x = 382495, y = 382491, rule = B3/S23
2o$2o2b3o$4bo$5bo25$32b2o$31b2o$33bo20$55bo$54b2o$54bobo22$77b3o$77bo$
78bo20$101bo$100b2o$100bobo21$123b2o$122b2o$124bo22$146b3o$146bo$147bo
20$170bo$169b2o$169bobo21$192b2o$192bobo$192bo33$226b3o$226bo$227bo37$
266b2o$265b2o$267bo22$290b2o$289b2o$291bo20 ...
Search found 49 matches
- Yesterday, 7:14 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653851
- September 3rd, 2026, 2:49 pm
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 50
- Views: 10707
Re: Optimized Snarkmaker
I have not checked how much cheaper it is ... and how much faster the destroyal is. ...
What is the use case?
If the construction is ended and after a while the SoD is invoked ... than this is definitely helpfull/required (otherwise you should build one glider absorber after all gliders pass by ...
- September 3rd, 2026, 11:16 am
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 50
- Views: 10707
Re: Optimized Snarkmaker
Nice work.
Just a question ... would version not creating speboe be cheaper?
The version with the block is more general (we can destroy it easily), but for example first pattern ... the spiral growth actually had the block already prepared ... similarly I probably would have block ready during ...
- September 1st, 2026, 10:10 pm
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 50
- Views: 10707
Re: Optimized Snarkmaker
There are seeds of destructions there as well, what could complicate the maters.
...
Anyway, probably it would be better to have the destruct trigger glider be a glider returning exactly along the output lane; the added seeds of destruction would cause a single glider to escape down the input ...
- August 17th, 2026, 2:37 pm
- Forum: Patterns
- Topic: Thread for single channel logical operations/computation
- Replies: 0
- Views: 119
Thread for single channel logical operations/computation
I've been exploring ways to use single-channel recipes to accomplish computational tasks. With the oncoming glider gun construction arm, you can create many reactions near the glider lanes, creating, deleting, or reacting with items placed near it. With certain recipes, the entire length of the ...
- August 12th, 2026, 9:05 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653851
Re: Spaceship Discussion Thread
Presenting... The LifeViewer Size Demonoid!!!
[/pattern]
The fast salvas could be slightly optimized by using glider pairs (The versatile honeyfarm pairs).
[5] 138 (121) -- 3;l151,-1,-2 ;l -- ll1
[0] 221 (90) -- 2;l476,-2 ;l -- ll1_o
[0] 219 (90) -- 2;l478,-3 ;l -- ll1_e
I've ...
- August 3rd, 2026, 6:33 pm
- Forum: Patterns
- Topic: One Glider Seeds
- Replies: 229
- Views: 138935
Re: One Glider Seeds
I made a script to find one glider seeds for the simkin's glider gun. I found all of the constellations in octo3obj that result in the block + herschel from a b-heptomino, and tested if they work in a simkin gun.
Pattern
x = 4, y = 14, rule = B3/S23
3o$bo$b3o10$2o$2o!
Sample results:
x = 234 ...
Pattern
x = 4, y = 14, rule = B3/S23
3o$bo$b3o10$2o$2o!
Sample results:
x = 234 ...
- August 2nd, 2026, 1:51 am
- Forum: Patterns
- Topic: New construction arms
- Replies: 228
- Views: 276856
Re: New construction arms
I've been working on the tooling for oncoming glider gun construction, and there are some promising directions for more efficient construction.
sc90b5p120
This is the standard toolkit that we've been using. Testing on a 503 glider slow salvo recipe, it achieves gliders = 1572, duration = 200259 ...
sc90b5p120
This is the standard toolkit that we've been using. Testing on a 503 glider slow salvo recipe, it achieves gliders = 1572, duration = 200259 ...
- July 31st, 2026, 12:43 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653851
Re: Spaceship Discussion Thread
I realized that Seeds of Destruction makes demonoids have a bigger bb, so I rebuilt it without them.
It is now p136242, pop ~= 9530, bb ~= 17,513 x 17,751
Sooo close to LV size!!
