Search found 1102 matches

by I6_I6
Today, 12:28 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 4078
Views: 1925614

Re: Thread for your unsure discoveries

TheWayOfTheCon wrote: Today, 11:47 am This constellation is definitely known, but I want to know if it has any name, or relevance, or discoveries associated with it.

Code: Select all

x = 16, y = 7, rule = B3/S23
2b3o6b3o2$o5bo2bo5bo$o5bo2bo5bo$o5bo2bo5bo2$2b3o6b3o!
It arises from a line of 8:

Code: Select all

x = 8, y = 1, rule = B3/S23
8o!
by I6_I6
Yesterday, 3:32 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3923
Views: 1409676

Re: Thread For Your Unrecognised CA

I really like how this little idea is coming along. :mrgreen: 90% thanks to R2INT =D (Thread maybe????) Is there a possibility that this could be implemented for basic INT? I think that would be more notable, because with 3 states you could easily just have a different signal type for ternary ...
by I6_I6
Yesterday, 11:49 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3923
Views: 1409676

Re: Thread For Your Unrecognised CA


[...]


Here are some patterns I found from soups in ChiralCircuitry:
x = 26, y = 13, rule = ChiralCircuitry
.A5.A6.B.A6.A$B2A3.B2A4.A.A6.A2BA$A5.B17.A$A2$23.A$22.A3B$24.A3$23.A$
22.4B$24.A!
@RULE ChiralCircuitry
@COLORS
0 0,0,0
1 0,128,255
2 255,255,128
@TABLE
n_states:3
neighborhood:Moore ...
by I6_I6
Yesterday, 4:10 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2390
Views: 1716258

Re: Thread For Your Accidental Discoveries

Is there anything that can activate this reaction?

Code: Select all

x = 6, y = 5, rule = B3/S23
3b2o$2bo2bo$o2b2o$bo$2bo!
by I6_I6
October 21st, 2026, 3:59 pm
Forum: Scripts
Topic: RuleEngineers Alpha 0.2.0
Replies: 29
Views: 2833

Re: RuleEngineers Alpha 0.2.0

Mac & Linux support when?
plsplsplsplsplsplspls
by I6_I6
October 19th, 2026, 2:39 pm
Forum: Patterns
Topic: Glider circuits: components and contraptions
Replies: 77
Views: 118642

Re: Glider circuits: components and contraptions


@ GilGil

How about a Solifuge Gun

We already have a Solifuge Eater

(We also have a Solifuge gun - for a variant )

Thank You for sharing and posting the many fine Solifuge

Patterns you have already made !

My FAV - so far

[...]

Cheers !

<3


The breeder is actually KtT's:

[...]
P124 ...
by I6_I6
October 18th, 2026, 9:34 am
Forum: Other Cellular Automata
Topic: The Hunt for INT "Compounds"
Replies: 47
Views: 1318

Re: The Hunt for INT "Compounds"

Hunter wrote: October 15th, 2026, 12:00 pm I've been starting a spreadsheet of spaceship speeds and their lowest level. Here are some:
[...]
I found an old thread that collects them:
https://conwaylife.com/forums/viewtopic ... 501#p91501
by I6_I6
October 18th, 2026, 9:27 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5429
Views: 1344119

Re: Miscellaneous Discoveries in Other Cellular Automata


Please corderize this B2ce/S1 puffrake I found by accident.

x = 11, y = 11, rule = B2ce/S1
2bo2bo2$2bo2bo$10bo$10bo2$8bo$8bo$o2bo2$o2bo!



Combining 2 copies of the W90 replicator in that rule resulted in this wickstretcher/replicator:
x = 8, y = 12, rule = B2ce/S1
3bo2bo$2bo4bo$3bo2bo7 ...
by I6_I6
October 18th, 2026, 8:40 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3923
Views: 1409676

Re: Thread For Your Unrecognised CA

I engineered a 4-state rule which I believe could support basic ternary circuitry, with some modifications. As of now, it's still a proof of concept:
x = 135, y = 70, rule = bternary4state
7.A4.A.A28.A10.A6.A23.A3.A2.A33.A$.A5.A.A.5A2.A24.A4.A5.A5.3A2.A18.A
2.A.A.3A2.A21.A6.3A2.A$A2.2A2.A4.A.A2.A.A ...
by I6_I6
October 18th, 2026, 8:37 am
Forum: Other Cellular Automata
Topic: Thread for your corderization requests
Replies: 567
Views: 105041

