2c/7o partial
x = 29, y = 44, rule = B2cek/S1e2ak
3$4bo2bo4bobobo4bo2bo$3bo4bo11bo4bo$6bo6b3o6bo$5bobo6bo6bobo$10bo7bo$
7b2o5bo5b2o$12bo3bo$7bo13bo2$7bob2o7b2obo$11bo5bo$3bobo2bo11bo2bobo$3b
2obo15bob2o$2bobo2bo13bo2bobo$3bo21bo$2bo4bo13bo4bo$bo5bo13bo5bo$3bobo
17bobo$bobo2bo15bo2bobo2 ...
Search found 71 matches
- Yesterday, 1:53 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
- October 24th, 2026, 11:36 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
Level 6 c/7 partials but ima stop it for c/8 as the lowest level for c/7 is level 3
x = 58, y = 45, rule = B2cek/S1e2ak
5$17bo30bo2$15bo3bo26bo2bo$46bo2bo$16b3o27bo$13bob5obo24bo$12bo9bo24bo
bo2bo$12b2ob5ob2o30bo$10b2o11b2o23bo$17bo$12bo9bo25bo2bo$8b2o7bo7b2o
19b2o$13bo7bo$13bo3bo3bo24bo2bo ...
x = 58, y = 45, rule = B2cek/S1e2ak
5$17bo30bo2$15bo3bo26bo2bo$46bo2bo$16b3o27bo$13bob5obo24bo$12bo9bo24bo
bo2bo$12b2ob5ob2o30bo$10b2o11b2o23bo$17bo$12bo9bo25bo2bo$8b2o7bo7b2o
19b2o$13bo7bo$13bo3bo3bo24bo2bo ...
- October 20th, 2026, 7:26 am
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
Wow the c/5 is weird. Doesn't look as veiny as the rest, especially with the margolus.
newer c/8 partials
x = 32, y = 32, rule = B2cek/S1e2ak
13bo$14bo$12bobo$13bo$15b2o$12bo$14bo5bo$13bobo$15bobobo$17bobo$
17bo2b2ob2o$18b2o$2bo2bo15bo$o2bo3bo17bo$b2o3bo14bo4bo$4bo2b2o13bo
$4bo22bo$8b3o17bo ...
newer c/8 partials
x = 32, y = 32, rule = B2cek/S1e2ak
13bo$14bo$12bobo$13bo$15b2o$12bo$14bo5bo$13bobo$15bobobo$17bobo$
17bo2b2ob2o$18b2o$2bo2bo15bo$o2bo3bo17bo$b2o3bo14bo4bo$4bo2b2o13bo
$4bo22bo$8b3o17bo ...
- October 19th, 2026, 5:16 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
Nice Ninedlingss it beats the old c/5 record by 284 cells lol
New d/8 partials
x = 50, y = 47, rule = B2cek/S1e2ak
11bobo$11bobo$9b2o2bo$13bo$9b4o$12b2o2bo$4bo$4bo$4bo9bo$13bo2bo4bo
$3o17bo$4b3o5bo3bo2bo$7b3o5bo5bo$6bo5bo3bo5bo$8b7o7bo$7bo6bo4bobo$
13b3o$11bo12b2o$11bo6bob2o5bo$14bo4bo3b4ob3o ...
New d/8 partials
x = 50, y = 47, rule = B2cek/S1e2ak
11bobo$11bobo$9b2o2bo$13bo$9b4o$12b2o2bo$4bo$4bo$4bo9bo$13bo2bo4bo
$3o17bo$4b3o5bo3bo2bo$7b3o5bo5bo$6bo5bo3bo5bo$8b7o7bo$7bo6bo4bobo$
13b3o$11bo12b2o$11bo6bob2o5bo$14bo4bo3b4ob3o ...
- October 19th, 2026, 1:15 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
Tempted to make the B2cek/S1e2ak rule its on forum:
It has c/2o-c/6o discovered so far and c/4d to ?
I feel like it's not worth it, mainly due to the lack of any common spaceships making it hard to construct most circuitry. Are there any level 7 rules one step from it that have common ...
- October 19th, 2026, 11:46 am
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
Tempted to make the B2cek/S1e2ak rule its on forum:
It has c/2o-c/6o discovered so far and c/4d to ?
Here are c/8d partials:
x = 217, y = 159, rule = B2cek/S1e2ak
$150bo2$150bo$150b2o$146bobo2bo2$151bo2bo2$143bo10bo$142bobo7bo$142bo$
140b3o9bo$139bo10bo$140bo2bobo2bobobo3bo$144bo4bo$148b4o2 ...
