It's a good game.
#C Demonoid Top Inserter, 9 seeds
x = 113, y = 73, rule = LifeHistory
93.C$92.C.C$92.2C18$110.3C$110.C$111.C16$26.2E5.2E2.A$26.2E4.E.E2.3A$
32.2E6.A$22.2E15.2A$22.2E5$36.2A$36.2A7$18.2A6.2A$18.A7.A9.E$19.3A5.
3A5.E.E3.2A$21.A7.A6.E4.2A3$55.2A$10.2A18.2E23.A$10.2A3.2A12.E.E24.3A ...
Search found 21 matches
- May 31st, 2013, 9:26 am
- Forum: General Discussion
- Topic: Seeds of Destruction: A Puzzle Game
- Replies: 42
- Views: 119648
- November 24th, 2012, 9:08 am
- Forum: General Discussion
- Topic: Click and Drag - Now in Golly!
- Replies: 2
- Views: 3442
Click and Drag - Now in Golly!
Did you see the awesome Click and Drag comic at xkcd? I made it into an .mc file which is readable in Golly. :)
For best experience, resize the window to the Click and Drag panel size and keep the zoom level to 1:1.
Download .zip file
It's 7.86MB. It's about the size of the original Click and ...
For best experience, resize the window to the Click and Drag panel size and keep the zoom level to 1:1.
Download .zip file
It's 7.86MB. It's about the size of the original Click and ...
- January 25th, 2012, 11:00 am
- Forum: Patterns
- Topic: Votes for Pattern of the Year 2011
- Replies: 21
- Views: 22814
Re: Votes for Pattern of the Year 2011
02, 06, 07
- January 7th, 2012, 10:10 am
- Forum: Patterns
- Topic: Pattern of the Year 2011
- Replies: 29
- Views: 35777
Re: Pattern of the Year 2011
This is a reminder to Calcyman that he needs to start a new thread for voting.
Valid entries:
(01) -- Pulsar Pixel Raster Line Display in Periodic Logic -- triller
http://www.conwaylife.com/forums/viewtopic.php?p=4902#p4902
(02) -- Oblique antstretcher -- Matthias Merzenich (Sokwe)
http://www ...
Valid entries:
(01) -- Pulsar Pixel Raster Line Display in Periodic Logic -- triller
http://www.conwaylife.com/forums/viewtopic.php?p=4902#p4902
(02) -- Oblique antstretcher -- Matthias Merzenich (Sokwe)
http://www ...
- December 30th, 2011, 3:03 am
- Forum: Patterns
- Topic: Pattern of the Year 2011
- Replies: 29
- Views: 35777
Re: Pattern of the Year 2011
We shouldn't forget this:
http://rendell-attic.org/gol/fullutm/index.htm
Also I'd like to nominate my moving sawtooth:
x = 157, y = 75, rule = B3/S23
98bo$95b2ob2o$94bobobo$93b2o3bo$94bobo2bo$95b2obo2$99b2o53bo$45bo2b2o
48bob3o50b3o$44bo6b2o2bo15b2o24bo3b3o48b2obo$44bo4bo3b2o15b2ob2o15bo7b ...
http://rendell-attic.org/gol/fullutm/index.htm
Also I'd like to nominate my moving sawtooth:
x = 157, y = 75, rule = B3/S23
98bo$95b2ob2o$94bobobo$93b2o3bo$94bobo2bo$95b2obo2$99b2o53bo$45bo2b2o
48bob3o50b3o$44bo6b2o2bo15b2o24bo3b3o48b2obo$44bo4bo3b2o15b2ob2o15bo7b ...
- October 15th, 2011, 11:30 pm
- Forum: Patterns
- Topic: Clouds with p256 glider guns
- Replies: 5
- Views: 5824
Re: Clouds with p256 glider guns
Try this one.beebop wrote:The link up top is broken.
- September 7th, 2011, 7:01 am
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies: 273
- Views: 183015
Re: Star Wars Rule
After a lot of work and searching, I found the most possible, useful and basic reaction that could create the glider salvo that could create long crystals made of plusses: x = 39, y = 46, rule = 345/2/4
23.2C$23.2B$23.2A14$2.A$.3A.A$2A.2AB$.3A.C$2.A$12.2C23.A$12.2B22.3A$
12.2A4.ABC16.A$18.ABC2$12 ...
