Search found 49 matches

by russellsprouts
Yesterday, 7:14 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3519
Views: 1653851

Re: Spaceship Discussion Thread

x = 382495, y = 382491, rule = B3/S23
2o$2o2b3o$4bo$5bo25$32b2o$31b2o$33bo20$55bo$54b2o$54bobo22$77b3o$77bo$
78bo20$101bo$100b2o$100bobo21$123b2o$122b2o$124bo22$146b3o$146bo$147bo
20$170bo$169b2o$169bobo21$192b2o$192bobo$192bo33$226b3o$226bo$227bo37$
266b2o$265b2o$267bo22$290b2o$289b2o$291bo20 ...
by russellsprouts
September 3rd, 2026, 2:49 pm
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 50
Views: 10707

Re: Optimized Snarkmaker


I have not checked how much cheaper it is ... and how much faster the destroyal is. ...
What is the use case?

If the construction is ended and after a while the SoD is invoked ... than this is definitely helpfull/required (otherwise you should build one glider absorber after all gliders pass by ...
by russellsprouts
September 3rd, 2026, 11:16 am
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 50
Views: 10707

Re: Optimized Snarkmaker


Nice work.
Just a question ... would version not creating speboe be cheaper?
The version with the block is more general (we can destroy it easily), but for example first pattern ... the spiral growth actually had the block already prepared ... similarly I probably would have block ready during ...
by russellsprouts
September 1st, 2026, 10:10 pm
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 50
Views: 10707

Re: Optimized Snarkmaker



There are seeds of destructions there as well, what could complicate the maters.
...
Anyway, probably it would be better to have the destruct trigger glider be a glider returning exactly along the output lane; the added seeds of destruction would cause a single glider to escape down the input ...
by russellsprouts
August 17th, 2026, 2:37 pm
Forum: Patterns
Topic: Thread for single channel logical operations/computation
Replies: 0
Views: 119

Thread for single channel logical operations/computation

I've been exploring ways to use single-channel recipes to accomplish computational tasks. With the oncoming glider gun construction arm, you can create many reactions near the glider lanes, creating, deleting, or reacting with items placed near it. With certain recipes, the entire length of the ...
by russellsprouts
August 12th, 2026, 9:05 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3519
Views: 1653851

Re: Spaceship Discussion Thread



Presenting... The LifeViewer Size Demonoid!!!
[/pattern]

The fast salvas could be slightly optimized by using glider pairs (The versatile honeyfarm pairs).

[5] 138 (121) -- 3;l151,-1,-2 ;l -- ll1
[0] 221 (90) -- 2;l476,-2 ;l -- ll1_o
[0] 219 (90) -- 2;l478,-3 ;l -- ll1_e



I've ...
by russellsprouts
August 3rd, 2026, 6:33 pm
Forum: Patterns
Topic: One Glider Seeds
Replies: 229
Views: 138935

Re: One Glider Seeds

I made a script to find one glider seeds for the simkin's glider gun. I found all of the constellations in octo3obj that result in the block + herschel from a b-heptomino, and tested if they work in a simkin gun.

Pattern
x = 4, y = 14, rule = B3/S23
3o$bo$b3o10$2o$2o!


Sample results:
x = 234 ...
by russellsprouts
August 2nd, 2026, 1:51 am
Forum: Patterns
Topic: New construction arms
Replies: 228
Views: 276856

Re: New construction arms

I've been working on the tooling for oncoming glider gun construction, and there are some promising directions for more efficient construction.


sc90b5p120

This is the standard toolkit that we've been using. Testing on a 503 glider slow salvo recipe, it achieves gliders = 1572, duration = 200259 ...
by russellsprouts
July 31st, 2026, 12:43 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3519
Views: 1653851

Re: Spaceship Discussion Thread


I realized that Seeds of Destruction makes demonoids have a bigger bb, so I rebuilt it without them.
It is now p136242, pop ~= 9530, bb ~= 17,513 x 17,751
Sooo close to LV size!!