It has c/2o-c/6o discovered so far and c/4d to ?
Here are c/8d partials:
x = 217, y = 159, rule = B2cek/S1e2ak
$150bo2$150bo$150b2o$146bobo2bo2$151bo2bo2$143bo10bo$142bobo7bo$142bo$
140b3o9bo$139bo10bo$140bo2bobo2bobobo3bo$144bo4bo$148b4o2 ...
- October 19th, 2026, 8:56 am
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
10c/72o in B2ce/S1 might not be that far-fetched.
x = 5, y = 555, rule = B2ce/S1
bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bobo$bobo
5$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bobo$bob
o25$bobo$bobo$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$2ob2o2$2ob2o$2bo$2bo$bobo$b ...
- October 18th, 2026, 3:41 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
For some reason no one from this forum or that forum has found a low level c/6 yet
Ahem?
x = 13, y = 25, rule = B2cek/S1e2akHistory
8.A$6.2A$9.A2$4.2A.A$8.A2.A$8.A2.A2$6.A2.2A.A$6.A2.A$5.A$6.A2$6.A$3.A
$.A3.A$2.3A$2A2.A.A$4.A$2.A.A3$4.A2.A$6.A2.A$5.A.2A!
Sweet lol you found a smaller c ...
- October 18th, 2026, 3:09 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
level 6 (2,1)c/8 partial
x = 21, y = 32, rule = B2cek/S1e2ak
4$11bo$10bo2$10bo$9bo$9bo$8bo2bo$8bo2bo$4bo4bo2bo$4bo2b2o$4bobo$8bo$4b
o2bo$4bo$9bo$5bo5bo$4bobo2bo$5bo3bobo$7bobo$6bobo3bo$6bo5b3o$6bo2bo2bo
2$7bobo2bobobo$4bob3o2b5o!
That rule I like. For some reason no one from this forum or that ...
x = 21, y = 32, rule = B2cek/S1e2ak
4$11bo$10bo2$10bo$9bo$9bo$8bo2bo$8bo2bo$4bo4bo2bo$4bo2b2o$4bobo$8bo$4b
o2bo$4bo$9bo$5bo5bo$4bobo2bo$5bo3bobo$7bobo$6bobo3bo$6bo5b3o$6bo2bo2bo
2$7bobo2bobobo$4bob3o2b5o!
That rule I like. For some reason no one from this forum or that ...
- October 18th, 2026, 12:10 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
I've been starting a spreadsheet of spaceship speeds and their lowest level. Here are some:
[...]
I found an old thread that collects them:
https://conwaylife.com/forums/viewtopic.php?p=91501#p91501
Thanks! Here is the spreadsheet Ive been working on: https://docs.google.com/spreadsheets/d ...
- October 17th, 2026, 1:14 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
Level 4 cool xp8 oscillator, ima try variations of rules like that.
x = 4, y = 4, rule = B2ce/S1e2k
obo$2bo$bo$bobo!
Level 6 ship
x = 4, y = 5, rule = B2cek/S1e2ak
3bo$b3o$o2bo$b3o$3bo!
Level 5 xp14
x = 5, y = 5, rule = B2cek/S1e2k
o3bo$o3bo2$o3bo$o3bo!
And obviously the level 2 b2k pinwheel ...
x = 4, y = 4, rule = B2ce/S1e2k
obo$2bo$bo$bobo!
Level 6 ship
x = 4, y = 5, rule = B2cek/S1e2ak
3bo$b3o$o2bo$b3o$3bo!
Level 5 xp14
x = 5, y = 5, rule = B2cek/S1e2k
o3bo$o3bo2$o3bo$o3bo!
And obviously the level 2 b2k pinwheel ...
- October 16th, 2026, 2:14 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
I like this level 7 rule alot:
x = 2, y = 4, rule = B2cek3ij/S1
2o$bo$o$bo!
I'ma apgsearch it
I knew it was cool!
6c/40o
x = 12, y = 5, rule = B2cek3ij/S1
2b2o$bobo2b2o3bo$o2bo7bo$bobo2b2o3bo$2b2o!
6c/27o
x = 11, y = 8, rule = B2cek3ij/S1
3$3bobobo$2bo5bo$2bo5bo$4bobo!
12c/54o
x = 7, y ...
x = 2, y = 4, rule = B2cek3ij/S1
2o$bo$o$bo!
I'ma apgsearch it
I knew it was cool!
