Since CGOL is Turing complete, if you make a computer pattern, and then you put a copyrighted or patented program/technique on the computer's ROM, would the pattern count as copyrighted or patented? (Disclaimer: I'm not implying I support any side or response.)
I would argue copyright is ...
Search found 362 matches
- December 18th, 2025, 4:10 am
- Forum: General Discussion
- Topic: CGOL patterns as NFTs
- Replies: 190
- Views: 129618
- December 16th, 2025, 2:55 am
- Forum: The Sandbox
- Topic: Wrong answers only thread
- Replies: 1061
- Views: 147780
Re: Wrong answers only thread
A: Pi-heptominoJoshM wrote: December 16th, 2025, 1:31 am A: N/A; that rule is actually HighLife.
Q: What was the first c/pi spaceship?
Q: How to synthesize eater E?
- December 14th, 2025, 6:24 am
- Forum: The Sandbox
- Topic: HTH's thread
- Replies: 120
- Views: 6927
Re: HTH's thread
Curled fishhook:
x = 7, y = 5, rule = B3/S23
4b2o$2obo2bo$bobob2o$bobo$2b2o!
Curled integral:
x = 8, y = 5, rule = B3/S23
2o3b2o$obobo2bo$2bobob2o$2bobo$3b2o!
Curled prodigal/tub with curled nine/curled integral with tub:
x = 9, y = 6, rule = B3/S23
bo$obo3b2o$bobobo2bo$3bobob2o$3bobo$4b2o ...
x = 7, y = 5, rule = B3/S23
4b2o$2obo2bo$bobob2o$bobo$2b2o!
Curled integral:
x = 8, y = 5, rule = B3/S23
2o3b2o$obobo2bo$2bobob2o$2bobo$3b2o!
Curled prodigal/tub with curled nine/curled integral with tub:
x = 9, y = 6, rule = B3/S23
bo$obo3b2o$bobobo2bo$3bobob2o$3bobo$4b2o ...
- December 13th, 2025, 1:12 pm
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 986
- Views: 197078
Re: Thread for your miscellaneous posts and discussions
RIP Unname New Web. 
- December 13th, 2025, 12:37 pm
- Forum: Patterns
- Topic: (12,4)c/62 technology
- Replies: 83
- Views: 22152
Re: (12,4)c/62 technology
Solifuge comparison (oldest vs newest):
x = 2303, y = 1557, rule = B3/S23
581b2o12b2o$580bobo10b2ob2o$582bo10b4o$594b2o17b2o$576b2o34b4o$577b2o
33b2ob2o$561b3o3b2o7bo37b2o$560bo3bo2b2o14b3o$547bo11bo5bo17bo2bo46b2o
$547bo12b5o18bo47b2ob2o$547bo35bo47b4o$584bobo45b2o17b2o$531bo34b2o9b
3o70b4o ...
x = 2303, y = 1557, rule = B3/S23
581b2o12b2o$580bobo10b2ob2o$582bo10b4o$594b2o17b2o$576b2o34b4o$577b2o
33b2ob2o$561b3o3b2o7bo37b2o$560bo3bo2b2o14b3o$547bo11bo5bo17bo2bo46b2o
$547bo12b5o18bo47b2ob2o$547bo35bo47b4o$584bobo45b2o17b2o$531bo34b2o9b
3o70b4o ...
- December 13th, 2025, 4:26 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1683
- Views: 479958
Re: Thread for basic non-CGOL questions
How do I begin making multistate rule files?
For example, say that I want to make a rule with state 0-10, each single cell other than 0 being a photon traveling in a respective direction (1: top-left diagonal, 2: top orthogonal, 3: top-right diagonal, 4: left orthogonal, 5: stationary, 6: right ...
- December 12th, 2025, 8:15 am
- Forum: The Sandbox
- Topic: HTH's thread
- Replies: 120
- Views: 6927
Re: HTH's thread
Attempted to make PD fuse, accidentally made temporary MWSS instead:
x = 1199, y = 254, rule = B3/S23
3ob5o4bo2bob2o3bo6b3ob9o4b3ob2ob2o4b2ob3o3b5o2b3o2b2o2b3o2b4o2bo4b3ob
o3bob2o$ob2ob2ob4ob3o3b2obobob2ob5o2bo2b4o2b3o3b2o7bo2b2obob3o2bo3b2o
4bobob2o2bobob2ob3o2bob8o ...
x = 1199, y = 254, rule = B3/S23
3ob5o4bo2bob2o3bo6b3ob9o4b3ob2ob2o4b2ob3o3b5o2b3o2b2o2b3o2b4o2bo4b3ob
o3bob2o$ob2ob2ob4ob3o3b2obobob2ob5o2bo2b4o2b3o3b2o7bo2b2obob3o2bo3b2o
4bobob2o2bobob2ob3o2bob8o ...