That's a really smart change. The destruction is more expensive -- it has to build a snark, simkin gun, then send a ...
- July 21st, 2026, 8:56 pm
- Forum: Patterns
- Topic: New construction arms
- Replies: 228
- Views: 276856
Re: New construction arms
Modified copy from the 0e0p metacell thread where I need sending gliders forward close to the simkin gun (and I have plenty of time to wait)
x = 3809, y = 3819, rule = LifeHistory
13.3A17$2A$A.A$.A64.3A2$17.A6.2A38.A5.A$16.A.A5.2A38.A5.A$16.A.A45.A
5.A$17.A$34.A31.3A$9.2A23.3A$8.A.A26.A$9.A26 ...
- July 20th, 2026, 9:20 pm
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 143
- Views: 64649
Re: 0E0P constructions
Now I need a help ... this is the final glider in the recipe so far ... the mwss seed and boat will be hit soon.
I need to destroy the simkin gun with these debrie around ... (I could cleanup the traffic lights and beehive myself to give the salvo more general use).
Sure, can you highlight the ...
- July 5th, 2026, 7:33 am
- Forum: Patterns
- Topic: New construction arms
- Replies: 228
- Views: 276856
Re: New construction arms
I have looked at the code and you handle blinkers as a periodic pattern ... and I beet toad wants the same care.
I have problems with codecs.charmap_encode coomplaining ... have replaced the funky unicode characters ... and ... I will see.
It seems to me you generate all the subtree recipes before ...
- July 5th, 2026, 2:03 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653851
Re: Carotenoid
I just finished a p237,792 Carotenoid flamingoship rebuild, gen 0 pop 10406, bb 30304 x 30289:
x = 30034, y = 30289, rule = B3/S23
289b2o$288bobo$289bo3$259bo8b2o$258bobo7b2o$258bobo$259bo20bo$279bobo$
280b2o$259b2o$259bobo$260bo$306b3o2$284b2o$283bo2bo$284b2o5$268b2o$
267bo2bo14b2o ...
- July 4th, 2026, 1:20 pm
- Forum: Patterns
- Topic: New construction arms
- Replies: 228
- Views: 276856
Re: New construction arms
Hmm, I probably should install uv...
... should I use it through cygwin? Or can I use windows directly?
It should work on windows and without uv, but I'm not really familiar with Python dependency management and uv makes it easy for me.
For finding direct creation recipes, I tend to use a lot ...
- July 3rd, 2026, 9:57 am
- Forum: General Discussion
- Topic: Thread for advanced questions
- Replies: 206
- Views: 50700
Re: Thread for advanced questions
Can we use GPU programming to simulate CGoL and other CA? It may be faster than using CPU
GPUs can simulate life very quickly -- including up to trillions of cell updates per second. https://binary-banter.github.io/game-of-life/#results-and-previous-work
Qufince is an example that uses CUDA to ...
- June 28th, 2026, 9:51 am
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 143
- Views: 64649
Re: 0E0P constructions
I expect tub blinker splitters to be build by a slow salvo and reflectors near the spine by in envelope recipes. But the seed is not finished yet, so don't waste time to work on it yet.
The main purpose was the salvo (seed) turning honeyfarm to speboe block ... what I do not want to do using ...
- June 27th, 2026, 5:49 pm
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 143
- Views: 64649
Re: 0E0P constructions
Slow^3 salvo to put speboe on input lane at 5q added:
0e0pcells.mc
I am working on Simkin SSSS -> (speboe) EEEE -> Simkin EEEE transition.
building seed
x = 679, y = 286, rule = LifeHistory
414.E$413.E.E$413.E.E$414.E2$409.2E7.2E$408.E2.E5.E2.E$409.2E7.2E2$
414.E$6.E406.E.E$5.E.E405.E.E$5.E ...
- June 15th, 2026, 2:37 pm
- Forum: Patterns
- Topic: Active region construction thread
- Replies: 2
- Views: 178
Re: Active region construction thread
Are you aware of https://conwaylife.com/forums/viewtopic.php?f=2&t=2656#p38773 (census of small evolving patterns)? There are the octo3g (3 gliders) and octo3obj (glider hitting 3 objects) databases.