6c/40o
x = 12, y = 5, rule = B2cek3ij/S1
2b2o$bobo2b2o3bo$o2bo7bo$bobo2b2o3bo$2b2o!
6c/27o
x = 11, y = 8, rule = B2cek3ij/S1
3$3bobobo$2bo5bo$2bo5bo$4bobo!
12c/54o
x = 7, y ...
- October 15th, 2026, 12:00 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
I've been starting a spreadsheet of spaceship speeds and their lowest level. Here are some:
2c/6o: Level 5 (3) x = 2, y = 3, rule = B2ce3n/S1
2o2$bo!
1c/10o: Level 6 (7) x = 2, y = 7, rule = B2ce3i/S12k
o$o$o$bo$o$o$o!
1c/11o: Level 6 (7) x = 11, y = 5, rule = B2ce3i4t/S02c
o9bo$2bo2bo2bo2$5bo ...
2c/6o: Level 5 (3) x = 2, y = 3, rule = B2ce3n/S1
2o2$bo!
1c/10o: Level 6 (7) x = 2, y = 7, rule = B2ce3i/S12k
o$o$o$bo$o$o$o!
1c/11o: Level 6 (7) x = 11, y = 5, rule = B2ce3i4t/S02c
o9bo$2bo2bo2bo2$5bo ...
- October 14th, 2026, 11:39 am
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
level 3 b2a rule has interesting ships:
x = 32, y = 13, rule = B2ae/S1c
2$28b2o$27bo$2b2o3b2o11b2o4bo$4bobo18bo$2bobobobo15bo2bo$23bo$25bo!
level 8 diagonal ship:
x = 5, y = 5, rule = B2cek3ir/S1e2a
obo$o$bo2bo$2bo$3b2o!
Also some cool level 7-8 oscillators in that rule.
level 6 4o/12c and ...
x = 32, y = 13, rule = B2ae/S1c
2$28b2o$27bo$2b2o3b2o11b2o4bo$4bobo18bo$2bobobobo15bo2bo$23bo$25bo!
level 8 diagonal ship:
x = 5, y = 5, rule = B2cek3ir/S1e2a
obo$o$bo2bo$2bo$3b2o!
Also some cool level 7-8 oscillators in that rule.
level 6 4o/12c and ...
- October 13th, 2026, 4:11 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
Nice rule, three types of spaceships which is cool, also you can delete the replicator to just get the rake.melwin22 wrote: October 13th, 2026, 12:54 pm This level 3 rule was mentioned on the forums a few times, but not yet in this thread.
A small rake that emits a replicator and diagonal streams of ships
- October 13th, 2026, 8:33 am
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
Level 5 spacefiller from Heav
x = 12, y = 11, rule = B2ae3er/S1e
10bo$3b2o6bo$3b2o3bo2bo$2obo4bobo$2o3b2obobo$2o6bo2bo$3bo2bo4bo$4b2o4b
o$11bo$11bo$10bo!
Stuff from that rule (All three oscillators listed are actually smaller level compounds. x = 248, y = 274, rule = B2ae3er/S1e
16$234bo$233bobo ...
x = 12, y = 11, rule = B2ae3er/S1e
10bo$3b2o6bo$3b2o3bo2bo$2obo4bobo$2o3b2obobo$2o6bo2bo$3bo2bo4bo$4b2o4b
o$11bo$11bo$10bo!
Stuff from that rule (All three oscillators listed are actually smaller level compounds. x = 248, y = 274, rule = B2ae3er/S1e
16$234bo$233bobo ...
- October 12th, 2026, 2:08 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
Small Level 5 spaceship:
This rule has two similar ships
Code: Select all
x = 12, y = 7, rule = B2c3ae/S1c3e
2$7bo$6b3o!
Code: Select all
x = 9, y = 3, rule = B2e3ir/S1e2c
3o3b3o2$o5bobo!
- October 11th, 2026, 4:57 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
List of the stuff in this level 5 rule: https://catagolue.hatsya.com/census/b2ces01/C1
x = 700, y = 115, rule = B2ce/S01
25$370bo47b2o$370bo12b11o23bo59b6o21bo13bo$333b8o15bo12b2o9b3o33bo42b
5o12bo4bo22bo13b2o31bo12b7o$341b2o13bo12b2o9bo34bo44bo3b2o8b2o4b2o22bo
14b4o28bo19bo ...
x = 700, y = 115, rule = B2ce/S01
25$370bo47b2o$370bo12b11o23bo59b6o21bo13bo$333b8o15bo12b2o9b3o33bo42b
5o12bo4bo22bo13b2o31bo12b7o$341b2o13bo12b2o9bo34bo44bo3b2o8b2o4b2o22bo
14b4o28bo19bo ...
