Search found 1121 matches

by I6_I6
Today, 4:55 pm
Forum: Other Cellular Automata
Topic: A "negative puffer" i found myself in B368/S23 that isn't archived in any lists (theoredically)
Replies: 13
Views: 141

Re: A "negative puffer" i found myself in B368/S23 that isn't archived in any lists (theoredically)

I'm assuming you found this accidentally while scribbling, because the RLE looks like the ash of a hand-drawn line and straight lines in B368/S23 produce that exact blinker agar:

Code: Select all

x = 477, y = 1, rule = B368/S23
512o!
by I6_I6
Today, 4:07 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2397
Views: 1717129

Re: Thread For Your Accidental Discoveries

TheWayOfTheCon wrote: Today, 1:29 pm [...]
I'm not sure if this one is known or not, but it wouldn't surprise me considering it's simplicity.
It's known, being the mechanism used in Candelabra. The article doesn't specifically mention the wick, but I've seen it a few times before and I've even stumbled upon it myself before.
by I6_I6
Today, 12:41 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 5181
Views: 2240188

Re: Thread For Your Useless Discoveries


tachyons of other speeds asides 2c:
x = 169, y = 91, rule = B3/S23
b13o12b20o14b25o11b40o6b27o$2b11o15b16o19b19o64b19o$bo11bo13b18o17bo19b
o16b34o11b23o$26b2ob14ob2o15bo21bo14b36o10b2ob17ob2o$2b11o13b2o16b2o14b
2o21b2o12b38o7b2o23b2o$2b11o48bo21bo12b2o3b30o3b2o6b3o4b13o4b3o$2bo9b ...
by I6_I6
Today, 12:36 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5443
Views: 1345664

Re: Miscellaneous Discoveries in Other Cellular Automata

R A K E

# p32
x = 105, y = 30, rule = B2ei3cik4jy5cr6-ai7c8/S2-i3-ry4ceinqyz5-ciry6-e78
41b4o9b4o$40b2o2b2o7b2o2b2o$40bo4bo7bo4bo$40bo4bo7bo4bo$11b4o9b4o54b4o
9b4o$10b2o2b2o7b2o2b2o52b2o2b2o7b2o2b2o$10bo4bo7bo4bo52bo4bo7bo4bo$10b
o4bo7bo4bo16bob2ob2obo27bo4bo7bo4bo$48bobo$42bo2bobobobobo2bo2 ...
by I6_I6
Today, 11:34 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5443
Views: 1345664

Re: Miscellaneous Discoveries in Other Cellular Automata

Spacee2935 wrote: Today, 11:15 am [...]
Spaceship thingy found in the rule:

Code: Select all

x = 6, y = 4, rule = B2ei3cik4jy5cr6-ai7c8/S2-i3-ry4ceinqyz5-ciry6-e78
b4o$2o2b2o$o4bo$o4bo!
Cool! Here's a rake:

Code: Select all

x = 18, y = 6, rule = B2ei3cik4jy5cr6-ai7c8/S2-i3-ry4ceinqyz5-ciry6-e78
13b4o$12b2o2b2o$b4o7bo4bo$2o2b2o6bo4bo$o4bo$o4bo!
by I6_I6
Today, 10:50 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 4089
Views: 1927059

Re: Thread for your unsure discoveries

Spacee2935 wrote: Today, 9:39 am [...]
Edit: Also b-heptomino being eaten by eater:

Code: Select all

x = 9, y = 8, rule = B3/S23
2o$bo$bobo$2b2o2$6b3o$6bobo$6bo!
That's actually the child of the R-pentomino. The reaction is most likely known because of how simple it is, but I haven't seen it anywhere else yet.
by I6_I6
Today, 8:58 am
Forum: Other Cellular Automata
Topic: Conductive (B3-qr4k5cek6c/S23-a4er56aek)
Replies: 44
Views: 999

Re: Conductive (B3-qr4k5cek6c/S23-a4er56aek)


[...]
Also, does this rule have any relatively common active regions? I would really like to run HDP’s spark program on them.


