Q gets turned by a glider from behind:
x = 10, y = 9, rule = B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce
8b2o$8b2o$9bo$7b2o3$2o$b2o$o!
Glider fuses:
x = 27, y = 24, rule = B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce
25b2o$25b2o$26bo$24b2o4$20bo$14bo5b2o$14b2o3bobo$13bobo2$10b3o$12bo$11b
o$7b2o$8b2o$7bo$4b2o$3bobo ...
Search found 999 matches
- September 3rd, 2026, 3:15 pm
- Forum: Other Cellular Automata
- Topic: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
- Replies: 22
- Views: 414
- September 3rd, 2026, 3:02 pm
- Forum: Other Cellular Automata
- Topic: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
- Replies: 22
- Views: 414
Re: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
This rule seems awfully familiar, but I can't put my finger on it. It isn't MirrorLife, or GliderGlut, but I've definitely seen that splitter and the Q.
Edit: I think it was a rule by dani. I've also seen that block eating reaction before.
Edit: I think it was a rule by dani. I've also seen that block eating reaction before.
- September 3rd, 2026, 1:48 am
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 960
- Views: 193478
Re: Thread for your miscellaneous posts and discussions
I didn't know the Minecraft Wiki used LifeViewer!
https://minecraft.wiki/w/Water#Source_blocks
https://minecraft.wiki/w/An_Ant#Usage
https://minecraft.wiki/w/Calculators/LifeViewer
https://minecraft.wiki/w/Water#Source_blocks
https://minecraft.wiki/w/An_Ant#Usage
https://minecraft.wiki/w/Calculators/LifeViewer
- September 2nd, 2026, 1:24 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1654023
Re: Spaceship Discussion Thread
(I mean... does this even count as a doublepost?)
I found a pushalong for the other spaceship mentioned in the Non-monotonic spaceship 1 article:
x = 17, y = 26, rule = B3/S23
10b3o2$9bo2bo$9bo3bo$12b2o$9b2obobo$14bo$8bo$8bo$3bob2obob2obo$3b3o5b
3o$3bo3b3o3bo$5bo5bo$b2o11b2o$2o2b3o3b3o2b2o ...
I found a pushalong for the other spaceship mentioned in the Non-monotonic spaceship 1 article:
x = 17, y = 26, rule = B3/S23
10b3o2$9bo2bo$9bo3bo$12b2o$9b2obobo$14bo$8bo$8bo$3bob2obob2obo$3b3o5b
3o$3bo3b3o3bo$5bo5bo$b2o11b2o$2o2b3o3b3o2b2o ...
- September 2nd, 2026, 12:54 am
- Forum: Patterns
- Topic: Interesting simple fuses
- Replies: 18
- Views: 17069
Re: Interesting simple fuses
x = 9, y = 532, rule = B3/S23
3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$
3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$
3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$
3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4$3ob3o4 ...
- September 1st, 2026, 1:32 pm
- Forum: Other Cellular Automata
- Topic: Thread for your corderization requests
- Replies: 535
- Views: 101030
Re: Thread for your corderization requests
You're welcome to change the rule
…
No rule change necessary (4c/24, 23 engines):
[...]
A reduction to 656 cells:
x = 191, y = 58, rule = B3ai4ay5j6k/S2-n3-enqy4acik
7b3o3b3o5b3o3b3o5b3o3b3o5b3o3b3o5b3o3b3o5b3o3b3o5b3o3b3o5b3o3b3o5b3o3b
3o5b3o3b3o5b3o3b3o5b3o3b3o5b3o3b3o ...
- September 1st, 2026, 1:00 am
- Forum: Patterns
- Topic: Sawtooth Discussion Thread
- Replies: 67
- Views: 23770
Re: Sawtooth Discussion Thread
Which sawtooth has the slowest expansion rate?
