Search found 28 matches

by aengmore
August 19th, 2026, 7:33 pm
Forum: Patterns
Topic: (23,5)c/79 spaceship components
Replies: 131
Views: 209090

Re: (23,5)c/79 spaceship components

dvgrn wrote: August 19th, 2026, 4:23 pm Where can I get patterns for the multi-triangle "watercub" stentor variants?
This one?
Gustone wrote: August 16th, 2026, 6:18 am New simpler mechanism. With just one reset it's the new smallest. A second reset makes the period doubler unusable
Gustone wrote: August 16th, 2026, 5:22 pm Made the second reset work. -21k cells
by aengmore
July 8th, 2026, 9:24 am
Forum: Help / Support
Topic: Thread for basic questions
Replies: 6092
Views: 2046892

Re: Thread for basic questions

Is this true?
For each rational number, there is a spaceship with this slope
by aengmore
July 3rd, 2026, 3:34 am
Forum: Patterns
Topic: Construction Challenges and Ideas
Replies: 363
Views: 127791

Re: Construction Challenges and Ideas

A gun/oscillator whose period is continuously variable, adjusted by some curcuits
by aengmore
July 2nd, 2026, 8:02 am
Forum: Scripts
Topic: NaiViewer - a program for simulating outer-totalistic naiverules
Replies: 35
Views: 681

Re: NaiViewer - a program for simulating outer-totalistic naiverules


……why is the conversation which you linked to in Chinese?


Cause I AM Chinese……and, this conversation is used to translate the CGoL textbook and LifeWiki pages to Chinese, so that I can understand them conveniently.

EDIT: why do you use so many ifs instead of switch?
EDIT2: oh dear, I'm in ...
by aengmore
July 2nd, 2026, 5:40 am
Forum: Scripts
Topic: NaiViewer - a program for simulating outer-totalistic naiverules
Replies: 35
Views: 681

Re: NaiViewer - a program for simulating outer-totalistic naiverules

​EDIT: To make up for breaking forum rules, here's an optimized version of your code made by DeepSeek. I'm not sure if it works properly, though. :cry: If not, maybe you can gain some insights from it.
by aengmore
July 2nd, 2026, 5:39 am
Forum: Scripts
Topic: NaiViewer - a program for simulating outer-totalistic naiverules
Replies: 35
Views: 681

Re: NaiViewer - a program for simulating outer-totalistic naiverules

Mind commit it to Github? So that everyone can improve it. You can also co-operate with AI.
by aengmore
July 2nd, 2026, 2:17 am
Forum: General Discussion
Topic: Thread for advanced questions
Replies: 206
Views: 50725

Re: Thread for advanced questions

Can we use GPU programming to simulate CGoL and other CA? It may be faster than using CPU
by aengmore
July 2nd, 2026, 12:56 am
Forum: Other Cellular Automata
Topic: Alien macroships
Replies: 3
Views: 496

Re: Alien macroship collection

I collected and itemized them:

Geminoids in multi-state CA
• Cactus
• GeminoidMaster , GeminoidMasterSimple
• GeminoidUniv (orthogonoid), GeminoidUniv (knightship)
• TinyOrthogonoid
• hc0-Univ
• R2INT-Univ-pre0 , R2INT-Univ-pre2
• Serizawa
• GeminoidParticles
• JvN29
• Sticky (orthogonoid ...
by aengmore
July 1st, 2026, 3:31 am
Forum: Patterns
Topic: 0E0P constructions
Replies: 143
Views: 64652

Re: 0E0P constructions




Mini Orthogonoid in a 10-state Moore rule


......I think the idea of "toy constructions" deserves discussion and more serious exploration.
How about a " 0E0P metacell for kids"......


Maybe it's helpful to use other rules supporting universal construction to make a “prototype” “blueprint ...
by aengmore
July 1st, 2026, 2:27 am
Forum: Other Cellular Automata
Topic: Collection of OTCA metapixels in isotropic non-totalistic rules
Replies: 1
Views: 2145

Re: Collection of OTCA metapixels in isotropic non-totalistic rules

• Fireworld: https://conwaylife.com/forums/viewtopic.php?p=157552#p157552
• WWEJ3: https://conwaylife.com/forums/viewtopic.php?t=5716
• Wave: https://conwaylife.com/forums/viewtopic.php?t=481
• Wireworld++: https://conwaylife.com/forums/viewtopic.php?t=5713
• Logicworld: https://conwaylife.com ...
by aengmore
June 30th, 2026, 3:43 am
Forum: Bugs & Errors
Topic: Golly bugs
Replies: 202
Views: 122210

Re: Golly bugs



I try to use the Windows version on my phone, and it failed :cry:
*snip*


Since Android is a version of Linux, maybe running the Linux version will be smoother.


Well, maybe I can try using Termux to run Linux version……but apparently it will be much more troublesome, probably with more ...
by aengmore
June 29th, 2026, 10:12 pm
Forum: Bugs & Errors
Topic: Golly bugs
Replies: 202
Views: 122210

Re: Golly bugs

Seems Windows Golly cannot run properly in Winlator (a Windows emulator on Android). A dialog box says “ Failed to create a temporary file name (error 267: The directory name is invalid.) ” and the display area is completely black, rendering no grid, no cells, no graphic.