There's the butterfly and the bun. The p42 could also work.

EDIT:
The sawtooth has a minimum repeating population of 203. Here is a version that starts at that phase ...
by I6_I6
Today, 4:23 am
Forum: Other Cellular Automata
Topic: Nined’s rules of yes
Replies: 81
Views: 3292

Re: Nined’s rules of yes

Dumping some random collisions :P
x = 108, y = 43, rule = B2e3aeinr4ce5c6n7c8/S1c2-i3-a4acen5cen6c78
b3o$3bo$2b2o47b2o$2o50bo$2o48bo47bo$50b2o43bob2o3b2o$95bo6bo$95b2o6bo
$58b3o41b2o$58bo$2b2o56bo41b2o2bo$2bo2bo82b2o12bo2bo$4b2o83bo14bo2bo$
87bo18b2o$87b2o2b2o$91bo$93bo$92b2o7$68bo$65bob2o$65bo ...
by I6_I6
Today, 4:05 am
Forum: Other Cellular Automata
Topic: NaiveLife Emulated: A reading-order simulation of Life
Replies: 16
Views: 13323

Re: NaiveLife Emulated: A reading-order simulation of Life

Naiverules allow instantaneous signal transmission across any distance, so is it possible to golf a rule with instant circuitry which can perform arbitrary calculations in one generation?

EDIT:
Naive B1c/S can emulate W18 indefinitely instantly, although the first row can be a bit funky.

x = 4, y ...
by I6_I6
Today, 4:01 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3579
Views: 1677074

Re: Spaceship Discussion Thread

Is Jason Summers' 4c/8 bi-block puffer optimal? I feel like it could be reduced with an asymmetric search or something.
by I6_I6
Today, 3:14 am
Forum: Other Cellular Automata
Topic: Conductive (B3-qr4k5cek6c/S23-a4er56aek)
Replies: 44
Views: 999

Re: Conductive (B3-qr4k5cek6c/S23-a4er56aek)

p42 double C gun via a lucky synthesis:
x = 33, y = 19, rule = B3-qr4k5cek6c/S23-a4er56aek
b2o27b2o$2obo25bob2o$b3o25b3o$2bo27bo$bo29bo$bo6bo4bo5bo4bo6bo$4bo2bo
3b2ob2ob2ob2o3bo2bo$4b4o4bobo3bobo4b4o$5b2o19b2o4$13bo$b3o8b3o5b2o7b3o
$obobo6bo3bo2b2ob2o5bobobo$2o2bo5bo2b3o2b2o8bo2b2o$3o7b2o6b4o8b3o ...
by I6_I6
Yesterday, 4:20 pm
Forum: Other Cellular Automata
Topic: Conductive (B3-qr4k5cek6c/S23-a4er56aek)
Replies: 44
Views: 999

Re: Conductive (B3-qr4k5cek6c/S23-a4er56aek)

We finally have guns! :mrgreen:
A dot can turn a T into a G:
x = 44, y = 20, rule = B3-qr4k5cek6c/S23-a4er56aek
30bo$30bo2$30bo4$4b2o4bo18b3o10bo$9b3o16bobobo8b3o$2o3b3ob3o9b2obo3b2o
b2o3bob2ob3o$ob2o24bobobo$b3o25b3o3$41b3o$30bo$42bo$10bo19bo11bo$10bo
19bo$9bobo!