Those are useful, but I would also be interested in sparks and patterns that don't reach a ...
- June 15th, 2026, 12:57 pm
- Forum: Patterns
- Topic: Active region construction thread
- Replies: 2
- Views: 178
Active region construction thread
Previous threads/posts:
Optimized snarkmaker
New construction arms (Simkin gun construction)
Starting a thread to discuss "Active region construction".
Basically, constructing objects with a continuous stream of single-channel gliders hitting a reaction, without necessarily waiting for the ...
Optimized snarkmaker
New construction arms (Simkin gun construction)
Starting a thread to discuss "Active region construction".
Basically, constructing objects with a continuous stream of single-channel gliders hitting a reaction, without necessarily waiting for the ...
- June 10th, 2026, 1:04 am
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 143
- Views: 64649
Re: 0E0P constructions
But I would like to create longboats near the input lane/simkin lane by in envelope recipes.
Can you help me?
$ uv run oncoming.py --view-orientations="long boat"
This prints the orientations of the long boat and how they are labelled by my search program. The upstream long boat is o0 ...
- June 5th, 2026, 11:53 pm
- Forum: Patterns
- Topic: Cordership Discussion Thread
- Replies: 193
- Views: 93350
Re: Cordership Discussion Thread
A collection of reflection reactions with a glider and a two engine cordership.
x = 2625, y = 301, rule = LifeHistory
149.A127.A191.A127.A127.A127.A$148.3A125.3A189.3A125.3A125.3A125.3A$
147.2A.3A122.2A.3A186.2A.3A122.2A.3A122.2A.3A122.2A.3A$147.A2.3A122.A
2.3A186.A2.3A122.A2.3A122.A2.3A122.A2.3A ...
x = 2625, y = 301, rule = LifeHistory
149.A127.A191.A127.A127.A127.A$148.3A125.3A189.3A125.3A125.3A125.3A$
147.2A.3A122.2A.3A186.2A.3A122.2A.3A122.2A.3A122.2A.3A$147.A2.3A122.A
2.3A186.A2.3A122.A2.3A122.A2.3A122.A2.3A ...
- May 28th, 2026, 4:37 pm
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 143
- Views: 64649
Re: 0E0P constructions
Sending 0 degree gliders through the simkin gun is a problem, we have a blind spot too wide that the recipes are expensive and moreover if we want to create block in speboe position (after simkin destroyal), there is no recipe known to me which does not require gliders in the blind spot region ...
- May 28th, 2026, 11:30 am
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 143
- Views: 64649
Re: 0E0P constructions
We definitely do not want to do the construction with slow^2 gliders. So building the crabstretcher from behind, sending the constructin and then naturaly ignite the fuses from behind... . So when building the shell from S corner (with input single lane stream from SW parent), we should send ...
- May 21st, 2026, 5:13 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653851
Re: Spaceship Discussion Thread
First working version of the merger-based demonoid I've been working on.
Not optimized for BB or time, happens to be 72c/179000. Minpop 7060
x = 22573, y = 22641, rule = B3/S23
234b2o$234b2o2$234bo$234b2o$233bobo30$202b2o$203b2o$202bo23$177bo$177b
2o$176bobo23$152bo$152b2o$151bobo47$103b2o ...
Not optimized for BB or time, happens to be 72c/179000. Minpop 7060
x = 22573, y = 22641, rule = B3/S23
234b2o$234b2o2$234bo$234b2o$233bobo30$202b2o$203b2o$202bo23$177bo$177b
2o$176bobo23$152bo$152b2o$151bobo47$103b2o ...
- May 19th, 2026, 10:46 am
- Forum: LifeWiki Discussion
- Topic: LifeWiki Trusted Account Request Thread - Post requests here
- Replies: 1056
- Views: 574728
Re: LifeWiki Trusted Account Request Thread - Post requests here
Can I get trusted status for User:Russellsprouts?