Thanks, your observations are apreceated. However I'm happy with it as is now, it's a nice comprimise. I've uploaded ships_pure and ships_mid to the RTR.
If you wish to create a ships_orig then I'd include that in the entery as well, with the "exceptions" sections of the RT tweaked to better match ...
Search found 20 matches
- May 13th, 2012, 11:12 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78544
- January 24th, 2012, 1:23 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78544
- January 22nd, 2012, 6:37 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78544
Re: Wire World Extensible 3 (WWEJ3)
Good stuff Wojowu. I'll get on it now.
- December 18th, 2011, 12:38 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78544
Re: Wire World Extensible 3 (WWEJ3)
Excelent, ty peeps. If everyone is ok with this verstion I'm going to put it onto the RTR.
- December 18th, 2011, 10:55 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78544
- August 14th, 2011, 7:55 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78544
Re: Wire World Extensible 3 (WWEJ3)
phew, right, lets try again, freshly uploaded with corrections.
http://with-logic.co.uk/a/b/ships.table
http://with-logic.co.uk/a/b/ships.colors
Iv'e added some exceptions to better moddel the states in the original WWEJ3, apparently It couldn't be that neet. The extra lines Iv'e added to the rule ...
http://with-logic.co.uk/a/b/ships.table
http://with-logic.co.uk/a/b/ships.colors
Iv'e added some exceptions to better moddel the states in the original WWEJ3, apparently It couldn't be that neet. The extra lines Iv'e added to the rule ...
- August 8th, 2011, 5:04 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78544
Re: Wire World Extensible 3 (WWEJ3)
Thanks. I've fixed the link, am most greatfull, can't believe that nobody pointed that out before.
- November 11th, 2010, 7:30 am
- Forum: General Discussion
- Topic: The Online Life-Like CA Soup Search
- Replies: 173
- Views: 153425
Re: The Online Life-Like CA Soup Search
wow, that 10 cell puffer starts off impressively small.
Thanks. So as soon as oscillators, still lives and the various sorts of ships are the only things in existance then you stop counting.
It could be worth trying to make a sort of machine. A binary counter could have a verry long period before ...
Thanks. So as soon as oscillators, still lives and the various sorts of ships are the only things in existance then you stop counting.
It could be worth trying to make a sort of machine. A binary counter could have a verry long period before ...
- November 10th, 2010, 5:13 pm
- Forum: General Discussion
- Topic: The Online Life-Like CA Soup Search
- Replies: 173
- Views: 153425
Re: The Online Life-Like CA Soup Search
Given that.
x = 8, y = 8, rule = B36/S125
5bo$4b3o$6b2o$6bo$5bo2$4bo$3bo!
Shouldn't the bounding box for B36/S125 for valid methuselahs be less that 8*8?
x = 8, y = 8, rule = B36/S125
5bo$4b3o$6b2o$6bo$5bo2$4bo$3bo!
Shouldn't the bounding box for B36/S125 for valid methuselahs be less that 8*8?
- November 10th, 2010, 4:15 pm
- Forum: Other Cellular Automata
- Topic: 123458/45678/256 rule
- Replies: 8
- Views: 6145
Re: 123458/45678/256 rule
I'm really refering to the longlife like fighting that can be viewed at cirtain speeds, like 8^3.
- November 1st, 2010, 5:45 pm
- Forum: Other Cellular Automata
- Topic: 123458/45678/256 rule
- Replies: 8
- Views: 6145
123458/45678/256 rule
123458/45678/256, run at 256 steps per frame. 8^3 works well in Golly. Has some unusual properties.
- October 24th, 2010, 9:41 am
- Forum: Other Cellular Automata
- Topic: Wave CA and Life emulator
- Replies: 36
- Views: 24431
Re: Wave CA and Life emulator
Top input is add bits to memory, middle is remove, lower is toggle, adding bits to the tape where there are already bits has no effect, same with removing bits that dosn't exist.
In the example below:
bit 'A' is added
a few bits 'B' are added
'A' is removed
a 0 a few behind 'A' is removed having ...
In the example below:
bit 'A' is added
a few bits 'B' are added
'A' is removed
a 0 a few behind 'A' is removed having ...
- October 23rd, 2010, 6:20 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78544
Re: Wire World Extensible 3 (WWEJ3)
I made "ships" as I described, so it breaks most patterns even though the behaviour is almost identical, thease patterns could probbably be reworked. Could we work with this instead for building ships? I will upload to the RTR if it is a success.
http://with-logic.co.uk/a/ships.table
http://with ...
http://with-logic.co.uk/a/ships.table
http://with ...
- October 22nd, 2010, 1:26 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78544
Re: Wire World Extensible 3 (WWEJ3)
Thanks Mark, it's good to see you in this thread as well, people can get feedback from us both now, and I agree with what you say.
Although I think of WWEJ3 as being the best of Wireworld and Codd with elements of Neumann.
I'm working on a rule called ships specifically designed for these ships. I ...
Although I think of WWEJ3 as being the best of Wireworld and Codd with elements of Neumann.
I'm working on a rule called ships specifically designed for these ships. I ...
