Search found 231 matches
- April 23rd, 2011, 10:50 am
- Forum: Patterns
- Topic: 1 × N quadratic growth
- Replies: 2
- Views: 6032
Re: 1 × N quadratic growth
Wow! Very nice job!
- February 10th, 2011, 8:08 pm
- Forum: Scripts
- Topic: Simple Life in HTML5
- Replies: 2
- Views: 5205
Re: Simple Life in HTML5
I'm currently trying to make a life simulation in HTML5. You won't need java, flash or any other plug-ins, but I do recommend a modern browser. The newest Firefox or Chrome should be fine. You can see it here:
http://florisbernard.nl/colorsoflife
When new cells are born, it calculates the average ...
http://florisbernard.nl/colorsoflife
When new cells are born, it calculates the average ...
- February 7th, 2011, 10:10 pm
- Forum: General Discussion
- Topic: Methuselah Definition
- Replies: 50
- Views: 55644
Re: Methuselah Definition
Furthermore, exactly when a pattern "regularizes" is vaguely defined. Rather, a methuselah should stabilize
There is the same problem with the word "stabilize". It's vaguely defined as well. If it means "become stable" it should rule out any pattern with a blinker in the ash. A blinker is not ...
There is the same problem with the word "stabilize". It's vaguely defined as well. If it means "become stable" it should rule out any pattern with a blinker in the ash. A blinker is not ...
- January 6th, 2011, 12:37 am
- Forum: Patterns
- Topic: Votes for Pattern of the Year 2010
- Replies: 23
- Views: 26874
Re: Votes for Pattern of the Year 2010
07, 09, 03
- January 2nd, 2011, 8:29 pm
- Forum: General Discussion
- Topic: The Online Life-Like CA Soup Search
- Replies: 173
- Views: 153257
Re: The Online Life-Like CA Soup Search
Well... A "normal" methuselah doesn't really stabilize eiter. It's bounding box for generation n is expanding forever. That's not really stable. So it's a matter of definition...
Well, methuselahs don't "stabilize" per se, but the generation count is decided when the population becomes cyclical.
Well, methuselahs don't "stabilize" per se, but the generation count is decided when the population becomes cyclical.
- December 30th, 2010, 6:52 pm
- Forum: General Discussion
- Topic: GarlicSim 0.6 released with more Life features
- Replies: 7
- Views: 5874
Re: GarlicSim 0.6 released with more Life features
Unfortunately, I can't find the folder you specified, since I'm on a mac. Do you know where the folder is in there?
- December 30th, 2010, 1:20 am
- Forum: General Discussion
- Topic: GarlicSim 0.6 released with more Life features
- Replies: 7
- Views: 5874
Re: GarlicSim 0.6 released with more Life features
I've like to give this another try, but it appears that easy_install is set on 0.5. Once this is updated, I'll install it and try again.
What do you mean? You tried running `easy_install` and got version 0.5? I tested `easy_install` after I made the release and confirmed it installed 0.6. Perhaps ...
What do you mean? You tried running `easy_install` and got version 0.5? I tested `easy_install` after I made the release and confirmed it installed 0.6. Perhaps ...
- December 30th, 2010, 1:16 am
- Forum: Website Discussion
- Topic: Applet Additions
- Replies: 3
- Views: 6431
Re: Applet Additions
That about the code box gave me an idea. What if Golly accepted its own URI scheme for patterns? Something like the data URI scheme ( Wikipedia ). Then, a button could be added on the code block to open the pattern on Golly.
It could also be extended to install .table, .tree, .colors and .icons ...
It could also be extended to install .table, .tree, .colors and .icons ...
- December 26th, 2010, 5:32 pm
- Forum: General Discussion
- Topic: GarlicSim 0.6 released with more Life features
- Replies: 7
- Views: 5874
Re: GarlicSim 0.6 released with more Life features
I've like to give this another try, but it appears that easy_install is set on 0.5. Once this is updated, I'll install it and try again.
- December 26th, 2010, 5:16 pm
- Forum: General Discussion
- Topic: spider and dragon eaters
- Replies: 5
- Views: 6252
Re: spider and dragon eaters
Well, of course it would be possible, but it's not really feasible because of the size and long recovery time required.
- December 22nd, 2010, 9:46 pm
- Forum: Website Discussion
- Topic: Applet Additions
- Replies: 3
- Views: 6431
Re: Applet Additions
Well, the life applet is really mostly just a simple demonstration of sorts; it's mostly so new people can get a taste of how things work and look like. For people who want to spend more than a few minutes on it, it's almost always better to just download a standalone life application (Golly is the ...
- December 21st, 2010, 1:06 pm
- Forum: General Discussion
- Topic: Reaction types and terminology
- Replies: 4
- Views: 3859
Re: Reaction types and terminology
I think so. This definition should include that.calcyman wrote:What about every reaction that throws off sparks, capable of deleting nearby objects? Are they type-3?but I don't think type 3s are that rare.
- December 21st, 2010, 1:40 am
- Forum: General Discussion
- Topic: Reaction types and terminology
- Replies: 4
- Views: 3859
Re: Reaction types and terminology
Well, I don't think this has really been brought up before (at least in the amateur sphere). I'm personally fine with those names, but I'm sure someone will want to have something else.