That's a really smart change. The destruction is more expensive -- it has to build a snark, simkin gun, then send a ...
by russellsprouts
July 21st, 2026, 8:56 pm
Forum: Patterns
Topic: New construction arms
Replies: 228
Views: 276856

Re: New construction arms


Modified copy from the 0e0p metacell thread where I need sending gliders forward close to the simkin gun (and I have plenty of time to wait)

x = 3809, y = 3819, rule = LifeHistory
13.3A17$2A$A.A$.A64.3A2$17.A6.2A38.A5.A$16.A.A5.2A38.A5.A$16.A.A45.A
5.A$17.A$34.A31.3A$9.2A23.3A$8.A.A26.A$9.A26 ...
by russellsprouts
July 20th, 2026, 9:20 pm
Forum: Patterns
Topic: 0E0P constructions
Replies: 143
Views: 64649

Re: 0E0P constructions


Now I need a help ... this is the final glider in the recipe so far ... the mwss seed and boat will be hit soon.
I need to destroy the simkin gun with these debrie around ... (I could cleanup the traffic lights and beehive myself to give the salvo more general use).


Sure, can you highlight the ...
by russellsprouts
July 5th, 2026, 7:33 am
Forum: Patterns
Topic: New construction arms
Replies: 228
Views: 276856

Re: New construction arms


I have looked at the code and you handle blinkers as a periodic pattern ... and I beet toad wants the same care.
I have problems with codecs.charmap_encode coomplaining ... have replaced the funky unicode characters ... and ... I will see.
It seems to me you generate all the subtree recipes before ...
by russellsprouts
July 5th, 2026, 2:03 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3519
Views: 1653851

Re: Carotenoid


I just finished a p237,792 Carotenoid flamingoship rebuild, gen 0 pop 10406, bb 30304 x 30289:
x = 30034, y = 30289, rule = B3/S23
289b2o$288bobo$289bo3$259bo8b2o$258bobo7b2o$258bobo$259bo20bo$279bobo$
280b2o$259b2o$259bobo$260bo$306b3o2$284b2o$283bo2bo$284b2o5$268b2o$
267bo2bo14b2o ...
by russellsprouts
July 4th, 2026, 1:20 pm
Forum: Patterns
Topic: New construction arms
Replies: 228
Views: 276856

Re: New construction arms


Hmm, I probably should install uv...
... should I use it through cygwin? Or can I use windows directly?


It should work on windows and without uv, but I'm not really familiar with Python dependency management and uv makes it easy for me.

For finding direct creation recipes, I tend to use a lot ...
by russellsprouts
July 3rd, 2026, 9:57 am
Forum: General Discussion
Topic: Thread for advanced questions
Replies: 206
Views: 50700

Re: Thread for advanced questions


Can we use GPU programming to simulate CGoL and other CA? It may be faster than using CPU


GPUs can simulate life very quickly -- including up to trillions of cell updates per second. https://binary-banter.github.io/game-of-life/#results-and-previous-work

Qufince is an example that uses CUDA to ...
by russellsprouts
June 28th, 2026, 9:51 am
Forum: Patterns
Topic: 0E0P constructions
Replies: 143
Views: 64649

Re: 0E0P constructions


I expect tub blinker splitters to be build by a slow salvo and reflectors near the spine by in envelope recipes. But the seed is not finished yet, so don't waste time to work on it yet.