23.2C$23.2B$23.2A14$2.A$.3A.A$2A.2AB$.3A.C$2.A$12.2C23.A$12.2B22.3A$
12.2A4.ABC16.A$18.ABC2$12 ...
- August 13th, 2011, 2:49 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2376
- Views: 1712300
Re: Thread For Your Accidental Discoveries
Natural boat w/ long^4 tail:
x = 23, y = 12, rule = B3/S23
8bo$6bo$4bo2bo$3bo3bo2b3o$2bo9bo$2bo2b2o3b3o$4bo$2o2$20b2o$19bo2bo$20b
2o!
7 glider synth:
x = 26, y = 32, rule = B3/S23
2bo$obo$b2o3$13bo9bobo$14b2o7b2o$13b2o9bo8$16b2o$15bobo$17bo3$23b2o$
23bobo$23bo$16b2o$15bobo$17bo4$23b3o$23bo$24bo ...
x = 23, y = 12, rule = B3/S23
8bo$6bo$4bo2bo$3bo3bo2b3o$2bo9bo$2bo2b2o3b3o$4bo$2o2$20b2o$19bo2bo$20b
2o!
7 glider synth:
x = 26, y = 32, rule = B3/S23
2bo$obo$b2o3$13bo9bobo$14b2o7b2o$13b2o9bo8$16b2o$15bobo$17bo3$23b2o$
23bobo$23bo$16b2o$15bobo$17bo4$23b3o$23bo$24bo ...
- August 5th, 2011, 11:07 pm
- Forum: Patterns
- Topic: Minor discoveries
- Replies: 7
- Views: 7195
Re: Minor discoveries
That's P56.Tropylium wrote:P112 pi agar
- June 26th, 2011, 10:33 am
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies: 273
- Views: 183015
Re: Star Wars Rule
After some more searching, I've found a much more basic, but messier, but I believe there's a chance to clean it up:
x = 25, y = 22, rule = 345/2/4
.A$3A$.A6$18.CBA$18.CBA$17.CBA$16.CBA$21.2A$20.A2BA$20.B2CB$19.AC2.CA
$19.B4.B$19.C4.C2$19.2A$19.2B$19.2C!
In the meantime, I'll begin to do more to ...
x = 25, y = 22, rule = 345/2/4
.A$3A$.A6$18.CBA$18.CBA$17.CBA$16.CBA$21.2A$20.A2BA$20.B2CB$19.AC2.CA
$19.B4.B$19.C4.C2$19.2A$19.2B$19.2C!
In the meantime, I'll begin to do more to ...
- June 26th, 2011, 10:03 am
- Forum: General Discussion
- Topic: Text Strings
- Replies: 3
- Views: 3444
Re: Text Strings
From AA to ZZ
x = 1259, y = 1255, rule = B3/S23
3ob3o43b3ob3o43b3ob3o43b3ob3o43b3ob3o43b3ob3o43b3o2b2o43b3obobo43b3ob
3o43b3o2b2o43b3obobo43b3obo45b3ob2ob2o41b3obo2bo42b3ob3o43b3ob3o43b3ob
3o43b3ob3o43b3o2b2o43b3ob3o43b3obobo43b3obobo43b3obo3bo41b3obobo43b3ob
obo43b3ob3o ...
x = 1259, y = 1255, rule = B3/S23
3ob3o43b3ob3o43b3ob3o43b3ob3o43b3ob3o43b3ob3o43b3o2b2o43b3obobo43b3ob
3o43b3o2b2o43b3obobo43b3obo45b3ob2ob2o41b3obo2bo42b3ob3o43b3ob3o43b3ob
3o43b3ob3o43b3o2b2o43b3ob3o43b3obobo43b3obobo43b3obo3bo41b3obobo43b3ob
obo43b3ob3o ...
- June 22nd, 2011, 10:26 am
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies: 273
- Views: 183015
Re: Star Wars Rule
Arc ladder
x = 88, y = 88, rule = 345/2/4
2.A$.3A$2A.2A$.2A.2A$2.2A.2A$3.2A.2A$4.2A.2A$5.2A.2A$6.2A.2A$7.2A.2A$
8.2A.2A$9.2A.2A$10.2A.2A$11.2A.2A$12.2A.2A$13.2A.2A$14.2A.2A$15.2A.2A
$16.2A.2A$17.2A.2A$18.2A.2A$19.2A.2A$20.2A.2A$21.2A.2A$22.2A.2A$23.2A
.2A$24.2A.2A$25.2A.2A$26.2A.2A$27.2A.2A$28.2A ...
