Search found 20 matches

by alan2here
May 13th, 2012, 11:12 am
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 99
Views: 78544

Re: Wire World Extensible 3 (WWEJ3)

Thanks, your observations are apreceated. However I'm happy with it as is now, it's a nice comprimise. I've uploaded ships_pure and ships_mid to the RTR.

If you wish to create a ships_orig then I'd include that in the entery as well, with the "exceptions" sections of the RT tweaked to better match ...
by alan2here
January 22nd, 2012, 6:37 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 99
Views: 78544

Re: Wire World Extensible 3 (WWEJ3)

Good stuff Wojowu. I'll get on it now.
by alan2here
December 18th, 2011, 12:38 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 99
Views: 78544

Re: Wire World Extensible 3 (WWEJ3)

Excelent, ty peeps. If everyone is ok with this verstion I'm going to put it onto the RTR.
by alan2here
December 18th, 2011, 10:55 am
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 99
Views: 78544

Re: Wire World Extensible 3 (WWEJ3)

bump
by alan2here
August 14th, 2011, 7:55 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 99
Views: 78544

Re: Wire World Extensible 3 (WWEJ3)

phew, right, lets try again, freshly uploaded with corrections.

http://with-logic.co.uk/a/b/ships.table
http://with-logic.co.uk/a/b/ships.colors

Iv'e added some exceptions to better moddel the states in the original WWEJ3, apparently It couldn't be that neet. The extra lines Iv'e added to the rule ...
by alan2here
August 8th, 2011, 5:04 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 99
Views: 78544

Re: Wire World Extensible 3 (WWEJ3)

Thanks. I've fixed the link, am most greatfull, can't believe that nobody pointed that out before.
by alan2here
November 11th, 2010, 7:30 am
Forum: General Discussion
Topic: The Online Life-Like CA Soup Search
Replies: 173
Views: 153425

Re: The Online Life-Like CA Soup Search

wow, that 10 cell puffer starts off impressively small.

Thanks. So as soon as oscillators, still lives and the various sorts of ships are the only things in existance then you stop counting.

It could be worth trying to make a sort of machine. A binary counter could have a verry long period before ...
by alan2here
November 10th, 2010, 5:13 pm
Forum: General Discussion
Topic: The Online Life-Like CA Soup Search
Replies: 173
Views: 153425

Re: The Online Life-Like CA Soup Search

Given that.

x = 8, y = 8, rule = B36/S125
5bo$4b3o$6b2o$6bo$5bo2$4bo$3bo!

Shouldn't the bounding box for B36/S125 for valid methuselahs be less that 8*8?
by alan2here
November 10th, 2010, 4:15 pm
Forum: Other Cellular Automata
Topic: 123458/45678/256 rule
Replies: 8
Views: 6145

Re: 123458/45678/256 rule

I'm really refering to the longlife like fighting that can be viewed at cirtain speeds, like 8^3.
by alan2here
November 1st, 2010, 5:45 pm
Forum: Other Cellular Automata
Topic: 123458/45678/256 rule
Replies: 8
Views: 6145

123458/45678/256 rule

123458/45678/256, run at 256 steps per frame. 8^3 works well in Golly. Has some unusual properties.
by alan2here
October 24th, 2010, 9:41 am
Forum: Other Cellular Automata
Topic: Wave CA and Life emulator
Replies: 36
Views: 24431

Re: Wave CA and Life emulator

Top input is add bits to memory, middle is remove, lower is toggle, adding bits to the tape where there are already bits has no effect, same with removing bits that dosn't exist.

In the example below:

bit 'A' is added
a few bits 'B' are added
'A' is removed
a 0 a few behind 'A' is removed having ...
by alan2here
October 23rd, 2010, 6:20 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 99
Views: 78544

Re: Wire World Extensible 3 (WWEJ3)

I made "ships" as I described, so it breaks most patterns even though the behaviour is almost identical, thease patterns could probbably be reworked. Could we work with this instead for building ships? I will upload to the RTR if it is a success.

http://with-logic.co.uk/a/ships.table
http://with ...
by alan2here
October 22nd, 2010, 1:26 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 99
Views: 78544

Re: Wire World Extensible 3 (WWEJ3)

Thanks Mark, it's good to see you in this thread as well, people can get feedback from us both now, and I agree with what you say.

