Search found 64 matches
- October 16th, 2019, 9:41 am
- Forum: Other Cellular Automata
- Topic: Mahler-rep: A self-replicating Universal Turing Machine built with the Devore ruleset
- Replies: 10
- Views: 4360
Re: Mahler-rep: A self-replicating Universal Turing Machine built with the Devore ruleset
Question for you: How much of Devore-rep did you actually make? Did you have the ruleset and machine and you just figured out the program? Did you have the ruleset, but had to create the machine from scratch? Even now, knowing the whole machine and program top to bottom, it boggles my mind that ...
- October 15th, 2019, 9:22 am
- Forum: Other Cellular Automata
- Topic: Mahler-rep: A self-replicating Universal Turing Machine built with the Devore ruleset
- Replies: 10
- Views: 4360
Re: Mahler-rep: A self-replicating Universal Turing Machine built with the Devore ruleset
Hi Elliott, this is fantastic work. It's great to see a Devore-style machine replicate so quickly.
Thanks for the extensive documentation on the changes you made to the machine and the script and the rules.
We should definitely include this pattern in Golly.
Tim
Thanks for the extensive documentation on the changes you made to the machine and the script and the rules.
We should definitely include this pattern in Golly.
Tim
- January 21st, 2019, 8:20 pm
- Forum: Other Cellular Automata
- Topic: FCC3333 - a new 3D CA on an FCC grid
- Replies: 16
- Views: 6830
FCC3333 - a new 3D CA on an FCC grid
FCC is the 'face-centred cubic' lattice, also known as the Rhombic Dodecahedral Honeycomb
Brian D. Eubanks recently (Dec 2018) posted some results of a rule on the FCC. He calls it '3333' and it is very simple:
each cell is alive in the next generation if (and only if) it has three live ...
Brian D. Eubanks recently (Dec 2018) posted some results of a rule on the FCC. He calls it '3333' and it is very simple:
each cell is alive in the next generation if (and only if) it has three live ...
- July 9th, 2015, 7:16 pm
- Forum: Other Cellular Automata
- Topic: A spaceship in Langtons Ant!?
- Replies: 46
- Views: 33914
Re: A spaceship in Langtons Ant!?
Cute!
Related: This turmite makes a period 68 glider:
Related: This turmite makes a period 68 glider:
Code: Select all
{{{0,2,1},{0,8,0}},{{1,8,1},{1,4,0}}}- February 9th, 2015, 6:54 pm
- Forum: Other Cellular Automata
- Topic: Hexagonal extinction turmites
- Replies: 2
- Views: 2618
Re: Hexagonal extinction turmites
Hi fluffykitty,
Very nice. We should definitely add these to the list. I'm glad that someone is finding that page interesting, it's a bit of an obscure hobby!
Tim
Very nice. We should definitely add these to the list. I'm glad that someone is finding that page interesting, it's a bit of an obscure hobby!
Tim
- June 20th, 2014, 3:17 pm
- Forum: Other Cellular Automata
- Topic: The Single Rotation Rule
- Replies: 48
- Views: 34932
Re: The Single Rotation Rule
Yes, the number of live cells never changes, which does limit the possible behaviors. There can be no replicator in this rule, for example, without some mechanism for incorporating live cells from elsewhere. Actually, that's kind of nice to think about! I wonder if that is possible in this rule?
- June 20th, 2014, 2:18 pm
- Forum: Other Cellular Automata
- Topic: The Single Rotation Rule
- Replies: 48
- Views: 34932
The Single Rotation Rule
Check out this Margolus rule with remarkable Life-like properties:
http://dmishin.blogspot.co.uk/2013/11/the-single-rotation-rule-remarkably.html
https://lh5.googleusercontent.com/-mTAJ1a9hwXQ/UmzYqTP0NRI/AAAAAAAAE6M/fFMvSHjffjQ/w200-h150-no/animation.gif
Margolus blocks that contain a single ...
http://dmishin.blogspot.co.uk/2013/11/the-single-rotation-rule-remarkably.html
https://lh5.googleusercontent.com/-mTAJ1a9hwXQ/UmzYqTP0NRI/AAAAAAAAE6M/fFMvSHjffjQ/w200-h150-no/animation.gif
Margolus blocks that contain a single ...