x = 88, y = 88, rule = 345/2/4
2.A$.3A$2A.2A$.2A.2A$2.2A.2A$3.2A.2A$4.2A.2A$5.2A.2A$6.2A.2A$7.2A.2A$
8.2A.2A$9.2A.2A$10.2A.2A$11.2A.2A$12.2A.2A$13.2A.2A$14.2A.2A$15.2A.2A
$16.2A.2A$17.2A.2A$18.2A.2A$19.2A.2A$20.2A.2A$21.2A.2A$22.2A.2A$23.2A
.2A$24.2A.2A$25.2A.2A$26.2A.2A$27.2A.2A$28.2A ...
- June 17th, 2011, 10:45 am
- Forum: Patterns
- Topic: Infinite Reflection
- Replies: 11
- Views: 7900
Re: Infinite Reflection
Try thisskomick wrote: This is the error I get:
The selected attachment does not exist anymore.
The file ./../files/805_af70a5fade936c3658b45f1af379c38b does not exist.
- June 17th, 2011, 10:18 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2376
- Views: 1712300
Re: Thread For Your Accidental Discoveries
EDIT: A different soup which produces a tumbler in (I think) an entirely different way to the one a few posts ago:
x = 20, y = 20, rule = 23/3
2obo3b4o2bo2bo$2ob2obob2o3bo2bob2o$b3ob2ob2o2bob3o$6b2ob2o2b2o
4bo$obob3ob2ob6o$b2ob5o2bo4b2o$bo3bo2b3ob2ob2o$o3bobo2b9obo$2o
bobo4b2o5b2o$2o2b2obo2bo2bobo ...
x = 20, y = 20, rule = 23/3
2obo3b4o2bo2bo$2ob2obob2o3bo2bob2o$b3ob2ob2o2bob3o$6b2ob2o2b2o
4bo$obob3ob2ob6o$b2ob5o2bo4b2o$bo3bo2b3ob2ob2o$o3bobo2b9obo$2o
bobo4b2o5b2o$2o2b2obo2bo2bobo ...
- June 14th, 2011, 9:54 am
- Forum: Other Cellular Automata
- Topic: Blocks and Walls Patterns
- Replies: 5
- Views: 4409
Re: Blocks and Walls Patterns
Okay, let me explain:
What does this do?
This is a device which is used in a metapixel. A metapixel is a pattern that it can be used as a single cell of another rule. (See the Hashlife folder in Golly's Pattern folder - you will find OTCAmetapixel, a metapixel in Life.) This device checks the ...
What does this do?
This is a device which is used in a metapixel. A metapixel is a pattern that it can be used as a single cell of another rule. (See the Hashlife folder in Golly's Pattern folder - you will find OTCAmetapixel, a metapixel in Life.) This device checks the ...
- June 10th, 2011, 10:50 am
- Forum: Other Cellular Automata
- Topic: Blocks and Walls Patterns
- Replies: 5
- Views: 4409
Re: Blocks and Walls Patterns
The 'neighbors checker' device used in a metapixel (the rule was set to B3/S23):
x = 33, y = 60, rule = blocks_and_walls
13.A5.A$13.A5.A2$13.J5.J$6.IG2I13.2IGI$11.I3.I.I3.I$7.2G4.J5.J4.2G$7.
G2I13.2IG$11.I3.I.I3.I$.2A4.2G4.J5.J4.2G4.2A$.A.A3.G2I13.2IG3.A$.2A8.
I3.I.I3.I8.A$.A.A3.2G4.J5.J4.2G5.A ...
x = 33, y = 60, rule = blocks_and_walls
13.A5.A$13.A5.A2$13.J5.J$6.IG2I13.2IGI$11.I3.I.I3.I$7.2G4.J5.J4.2G$7.
G2I13.2IG$11.I3.I.I3.I$.2A4.2G4.J5.J4.2G4.2A$.A.A3.G2I13.2IG3.A$.2A8.
I3.I.I3.I8.A$.A.A3.2G4.J5.J4.2G5.A ...
- June 9th, 2011, 11:10 am
- Forum: Other Cellular Automata
- Topic: Making another rule table...
- Replies: 2
- Views: 2764
Re: Making another rule table...