- October 21st, 2010, 8:12 am
- Forum: Other Cellular Automata
- Topic: Wave CA and Life emulator
- Replies: 36
- Views: 24431
Re: Wave CA and Life emulator
Thanks Awesomeness
Now yours is the smallest and fastest XOR.
x = 48, y = 24, rule = wave
$30.J$33.J4$25.F9.F$.D12.D11.2H2.J5.2H$.E12.E11.2H5.J2.2H3.J$25.G2.G
9.G$28.F6.F2.G$26.2H8.2H2.2I2DHI$26.2H8.2H2.IK2E2I$25.F2.G6.G6.G3.G$
25.F2.G6.F$.D17.D6.2H5.J2.2H3.J$.E17.E6.2H2.J5.2H$28.G9.G4$33.J$30.J ...
Now yours is the smallest and fastest XOR.
x = 48, y = 24, rule = wave
$30.J$33.J4$25.F9.F$.D12.D11.2H2.J5.2H$.E12.E11.2H5.J2.2H3.J$25.G2.G
9.G$28.F6.F2.G$26.2H8.2H2.2I2DHI$26.2H8.2H2.IK2E2I$25.F2.G6.G6.G3.G$
25.F2.G6.F$.D17.D6.2H5.J2.2H3.J$.E17.E6.2H2.J5.2H$28.G9.G4$33.J$30.J ...
- October 10th, 2010, 7:03 pm
- Forum: Other Cellular Automata
- Topic: Wave CA and Life emulator
- Replies: 36
- Views: 24431
Re: Wave CA and Life emulator
Thanks.
It's rediculously inefficent, but it does work. I give you, XOR.
x = 39, y = 36, rule = wave
$7.J2.2H$10.2H3.J$12.G$2.D4.J8.F$2.E4.J6.2H$14.2H13.J$13.F2.G2$11.J3.
J12.2I4DHI$28.IK4E2I$30.G5.G$2.D8.J$2.E8.J2$11.J14.J3$10.J14.J2$10.2H
$10.2H3.J$12.G$16.F$14.2H13.J$14.2H$13.F2.G$9.J$12.J2$13 ...
It's rediculously inefficent, but it does work. I give you, XOR.
x = 39, y = 36, rule = wave
$7.J2.2H$10.2H3.J$12.G$2.D4.J8.F$2.E4.J6.2H$14.2H13.J$13.F2.G2$11.J3.
J12.2I4DHI$28.IK4E2I$30.G5.G$2.D8.J$2.E8.J2$11.J14.J3$10.J14.J2$10.2H
$10.2H3.J$12.G$16.F$14.2H13.J$14.2H$13.F2.G$9.J$12.J2$13 ...
- October 8th, 2010, 11:38 am
- Forum: Other Cellular Automata
- Topic: Wave CA and Life emulator
- Replies: 36
- Views: 24431
Re: Wave CA and Life emulator
That last ones not an XOR but the OR is great.
How do you delay by an odd value keeping the signals in the same line? None of the below methods work.
x = 20, y = 50, rule = wave
2$4.D$4.E5$8.J$16.J3$12.J$4.D3.J3.J$4.E3.J4$16.J$8.J4$4.D6.J$4.E3.J2$
11.J$8.J6$8.J$12.J$4.D3.J6.J$4.E4.J.J$8.J$15.J$10 ...
How do you delay by an odd value keeping the signals in the same line? None of the below methods work.
x = 20, y = 50, rule = wave
2$4.D$4.E5$8.J$16.J3$12.J$4.D3.J3.J$4.E3.J4$16.J$8.J4$4.D6.J$4.E3.J2$
11.J$8.J6$8.J$12.J$4.D3.J6.J$4.E4.J.J$8.J$15.J$10 ...
- October 7th, 2010, 6:52 am
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78544
Re: Wire World Extensible 3 (WWEJ3)
Axaj, you can probbably make that a bit smaller. It's not quite the same but.
x = 36, y = 93, rule = WWEJ3
2$13.8C$8.D3.C8.C$2.C5.C2.C8.D.C$2.C5.2C.C.3D.2C.C.C$2.6C.9C.3C$8.2C.
C2.2D.2C.C$11.C6.C2.4C$11.3C4.D5.C$11.C.C10.C$11.C.C$11.C.C11.3D.2D.D
$11.C.C12.D.2D2.2D$11.C.C11.D.D.2D.D$11.C.C11.D2.D2 ...
x = 36, y = 93, rule = WWEJ3
2$13.8C$8.D3.C8.C$2.C5.C2.C8.D.C$2.C5.2C.C.3D.2C.C.C$2.6C.9C.3C$8.2C.
C2.2D.2C.C$11.C6.C2.4C$11.3C4.D5.C$11.C.C10.C$11.C.C$11.C.C11.3D.2D.D
$11.C.C12.D.2D2.2D$11.C.C11.D.D.2D.D$11.C.C11.D2.D2 ...
- October 5th, 2010, 5:07 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78544
Re: Wire World Extensible 3 (WWEJ3)
wow :¬) this is an unintended use for our rule, they look like Generations or Lifelife patterns, tyvm for the interest.
Do I know everyone in this thread who makes circuits btw?
Do I know everyone in this thread who makes circuits btw?
- October 5th, 2010, 4:53 pm
- Forum: Other Cellular Automata
- Topic: Wave CA and Life emulator
- Replies: 36
- Views: 24431
Re: Wave CA and Life emulator
Does anyone have the AND, OR and XOR logic gates? Iv'e only maneged to figure out AND.