- December 12th, 2010, 1:47 am
- Forum: Other Cellular Automata
- Topic: True knight trail
- Replies: 6
- Views: 10777
Re: True knight trail
Well, I've successfully linked them together, eliminating debris inbetween, but there is still some at the end.
x = 43, y = 31, rule = WMPVN-45678bc_459a_22
32.URQ$28.2S2.STPML$28.T.2N.TNOKHG$28.U.O.2IROIJFCB$18.POP6.U2.PQJQ2D
MJDEA$18.Q.Q7.QPTQKLEL2AHE2A$19.R.PFEF2.QRSLKOLFGAG2AC2A$18.TSU.GRGU ...
x = 43, y = 31, rule = WMPVN-45678bc_459a_22
32.URQ$28.2S2.STPML$28.T.2N.TNOKHG$28.U.O.2IROIJFCB$18.POP6.U2.PQJQ2D
MJDEA$18.Q.Q7.QPTQKLEL2AHE2A$19.R.PFEF2.QRSLKOLFGAG2AC2A$18.TSU.GRGU ...
- October 30th, 2010, 12:40 pm
- Forum: General Discussion
- Topic: Conway's Game of Life emulated by Dwarf Fortress
- Replies: 2
- Views: 3085
Re: Conway's Game of Life emulated by Dwarf Fortress
I can't say I'm surprised; in fact, I expected it to be made in Dwarf Fortress before Minecraft.
- October 20th, 2010, 9:42 pm
- Forum: Other Cellular Automata
- Topic: Atomtrap puzzle game
- Replies: 10
- Views: 8174
Re: Atomtrap puzzle game
Arrg, it just shows an error message saying "MSVCR71.dll was not found".
- October 16th, 2010, 9:47 pm
- Forum: Other Cellular Automata
- Topic: Wired blog article about Minecraft
- Replies: 5
- Views: 5965
Re: Wired blog article about Minecraft
You know, I've been thinking for a while, and don't you think that the redstone in Minecraft could count as a kind of 3D CA?
with wire and torches and blocks alone, it would probably be a ball-park range of a 18 state CA.
It technically does count, but it becomes more usable when condensed to ...
with wire and torches and blocks alone, it would probably be a ball-park range of a 18 state CA.
It technically does count, but it becomes more usable when condensed to ...
- October 16th, 2010, 3:47 pm
- Forum: Other Cellular Automata
- Topic: Atomtrap puzzle game
- Replies: 10
- Views: 8174
Re: Atomtrap puzzle game
Unfortunately, I was not able to make it run under wine; I'll try it next time I go on Windows. I do recommend a cross-platform version if at all possible, though.
- October 15th, 2010, 11:56 pm
- Forum: Other Cellular Automata
- Topic: Wired blog article about Minecraft
- Replies: 5
- Views: 5965
Re: Wired blog article about Minecraft
On Gadget Lab, one of the Wired blogs:
Geeky Gamers Build Working Computers out of Virtual Blocks
There you go, Ajax!
Eh, I saw this a long time ago. I wish we saw more things like this in WireWorld and the like; it'd be much simpler, aside from synchronization. I recently ordered the book ...
Geeky Gamers Build Working Computers out of Virtual Blocks
There you go, Ajax!
Eh, I saw this a long time ago. I wish we saw more things like this in WireWorld and the like; it'd be much simpler, aside from synchronization. I recently ordered the book ...
- October 12th, 2010, 7:54 pm
- Forum: General Discussion
- Topic: A potential way to reflect p61 glider streams
- Replies: 9
- Views: 6409
Re: A potential way to reflect p61 glider streams
The mechanism you describe would reflect the glider stream anyways; there'd be no point.
- October 10th, 2010, 7:06 pm
- Forum: The Sandbox
- Topic: Introductions
- Replies: 259
- Views: 255660
Re: introduction
Welcome, we've been getting quite a few new members recently.
I don't think there is one, actually.Erkan Yilmaz wrote:(sorry, but did not see a thread where new people can introduce themselves)
- October 9th, 2010, 12:41 pm
- Forum: Other Cellular Automata
- Topic: Evoloop
- Replies: 37
- Views: 13839
Re: Evoloop
I looked and couldn't find any; someone else may have better luck.ssaamm wrote:Does anybody know if there was a rule table made for Sexyloop? [pdf]
https://uhra.herts.ac.uk/dspace/bitstre ... 901918.pdf
- October 6th, 2010, 10:44 pm
- Forum: Other Cellular Automata
- Topic: Wire World Extensible 3 (WWEJ3)
- Replies: 99
- Views: 78379
Re: Wire World Extensible 3 (WWEJ3)
Not unless there are significant changes; however, a lower state CA with similar principles would be interesting.Awesomeness wrote:Do you think making a rule that doesn't have any other states but the required ones just for these spaceships would be worthwhile?
- October 6th, 2010, 9:53 pm
- Forum: Other Cellular Automata
- Topic: Star Wars Rule
- Replies: 273
- Views: 181853
Re: Star Wars Rule
Since there is such a re-interest in this rule, I'm uploading my patterns that I have found for it. I've only skimmed through the thread, so I'm sure many of the things have been rediscovered here.
Re: Breeders
I'm a bit slow on this, but the link up top is broken for me.