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- Today, 1:07 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3527
- Views: 1655102
Re: Spaceship Discussion Thread
- September 9th, 2026, 5:25 am
- Forum: The Sandbox
- Topic: Luveel's compute vault
- Replies: 13
- Views: 269
Re: Luveel's compute vault
Both of those rules are explosive and cannot be apgsearched.J5L wrote: September 9th, 2026, 4:17 am Please do both B34j5k6-k/S2-i34y5ai6k and B34j5k6-k/S2-i35ai6k [...]
- September 8th, 2026, 4:15 pm
- Forum: General Discussion
- Topic: ChatGPT 3.5 and Google Bard on Life
- Replies: 53
- Views: 22412
Re: ChatGPT 3.5 and Google Bard on Life
Another prompt of mine (“Generate an image containing some patterns and descriptions from well-known cellular automata similar to Conway’s Game of Life (e.g. HighLife, Seeds, etc.).”) generated this image:
50FCEFB9-D820-4D86-A07E-B33516E3C8D5.png
Another attempt:
E11A9981-F437-4D2B-B881 ...
50FCEFB9-D820-4D86-A07E-B33516E3C8D5.png
Another attempt:
E11A9981-F437-4D2B-B881 ...
- September 8th, 2026, 7:45 am
- Forum: Other Cellular Automata
- Topic: MDA’s Miscellany of Moore Rules
- Replies: 5
- Views: 312
Re: MDA’s Miscellany of Moore Rules
A glide-symmetric 2c/6d in Haven (found using the C++ version of LLSSS):
x = 10, y = 9, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak
2b3o$b2ob3o$2b3o2bobo$o2b2o4bo$3bo3bobo$b3o5bo$3b3obobo$4b2o$5bobo!
Edit (September 8th, 2026, 1:01 PM): And a bilateral c/4d:
x = 28, y = 28, rule = B3 ...
x = 10, y = 9, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak
2b3o$b2ob3o$2b3o2bobo$o2b2o4bo$3bo3bobo$b3o5bo$3b3obobo$4b2o$5bobo!
Edit (September 8th, 2026, 1:01 PM): And a bilateral c/4d:
x = 28, y = 28, rule = B3 ...
- September 7th, 2026, 5:07 pm
- Forum: Other Cellular Automata
- Topic: MDA’s Miscellany of Moore Rules
- Replies: 5
- Views: 312
Re: MDA’s Miscellany of Moore Rules
I just finished writing a simplified, von Neumann version of my wiring rule in 32 states:
x = 11, y = 10, rule = AbsoluteVN
ACMACMACMA$M8.C$C8.M$A8.A$M8.C$C8.M$A8.A$J8.C$C8.M$AWCAMCABC2A!
@RULE AbsoluteVN
@TABLE
neighborhood: vonNeumann
symmetries: rotate4
n_states: 32
var a={0,1,2,3,4,5,6,7 ...
x = 11, y = 10, rule = AbsoluteVN
ACMACMACMA$M8.C$C8.M$A8.A$M8.C$C8.M$A8.A$J8.C$C8.M$AWCAMCABC2A!
@RULE AbsoluteVN
@TABLE
neighborhood: vonNeumann
symmetries: rotate4
n_states: 32
var a={0,1,2,3,4,5,6,7 ...
- September 5th, 2026, 4:58 pm
- Forum: The Sandbox
- Topic: B468/S02357's Bird-brained bibliography
- Replies: 80
- Views: 5619
Re: B468/S02357's Bird-brained bibliography
A ruletable for Repsplosion:
@RULE Repsplosion
@COLORS
0 000 000 000
1 255 255 255
2 255 255 255
@TABLE
neighborhood: Moore
symmetries: permute
n_states: 3
var a={0,1}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={0,2}
var j=i
var k=i
var l=i
var m=i
var n=i
var o=i
var p=i ...
@RULE Repsplosion
@COLORS
0 000 000 000
1 255 255 255
2 255 255 255
@TABLE
neighborhood: Moore
symmetries: permute
n_states: 3
var a={0,1}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={0,2}
var j=i
var k=i
var l=i
var m=i
var n=i
var o=i
var p=i ...
