013, 3:03 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5159
- Views: 2227458
Re: Thread For Your Useless Discoveries
Stuck 2 p19 machines together into a billiard table oscillator:
x = 20, y = 20, rule = b3/s23
10b2o$10bobo$8bobobo$7bobobob2o$7bobo3bobo$5b2o2bob2ob2o2b2o$6bobo4bob
obobo$4bo2bob5obobo$4b2obo6bob2o$5bobo3b2obo$5bob2o3bobo$2b2obo6bob2o$
2bobob5obo2bo$obobobo4bobo$2o2b2ob2obo2b2o$4bobo3bobo ...
x = 20, y = 20, rule = b3/s23
10b2o$10bobo$8bobobo$7bobobob2o$7bobo3bobo$5b2o2bob2ob2o2b2o$6bobo4bob
obobo$4bo2bob5obobo$4b2obo6bob2o$5bobo3b2obo$5bob2o3bobo$2b2obo6bob2o$
2bobob5obo2bo$obobobo4bobo$2o2b2ob2obo2b2o$4bobo3bobo ...
- July 28th, 2013, 2:58 pm
- Forum: General Discussion
- Topic: What is a replicator?
- Replies: 14
- Views: 17084
What is a replicator?
It sounds easy: A replicator is any pattern that produces copies of itself.
But hold on now. There are several cases that might or might not be replicators depending on how we interpret this statement:
A geminiod thing generates a copy of itself, then throws up a barrier to prevent interference ...
But hold on now. There are several cases that might or might not be replicators depending on how we interpret this statement:
A geminiod thing generates a copy of itself, then throws up a barrier to prevent interference ...
- July 28th, 2013, 2:40 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5159
- Views: 2227458
Re: Thread For Your Useless Discoveries
Stuck 2 p17 machines together into a billiard table oscillator:
x = 20, y = 20, rule = b3/s23
10b2o$10bobo$8bobobo$7bobobob2o$7bobo3bobo$5b2o2bob2ob2o2b2o$6bobo4bob
obobo$4bo2bob5obobo$4b2obo6bob2o$5bobo3b2obo$5bob2o3bobo$2b2obo6bob2o$
2bobob5obo2bo$obobobo4bobo$2o2b2ob2obo2b2o$4bobo3bobo ...
x = 20, y = 20, rule = b3/s23
10b2o$10bobo$8bobobo$7bobobob2o$7bobo3bobo$5b2o2bob2ob2o2b2o$6bobo4bob
obobo$4bo2bob5obobo$4b2obo6bob2o$5bobo3b2obo$5bob2o3bobo$2b2obo6bob2o$
2bobob5obo2bo$obobobo4bobo$2o2b2ob2obo2b2o$4bobo3bobo ...
- July 20th, 2011, 10:21 pm
- Forum: Patterns
- Topic: Minor discoveries
- Replies: 7
- Views: 7187
Re: Minor discoveries
What I think is the smallest billiard table configuration possible (in terms of bounding box) (though not proven).
Code: Select all
x = 10, y = 5, rule = B3/S23
2o2b2o$o2bo2bob2o$bobo2bobo$2obo2bo2bo$4b2o2b2o!
- June 24th, 2011, 9:37 pm
- Forum: General Discussion
- Topic: Methuselah Definition
- Replies: 50
- Views: 55799
Re: Methuselah Definition
I suggest size to be the area of the bounding box.
Comparison of long and short lived Methuselahs in terms of this Methuselah definition. (.xls file)
Comparison of long and short lived Methuselahs in terms of this Methuselah definition. (.xls file)
Re: Wishlist
I mean very fast. My intention is to make them into oscillators. (Get what I'm getting to?)
And someone else share what they would like to be found?
And someone else share what they would like to be found?
Wishlist
Basically, put what sort of pattern you'd like to be found. Make sure it's not very far off (example of something far off: a replicator).
I'll start.
A fast, period 2, 180 degree glider reflector.
I'll start.
A fast, period 2, 180 degree glider reflector.
- June 6th, 2011, 2:36 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 4041
- Views: 1917735
Re: Thread for your unsure discoveries
I'm certain I'm not the first one to see this, but this constellation of 4 boats is common:
Can someone find a common predecessor of this?
Code: Select all
#CXRLE Pos=0,0 Gen=0
x = 9, y = 7, rule = B36/S23
bo5bo$obo3bobo$2o5b2o2$2o5b2o$obo3bobo$bo5bo!