Winlator: https://github ...
by aengmore
June 29th, 2026, 5:55 am
Forum: The Sandbox
Topic: Thread for your miscellaneous posts and discussions
Replies: 960
Views: 193465

Re: Thread for your miscellaneous posts and discussions

NNlk05 wrote: June 29th, 2026, 5:22 am
aengmore wrote: June 29th, 2026, 5:10 am Is there a CA that summon a regular maze from any soup?
There's a rule called Maze.
I mean, a “solvable” maze, which has an entrance and a goal, and a route from the entrance to the goal
by aengmore
June 29th, 2026, 5:32 am
Forum: Patterns
Topic: Construction Challenges and Ideas
Replies: 363
Views: 127791

Re: Construction Challenges and Ideas



each RAM unit should be reconstructed to a huge screen

I am not sure I understand the idea


Sorry for my poor English that can hardly express my idea......
In the QFT computer, an RAM unit's state (aka the bit storaged in it, 0 or 1) can only be distinguished by the state (color) of the two ...
by aengmore
June 29th, 2026, 5:10 am
Forum: The Sandbox
Topic: Thread for your miscellaneous posts and discussions
Replies: 960
Views: 193465

Re: Thread for your miscellaneous posts and discussions

Is there a CA that summon a regular maze from any soup?
by aengmore
June 29th, 2026, 5:06 am
Forum: The Sandbox
Topic: Thread for your miscellaneous posts and discussions
Replies: 960
Views: 193465

Re: Thread for your miscellaneous posts and discussions

I6_I6 wrote: June 29th, 2026, 4:54 am I wondered that myself, too!
There's this rule:
islptng wrote: July 16th, 2025, 7:42 am

Code: Select all

#R TernaBlip
Great minds think alike......
What a pity that it's shelved and no one gives full play to it
by aengmore
June 29th, 2026, 4:39 am
Forum: The Sandbox
Topic: Thread for your miscellaneous posts and discussions
Replies: 960
Views: 193465

Re: Thread for your miscellaneous posts and discussions

I wonder if we could realize a ternary computer with a special CA
by aengmore
June 29th, 2026, 1:26 am
Forum: The Sandbox
Topic: Thread for your miscellaneous posts and discussions
Replies: 960
Views: 193465

Re: Thread for your miscellaneous posts and discussions




#C 8c/78 Mini Orthogonoid in a 10-state Moore rule



I'm not sure about the specific ruletable; however, I think the idea of "toy constructions" deserves discussion and more serious exploration.
How about a " 0E0P metacell for kids", or " DOGun SaGaQR for kids", or " RCT for kids"?


Will ...
by aengmore
June 28th, 2026, 11:18 pm
Forum: Patterns
Topic: Construction Challenges and Ideas
Replies: 363
Views: 127791

Re: Construction Challenges and Ideas





Here we are with a hashlife friendly metablinker. Metacell 512*512 life cells, cycle 2^{10}*3*5=15360.


We can use this to make the QFT computer smaller......
Other circuits can be megafied with this. As for the RAM, which displays the Tetris game, maybe we should turn every RAM unit to a ...
by aengmore
June 27th, 2026, 10:06 pm
Forum: Patterns
Topic: Construction Challenges and Ideas
Replies: 363
Views: 127791

Re: Construction Challenges and Ideas


I think we can construct a (33,6)c/267 spaceship:


So this will be a Giraffe-Weevil-like ship? Maybe we can search for more ships of this kind......They can be collectively called “weevilships”.

EDIT: Seems that Cateloopillars use the same technology (convoys of *WSSes) as Giraffe Weevil, so we ...
by aengmore
June 27th, 2026, 8:13 pm
Forum: Patterns
Topic: Construction Challenges and Ideas
Replies: 363
Views: 127791

Re: Construction Challenges and Ideas

• A spaceship (not a glider/*WSS) that changes its direction after colliding with a glider/*WSS
• A spaceship that will “split” to two or more spaceships at fixed time, or after colliding with a glider/*WSS
An electron collides with a photon
An electron collides with a photon
IMG_20260628_081319.png (29.78 KiB) Viewed 553 times
Nuclear_fission.svg.png
Nuclear_fission.svg.png (99.53 KiB) Viewed 525 times
by aengmore
June 27th, 2026, 6:06 am
Forum: Patterns
Topic: Construction Challenges and Ideas
Replies: 363
Views: 127791

Re: Construction Challenges and Ideas

Is there a reflector that:
• has two states that reflect a glider to different directions (eg. 90° clockwise & 90° counterclockwise)
• is easy to switch between two states (eg. emitting a glider/*WSS to it)

Furthermore, can it:
• change its state every time after it reflects a glider

I think, if ...
by aengmore
June 26th, 2026, 6:00 am
Forum: Patterns
Topic: Unfinished Herschel Climber (28,3)
Replies: 56
Views: 10442

Re: Unfinished Herschel Climber (28,3)

Wait a minute......before giving it a name, is there anybody simplifying it first, like what we did to Solifuge or Leafbug 2? This “Annelid” is so record-breaking huge that even 1 generation takes 1 second on my phone.
by aengmore
June 25th, 2026, 12:46 pm
Forum: Other Cellular Automata
Topic: Replicator thread
Replies: 45
Views: 12711

Re: Replicator thread

There should also be a thread for engineered replicators , especally those based on universal constructors, like those in JvN, Codd, Devore, Flow6, etc. So I collected them as much as possible:

• By islptng: https://conwaylife.com/forums/viewtopic.php?t=6577
• Sticky: https://conwaylife.com/forums ...
by aengmore
June 25th, 2026, 8:42 am
Forum: Patterns
Topic: Construction Challenges and Ideas
Replies: 363
Views: 127791

Re: Construction Challenges and Ideas

• A “weaken” 0E0P metacell only emulating Life-like rules or just B3/S23 (that may be simpler to construct and run, right?)
• A 1D CA (eg. W110) metacell with a screen
• A 1D CA metacell also satisfying “"State Zero Encoded by Zero Population”