Re: Thread for your corderization requests



Please corderize this B2ce/S1 puffrake I found by accident.
rake


Done, 20c/48 orthogonal speed:
#C [[ TRACK 20/48 0/48 ]]
x = 86, y = 163, rule = B2ce/S1
51bo4bo$49b2o6b2o$53b2o$49bo7b2o$56bo6$53b2o$55bo$64bo4bo$61b2obo6b2o$
61b3o2b2o$71b2o$57b2o10bo$59bo4$67bo$61b2o5bo$63bo4bo3$29bo4bo$71bo ...
by I6_I6
October 17th, 2026, 3:40 pm
Forum: Other Cellular Automata
Topic: Dotlife(B3/S023)
Replies: 66
Views: 27867

Re: Dotlife(B3/S023)

I accidentally found this while messing around:

Code: Select all

x = 15, y = 12, rule = B3/S023
bo$2bo$3o10bo$12bo$12b3o5$10b2o$9bobo$11bo!
by I6_I6
October 17th, 2026, 4:52 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6046
Views: 2535411

Re: Oscillator Discussion Thread


[...]
EDIT2: search request - find a p6 half-MW that doesn't die (new p78 if completed)
x = 37, y = 31, rule = B3/S23
26bo$24bo2bo$24bo2bo$25bo$16bob3o$16bob2obo6b2o$15bob5o5bo2bo$16b2ob3o
5bobobo$16bob2o6b2obobo$17b2ob2o6bobob2o$11b3o5bo3b2o2b2obo2bo$29bobo
bob2o$15bo10b2obob3o2bo ...
by I6_I6
October 16th, 2026, 4:47 am
Forum: Patterns
Topic: Gun Discussion Thread
Replies: 1019
Views: 494846

Re: Gun Discussion Thread

ray1234 wrote: October 16th, 2026, 1:19 am 4 barrelled gun. P160

Code: Select all

[...]
That has 2 barrels btw.
Edit: Never mind, I'm stoopid :oops:
by I6_I6
October 16th, 2026, 1:10 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 4078
Views: 1925614

Re: Thread for your unsure discoveries


weird ship making and destroying thingamabob but you can't get the ship anyway

x = 99, y = 79, rule = B3/S23
3$8b2o$7bobo$7bo$6b2o18$53b2o3b2o$53bobobo2bo$55bob2obo$54b2obo2b2o$59b
o2bo$60b2o$27bo$26bobo$27bo48b2o$76bo$25b5o44bobo$25bo4bo43b2o$17b2o9b
o2bo$11bob2obobo9b2obo2bo ...
by I6_I6
October 15th, 2026, 5:10 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6046
Views: 2535411

Re: Oscillator Discussion Thread


yea just saw that, I wonder why it doesn't work tho and how you could get it to work


also I found out it's an off by one generation error from the toad and bronco causing it to compound and discombobulate



Fixed:
x = 106, y = 120, rule = B3/S23
22b2o$22b2o2$12b2o$13bo$13bobo$14b2o$30b2o ...
by I6_I6
October 15th, 2026, 3:14 pm
Forum: LifeWiki Discussion
Topic: Miscellaneous LifeWiki Discussion
Replies: 140
Views: 79979

Re: Miscellaneous LifeWiki Discussion

Why are so many hasslers from the oscillator thread never added to the hassler pages? I've seen a bunch of old hasslers that were never put there. Many of them also use outdated versions of sparkers.
by I6_I6
October 15th, 2026, 2:53 pm
Forum: Patterns
Topic: Sparker Compilation (up to p16)
Replies: 39
Views: 19766

Re: Sparker Compilation (up to p16)


Someone just reduced my p10 pi hassler using this sparker (marked):

x = 21, y = 28, rule = LifeHistory
10.2C$9.DC2DC$10.4D$9.4DC$9.3CD$9.DC.2D$4.D.DC4DC.C$3.2C2D2C3D2C.C$3.
C3DC.3D3.C$4.5D2C.3C$4.CDC.D.C.C$9.C2.C$5.A4.2C$4.A.A$3.2A.2A4$4.A11.
A$3.A.A9.A.A$.3A.2A.2A.2A.2A.3A$A4.A.A.A.A.A.A4.A$.5A ...
by I6_I6
October 15th, 2026, 12:03 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6046
Views: 2535411

Re: Oscillator Discussion Thread


I just found a p10 pi hassler! It seems to be the first p10 pi hassler, and it only uses 2 oscillators!

