Search found 845 matches

by ThePlayzr
Yesterday, 9:30 pm
Forum: Other Cellular Automata
Topic: Travelling Ts(b3s23-a5) and its variants
Replies: 1325
Views: 101893

Re: Travelling Ts(b3s23-a5) and its variants


P183 glider gun, which I think is the lowest period for an adjustable T-loop based gun:
x = 185, y = 186, rule = B3/S23-a5
9b2ob2o70b3o$9bo3bo72bo$10bobo72bo$7b4ob4o$6bo2b5o2bo$6b2o7b2o$60b2o$
60bobo$27bo34bo$27bob2o31bob2o105b2ob2o$27bo32bob2obo105bo3bo$60bo111b
obo$60bob2obo103b4ob4o ...
by ThePlayzr
Yesterday, 12:00 am
Forum: Other Cellular Automata
Topic: Travelling Ts(b3s23-a5) and its variants
Replies: 1325
Views: 101893

Re: Travelling Ts(b3s23-a5) and its variants


The only way this is going to work is if the gun period and the reflector loop period share some factor. I will have to figure out what the minimum could be, but with this setup it's a multiple of the gun period, so we need to find a setup where this is much lower, but the reaction we are using ...
by ThePlayzr
October 10th, 2026, 7:29 pm
Forum: The Sandbox
Topic: CA Roleplay Ultimate (no longer)
Replies: 1526
Views: 60112

Re: CA Roleplay Ultimate (no longer)


#C characters of next act from the previous one
x = 38, y = 48, rule = B3/S23Super
17.F15.2O$3.2A3.Q8.F6.2S6.4O$3.A4.2Q4.4F5.S.S5.O4.O$.A.A4.2Q4.F2.F4.S
.S5.2O4.2O$.2A6.Q4.4F4.S7.2O4.2O$14.F2.F3.2S8.O4.O$14.F2.F14.4O$33.2O
5$17.2M$18.U$9.2A7.U.MU$8.A.A6.AM2.U$8.A9.A.A$6.A.2AM2A5.M.UA$5.A.A5.
A.MA ...
by ThePlayzr
October 9th, 2026, 11:45 pm
Forum: The Sandbox
Topic: CA Roleplay Ultimate (no longer)
Replies: 1526
Views: 60112

Re: CA Roleplay Ultimate (no longer)

More cleanup:
x = 317, y = 367, rule = B3/S23Super
216.2L5.L$215.L7.L$216.L2.L.L.L.L2.2L$217.L.L.L.2L2.L.L$215.2L3.2L.L.
L2.2L2$158.H2.H6.H2.H45.2W.W2.W.2W$158.2H.H6.H2.H45.2W.4W.2W$158.H.2H
2.2H.3H.2H3.2H.2H63.W$158.H2.H.2H3.H2.H.H.2H2.H.H35.2W.4W.2W18.2W$158.
H2.H2.2H2.H2.H.H2.2H.H38.W.W2.W.W14 ...
by ThePlayzr
October 9th, 2026, 11:32 pm
Forum: Website Discussion
Topic: Pattern viewer for forum threads
Replies: 4446
Views: 1242900

Re: Pattern viewer for forum threads

Recently I've been working on reducing the quadratic growth pattern in B3/S23-a5 (It's gone from 18195 cells to 9902 cells , so I'm clearly doing a good job), and for it I have to manually shuffle patterns hundreds of cells and moving it a single extra cell will break the whole quadratic growth ...
by ThePlayzr
October 9th, 2026, 11:01 pm
Forum: Other Cellular Automata
Topic: Travelling Ts(b3s23-a5) and its variants
Replies: 1325
Views: 101893

Re: Travelling Ts(b3s23-a5) and its variants


Smaller, but now p621:
x = 107, y = 77, rule = B3/S23-a5
82b2ob2o$82bo3bo$83bobo$80b4ob4o$79bo2b5o2bo$79b2o7b2o$68b2o$67bobo$67b
o$64b2ob2o$64bob3o$68bo24b2ob2o$64bob3o24bo3bo$64b2ob2o12b2o11bobo$67b
o12bobo8b4ob4o$67bobo10bo9bo9bo$68b2o7b2obo9b2o2b3o2b2o$77bob2o$59b2o
b2o18b2o$59bo3bo13bob2o ...
by ThePlayzr
October 9th, 2026, 7:10 am
Forum: Other Cellular Automata
Topic: Travelling Ts(b3s23-a5) and its variants
Replies: 1325
Views: 101893