- October 10th, 2026, 6:48 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
YesLuveelVoom wrote: October 10th, 2026, 4:34 pm"Level" refers here to "Number of transitions in rulestring"?Hunter wrote: October 10th, 2026, 4:23 pm I think it would be cool if we start listing the minimum level for spaceships speeds, like 5s but instead of smallest spaceships its the smallest level.
- October 10th, 2026, 4:23 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
This rule has common 5 cell lines:
Forget about that. That level 8 rule has a c/6d ship!
x = 2, y = 5, rule = B2ce3a/S12i3a
2o2$bo2$bo!
I think it would be cool if we start listing the minimum level for spaceships speeds, like 5s but instead of smallest spaceships its the smallest level ...
- October 10th, 2026, 1:46 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
Been trying random ideas. Here's a level 4 2c/4o
x = 4, y = 3, rule = B2e3i/S1e2k
4o2$o!
From a rule with a hive replicator.
Making oscillators out of this rule is easy:
x = 4, y = 6, rule = B2e3i/S1e2k
b2o3$4o2$b2o!
Different rule has a cool level 4 xp5, Looks like a sun:
x = 3, y = 3, rule ...
x = 4, y = 3, rule = B2e3i/S1e2k
4o2$o!
From a rule with a hive replicator.
Making oscillators out of this rule is easy:
x = 4, y = 6, rule = B2e3i/S1e2k
b2o3$4o2$b2o!
Different rule has a cool level 4 xp5, Looks like a sun:
x = 3, y = 3, rule ...
- October 9th, 2026, 9:55 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
If I understand correctly, this would be Level 4, since S1 = S1ce:
x = 64, y = 64, rule = B2ce/S1
b6ob3obobo2bob2o4b2ob5ob3ob3o2bob2ob4obobobobo2b2o$3o2bo2bob2ob2o3b3o
2b3o2b7o3bo2bobobob2ob4ob2ob5o$2o4bo2bob2ob3o4b2obo2bo5bo2bobob2obob2o
bo3bobo$2ob3obob4o3b2obo2b2o2bo2b2o5bob4o3bo4bo3b2o2bob2o ...
- October 9th, 2026, 8:34 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
Amazing ship FWKnightship, is that the only different level 2 speed known? Really cool to look at also.
On the topic of space invaders here's a cool level 3 rule mentioned by ThePlayzr which turns out has a lot of stuff. Three natural spaceships, and alot of puffers, even a rake.
x = 308, y = 489 ...
On the topic of space invaders here's a cool level 3 rule mentioned by ThePlayzr which turns out has a lot of stuff. Three natural spaceships, and alot of puffers, even a rake.
x = 308, y = 489 ...
- October 8th, 2026, 1:40 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
If I understand this correctly, this...
x = 0, y = 0, rule = B2-a/S2-k
!
#C [[ RANDOMIZE2 ]]
would be a "Level 2" compound, but this...
x = 0, y = 0, rule = B2-a/S12-k
!
#C [[ RANDOMIZE2 ]]
would not count, because one condition is not followed by a letter.
You have the idea right, though ...
- October 8th, 2026, 1:11 pm
- Forum: Other Cellular Automata
- Topic: The Hunt for INT "Compounds"
- Replies: 49
- Views: 1502
Re: The Hunt for INT "Compounds"
List of lvl 2 to lvl 3 compounds.
- Level 2 -
Block Blinker:
x = 3, y = 3, rule = B0/S
$bo!
Dot:
x = 3, y = 3, rule = B/S0
$bo!
stable douplet:
x = 2, y = 2, rule = B/S1c
o$bo!
Stable domino:
x = 5, y = 7, rule = B/S1e
4$2bo$2bo!
Length 2-b2c Margolus:
x = 1, y = 3, rule = B2c/S
o2$o ...
- Level 2 -
Block Blinker:
x = 3, y = 3, rule = B0/S
$bo!
Dot:
x = 3, y = 3, rule = B/S0
$bo!
stable douplet:
x = 2, y = 2, rule = B/S1c
o$bo!
Stable domino:
x = 5, y = 7, rule = B/S1e
4$2bo$2bo!
Length 2-b2c Margolus:
x = 1, y = 3, rule = B2c/S
o2$o ...