x = 24, y = 25, rule = B3/S23
4b2o7b2o$3bobo7bobo$3bobob2ob2obobo$4bobobobobobo$6bobobobo$4bo2bobobo
2bo$6bobobobo$2bo13bo$bob2o9b2obo$bo15bo$2o6bo8b2o$7b3o$7bobo4$6b2o11b
2o ...
by I6_I6
October 15th, 2026, 10:27 am
Forum: Other Cellular Automata
Topic: Shortcut regarding center digit calculation on automaton rule 30
Replies: 2
Views: 127

Re: Shortcut regarding center digit calculation on automaton rule 30

If I've understood this correctly, the third row doesn't work. The center cell in the third row is off (marked in red):
x = 5, y = 3, rule = W30History
2.A$.3A$2AD.A!

3 = 011₂
0 ⊕ (1 ∨ 1) = 0 ⊕ 1 = 1
Your shortcut says that the middle cell in row 3 should be on, but it actually isn't. Have I ...
by I6_I6
October 15th, 2026, 9:58 am
Forum: Help / Support
Topic: How to add new rules to golly?
Replies: 10
Views: 345

Re: How to add new rules to golly?

Entity Valkyrie 2 wrote: October 15th, 2026, 1:52 am How do you make a .rule table with range 2 or greater?
The range-2 LtL neighborhoods' names and symmetries for rule tables are described here: https://github.com/GollyGang/ruletabler ... ghborhoods
However, neither Golly nor LV support them.
by I6_I6
October 14th, 2026, 12:47 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6046
Views: 2535411

Re: Oscillator Discussion Thread



p80 I-heptomino hassler:

x = 32, y = 42, rule = B3/S23
$21b2o$20bo2bo$23b2o$17bo5b3o$16bobo3bo2bo$17b2o3b3o2$17b2o3b3o$16bobo
3bo2bo$o3bo3bo3bo4bo5b3o$o2bobobobo2bo10b2o$4b2ob2o11bo2bo$21b2o$bo2b
2ob2o2bo$obo7bobo$b2ob2ob2ob2o$b2o2bobo2b2o$3bobobobo18bo$4bo3bo18bobo
$26bo3bo$26bo2bo$26b2o ...
by I6_I6
October 14th, 2026, 9:42 am
Forum: Patterns
Topic: Synthesising every natural still life
Replies: 61
Views: 2683

Re: Synthesising every natural still life

If the number of new natural SLs keeps increasing so quickly, how will we ever catch up?
by I6_I6
October 14th, 2026, 9:29 am
Forum: Patterns
Topic: Synthesising every natural still life
Replies: 61
Views: 2683

Re: Synthesising every natural still life

hibiscus wrote: October 14th, 2026, 8:17 am Update

Code: Select all

[...]
There are now 3039 remaining still lifes.
(I still feel guilty about unintentionally pestering Freywa, but my apologies have been delivered)
How did the number increase?
by I6_I6
October 14th, 2026, 9:12 am
Forum: Other Cellular Automata
Topic: Nined’s rules of yes
Replies: 64
Views: 2806

Re: Nined’s rules of yes

Reduced the R gun:
x = 70, y = 93, rule = B3-c4ej5aei/S2n34-aik5-jq6ci7e8
63b5o$62b2obob2o$61b3obob3o$61bo3bo3bo$61b9o$61bo3bo3bo$61b3obob3o$62b
2obob2o$63b5o14$55b3o$55b3o$56bo$55bobo$56bo$56bo$55b3o$56bo15$47bobo
$47b2o$47b3o$26bo$16bob5obobo19bo$15b7ob2ob3o14b5o$16bob5obobo19bo$26b
o2$4b3o ...
by I6_I6
October 13th, 2026, 3:07 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 5177
Views: 2239021

Re: Thread For Your Useless Discoveries


seed
x = 16, y = 29, rule = B3/S23
8bo$9bo$9bo$10bo$8b2o6$10b3o2$13bo$9bo$9b2o$3bo$2bobo$bo2bo$2ob2o$bob
o$2bo2$11b3o2$9bo5bo$9bo5bo$9bo5bo2$11b3o!


HWSS seed identified:
x = 14, y = 19, rule = B3/S23
obo$b2o4b2o$bo5b2o5$3b2o$3bo2bo$4b3o$7b2o$4b2o3bo$3bob2ob2o$3bo$4b3ob
2o$6b2obo2$12b2o$12b2o ...