The main purpose was the salvo (seed) turning honeyfarm to speboe block ... what I do not want to do using ...
by russellsprouts
June 27th, 2026, 5:49 pm
Forum: Patterns
Topic: 0E0P constructions
Replies: 143
Views: 64649

Re: 0E0P constructions


Slow^3 salvo to put speboe on input lane at 5q added:
0e0pcells.mc

I am working on Simkin SSSS -> (speboe) EEEE -> Simkin EEEE transition.
building seed

x = 679, y = 286, rule = LifeHistory
414.E$413.E.E$413.E.E$414.E2$409.2E7.2E$408.E2.E5.E2.E$409.2E7.2E2$
414.E$6.E406.E.E$5.E.E405.E.E$5.E ...
by russellsprouts
June 15th, 2026, 2:37 pm
Forum: Patterns
Topic: Active region construction thread
Replies: 2
Views: 178

Re: Active region construction thread


Are you aware of https://conwaylife.com/forums/viewtopic.php?f=2&t=2656#p38773 (census of small evolving patterns)? There are the octo3g (3 gliders) and octo3obj (glider hitting 3 objects) databases.


Those are useful, but I would also be interested in sparks and patterns that don't reach a ...
by russellsprouts
June 15th, 2026, 12:57 pm
Forum: Patterns
Topic: Active region construction thread
Replies: 2
Views: 178

Active region construction thread

Previous threads/posts:

Optimized snarkmaker
New construction arms (Simkin gun construction)

Starting a thread to discuss "Active region construction".

Basically, constructing objects with a continuous stream of single-channel gliders hitting a reaction, without necessarily waiting for the ...
by russellsprouts
June 10th, 2026, 1:04 am
Forum: Patterns
Topic: 0E0P constructions
Replies: 143
Views: 64649

Re: 0E0P constructions


But I would like to create longboats near the input lane/simkin lane by in envelope recipes.

Can you help me?



$ uv run oncoming.py --view-orientations="long boat"


This prints the orientations of the long boat and how they are labelled by my search program. The upstream long boat is o0 ...
by russellsprouts
June 5th, 2026, 11:53 pm
Forum: Patterns
Topic: Cordership Discussion Thread
Replies: 193
Views: 93350

Re: Cordership Discussion Thread

A collection of reflection reactions with a glider and a two engine cordership.

x = 2625, y = 301, rule = LifeHistory
149.A127.A191.A127.A127.A127.A$148.3A125.3A189.3A125.3A125.3A125.3A$
147.2A.3A122.2A.3A186.2A.3A122.2A.3A122.2A.3A122.2A.3A$147.A2.3A122.A
2.3A186.A2.3A122.A2.3A122.A2.3A122.A2.3A ...
by russellsprouts
May 28th, 2026, 4:37 pm
Forum: Patterns
Topic: 0E0P constructions
Replies: 143
Views: 64649

Re: 0E0P constructions


Sending 0 degree gliders through the simkin gun is a problem, we have a blind spot too wide that the recipes are expensive and moreover if we want to create block in speboe position (after simkin destroyal), there is no recipe known to me which does not require gliders in the blind spot region ...
by russellsprouts
May 28th, 2026, 11:30 am
Forum: Patterns
Topic: 0E0P constructions
Replies: 143
Views: 64649

Re: 0E0P constructions


We definitely do not want to do the construction with slow^2 gliders. So building the crabstretcher from behind, sending the constructin and then naturaly ignite the fuses from behind... . So when building the shell from S corner (with input single lane stream from SW parent), we should send ...
by russellsprouts
May 21st, 2026, 5:13 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3519
Views: 1653851

Re: Spaceship Discussion Thread

First working version of the merger-based demonoid I've been working on.

Not optimized for BB or time, happens to be 72c/179000. Minpop 7060

x = 22573, y = 22641, rule = B3/S23
234b2o$234b2o2$234bo$234b2o$233bobo30$202b2o$203b2o$202bo23$177bo$177b
2o$176bobo23$152bo$152b2o$151bobo47$103b2o ...
by russellsprouts
May 19th, 2026, 10:46 am
Forum: LifeWiki Discussion
Topic: LifeWiki Trusted Account Request Thread - Post requests here
Replies: 1056
Views: 574728

Re: LifeWiki Trusted Account Request Thread - Post requests here

Can I get trusted status for User:Russellsprouts?