- September 5th, 2026, 2:02 pm
- Forum: General Discussion
- Topic: Thread for advanced questions
- Replies: 206
- Views: 50818
Re: Thread for advanced questions
To make an alternating ruletable, you build separate ruletables for each rule you want to alternate (using state 1 for the first and state 2 for the second) and combine them so that all birth/survival conditions in rule 1 generate state-2 cells, and all birth/survival conditions in rule 2 generate ...
- September 4th, 2026, 5:45 pm
- Forum: Other Cellular Automata
- Topic: Wormholes and Tachyons
- Replies: 8
- Views: 170
Re: Wormholes and Tachyons
Welcome to the forums!
It would help to upload your rule to the LifeWiki repository, so that others can see patterns made in it without you having to include the ruletable in every single post you make.
The forum rules also state that you should
[...]
[...] not post multiple messages ...
It would help to upload your rule to the LifeWiki repository, so that others can see patterns made in it without you having to include the ruletable in every single post you make.
The forum rules also state that you should
[...]
[...] not post multiple messages ...
- September 4th, 2026, 5:41 pm
- Forum: Website Discussion
- Topic: Signature Spamdexing on Forums
- Replies: 4
- Views: 364
Re: Signature Spamdexing on Forums
I’m not entirely sure, but I think that this user might also be one, with an equally suspicious signature:
- September 4th, 2026, 2:05 pm
- Forum: Patterns
- Topic: The hunt for the ever-elusive piship
- Replies: 18
- Views: 656
Re: The hunt for the ever-elusive piship
For the piship design, I was thinking about something like this:
x = 755, y = 160, rule = B3/S23
14bo725bo$15bo723bo$13b3o723b3o15$22bo709bo$20bobo709bobo$21b2o709b2o
14$29bo695bo$30bo693bo$28b3o693b3o15$37bo679bo$35bobo679bobo$36b2o679b
2o14$44bo665bo$45bo663bo$43b3o663b3o15$52bo649bo ...
x = 755, y = 160, rule = B3/S23
14bo725bo$15bo723bo$13b3o723b3o15$22bo709bo$20bobo709bobo$21b2o709b2o
14$29bo695bo$30bo693bo$28b3o693b3o15$37bo679bo$35bobo679bobo$36b2o679b
2o14$44bo665bo$45bo663bo$43b3o663b3o15$52bo649bo ...
- September 4th, 2026, 12:50 pm
- Forum: The Sandbox
- Topic: Poorly explain what is happening in the RLE above you.
- Replies: 287
- Views: 38170
Re: Poorly explain what is happening in the RLE above you.
[…]
Next: x = 75, y = 27, rule = B3-kq4j5k6-k/S2-i34y5ai6k
31bobo16b2o5bo$3b3o3b3o14b3o2bobo8bo6bobo4b3o$3bo5bo15b3obo2bo8bobo6b
o$3bobo4bo13b2o3bo10bo2bo8bo3b3o$4bo19b2ob2o12b2o8bobo$3o21bo2bo22bo2b
o$o2bo21b2o24b2o$obo$23b2o$25bo7b2ob2o$23b2o7b2o2b2o$32bo2$32b2o$32b2o
7$67bo4b3o$37b2o27bobo5bo ...
- September 3rd, 2026, 8:28 am
- Forum: Other Cellular Automata
- Topic: MDA’s Miscellany of Moore Rules
- Replies: 5
- Views: 312
Re: MDA’s Miscellany of Moore Rules
I’m going to start work on a small script to systematically search for Havenrules with UWSS-shaped spaceships. I’ll post any results I find here.
- September 3rd, 2026, 4:34 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 4005
- Views: 1906021
Re: Thread for your unsure discoveries
This is the volatility 1 P6 wick I found. Did I discover it first? Also, how can the end part of this be made stable?
