Search found 597 matches
- Today, 12:40 am
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 640
- Views: 268629
Re: Thread for your script-related questions
Does anyone know a good way to filter nbsearch results? apgsearch stdin won't work, as there's only one "soup".
- Yesterday, 7:14 pm
- Forum: The Sandbox
- Topic: NNlk05's Junkyard
- Replies: 73
- Views: 1911
Re: NNlk05's Junkyard
This sounds weird out of context
- Yesterday, 2:03 pm
- Forum: Other Cellular Automata
- Topic: OCA Discovery of the Year 2025 Nominations
- Replies: 11
- Views: 2470
Re: OCA Discovery of the Year 2025 Nominations
Is the voting going to start soon?
Nobody has made any nominations for a while, so if you want your pattern to be the OCA discovery of the year, you should do it now! :mrgreen:
Here you go. It's almost September now, so I may as well start it.
Entries
#1 HexaSmodel (islptng)
First ...
- Yesterday, 1:51 pm
- Forum: The Sandbox
- Topic: Luveel's compute vault
- Replies: 5
- Views: 111
Re: Luveel's compute vault
D2_1 Blogic. A very interesting rule that has great potential for engineering.
- Yesterday, 1:19 pm
- Forum: Other Cellular Automata
- Topic: OCA Discovery of the Year 2025 Voting
- Replies: 11
- Views: 259
Re: OCA Discovery of the Year 2025 Voting
... due to my mistakes, I think it is better for someone else to host it...
- Yesterday, 1:15 pm
- Forum: Other Cellular Automata
- Topic: The 9 to 0 Golly Challenge: Can It Be Done Without Python, Lua, Ada or Any Programming Language?
- Replies: 5
- Views: 119
Re: The 9 to 0 Golly Challenge: Can It Be Done Without Python, Lua, Ada or Any Programming Language?
Alright, someone bring out a circuitry rule or the ruletable searcher...
We don't need all that
x = 44, y = 9, rule = B3/S23Super
6.3X.3X.3X.3X.3X.X.X.3X.3X2.X.3X$6.X.X.X.X3.X.X3.X3.X.X3.X3.X2.X.X.X$
6.3X.3X3.X.3X.3X.3X.3X.3X2.X.X.X$8.X.X.X3.X.X.X3.X3.X3.X.X4.X.X.X$6.3X
.3X3.X.3X.3X3.X.3X.3X2 ...
- Yesterday, 12:36 pm
- Forum: Other Cellular Automata
- Topic: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
- Replies: 23
- Views: 469
Re: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
Raw overnight C4_4 nbsearch2a dump:
x = 24804, y = 12530, rule = B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce
26bo248b3o247b3o249bo246b5o246b3o246b5o246b3o247b3o248bo4b3o242bo5bo
243bo4b3o242bo4b3o242bo6bo242bo3b5o241bo4b3o242bo3b5o241bo4b3o242bo4b ...
x = 24804, y = 12530, rule = B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce
26bo248b3o247b3o249bo246b5o246b3o246b5o246b3o247b3o248bo4b3o242bo5bo
243bo4b3o242bo4b3o242bo6bo242bo3b5o241bo4b3o242bo3b5o241bo4b3o242bo4b ...
- Yesterday, 12:28 pm
- Forum: General Discussion
- Topic: who did always remove thread to sandbox?
- Replies: 22
- Views: 467
Re: who did always remove thread to sandbox?
How do you face the fact that land shape appears from local or nearby character system?
That is absolutely not bias.
Explain how this pattern resembles the Chinese character "日" (Sun, pronounced rì ) turning into a shape resembling Sri Lanka near India?
x = 8, y = 13, rule = B3/S23
b6o$o6bo ...
- Yesterday, 11:09 am
- Forum: The Sandbox
- Topic: GOL-based "Productivity Tools"
- Replies: 7
- Views: 78
Re: GOL-based "Productivity Tools"
Here's the CGoL screensaver I use right now. There may be a way to turn this into a video.
- Yesterday, 10:59 am
- Forum: Other Cellular Automata
- Topic: OCA Discovery of the Year 2025 Voting
- Replies: 11
- Views: 259
Re: OCA Discovery of the Year 2025 Voting
Now the week is up... can TheWayOfTheCon, WhiteHawk, and R2INT recast their votes?
- Yesterday, 10:51 am
- Forum: Other Cellular Automata
- Topic: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)
- Replies: 137
- Views: 31926
Re: ShipWorld (B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k)
I'm thinking about giving this rule a LifeWiki article. Would it pass the notability guidelines?
General notability guideline
If a topic has received coverage in external sources that are independent of the subject, it is presumed to satisfy the inclusion criteria for a stand-alone article ...
- Yesterday, 10:43 am
- Forum: General Discussion
- Topic: Unproven conjectures
- Replies: 534
- Views: 299262
- Yesterday, 12:34 am
- Forum: Other Cellular Automata
- Topic: The AROSICA project: A Real OS In CA
- Replies: 15
- Views: 394
Re: The AROSICA project: A Real OS In CA
Crossposting this discussion from Discord (all errors [sic]).
NNlk05 started a thread: The AROSICA project: A Real OS In CA
NNlk05: *A copy of the first post of this thread here*
NNlk05: see the forums thread (links to the thread)
speedydelete: for maximizing recursive runner speed i would use a ...