Although I think of WWEJ3 as being the best of Wireworld and Codd with elements of Neumann.

I'm working on a rule called ships specifically designed for these ships. I ...
by alan2here
October 21st, 2010, 8:12 am
Forum: Other Cellular Automata
Topic: Wave CA and Life emulator
Replies: 36
Views: 24431

Re: Wave CA and Life emulator

Thanks Awesomeness

Now yours is the smallest and fastest XOR.

x = 48, y = 24, rule = wave
$30.J$33.J4$25.F9.F$.D12.D11.2H2.J5.2H$.E12.E11.2H5.J2.2H3.J$25.G2.G
9.G$28.F6.F2.G$26.2H8.2H2.2I2DHI$26.2H8.2H2.IK2E2I$25.F2.G6.G6.G3.G$
25.F2.G6.F$.D17.D6.2H5.J2.2H3.J$.E17.E6.2H2.J5.2H$28.G9.G4$33.J$30.J ...
by alan2here
October 10th, 2010, 7:03 pm
Forum: Other Cellular Automata
Topic: Wave CA and Life emulator
Replies: 36
Views: 24431

Re: Wave CA and Life emulator

Thanks.

It's rediculously inefficent, but it does work. I give you, XOR.

x = 39, y = 36, rule = wave
$7.J2.2H$10.2H3.J$12.G$2.D4.J8.F$2.E4.J6.2H$14.2H13.J$13.F2.G2$11.J3.
J12.2I4DHI$28.IK4E2I$30.G5.G$2.D8.J$2.E8.J2$11.J14.J3$10.J14.J2$10.2H
$10.2H3.J$12.G$16.F$14.2H13.J$14.2H$13.F2.G$9.J$12.J2$13 ...
by alan2here
October 8th, 2010, 11:38 am
Forum: Other Cellular Automata
Topic: Wave CA and Life emulator
Replies: 36
Views: 24431

Re: Wave CA and Life emulator

That last ones not an XOR but the OR is great.

How do you delay by an odd value keeping the signals in the same line? None of the below methods work.

x = 20, y = 50, rule = wave
2$4.D$4.E5$8.J$16.J3$12.J$4.D3.J3.J$4.E3.J4$16.J$8.J4$4.D6.J$4.E3.J2$
11.J$8.J6$8.J$12.J$4.D3.J6.J$4.E4.J.J$8.J$15.J$10 ...
by alan2here
October 7th, 2010, 6:52 am
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 99
Views: 78544

Re: Wire World Extensible 3 (WWEJ3)

Axaj, you can probbably make that a bit smaller. It's not quite the same but.

x = 36, y = 93, rule = WWEJ3
2$13.8C$8.D3.C8.C$2.C5.C2.C8.D.C$2.C5.2C.C.3D.2C.C.C$2.6C.9C.3C$8.2C.
C2.2D.2C.C$11.C6.C2.4C$11.3C4.D5.C$11.C.C10.C$11.C.C$11.C.C11.3D.2D.D
$11.C.C12.D.2D2.2D$11.C.C11.D.D.2D.D$11.C.C11.D2.D2 ...
by alan2here
October 5th, 2010, 5:07 pm
Forum: Other Cellular Automata
Topic: Wire World Extensible 3 (WWEJ3)
Replies: 99
Views: 78544

Re: Wire World Extensible 3 (WWEJ3)

wow :¬) this is an unintended use for our rule, they look like Generations or Lifelife patterns, tyvm for the interest.

Do I know everyone in this thread who makes circuits btw?
by alan2here
October 5th, 2010, 4:53 pm
Forum: Other Cellular Automata
Topic: Wave CA and Life emulator
Replies: 36
Views: 24431

Re: Wave CA and Life emulator

Does anyone have the AND, OR and XOR logic gates? Iv'e only maneged to figure out AND.