…
This wick is in jslife and is shown stabilized like this:
x = 21, y = 48, rule = B3/S23
16bo2bo$4b2o10bo$2o2b2o9bo4bo$2o2bob2o6bobo2b2o$5b3o4b2obo3$5b2o5bo2bo ...
- September 2nd, 2026, 2:18 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5880
- Views: 2494863
Re: Oscillator Discussion Thread
Is it known that a fumarole can be rephased to p7 with an appropriate sparker? I couldn’t find it in jslife:
x = 22, y = 21, rule = B3/S23
obo16bobo$2obo14bob2o$3bo2b2o6b2o2bo$2obobobo6bobobob2o$o2bobo10bobo2b
o$2bo2b2o8b2o2bo$b2ob2o4b2o4b2ob2o$2bob2o2b6o2b2obo$3b3ob8ob3o$5b2o8b
2o$6bo8bo$7b8o ...
x = 22, y = 21, rule = B3/S23
obo16bobo$2obo14bob2o$3bo2b2o6b2o2bo$2obobobo6bobobob2o$o2bobo10bobo2b
o$2bo2b2o8b2o2bo$b2ob2o4b2o4b2ob2o$2bob2o2b6o2b2obo$3b3ob8ob3o$5b2o8b
2o$6bo8bo$7b8o ...
- September 1st, 2026, 2:50 pm
- Forum: Other Cellular Automata
- Topic: Thread for your corderization requests
- Replies: 535
- Views: 101118
Re: Thread for your corderization requests
The backrake has two skewed variants:
Do you think the corderoid could be reduced by using these forms?
Code: Select all
x = 27, y = 5, rule = B3ai4ay5j6k/S2-n3-enqy4acik
20bo$o19b2o$2o4bo14b2o3bo$b2o2b2o18b2o$4b2o18b2o!
- September 1st, 2026, 1:50 pm
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 962
- Views: 193768
Re: Thread for your miscellaneous posts and discussions
Can anyone here crack this CA-based chipher [sic] I made?
…
Advance it by one generation in Replicator and you get this:
x = 211, y = 204, rule = B1357/S1357
obob3obo3bo3b3o13bobob3obo3bo3b3o45bobob3obo3bo3b3o45bobob3obo3bo3b3o
13bobob3obo3bo3b3o ...
- September 1st, 2026, 1:24 pm
- Forum: Other Cellular Automata
- Topic: Thread for your corderization requests
- Replies: 535
- Views: 101118
Re: Thread for your corderization requests
You're welcome to change the rule
…
No rule change necessary (4c/24, 23 engines):
x = 377, y = 132, rule = B3ai4ay5j6k/S2-n3-enqy4acik
100bo7bo5bo7bo5bo7bo5bo7bo5bo7bo5bo7bo5bo7bo5bo7bo5bo7bo5bo7bo5bo7bo5b
o7bo5bo7bo$100b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o ...
- September 1st, 2026, 12:24 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 946
- Views: 307498
Re: Spaceships in Life-like cellular automata
A minpop-747 2c/3o spaceship in B27/S35 (found using LLSSS, works from B27/S35 to B278/S3578):
x = 47, y = 90, rule = B27/S35
6bo2bo27bo2bo$5bo2bobo25bobo2bo$5bo3bo4bo17bo4bo3bo$4b2o4b2obobo15bobo
b2o4b2o$4bo2bobo4bo17bo4bobo2bo$3bo2bo3bo4b2o13b2o4bo3bo2bo$bo2b2o7bob
o15bobo7b2o2bo ...
x = 47, y = 90, rule = B27/S35
6bo2bo27bo2bo$5bo2bobo25bobo2bo$5bo3bo4bo17bo4bo3bo$4b2o4b2obobo15bobo
b2o4b2o$4bo2bobo4bo17bo4bobo2bo$3bo2bo3bo4b2o13b2o4bo3bo2bo$bo2b2o7bob
o15bobo7b2o2bo ...
- September 1st, 2026, 3:20 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 946
- Views: 307498
Re: Spaceships in Life-like cellular automata
[…]
Can someone please do this? It's not that hard, and takes about 30 seconds.
Here you go:
3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6
7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 ...