NNlk05 started a thread: The AROSICA project: A Real OS In CA
NNlk05: *A copy of the first post of this thread here*
NNlk05: see the forums thread (links to the thread)
speedydelete: for maximizing recursive runner speed i would use a ...
- September 6th, 2026, 11:45 pm
- Forum: Other Cellular Automata
- Topic: Sticky: a 4 state isotropic photon-based Moore rule
- Replies: 181
- Views: 73581
Re: Sticky: a 4 state isotropic photon-based Moore rule
Does anyone have an Unany register? I may try making one myself later.
- September 6th, 2026, 10:49 pm
- Forum: Other Cellular Automata
- Topic: Simple Ruletables
- Replies: 34
- Views: 3619
Re: Simple Ruletables
Found this "complexity" measure from an old post by apg.
It seems to be:apg wrote: August 1st, 2010, 1:22 pm Complexity of Wave CA = (ln(12)/ln(2))*(12^9) ~ 1.85 * 10^10 bits
Complexity of vNCA = (ln(29)/ln(2))*(29^5) ~ 9.96 * 10^7 bits
Code: Select all
Complexity = l(n(n_states)/ln(2))*(n_states * neighborhood_size)- September 6th, 2026, 10:45 pm
- Forum: The Sandbox
- Topic: NNlk05's Junkyard
- Replies: 73
- Views: 1911
Re: NNlk05's Junkyard
Code: Select all
x = 5, y = 1, rule = B2i3aeijn/S02ai3eiy
ob3o!
- September 6th, 2026, 10:01 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3816
- Views: 1388231
Re: Thread For Your Unrecognised CA
Even after all these years, I still don't know what is categorized as an "Interesting" rule by the general community. I also recently tried rulegolfing a rule with engineering potential:
x = 327, y = 129, rule = 3ik456aci8/2ac3cijnq4cet5ij68/3
325.AB$325.AB$325.AB$325.AB$325.AB$325.AB$325.AB$325 ...
- September 6th, 2026, 9:21 pm
- Forum: Other Cellular Automata
- Topic: The AROSICA project: A Real OS In CA
- Replies: 15
- Views: 394
Re: The AROSICA project: A Real OS In CA
For this project, if we want something like that in CGoL, we may need an approach like Quest for Tetris , but with multiple layers of abstraction.
A potential first step is to emulate Bliptile , which is not much more complicated than 2-state OT rules. Doing so already gives us a huge advantage ...
A potential first step is to emulate Bliptile , which is not much more complicated than 2-state OT rules. Doing so already gives us a huge advantage ...
- September 6th, 2026, 2:12 pm
- Forum: General Discussion
- Topic: Making rulestrings more consistent and readable
- Replies: 6
- Views: 174
Re: Making rulestrings more consistent and readable
See User:Apple_Bottom/Incubator/Swedish_notation.splitterrules wrote: September 6th, 2026, 2:08 pm I suggest that a new notation for MAP VN rules be created. At the moment, the notation consists of six unreadable characters, but due to the size of the rulespace it can be readable while being [sic] small.
- September 6th, 2026, 12:39 pm
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 528
- Views: 153696
Re: amling search program principles discussion / brain dump
https://en.wikipedia.org/wiki/Zramamling wrote: September 6th, 2026, 12:37 pm I had never even heard of this "zram" before. I don't know enough about qfind's memory representation to extract much meaning from that, although it's interesting to hear.
- September 6th, 2026, 12:15 pm
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 528
- Views: 153696
Re: amling search program principles discussion / brain dump
Is zram effective against LLSSS? It works pretty well with qfind, in my experience.
- September 6th, 2026, 1:20 am
- Forum: General Discussion
- Topic: Unproven conjectures
- Replies: 534
- Views: 299262
Re: Unproven conjectures
For every finite Game of Life pattern with n live cells, the next generation contains at most 3n−6 live cells.
I don't have a mathematical proof for this; I just know that a straight line with n cells (n > 2) has a population of 3n-6 in the next generation, and that looks pretty optimal. Has work ...
- September 5th, 2026, 11:46 pm
- Forum: Other Cellular Automata
- Topic: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
- Replies: 23
- Views: 469
- September 5th, 2026, 10:29 pm
- Forum: Other Cellular Automata
- Topic: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
- Replies: 23
- Views: 469
Re: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
p30 gun found in D8_1!
Soup:
x = 31, y = 31, rule = B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce
obbobobooobbbbobobbbbooobobobbo$
booobobbobbbbbbbbbbbbbobbobooob$
boboboobobbbooooooobbboboobobob$
ooobobobobbooobbbooobbobobobooo$
bbbobbooobbbbbobobbbbbooobbobbb$
ooobboobboobobbobboboobboobbooo ...
Soup:
x = 31, y = 31, rule = B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce
obbobobooobbbbobobbbbooobobobbo$
booobobbobbbbbbbbbbbbbobbobooob$
boboboobobbbooooooobbboboobobob$
ooobobobobbooobbbooobbobobobooo$
bbbobbooobbbbbobobbbbbooobbobbb$
ooobboobboobobbobboboobboobbooo ...
- September 5th, 2026, 7:07 pm
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 640
- Views: 268629
Re: Thread for your script-related questions
How do I de/encode mutistate RLE? I need to decode LifeHistory for one of my programs.