Here's the rule table you want:
n_states:7
neighborhood:Moore
symmetries:permute
# General Behavior:
#
# 0 is empty
# 1 is on
# 2 is birthforcer
# 3 is deathforcer
# 4 is birthforcer + deathforcer
# 5 is blocker
# 6 is reactor
#
# Specific Behavior
# 0 changes to 1 when (state1 neighbors + state6 ...
n_states:7
neighborhood:Moore
symmetries:permute
# General Behavior:
#
# 0 is empty
# 1 is on
# 2 is birthforcer
# 3 is deathforcer
# 4 is birthforcer + deathforcer
# 5 is blocker
# 6 is reactor
#
# Specific Behavior
# 0 changes to 1 when (state1 neighbors + state6 ...
- June 9th, 2011, 10:06 am
- Forum: Other Cellular Automata
- Topic: Serizawa
- Replies: 50
- Views: 36308
Re: Serizawa
Some interesting results with a collision between a p3 oscillator and a glider:
x = 27, y = 15, rule = Serizawa
A.A$.B22.A.A$25.B8$3.A18.A$2.A.A16.A.A$.A18.A$2.A.A16.A.A$3.A18.A!
Some patterns and syntheses:
x = 92, y = 38, rule = Serizawa
20.A$19.A.A$18.A3.A$3.A.A11.A.A.A.A13.A51.A$2.A.B.A9.A ...
x = 27, y = 15, rule = Serizawa
A.A$.B22.A.A$25.B8$3.A18.A$2.A.A16.A.A$.A18.A$2.A.A16.A.A$3.A18.A!
Some patterns and syntheses:
x = 92, y = 38, rule = Serizawa
20.A$19.A.A$18.A3.A$3.A.A11.A.A.A.A13.A51.A$2.A.B.A9.A ...
- April 22nd, 2011, 2:56 am
- Forum: Patterns
- Topic: Smaller moving sawtooth
- Replies: 4
- Views: 5420
Smaller moving sawtooth
I created this one:
x = 131, y = 75, rule = B3/S23
59bo$56b2ob2o$55bobobo$54b2o3bo$55bobo2bo$56b2obo2$60b2o$6bo2b2o48bob
3o$5bo6b2o2bo15b2o24bo3b3o44b2obo$5bo4bo3b2o15b2ob2o15bo7bobo48bob2o
14b2o$5bob2o2b3ob2o4b2o9bo3bo13bobo7bo18bobo25bo2bo3bo10bo4bo$2b2ob3o ...
x = 131, y = 75, rule = B3/S23
59bo$56b2ob2o$55bobobo$54b2o3bo$55bobo2bo$56b2obo2$60b2o$6bo2b2o48bob
3o$5bo6b2o2bo15b2o24bo3b3o44b2obo$5bo4bo3b2o15b2ob2o15bo7bobo48bob2o
14b2o$5bob2o2b3ob2o4b2o9bo3bo13bobo7bo18bobo25bo2bo3bo10bo4bo$2b2ob3o ...
- April 19th, 2011, 9:23 am
- Forum: Other Cellular Automata
- Topic: Serizawa
- Replies: 50
- Views: 36308
Re: Serizawa
Tight salvos of gliders can be created using this reaction:
Code: Select all
x = 42, y = 37, rule = Serizawa
23.A$24.B$23.A$40.2A$A12.2A24.AB$.B12.BA24.2A$A12.2A17$31.A$30.ABA$
30.A.A4$32.B$31.A.A5$28.B$27.A.A!- April 18th, 2011, 11:24 am
- Forum: Other Cellular Automata
- Topic: Serizawa
- Replies: 50
- Views: 36308
Re: Serizawa
Here's a simpler way to control a construction arm using only one block and no more than 4 gliders on each operation:
x = 27, y = 42, rule = Serizawa
.A10.A10.A3$11.B10.B$10.A.A8.A.A2$3.B11.B$2.A.A9.A.A8.A$24.ABA$24.A.A
4$.B$A.A7$.A10.A3$2.B8.B$.A.A6.A.A2.A$14.ABA$14.A.A$4.A$3.ABA$3.A.A5.
B$10.A ...
x = 27, y = 42, rule = Serizawa
.A10.A10.A3$11.B10.B$10.A.A8.A.A2$3.B11.B$2.A.A9.A.A8.A$24.ABA$24.A.A
4$.B$A.A7$.A10.A3$2.B8.B$.A.A6.A.A2.A$14.ABA$14.A.A$4.A$3.ABA$3.A.A5.
B$10.A ...