I've been running a (3,1)c/8 search in the background for the past year or so. The latest partials:
x = 120, y = 50, rule = B3/S23
10bo39bo49bo$8b4o37bob2o45b4o$7bo3bo37bo3bo43bo3bo$6b2o40bo47b2o$5bo3b
2o4bo32b3o2bo41bo3b2o4bo$8b2obo2bob2o29bo4b2o44b2obo2bob2o$6b2obo4bo2b
o30bobobo43b2obo4bo2bo ...
Search found 110 matches
- April 28th, 2026, 7:23 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653959
- March 30th, 2025, 10:52 pm
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 528
- Views: 153630
Re: amling search program principles discussion / brain dump
I'm amazed that indices in the bcol trees can be mere u32s for the sort of giant searches I have heard of people running with LSSS. I guess maybe having them split out per X position is enough of a difference?
It's that but also that LSSS only loads a small fraction the bcols for an X position ...
- March 16th, 2025, 12:01 pm
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 528
- Views: 153630
Re: amling search program principles discussion / brain dump
Is any of this like what LSSS means/does?
As I understand it yes this is like what LSSS does. However LSSS never reifies the full jcol prefix tree at once and leaves some of the relations implicit. I'm going to think about how I can improve the code comments to explain what is going on.
A jcol ...
- March 15th, 2025, 11:19 pm
- Forum: Scripts
- Topic: A new spaceship search approach (LSSS)
- Replies: 148
- Views: 174150
Re: A new spaceship search approach (LSSS)
Could there be any improvement on LSSS to make full use of CPU?
I tried to improve the performance through modifying [profile.release] in Cargo.toml but it only improved little and didn't make CPU fully used
Sorry I've been away from the forums for some time.
The difficulty is that LSSS can use ...
- July 20th, 2024, 11:18 pm
- Forum: General Discussion
- Topic: There Are No 4 Row High Orphans in Conway's Game of Life
- Replies: 4
- Views: 12314
Re: There Are No 4 Row High Orphans in Conway's Game of Life
It looks like I'm finally getting close to disproving 4 row high gardens of eden, but I had to move the "rails" further apart. With the rails separated by 8 rows it looks like I will converge to a proof set sometime in the next couple of weeks.
- August 25th, 2023, 9:17 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653959
Re: Spaceship Discussion Thread
A (3,1)c/8 partial that's been about a year in the making:
x = 28, y = 52, rule = B3/S23
10bo$10bo5bo$10b8o$8bo2b2o4bo$6b2ob2o4bo2b2o$6b2o4bobob2obo$6b2ob4ob2o
2bo$7bobo5b2ob3o2$3b5obo6b3obo$2bob4obo6bo$2bo3bo2bo7b3o$7bobo2bo2bo3b
2o$o3bob2obo2b2o3b2obo$b2o2bob2o2bo5bo$5b2o5b2obo$4bo10b3o ...
x = 28, y = 52, rule = B3/S23
10bo$10bo5bo$10b8o$8bo2b2o4bo$6b2ob2o4bo2b2o$6b2o4bobob2obo$6b2ob4ob2o
2bo$7bobo5b2ob3o2$3b5obo6b3obo$2bob4obo6bo$2bo3bo2bo7b3o$7bobo2bo2bo3b
2o$o3bob2obo2b2o3b2obo$b2o2bob2o2bo5bo$5b2o5b2obo$4bo10b3o ...
- August 14th, 2023, 7:12 pm
- Forum: General Discussion
- Topic: There Are No 4 Row High Orphans in Conway's Game of Life
- Replies: 4
- Views: 12314
Re: There Are No 4 Row High Orphans in Conway's Game of Life
I am working on extending the proof to Gardens of Eden, i.e. cells outside the four rows in the target are specified as dead.
If I take a typical parent pattern that produces a given four row high sub-pattern it will often have a few stray live cells produced outside the four target rows. But if I ...
If I take a typical parent pattern that produces a given four row high sub-pattern it will often have a few stray live cells produced outside the four target rows. But if I ...
- June 11th, 2023, 6:14 pm
- Forum: General Discussion
- Topic: There Are No 4 Row High Orphans in Conway's Game of Life
- Replies: 4
- Views: 12314
Re: There Are No 4 Row High Orphans in Conway's Game of Life
I should probably call out a distinction between live cells and specified cells. I haven't quite disproved Gardens of Eden where the live cells are restricted to four (consecutive) rows. But when the specified cells in the target generation, both alive and dead, are restricted to four consecutive ...