Re: Travelling Ts(b3s23-a5) and its variants

Here is the jslife-style pattern collection. Please check over it to make sure nothing is missing/broken/strange. Due to the p34 taking up ~50% of the collection, I would recommend scrolling to the top (so the period you are looking for appears first), and then searching for 'Period (the period you ...
by ThePlayzr
October 9th, 2026, 4:09 am
Forum: The Sandbox
Topic: CA Roleplay Ultimate (no longer)
Replies: 1526
Views: 60112

Re: CA Roleplay Ultimate (no longer)

Cleanup crew comes:
x = 364, y = 367, rule = B3/S23Super
216.2L5.L$215.L7.L$216.L2.L.L.L.L2.2L$217.L.L.L.2L2.L.L$215.2L3.2L.L.
L2.2L2$158.H2.H6.H2.H45.2W.W2.W.2W$158.2H.H6.H2.H45.2W.4W.2W$158.H.2H
2.2H.3H.2H3.2H.2H62.W$158.H2.H.2H3.H2.H.H.2H2.H.H35.2W.4W.2W15.3W$158.
H2.H2.2H2.H2.H.H2.2H.H38.W.W2.W ...
by ThePlayzr
October 9th, 2026, 3:03 am
Forum: Other Cellular Automata
Topic: Requests for Searches - Non-apgsearch
Replies: 93
Views: 39920

Re: Requests for Searches - Non-apgsearch

Reviving this thread.
Can someone do an LLS search with the commands:
(python whatever) lls -s p4 x0 y1 -b 12 12 -r pB2cik-aen3air-ejknqy4ai-cejkqrtwy5-eijy6c-aik/S0o1e-c3j-einqry4ir-acejntw5-aeijqy6-ci7e8 -p ">0"
I would do it myself but am currently proving the B3/S23-a5 p3s minimal.
EDIT:
Changed ...
by ThePlayzr
October 7th, 2026, 8:31 am
Forum: Other Cellular Automata
Topic: Travelling Ts(b3s23-a5) and its variants
Replies: 1325
Views: 101893

Re: Travelling Ts(b3s23-a5) and its variants



I just had a stroke of inspiration. Couldn’t you use guns to reset the loaf in the failed reflector, in such a way that the loaf is recreated regardless of whether it is already there or not (say by firing something at it before resynthesizing it that either destroys it or gets eaten by another ...
by ThePlayzr
October 7th, 2026, 2:26 am
Forum: Other Cellular Automata
Topic: Cole's Cellular Automata
Replies: 11
Views: 425

Re: Cole's Cellular Automata

Updated smallest spaceships per speed, including a much smaller new 2c/4o:
x = 305, y = 68, rule = B2cn3ajnq4aeiz5ar6ci7c8/S12e3aeij4airw5aiq6acn7c8
7bob2o22bo21b4o31bo79bo5bo5bo16bo11b3obo2bob3o8bo2bo10bo$6b2o23bo23b2o
3bo30bo75bobobobobobobobobobo11b4o10b3o2b2o2b3o9b2o9b2ob2o7bob3o7b3o8b ...
by ThePlayzr
October 6th, 2026, 4:25 am
Forum: Other Cellular Automata
Topic: Cole's Cellular Automata
Replies: 11
Views: 425

Re: Cole's Cellular Automata

Smallest spaceships per speed so far, including a new 2c/7o, c/8o, and c/4d, and a smaller c/7o and 2c/4o:
x = 191, y = 202, rule = B2cn3ajnq4aeiz5ar6ci7c8/S12e3aeij4airw5aiq6acn7c8
75bo5bo19bo11b3obo2bob3o8bo2bo10bo$7bob2o59bobobobobobobobobo12b4o10b
3o2b2o2b3o9b2o9b2ob2o7bob3o7b3o8b3o4b3o ...
by ThePlayzr
October 5th, 2026, 9:35 pm
Forum: The Sandbox
Topic: CA Roleplay Ultimate (no longer)
Replies: 1526
Views: 60112