- August 31st, 2026, 2:29 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 3989
- Views: 1905123
Re: Thread for your unsure discoveries
Waveguide cleanup (feat. LWSS jumpscare):
x = 225, y = 33, rule = B3/S23
223b2o$223b2o2$221bo$220bobo$221bo$9b2o$8bo2bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$12bo ...
x = 225, y = 33, rule = B3/S23
223b2o$223b2o2$221bo$220bobo$221bo$9b2o$8bo2bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3b
o3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo3bo$12bo ...
- August 31st, 2026, 9:24 am
- Forum: LifeWiki Discussion
- Topic: Suggested LifeWiki edits
- Replies: 1255
- Views: 547330
Re: Suggested LifeWiki edits
Should all versions of the undimensional spaceship be merged into one page titled "Unidimensional spaceships"? I was thinking about including a general definition of a unidimensional spaceship being any ship with at least one 1D phase, then adding the known versions under a header named "History ...
- August 31st, 2026, 1:09 am
- Forum: Other Cellular Automata
- Topic: From an Iranian Carpet to a Cellular Automaton: Meet Toranj (ICM: Iranian Carpet Medallion)
- Replies: 27
- Views: 748
Re: From an Iranian Carpet to a Cellular Automaton: Meet Toranj (ICM: Iranian Carpet Medallion)
Rules posted by hotdogPi do indeed seem to match the evolution in the video, with the exception of the bottom-right corner, which in the video pulsates constantly. This shouldn't be possible if every pattern moves to top-left, so it must be a hardcoded "spawner" of sorts? Unless it's a diagonal ...
- August 30th, 2026, 2:53 pm
- Forum: Patterns
- Topic: Construction Challenges and Ideas
- Replies: 363
- Views: 127795
Re: Construction Challenges and Ideas
Construct a lobster heisenburp based on any of the following baits:
Lobster Heisenburp (XWSS needed)
...
Inspired by this, I found a few bait constellations which release a glider without damaging the lobster:
x = 167, y = 33, rule = LifeHistory
70.C70.2C$69.C.C68.C.C3.C$69.C.C3.2C64.C3.C ...
- August 30th, 2026, 7:26 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1654023
Re: Extended puffership c/2
Please don't create a new thread whenever you want to post something new. You could just post it in an already existing thread, such as the Spaceship Discussion Thread.
hotdogPi: Done. This also got a post report to move to Unsure Discoveries, but since the OP of Unsure Discoveries has a note by ...
hotdogPi: Done. This also got a post report to move to Unsure Discoveries, but since the OP of Unsure Discoveries has a note by ...
- August 30th, 2026, 4:40 am
- Forum: Other Cellular Automata
- Topic: Static Life
- Replies: 4
- Views: 199
Re: Static Life
Nvm then! I thought you coded that website or somethingSomeRandomGuy15 wrote: August 30th, 2026, 4:21 am Uh, No? I'm just some random guy (literally) using her website.
- August 29th, 2026, 4:06 pm
- Forum: Other Cellular Automata
- Topic: Static Life
- Replies: 4
- Views: 199
Re: Static Life
In Conway's Game of Life, each cell has 8 neighbors, but what if they had 4 on each side? Then you get "Static Life" which I've named. https://ncase.me/sim/?lz ...
- August 29th, 2026, 4:10 am
- Forum: Patterns
- Topic: Still-life 'factories'
- Replies: 340
- Views: 280836
Re: Still-life 'factories'
(Doublepost, but this is unrelated and I think it's better to have this in a separate post.)
Big factory collection, grouped by input and output:
x = 991, y = 2789, rule = LifeHistory
3.2A13.A28.A15.A12.2A40.2A27.4B38.A36.2A178.2B15.2B2.2B65.2A16.4B18.A
37.2A59.E11.A28.2A15.A138.2A25.2A107.2D$3.A ...
Big factory collection, grouped by input and output:
x = 991, y = 2789, rule = LifeHistory
3.2A13.A28.A15.A12.2A40.2A27.4B38.A36.2A178.2B15.2B2.2B65.2A16.4B18.A
37.2A59.E11.A28.2A15.A138.2A25.2A107.2D$3.A ...