- August 31st, 2026, 12:07 pm
- Forum: The Sandbox
- Topic: NNlk05's Junkyard
- Replies: 74
- Views: 1951
Re: NNlk05's Junkyard
[…]
…
[…]
Corderized (11c/48d, 90 engines):
…
Edit (August 15th, 2026, 9:09 AM): Reduced (44 engines):
…
Reduced by one engine:
x = 363, y = 369, rule = B3-ekny/S2-ci3-cey4i
12b2o$12b2o2$12b2o$12b2o$44b2o$44b2o2$44b2o$8bo35b2o$7b3o66b2o$6b2o2bo
4bo7b2o51b2o ...
- August 31st, 2026, 4:48 am
- Forum: Other Cellular Automata
- Topic: Non-explosive B2a rules
- Replies: 35
- Views: 10494
Re: Non-explosive B2a rules
A non-explosive B2a rule I found:
I will probably add some more to my post.
Code: Select all
x = 0, y = 0, rule = B2acn3aq4c/S02acn
!
[[ RANDOMIZE ]]
- August 30th, 2026, 5:15 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5337
- Views: 1321465
Re: Miscellaneous Discoveries in Other Cellular Automata
A small 4c/8d:
x = 12, y = 12, rule = B2ac3aq/S01e
4bo2$2bobo2bo$4bo$o4bo3bo2$2o5bo$2bo5b2obo2$4bo4bo$5bo$5bobo!
Edit (September 1st, 2026, 8:07 PM): A c/32 giraffeship:
x = 8, y = 10, rule = B3/S23-a4ai6c
b2o$obo$obo$bo2$4b2o$4bo2bo$7bo$bo$o!
I feel like I’ve seen this binary counter ...
x = 12, y = 12, rule = B2ac3aq/S01e
4bo2$2bobo2bo$4bo$o4bo3bo2$2o5bo$2bo5b2obo2$4bo4bo$5bo$5bobo!
Edit (September 1st, 2026, 8:07 PM): A c/32 giraffeship:
x = 8, y = 10, rule = B3/S23-a4ai6c
b2o$obo$obo$bo2$4b2o$4bo2bo$7bo$bo$o!
I feel like I’ve seen this binary counter ...
- August 29th, 2026, 1:05 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3819
- Views: 1388582
Re: Thread For Your Unrecognised CA
An AND gate:
x = 40, y = 29, rule = 2cn3cny4cikny5ejk6i/2a3enqr/4
14.A$13.A.A19.A$14.A.A17.A.A$15.A17.A.A$34.A6$CBA12.A$CBA11.A.A$13.A.
A$14.A3$22.A$21.A.A$22.A.A$8.A14.A$7.A.A$8.A28.ABC$37.ABC$8.A$7.A.A
13.A$8.A5.A7.A.A$13.A.A7.A.A$12.A.A9.A$13.A!
An OR gate:
x = 13, y = 15, rule ...
- August 29th, 2026, 9:03 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3819
- Views: 1388582
Re: Thread For Your Unrecognised CA
An interesting rule I am currently exploring:
x = 0, y = 0, rule = 2cn3cny4cikny5ejk6i/2a3enqr/4
!
[[ RANDOMIZE ]]
In this rule, a barge can act as a stable reflector for a photon:
x = 12, y = 4, rule = 2cn3cny4cikny5ejk6i/2a3enqr/4
2.A$.A.A5.ABC$A.A6.ABC$.A!
It can also be used as a ...
x = 0, y = 0, rule = 2cn3cny4cikny5ejk6i/2a3enqr/4
!
[[ RANDOMIZE ]]
In this rule, a barge can act as a stable reflector for a photon:
x = 12, y = 4, rule = 2cn3cny4cikny5ejk6i/2a3enqr/4
2.A$.A.A5.ABC$A.A6.ABC$.A!
It can also be used as a ...
- August 29th, 2026, 2:40 am
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 529
- Views: 153790
Re: amling search program principles discussion / brain dump
What parameters would I pass LLSSS if I wanted to find a camelship? How could I extend a partial?