Re: CA Roleplay Ultimate (no longer)

The portal still isn't working because the mist needs to be removed. The mist tries to regenerate by eating the history cells, but I shoot 2 gliders at the mist and spawn blocks to kill the gliders:
x = 317, y = 367, rule = B3/S23Super
216.2L5.L$215.L7.L$216.L2.L.L.L.L2.2L$217.L.L.L.2L2.L.L$215.2L3 ...
by ThePlayzr
October 5th, 2026, 9:48 am
Forum: Other Cellular Automata
Topic: Cole's Cellular Automata
Replies: 11
Views: 425

Re: Cole's Cellular Automata



x = 48, y = 42, rule = B2cn3ajnq4aeiz5ar6ci7c8/S12e3aeij4airw5aiq6acn7c8
2o3bo18b7o4b7o$6bo17b7o4bobobobo$24b7o4b2obob2o$24b7o4bobobobo$24b7o4b
2obob2o$24b7o4bobobobo$6bo3b2o4b2o6b7o4b7o$obo2bobo4bo4b2o4$24b7ob7o4b
2ob2o$24b7ob7o4b2ob2o$24b7ob7o$24b7ob7o$24b7ob7o$24b7ob7o$24b7ob7o4b2o
$43b2ob2o ...
by ThePlayzr
October 5th, 2026, 7:21 am
Forum: LifeWiki Discussion
Topic: Miscellaneous LifeWiki Discussion
Replies: 138
Views: 79834

Re: Miscellaneous LifeWiki Discussion



In the Density page, in the Densities of other objects section, it says on the second line:
The maximum average density of an oscillating agar is conjectured but not proven to be 1/2. The current upper bound is 1176/2087≈0.563, proven by Keith Amling in 2024.[5]
However, I am pretty sure that ...
by ThePlayzr
October 4th, 2026, 8:31 am
Forum: LifeWiki Discussion
Topic: Miscellaneous LifeWiki Discussion
Replies: 138
Views: 79834

Re: Miscellaneous LifeWiki Discussion

In the Density page, in the Densities of other objects section, it says on the second line:
The maximum average density of an oscillating agar is conjectured but not proven to be 1/2. The current upper bound is 1176/2087≈0.563, proven by Keith Amling in 2024.[5]
However, I am pretty sure that it ...
by ThePlayzr
October 4th, 2026, 8:26 am
Forum: LifeWiki Discussion
Topic: Poll: Should the term "dependent reflector" be made to include reflectors that accept a range of timings?
Replies: 28
Views: 29410

Re: Poll: Should the term "dependent reflector" be made to include reflectors that accept a range of timings?

g0t0 wrote: September 14th, 2026, 9:10 pm I think dependent reflector is not a good name and want to rename it dependent gun unless a reflector's output is based on its input.
That would be a dependent converter. Most of the time the output is the same as the input though. (A glider)
by ThePlayzr
October 4th, 2026, 7:59 am
Forum: The Sandbox
Topic: CA Roleplay Ultimate (no longer)
Replies: 1526
Views: 60112

Re: CA Roleplay Ultimate (no longer)


Finally cleaning up.

x = 410, y = 367, rule = B3/S23Super
216.2L5.L$215.L7.L$216.L2.L.L.L.L2.2L$217.L.L.L.2L2.L.L$215.2L3.2L.L.
L2.2L2$158.H2.H6.H2.H45.2W.W2.W.2W$158.2H.H6.H2.H45.2W.4W.2W16.W$158.
H.2H2.2H.3H.2H3.2H.2H61.W2.W$158.H2.H.2H3.H2.H.H.2H2.H.H35.2W.4W.2W18.
W$158.H2.H2.2H2.H2.H.H2.2H ...
by ThePlayzr
October 4th, 2026, 5:39 am
Forum: Other Cellular Automata
Topic: Travelling Ts(b3s23-a5) and its variants
Replies: 1325
Views: 101893