- August 27th, 2026, 11:24 am
- Forum: Patterns
- Topic: Stable patterns which are not glider-constructible
- Replies: 25
- Views: 10975
Re: Stable patterns which are not glider-constructible
What's the smallest possible patch for each agar for them to be self-forcing?
Example stabilizations done by hand:
x = 25, y = 15, rule = LifeHistory
8.2A$8.A2.2A.2A$5.2A.A3.A.A2.A$5.A.A.3A3.3A2.A$2.2A.A3.A2.3A3.3A2.A$
2.A.A.3A3.A2.3A3.3A$A.A3.A2.3A3.A2.3A$2A.3A3.A2.3A3.A2.3A$3.A2.3A3.A
2.3A3.A2.A ...
Example stabilizations done by hand:
x = 25, y = 15, rule = LifeHistory
8.2A$8.A2.2A.2A$5.2A.A3.A.A2.A$5.A.A.3A3.3A2.A$2.2A.A3.A2.3A3.3A2.A$
2.A.A.3A3.A2.3A3.3A$A.A3.A2.3A3.A2.3A$2A.3A3.A2.3A3.A2.3A$3.A2.3A3.A
2.3A3.A2.A ...
- August 25th, 2026, 11:11 am
- Forum: Patterns
- Topic: The Hunting of the Spark Conduits
- Replies: 104
- Views: 48809
Re: The Hunting of the Spark Conduits
Dependent H-to-MES, based on a ship factory:
x = 32, y = 30, rule = LifeHistory
14.B$13.3B$13.3B$12.5B$12.5B$11.6B$11.6B$12.5B$12.6B$11.6B$11.7B$11.7B
$10.8B4.4B$10.8B2.7B$10.17B$7.B2.19B$5.25B$2EB2.25B$3EB2E2B2A18B$.2EB
3EB2A18B$3EB2E22B2A$B2E24BA2BA$3.17B.7B2A$3.4B2.7B5.7B$9.6B7.4B.3B$11.
3B8.5B ...
x = 32, y = 30, rule = LifeHistory
14.B$13.3B$13.3B$12.5B$12.5B$11.6B$11.6B$12.5B$12.6B$11.6B$11.7B$11.7B
$10.8B4.4B$10.8B2.7B$10.17B$7.B2.19B$5.25B$2EB2.25B$3EB2E2B2A18B$.2EB
3EB2A18B$3EB2E22B2A$B2E24BA2BA$3.17B.7B2A$3.4B2.7B5.7B$9.6B7.4B.3B$11.
3B8.5B ...
- August 24th, 2026, 1:37 pm
- Forum: Patterns
- Topic: Still-life 'factories'
- Replies: 340
- Views: 280836
Re: Still-life 'factories'
Removing an eater from HL166W turns it into a ridiculously edgy H-to-block:
x = 51, y = 48, rule = LifeHistory
45.2D$44.B2DB$44.4B$42.B.4B$41.8B$41.9B$39.12B$38.13B$37.14B$36.15B$
35.16B$27.2A6.16B$17.A10.A6.16B$17.3A8.A.AB4.5B2D7B$20.A8.2AB.8BDBD5B
$19.2A10.12B2D5B$19.4B2.3B3.20B$21.29B$19.30B$19 ...
x = 51, y = 48, rule = LifeHistory
45.2D$44.B2DB$44.4B$42.B.4B$41.8B$41.9B$39.12B$38.13B$37.14B$36.15B$
35.16B$27.2A6.16B$17.A10.A6.16B$17.3A8.A.AB4.5B2D7B$20.A8.2AB.8BDBD5B
$19.2A10.12B2D5B$19.4B2.3B3.20B$21.29B$19.30B$19 ...
- August 23rd, 2026, 3:06 pm
- Forum: Other Cellular Automata
- Topic: Rules with Mutant XWSSes
- Replies: 151
- Views: 37045
Re: Rules with Mutant XWSSes
[...]