- June 11th, 2023, 2:51 pm
- Forum: General Discussion
- Topic: There Are No 4 Row High Orphans in Conway's Game of Life
- Replies: 4
- Views: 12314
There Are No 4 Row High Orphans in Conway's Game of Life
The proof consists of showing that there exists a set consisting of two columns from the parent generation and six "context" columns from the orphan candidate where any partial solution to an orphan candidate that matches an element of the set in it's last two columns and candidate context can be ...
- June 20th, 2022, 5:57 pm
- Forum: Patterns
- Topic: Clearing Ash
- Replies: 20
- Views: 10811
Re: Clearing Ash
They mutually annihilate gliders on a lot of lanes (the six adjacent lanes in the middle) and the other possible lanes get you pi explosions, honeyfarms, and (2,1) block moves -- none of which release any gliders, as long as there's enough space around the block.
In addition the results of pi ...
- June 18th, 2022, 10:53 pm
- Forum: Patterns
- Topic: Clearing Ash
- Replies: 20
- Views: 10811
Re: Clearing Ash
I've added some armor to the ash clearing. And it does work fairly well, I'm down to 1-2 stray gliders per 100,000 cells cleared. But it is also horribly slow. Despite the slowness of the current approach I think the evidence is strong that clearing ash at fairly large scales is possible. What I see ...
- April 25th, 2022, 8:08 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653959
Re: Spaceship Discussion Thread
I was testing out some cleanups to the slice search program as well as a fix to a very silly bug in search.sh which caused it to fail almost immediately.
Anyway, the search seemed to be going well so I kept it going and found a 2c/7 spaceship:
x = 23, y = 42, rule = B3/S23
11bo$11bo$10bobo$11bo ...
Anyway, the search seemed to be going well so I kept it going and found a 2c/7 spaceship:
x = 23, y = 42, rule = B3/S23
11bo$11bo$10bobo$11bo ...
- March 16th, 2022, 8:54 pm
- Forum: Scripts
- Topic: A new spaceship search approach (LSSS)
- Replies: 148
- Views: 174150
Re: A new spaceship search approach
Please try updating to the latest version of rust.
The command "rustup update" should update the version of the compiler.
The command "rustup update" should update the version of the compiler.
- February 8th, 2022, 11:53 pm
- Forum: Scripts
- Topic: A new spaceship search approach (LSSS)
- Replies: 148
- Views: 174150
Re: A new spaceship search approach
Hi May13,
I've pushed out a fix for the bug. It impacted searches where k+1 == p (1c/2, 2c/3, 3c/4, etc.) and could cause spaceships to be missed. It might also cause inconsistent partials to be printed. It's not impossible to have a spurious "Potential Spaceship found" message even in the absence ...
I've pushed out a fix for the bug. It impacted searches where k+1 == p (1c/2, 2c/3, 3c/4, etc.) and could cause spaceships to be missed. It might also cause inconsistent partials to be printed. It's not impossible to have a spurious "Potential Spaceship found" message even in the absence ...
- February 6th, 2022, 5:10 pm
- Forum: Scripts
- Topic: A new spaceship search approach (LSSS)
- Replies: 148
- Views: 174150
Re: A new spaceship search approach
Thanks. I've reproduced the problem and am looking into it.May13 wrote: February 6th, 2022, 2:34 am I found a more serious bug.
LSSS fails after 0012/done with "No spaceship found for seedcolumn 02" for rule B2567/S4568, speed 2c/3, seedcolumn 02, margin 32 and odd-midline.
- January 23rd, 2022, 9:50 pm
- Forum: Scripts
- Topic: A new spaceship search approach (LSSS)
- Replies: 148
- Views: 174150
Re: A new spaceship search approach
May I ask how you profiled your program and made the search CPU bound instead of I/O bound, namely analyzing I/O patterns and stuff?
I used the unix perf program for cpu profiling, and tweaked the compilation options so I had source information for perf to work with. With regards to I/O had an ...
- October 23rd, 2021, 9:38 pm
- Forum: Patterns
- Topic: Clearing Ash
- Replies: 20
- Views: 10811
Re: Clearing Ash
I've made some additional progress in ash clearing, I now have a volley that can advance the eight corners of an octogon.
The is the probe volley:
x = 268, y = 179, rule = LifeHistory
214.C$164.C48.C.C48.2C$64.2C47.3C48.C48.C.C47.C2.C$64.2C98.C49.C49.2C
19$4.3A47.3A47.3A47.3A47.3A47.3A$6.A49.A49 ...