Re: Travelling Ts(b3s23-a5) and its variants

Much smaller 2c/8d:
x = 60, y = 60, rule = B3/S23-a5
5b2o$5bo$5bo2bo$7bo2bo$7bo2bo$3o7bob2o$o13bo$3b2o5bo$2bo8b3o$15bo$3b3o
bo8bo$8bo4bob2obo$5bo2bo4b4obo$5bo2bo2b2o2bo2bo$6bo5bo2bo2bo$9bob6obo
2b2o$10b3o2bo3bo3bo$18b3o$11b5ob2o2b2obo$16b2o$17bo6bo$15bo2bo4bobo$15b
o2bo5bo2bo$16bo4bob3o2bo ...
by ThePlayzr
October 4th, 2026, 5:17 am
Forum: Other Cellular Automata
Topic: Thread for your corderization requests
Replies: 563
Views: 104232

Re: Thread for your corderization requests


*Wild oblique rake appears!
x = 4, y = 4, rule = B3aeiq4cqtz5j7e/S2-ci3-aeky4ei5aein6acn7e
3o$o2bo$3bo$b3o!

Unfortunately, that's almost certainly impossible, because if we go forward 2000 gens, we see that the rake interacts with the escaping spaceship, so we can't cap the edge rake without ...
by ThePlayzr
September 30th, 2026, 6:13 pm
Forum: Other Cellular Automata
Topic: Travelling Ts(b3s23-a5) and its variants
Replies: 1325
Views: 101893

Re: Travelling Ts(b3s23-a5) and its variants


New p9 discovered by the supercomputer searches in C4_1 (original form on the left, stator reduction on the right):
x = 34, y = 15, rule = B3/S23-a5
4b2obob2o12b2o4b2o$5bob2o2bo11bo2b2o2bo$5bobob2o13bobob2o$bo2b2obobo9b
2o2b2obobo$obo4bobobo2bo4bobo4bobobob2o$ob3o2bo3b4o6b3o2bo3b2obo$bo5bo ...
by ThePlayzr
September 29th, 2026, 5:19 am
Forum: Other Cellular Automata
Topic: Travelling Ts(b3s23-a5) and its variants
Replies: 1325
Views: 101893

Re: Travelling Ts(b3s23-a5) and its variants

mmmmmmmmm wrote: September 27th, 2026, 12:28 am ThePlayzr, where are you up to on the jslife-style collection?
I am up to p100 now, and am working on high-period LCMs.
by ThePlayzr
September 29th, 2026, 4:13 am
Forum: Other Cellular Automata
Topic: TEMPORARILY PAUSED -- OCA Discovery of the Year 2025 Voting
Replies: 14
Views: 528

Re: OCA Discovery of the Year 2025 Voting

Code: Select all

#3 ****
#4 **
#5 *
#6 **
#7 ***
#11 *
#16 *****
by ThePlayzr
September 28th, 2026, 7:41 pm
Forum: The Sandbox
Topic: CA Roleplay Ultimate (no longer)
Replies: 1526
Views: 60112

Re: CA Roleplay Ultimate (no longer)

I uncap the gun, and send another glider at the mist:
x = 322, y = 366, rule = B3/S23Super
215.2L5.L$214.L7.L$215.L2.L.L.L.L2.2L$216.L.L.L.2L2.L.L$214.2L3.2L.L.
L2.2L2$157.H2.H6.H2.H45.2W.W2.W.2W$157.2H.H6.H2.H45.2W.4W.2W$157.H.2H
2.2H.3H.2H3.2H.2H$157.H2.H.2H3.H2.H.H.2H2.H.H35.2W.4W.2W15.3W$157.H2 ...
by ThePlayzr
September 28th, 2026, 9:13 am
Forum: The Sandbox
Topic: CA Roleplay Ultimate (no longer)
Replies: 1526
Views: 60112

Re: CA Roleplay Ultimate (no longer)


Got it. Unfortunately, I am on my phone right now. How does mist affect XWSSES? Am I allowed to use a catalyst outside the mist to eat an object just inside the mist?
...the fact that we have to actually destroy the objects in the mist is honestly kind of frustrating. We're going to have to figure ...