- December 14th, 2013, 5:19 pm
- Forum: General Discussion
- Topic: Life plus diffusion
- Replies: 0
- Views: 3108
Life plus diffusion
It's kind of fun to use activity in Life as the seed for a diffusion process:
amNoBG2.png
Video: http://youtu.be/3RKEqVg3Pxs
As a Ready file: LifeBlur.vti
Here's the same frame shown as Life:
7IeMVQi.png
Viewing it with diffusion doesn't change the dynamics of Life but it's kind of ...
amNoBG2.png
Video: http://youtu.be/3RKEqVg3Pxs
As a Ready file: LifeBlur.vti
Here's the same frame shown as Life:
7IeMVQi.png
Viewing it with diffusion doesn't change the dynamics of Life but it's kind of ...
- November 18th, 2013, 6:49 pm
- Forum: Other Cellular Automata
- Topic: Salt, a 3D reversible, universal CA
- Replies: 23
- Views: 19898
Re: Salt, a 3D reversible, universal CA
Would it be possible to make a rule file for Golly for the 2D version? It's not too important, but it would be nice. Thanks.
Hi Sphenocorona,
No, I'm afraid not. The rule uses a 7x7 neighborhood (radius-3 Moore), which Golly doesn't currently support. It could be emulated as a radius-1 Moore ...
Hi Sphenocorona,
No, I'm afraid not. The rule uses a 7x7 neighborhood (radius-3 Moore), which Golly doesn't currently support. It could be emulated as a radius-1 Moore ...
- June 5th, 2013, 5:47 pm
- Forum: General Discussion
- Topic: Game of Life on Phyllosilicates
- Replies: 2
- Views: 3340
Game of Life on Phyllosilicates
New paper by Andrew Adamatzky on ArXiv:
http://arxiv.org/abs/1306.0253
Game of Life on Phyllosilicates: Gliders, Oscillators and Still Life
"A phyllosilicate is a sheet of silicate tetrahedra bound by basal oxygens. A phyllosilicate automaton is a regular network of finite state machines ...
http://arxiv.org/abs/1306.0253
Game of Life on Phyllosilicates: Gliders, Oscillators and Still Life
"A phyllosilicate is a sheet of silicate tetrahedra bound by basal oxygens. A phyllosilicate automaton is a regular network of finite state machines ...
- April 8th, 2013, 7:41 pm
- Forum: Other Cellular Automata
- Topic: Salt, a 3D reversible, universal CA
- Replies: 23
- Views: 19898
Re: Salt, a 3D reversible, universal CA
If 3D strands move in an increasingly-good approximation to a circle, is it also true that the average location of the cells in the vibrating strings in the 2D version moves in a sine wave over time? Could we prove that, by modelling the movement of each cell?
Edit: I've been exploring the 2D ...
Edit: I've been exploring the 2D ...
- April 8th, 2013, 6:57 pm
- Forum: Other Cellular Automata
- Topic: Salt, a 3D reversible, universal CA
- Replies: 23
- Views: 19898
Re: Salt, a 3D reversible, universal CA
Here's the 3D version:
https://lh6.googleusercontent.com/-v7WyirQDW0E/UWNAVxdfNtI/AAAAAAAAHQM/TNmIVo3rHK4/s800/salt3d_3.gif
salt3D_circular330.vti (download and open in Ready)
This is an 8-cell strand, moving in an approximately circular path (if you trace the average location over time) in 330 ...
https://lh6.googleusercontent.com/-v7WyirQDW0E/UWNAVxdfNtI/AAAAAAAAHQM/TNmIVo3rHK4/s800/salt3d_3.gif
salt3D_circular330.vti (download and open in Ready)
This is an 8-cell strand, moving in an approximately circular path (if you trace the average location over time) in 330 ...