Smaller:
x = 73, y = 115, rule = B2i3/S23-c
2b3o2bo2b3o$bo2b3ob3o2bo$o3bobobobo3bo$o5bobo5bo$2bo3bobo3bo$o5bobo5b
o$2bo2b2ob2o2bo$obo3b3o3bobo6$7bo5b3o27b3o$6bobo3bo2bo26bo2bo$5bo3bo5b
o12b3o14bo$6bobo2bo3bo12bo2bo9bo3bo$7bo3bo3bo3b2o7bo9bo2bo3bo$15bo2bo
b2o6bo3bo4b3o5bo ...
- August 23rd, 2026, 1:56 pm
- Forum: The Sandbox
- Topic: look at these discoveries by my team
- Replies: 15
- Views: 411
Re: look at these discoveries by my team
Interesting -- though it'd be better if you'd zoomed in closer so we can actually discern the individual cells properly, and even better if you just put the RLE in tags so we can all view them.
By the way, who is "your team"?
I think this sort of thread fits better in the sandbox.
By the way, who is "your team"?
I think this sort of thread fits better in the sandbox.
- August 23rd, 2026, 10:47 am
- Forum: Other Cellular Automata
- Topic: Rules 2 transitions from Life
- Replies: 663
- Views: 176067
Re: Spaceship identification
Today, i was hanging around in the Non-Totalistic OCA rule B3/S23-e4e in Golly when i accidentally created a spaceship while drawing. I do not know anything about the spaceship except its RLE and period, which is period 64. Could someone identify this spaceship, and tell me if its potentially a ...
- August 23rd, 2026, 9:11 am
- Forum: Other Cellular Automata
- Topic: BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)
- Replies: 9
- Views: 333
Re: BSFKL Rule 067 (B1/S345678/F2378/K468/L03568)
2 more p18 OMOS:
Code: Select all
x = 19, y = 5, rule = B1S345678F2378K468L03568
4.AB11.AB$4.2B6.BA3.2B$BA3.A6.2B4.A$2B10.A$A!
- August 23rd, 2026, 8:04 am
- Forum: Other Cellular Automata
- Topic: Travelling Ts(b3s23-a5) and its variants
- Replies: 1221
- Views: 92132
Re: Travelling Ts(b3s23-a5) and its variants
Finished breeder:
#C [[ MAXGRIDSIZE 14 ]]
x = 1545, y = 4544, rule = B3/S23-a5
376bo43bo$374b2ob2o39b2ob2o$375bobo41bobo2$378bo39bo$379b2o35b2o$380bo
35bo$376b3o39b3o$375b2obob2o33b2obob2o$375b2obo39bob2o$378bo39bo$378bo
39bo$377bo2bo2bo29bo2bo2bo$377bobo2b3o27b3o2bobo$379bobob2o27b2obobo ...
#C [[ MAXGRIDSIZE 14 ]]
x = 1545, y = 4544, rule = B3/S23-a5
376bo43bo$374b2ob2o39b2ob2o$375bobo41bobo2$378bo39bo$379b2o35b2o$380bo
35bo$376b3o39b3o$375b2obob2o33b2obob2o$375b2obo39bob2o$378bo39bo$378bo
39bo$377bo2bo2bo29bo2bo2bo$377bobo2b3o27b3o2bobo$379bobob2o27b2obobo ...
- August 23rd, 2026, 4:57 am
- Forum: The Sandbox
- Topic: Thread for people changing their avatar
- Replies: 3
- Views: 2107
Re: The Castle
Ok, but please don't create a whole new thread just to say that. The SL itself doesn't seem to be notable, so it would've been better to post it in the sandbox.
Done --hotdogPi
Done --hotdogPi
- August 22nd, 2026, 10:41 am
- Forum: Patterns
- Topic: Instant deaths
- Replies: 17
- Views: 498
Re: Instant deaths
It's very large and the parts aren't even all connected, so I don't think it needs a name. It can be broken down into smaller, basic parts, however.SomeRandomGuy15 wrote: August 22nd, 2026, 8:26 am Thanks! By the way, what are you going to call it?