The is the probe volley:
x = 268, y = 179, rule = LifeHistory
214.C$164.C48.C.C48.2C$64.2C47.3C48.C48.C.C47.C2.C$64.2C98.C49.C49.2C
19$4.3A47.3A47.3A47.3A47.3A47.3A$6.A49.A49 ...
- October 10th, 2021, 11:59 pm
- Forum: Scripts
- Topic: A new spaceship search approach (LSSS)
- Replies: 148
- Views: 174150
Re: A new spaceship search approach
I'm not sure why it missed the original ship, but this search isn't nearly as long as the Soba one was, so maybe figuring out why it is missing things could be easier with this search
Hi AforAmpare, thanks for the report. Unfortunately I think in this case the discrepancy is probably just due ...
- October 6th, 2021, 1:23 pm
- Forum: General Discussion
- Topic: CGOL patterns as NFTs
- Replies: 190
- Views: 129080
Re: CGOL patterns as NFTs
Right now NFTs seem to be about speculation, gambling on the future value of tokens. Gambling is not something I want a part in encouraging, and so I will not be participating in NFTs.
- September 4th, 2021, 12:20 pm
- Forum: Patterns
- Topic: Clearing Ash
- Replies: 20
- Views: 10811
Re: Clearing Ash
I've made some progress in clearing ash. Sending volleys along the face of the ash wasn't working out, but probing the ash in a raster scan is working much better. "Probe" is maybe not the right word as the volley doesn't return enough information to tell you want you encountered; it returns only ...
- August 2nd, 2021, 7:33 pm
- Forum: Patterns
- Topic: Clearing Ash
- Replies: 20
- Views: 10811
Re: Clearing Ash
I have thought about this problem before, and it is a lot harder than it seems. The issue is that one needs to constrain what the "ash" is allowed to be with a set properties, and ensure that whatever interaction with it one considers, these must guaranty that these properties are retained ...
- July 25th, 2021, 11:30 pm
- Forum: Patterns
- Topic: Clearing Ash
- Replies: 20
- Views: 10811
Clearing Ash
I was thinking about ways constructed patterns could clear the ash around them, and I have a partial strategy. It has some limitations:
It needs some free space around the ash field to work in.
It can't completely prevent secondary gliders/spaceships from being produced as the ash is being ...
It needs some free space around the ash field to work in.
It can't completely prevent secondary gliders/spaceships from being produced as the ash is being ...
- June 28th, 2021, 6:06 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653959
Re: Spaceship Discussion Thread
Some more (3,1)c/8 partials
x = 113, y = 44, rule = B3/S23
7bo49bo29bo$6b4o45b4o27bobo$6bob2o45bo3b2o24b2obo$9bo45bobo3bo24b2o5bo
$8bobo40bo4b2o3bo22bo8b2o$4b2ob3o40b3o4bo3bo22bo8bob2o$5bo43bo2bo4bo2b
o23bo2b3o5b2o$3b2o4bob3o35b3o6bobo24b2o3bo2b2obo$2b2o4bo40bobo5b3o27bo
5b2obo ...
x = 113, y = 44, rule = B3/S23
7bo49bo29bo$6b4o45b4o27bobo$6bob2o45bo3b2o24b2obo$9bo45bobo3bo24b2o5bo
$8bobo40bo4b2o3bo22bo8b2o$4b2ob3o40b3o4bo3bo22bo8bob2o$5bo43bo2bo4bo2b
o23bo2b3o5b2o$3b2o4bob3o35b3o6bobo24b2o3bo2b2obo$2b2o4bo40bobo5b3o27bo
5b2obo ...
- June 20th, 2021, 10:08 pm
- Forum: Scripts
- Topic: A new spaceship search approach (LSSS)
- Replies: 148
- Views: 174150
Re: A new spaceship search approach
I've fixed up the use of the threads variable in the latest search.sh
Whereas before you would need to use the non-obvious:
threads="--threads 8"
It's now just:
threads=8
If you don't specify anything it defaults to the number of hardware threads.
Compiling the program now requires the latest ...
Whereas before you would need to use the non-obvious:
threads="--threads 8"
It's now just:
threads=8
If you don't specify anything it defaults to the number of hardware threads.
Compiling the program now requires the latest ...
- May 2nd, 2021, 9:17 pm
- Forum: Scripts
- Topic: A new spaceship search approach (LSSS)
- Replies: 148
- Views: 174150
Re: A new spaceship search approach
It looks like the executable doesn't exist. Try running the command:
cargo build --release
before running the search script.