- April 5th, 2013, 8:50 am
- Forum: Other Cellular Automata
- Topic: Salt, a 3D reversible, universal CA
- Replies: 23
- Views: 19898
Re: Salt, a 3D reversible, universal CA
Here's the 2D Salt CA running in Ready. I implemented it as a 4-state CA with a radius-3 Moore neighborhood.
https://lh5.googleusercontent.com/-BTiQ8UH2OuA/UV7GCFqOrHI/AAAAAAAAHPQ/J4rwheV__C8/s800/salt2d.gif
To run this for yourself, here's the Ready file with the implementation written in ...
https://lh5.googleusercontent.com/-BTiQ8UH2OuA/UV7GCFqOrHI/AAAAAAAAHPQ/J4rwheV__C8/s800/salt2d.gif
To run this for yourself, here's the Ready file with the implementation written in ...
- April 4th, 2013, 12:44 pm
- Forum: Other Cellular Automata
- Topic: Salt, a 3D reversible, universal CA
- Replies: 23
- Views: 19898
Re: Salt, a 3D reversible, universal CA
You might find "Circular Motion of Strings in Cellular Automata and Other Suprises" interesting.
It can be found at digitalphilosophy.org
Also, you can see, run and discover new configurations of Salt CA at busyboxes.org
Hello. Are you Ed Fredkin?
I've been meaning to play with Salt ...
It can be found at digitalphilosophy.org
Also, you can see, run and discover new configurations of Salt CA at busyboxes.org
Hello. Are you Ed Fredkin?
I've been meaning to play with Salt ...
- March 12th, 2013, 7:20 am
- Forum: Other Cellular Automata
- Topic: Busy Beaver Turmite Challenge
- Replies: 10
- Views: 12232
Re: Busy Beaver Turmite Challenge
Mark Jeronimus and Ed Pegg, Jr. and Georgi Gochev are doing a great job of keeping the wiki updated with the latest results:
http://code.google.com/p/ruletablerepository/wiki/EdPeggsBusyBeaverTurmiteChallenge
http://code.google.com/p/ruletablerepository/wiki/UnresolvedTurmites2States2Colors ...
http://code.google.com/p/ruletablerepository/wiki/EdPeggsBusyBeaverTurmiteChallenge
http://code.google.com/p/ruletablerepository/wiki/UnresolvedTurmites2States2Colors ...
- February 11th, 2013, 8:36 am
- Forum: Other Cellular Automata
- Topic: Busy Beaver Turmite Challenge
- Replies: 10
- Views: 12232
Re: Busy Beaver Turmite Challenge
Georgi Gochev does it again! He has found a turmite that lasts 7.735 billion time steps before becoming predictable:

{{{1,8,1},{0,2,0}},{{1,8,0},{0,1,0}}}

{{{1,8,1},{0,2,0}},{{1,8,0},{0,1,0}}}
- February 8th, 2013, 5:58 am
- Forum: Other Cellular Automata
- Topic: Busy Beaver Turmite Challenge
- Replies: 10
- Views: 12232
Re: Busy Beaver Turmite Challenge
Georgi Gochev is the current champion, with this amazing turmite that lasts 240 million steps:

{{{1,1,1},{0,8,1}},{{1,8,1},{0,1,0}}}

{{{1,1,1},{0,8,1}},{{1,8,1},{0,1,0}}}
- February 6th, 2013, 5:41 pm
- Forum: Other Cellular Automata
- Topic: Busy Beaver Turmite Challenge
- Replies: 10
- Views: 12232
Re: Busy Beaver Turmite Challenge
Update:
We've found a new record holder. The turmite {{{1,4,1},{1,1,0}},{{1,1,0},{0,2,1}}} runs for 18.22 million steps before making a highway:

We've found a new record holder. The turmite {{{1,4,1},{1,1,0}},{{1,1,0},{0,2,1}}} runs for 18.22 million steps before making a highway:

- February 5th, 2013, 1:09 pm
- Forum: Other Cellular Automata
- Topic: Busy Beaver Turmite Challenge
- Replies: 10
- Views: 12232
Busy Beaver Turmite Challenge
Ed Pegg, Jr., who runs http://www.mathpuzzle.com, has a challenge for us.
Turmites are little creatures that run around the grid. Langton's Ant is a simple turmite.
http://en.wikipedia.org/wiki/Turmite
http://en.wikipedia.org/wiki/Langtons_ant
Golly can run turmites. Use Scripts/Python/Rule ...