This yields a nice p27 glider ...
by I6_I6
Yesterday, 2:14 pm
Forum: Other Cellular Automata
Topic: Conductive (B3-qr4k5cek6c/S23-a4er56aek)
Replies: 44
Views: 999

Re: Conductive (B3-qr4k5cek6c/S23-a4er56aek)

These are the smallest stable spaceship eaters that I could find by hand:
x = 67, y = 14, rule = B3-qr4k5cek6c/S23-a4er56aek
2o25bo14bo13b2o7b2o$obo23bobo12bobo12bobo5bobo$b2o24bo14bo14b2o5b2o3$
18bo$17bobo$7b3o8bo41b3o$7bo51b2ob2o$8bo20b2o11b3o14b2ob2o$28bo14bo$28b
obo$28bob2o$29bo!

I wasn't ...
by I6_I6
Yesterday, 1:09 pm
Forum: Other Cellular Automata
Topic: Conductive (B3-qr4k5cek6c/S23-a4er56aek)
Replies: 44
Views: 999

Re: Conductive (B3-qr4k5cek6c/S23-a4er56aek)

p378 LCM:

Code: Select all

x = 21, y = 8, rule = B3-qr4k5cek6c/S23-a4er56aek
b3o$3bo13bo$3bo12b3o$obo12bobobo$bo12b3ob3o$15bobobo$16b3o$17bo!
by I6_I6
Yesterday, 12:42 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5443
Views: 1345664

Re: Miscellaneous Discoveries in Other Cellular Automata

UnbihexiumFan wrote: Yesterday, 12:37 pm
Katrina wrote: Yesterday, 10:52 am [...]
c/2o, c/3o, c/6o:

Code: Select all

x = 17, y = 3, rule = B2ei3cik4jy5cr6-ai7c8/S2-i3-ry4ceinqyz5-ciry6-e78
4o3b3o5b2o$o2bo3bobo3b4o$13bo!
Smaller c/2:

Code: Select all

x = 3, y = 3, rule = B2ei3cik4jy5cr6-ai7c8/S2-i3-ry4ceinqyz5-ciry6-e78
bo$obo$2bo!
by I6_I6
Yesterday, 11:55 am
Forum: Other Cellular Automata
Topic: Conductive (B3-qr4k5cek6c/S23-a4er56aek)
Replies: 44
Views: 999

Re: Conductive (B3-qr4k5cek6c/S23-a4er56aek)

T gets its revenge against the big blinker:
x = 7, y = 9, rule = B3-qr4k5cek6c/S23-a4er56aek
bo$3o6$4b3o$4b3o!

Fun showcase:
x = 53, y = 58, rule = B3-qr4k5cek6c/S23-a4er56aek
26bo$25b3o6$20b4o5b4o$20b4o5b4o$16b2o17b2o$16b2o17b2o$16b2o17b2o$16b2o
17b2o$10b4o25b4o$10b4o25b4o$6b2o37b2o$6b2o37b2o ...
by I6_I6
Yesterday, 11:35 am
Forum: Other Cellular Automata
Topic: Conductive (B3-qr4k5cek6c/S23-a4er56aek)
Replies: 44
Views: 999

Re: Conductive (B3-qr4k5cek6c/S23-a4er56aek)

Hmmm...

# Glider collides with a tub, releasing a T and moving the tub.
x = 7, y = 10, rule = B3-qr4k5cek6c/S23-a4er56aek
bo$obo$bo5$4b3o$4bo$5bo!

EDIT:
I just accidentally discovered that a big blinker can period-agnostically eat a T, without rephasing! :D
x = 10, y = 15, rule = B3-qr4k5cek6c ...
by I6_I6
Yesterday, 8:33 am
Forum: Other Cellular Automata
Topic: Conductive (B3-qr4k5cek6c/S23-a4er56aek)
Replies: 44
Views: 999

Re: Conductive (B3-qr4k5cek6c/S23-a4er56aek)


[...]
List of p2 oscillators in this rule with minpop <= 10:


#C 3 bits: 1
#C 4 bits: 1
#C 5 bits: 0
#C 6 bits: 1
#C 7 bits: 1
#C 8 bits: 3
#C 9 bits: 2
#C 10 bits: 4
x = 69, y = 48, rule = B3-qr4k5cek6c/S23-a4er56aek
o9bo11bo7bo9b4o6b2o10b2o$o9bo9bobo7bobo17bo2bo6bo2bo$o9bo10bobo6b2o20b ...
by I6_I6
Yesterday, 2:55 am
Forum: Other Cellular Automata
Topic: Nined’s rules of yes
Replies: 81
Views: 3292

Re: Nined’s rules of yes

All 2G collisions, taken straight from LifeWiki, still unsorted:
x = 334, y = 369, rule = B2e3aeinr4ce5c6n7c8/S1c2-i3-a4acen5cen6c78
110bo36bo18bo$14bo18bo19bo16bo19bo17bo20bo15bo18bo37bo$12bo18bo19bo16b
o19bo19b3o16bo17b3o16b3o16bo16bo$12b3o16b3o17b3o14b3o17b3o36b3o51bo18b
3o$181b3o4$145bo ...
by I6_I6
Yesterday, 2:07 am
Forum: Other Cellular Automata
Topic: Conductive (B3-qr4k5cek6c/S23-a4er56aek)
Replies: 44
Views: 999

Re: Conductive (B3-qr4k5cek6c/S23-a4er56aek)

This rule is unbelievable! Right off the bat, it's omniperiodic! :mrgreen: This is the proof:
You can build a p36 tub signal loop like this:
x = 18, y = 14, rule = B3-qr4k5cek6c/S23-a4er56aek
8bo$7bobo$4bo3bo$3bobo7bo$4bo7b2o$11b3o2bo$bo13bobo$obo13bo$bo3bo$4bo
bo6bo$5bo6bobo$9bo3bo$8bobo$9bo ...
by I6_I6
October 23rd, 2026, 12:28 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 4089
Views: 1927059

Re: Thread for your unsure discoveries

TheWayOfTheCon wrote: October 23rd, 2026, 11:47 am This constellation is definitely known, but I want to know if it has any name, or relevance, or discoveries associated with it.

Code: Select all

x = 16, y = 7, rule = B3/S23
2b3o6b3o2$o5bo2bo5bo$o5bo2bo5bo$o5bo2bo5bo2$2b3o6b3o!
It arises from a line of 8:

Code: Select all

x = 8, y = 1, rule = B3/S23
8o!
by I6_I6
October 22nd, 2026, 3:32 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3925
Views: 1410808

Re: Thread For Your Unrecognised CA

I really like how this little idea is coming along. :mrgreen: 90% thanks to R2INT =D (Thread maybe????) Is there a possibility that this could be implemented for basic INT? I think that would be more notable, because with 3 states you could easily just have a different signal type for ternary ...
by I6_I6
October 22nd, 2026, 11:49 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3925
Views: 1410808

Re: Thread For Your Unrecognised CA


[...]


Here are some patterns I found from soups in ChiralCircuitry:
x = 26, y = 13, rule = ChiralCircuitry
.A5.A6.B.A6.A$B2A3.B2A4.A.A6.A2BA$A5.B17.A$A2$23.A$22.A3B$24.A3$23.A$
22.4B$24.A!
@RULE ChiralCircuitry
@COLORS
0 0,0,0
1 0,128,255
2 255,255,128
@TABLE
n_states:3
neighborhood:Moore ...
by I6_I6
October 22nd, 2026, 4:10 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2397
Views: 1717129

Re: Thread For Your Accidental Discoveries

Is there anything that can activate this reaction?

Code: Select all

x = 6, y = 5, rule = B3/S23
3b2o$2bo2bo$o2b2o$bo$2bo!
by I6_I6
October 21st, 2026, 3:59 pm
Forum: Scripts
Topic: RuleEngineers Alpha 0.2.0
Replies: 29
Views: 2846

Re: RuleEngineers Alpha 0.2.0

Mac & Linux support when?
plsplsplsplsplsplspls