Turmites are little creatures that run around the grid. Langton's Ant is a simple turmite.
http://en.wikipedia.org/wiki/Turmite
http://en.wikipedia.org/wiki/Langtons_ant
Golly can run turmites. Use Scripts/Python/Rule ...
- December 20th, 2012, 9:07 am
- Forum: Other Cellular Automata
- Topic: Ready 0.5
- Replies: 0
- Views: 2963
Ready 0.5
The Ready team is excited to announce that Ready 0.5 is now released! It allows you to run cellular automata and reaction-diffusion systems on arbitrary polygonal and polyhedral meshes. Runs on Windows, MacOS and Linux, using OpenCL. Includes the SmoothLifeL rule that went viral in October ...
- October 17th, 2012, 5:36 am
- Forum: Patterns
- Topic: Self-repairing pattern
- Replies: 14
- Views: 26181
Re: Self-repairing pattern
What line of thought led you to ask it?
I was chatting to Stephan Rafler about the continuum between GoL and his SmoothLife , via Larger-than-Life (the Bugs rule) and RealLife. There are several other continuous systems that include 'gliders' (moving solitons), such as Robert Munafo's U-Skate ...
I was chatting to Stephan Rafler about the continuum between GoL and his SmoothLife , via Larger-than-Life (the Bugs rule) and RealLife. There are several other continuous systems that include 'gliders' (moving solitons), such as Robert Munafo's U-Skate ...
- October 16th, 2012, 5:39 am
- Forum: Patterns
- Topic: Self-repairing pattern
- Replies: 14
- Views: 26181
Self-repairing pattern
Do we know of any spaceships that can sustain damage (adding or deleting one or two cells) and continue? GoL patterns are usually so brittle but there are examples of self-repair:
A block will reform:
oo
oo
if damaged like this:
o.
oo
So obviously a spaceship that makes blocks might be robust ...
A block will reform:
oo
oo
if damaged like this:
o.
oo
So obviously a spaceship that makes blocks might be robust ...
- September 24th, 2012, 9:02 am
- Forum: General Discussion
- Topic: Fast hardware simulation
- Replies: 1
- Views: 2577
Re: Fast hardware simulation
Historically, the one big piece of famous hardware for this is the Connection Machine. There's a great article about Richard Feynman's involvement here:
http://longnow.org/essays/richard-feynman-connection-machine/
Stephen Wolfram got involved because of his interest in lattice gases, which you ...
http://longnow.org/essays/richard-feynman-connection-machine/
Stephen Wolfram got involved because of his interest in lattice gases, which you ...
- August 10th, 2012, 8:29 am
- Forum: General Discussion
- Topic: extrude mesh
- Replies: 7
- Views: 10660
Re: extrude mesh
In Blender:
https://lh6.googleusercontent.com/-K7Q1ejHiQgA/UCT7OLVNHgI/AAAAAAAAF9A/707GRrveDE4/s400/bunny_in_blender.png
Using hints from you and from this page , here's a way to get mesh colors from Ready into Blender:
Load the .vtu into ParaView, only importing one chemical.
Apply the Cell ...
https://lh6.googleusercontent.com/-K7Q1ejHiQgA/UCT7OLVNHgI/AAAAAAAAF9A/707GRrveDE4/s400/bunny_in_blender.png
Using hints from you and from this page , here's a way to get mesh colors from Ready into Blender:
Load the .vtu into ParaView, only importing one chemical.
Apply the Cell ...
- August 6th, 2012, 10:56 am
- Forum: General Discussion
- Topic: extrude mesh
- Replies: 7
- Views: 10660
Re: extrude mesh
Out of curiosity I had a go at extruding the surface based on the RD values:
https://lh6.googleusercontent.com/-5rR_q7ywcWo/UB_XDwYDn1I/AAAAAAAAF6Q/lNPfQSdOicw/s400/bumpy_bunny.png
To achieve this I first used MeshLab to Poisson-reconstruct the surface (the Stanford Bunny is non-manifold in ...
https://lh6.googleusercontent.com/-5rR_q7ywcWo/UB_XDwYDn1I/AAAAAAAAF6Q/lNPfQSdOicw/s400/bumpy_bunny.png
To achieve this I first used MeshLab to Poisson-reconstruct the surface (the Stanford Bunny is non-manifold in ...