- December 12th, 2025, 7:20 am
- Forum: The Sandbox
- Topic: Syntheses With Objects Other Than Gliders
- Replies: 8
- Views: 747
Re: Syntheses With Objects Other Than Gliders
3L Herschel synthesis:
x = 19, y = 13, rule = B3/S23
2b2o$2ob2o10bo2bo$4o10bo$b2o11bo3bo$14b4o4$7b3o$7bo2bo$7bo$7bo$8bobo!
3L beehive:
x = 19, y = 12, rule = B3/S23
2b2o11bo2bo$2ob2o9bo$4o10bo3bo$b2o11b4o4$7b3o$7bo2bo$7bo$7bo$8bobo!
4L glider:
x = 19, y = 20, rule = B3/S23
7b2o$7b3o$6bob2o ...
x = 19, y = 13, rule = B3/S23
2b2o$2ob2o10bo2bo$4o10bo$b2o11bo3bo$14b4o4$7b3o$7bo2bo$7bo$7bo$8bobo!
3L beehive:
x = 19, y = 12, rule = B3/S23
2b2o11bo2bo$2ob2o9bo$4o10bo3bo$b2o11b4o4$7b3o$7bo2bo$7bo$7bo$8bobo!
4L glider:
x = 19, y = 20, rule = B3/S23
7b2o$7b3o$6bob2o ...
- December 12th, 2025, 7:18 am
- Forum: LifeWiki Discussion
- Topic: Downloading the whole wiki
- Replies: 8
- Views: 1551
Re: Downloading the whole wiki
There absolutely needs to be some way to do this, since the pattern archives are just not enough, descriptions are needed too, and some patterns are either classes of patterns (of which there are many members, so it doesn't refer to just one pattern) or patterns huge enough they are description-only ...
- December 12th, 2025, 7:10 am
- Forum: General Discussion
- Topic: Create your own terminology
- Replies: 508
- Views: 266290
Re: Create your own terminology
Burnalong: Fuse tagalong.
x = 119, y = 19, rule = B3/S23
bobo$o2bo$bo2bo2b2ob2o$2bo2bob2ob3o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o$5bo2bo4bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bo ...
x = 119, y = 19, rule = B3/S23
bobo$o2bo$bo2bo2b2ob2o$2bo2bob2ob3o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o$5bo2bo4bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2b
obo2bobo2bobo2bobo2bobo2bo ...
- December 12th, 2025, 6:58 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1683
- Views: 479958
Re: Thread for basic non-CGOL questions
How do I begin making multistate rule files?
For example, say that I want to make a rule with state 0-10, each single cell other than 0 being a photon traveling in a respective direction (1: top-left diagonal, 2: top orthogonal, 3: top-right diagonal, 4: left orthogonal, 5: stationary, 6: right ...
For example, say that I want to make a rule with state 0-10, each single cell other than 0 being a photon traveling in a respective direction (1: top-left diagonal, 2: top orthogonal, 3: top-right diagonal, 4: left orthogonal, 5: stationary, 6: right ...
- December 12th, 2025, 6:25 am
- Forum: Help / Support
- Topic: Thread for basic questions
- Replies: 6120
- Views: 2058178
Re: Thread for basic questions
is there really any benefit of having a truly stable device instead of a functionally stable one? if there isn't, can we consider any oscillators that can be constructed with 6 or less gliders to be neo-Spartan as long as they're used for functionally stable purposes?
I think it is because a p1 ...
- December 12th, 2025, 5:38 am
- Forum: Other Cellular Automata
- Topic: CheckerLife (B37e8/S234c7e8)
- Replies: 19
- Views: 1989
Re: CheckerLife (B37e8/S234c7e8)
Dump 2 (apgweb, multiple symmetries, also somehow the 7z archive is smaller than most files in it)! (I cannot add a new file to the old post, as far as I know)
- December 12th, 2025, 5:00 am
- Forum: Patterns
- Topic: Construction Challenges and Ideas
- Replies: 376
- Views: 129842
Re: Construction Challenges and Ideas
Idea: RCT15-based self-constructing spaceship (SMOS). Don't know if this idea has already been stated. It would be the smallest SMOS and self-constructing spaceship in Life by population, only about 75 cells at minimum, but it would be most probably extremely gargantuan (which is an also an ...
- December 12th, 2025, 4:55 am
- Forum: General Discussion
- Topic: Game of Life GO hybrid
- Replies: 11
- Views: 1979
Re: Game of Life GO hybrid
Can't you use metadata in the RLE comments?Eiður wrote: December 12th, 2025, 12:44 am I added a second button that saves the pattern with blue and red cells, but I don't know how to save the rules with it. The first button saves the cells with the B3/S23 rule but not red and blue
- December 11th, 2025, 5:51 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2367
- Views: 1709130
Re: Thread For Your Accidental Discoveries
I was randomly placing blocks in front of Rs and got this very messy almost-fuse:
#C The ash catches up to the front and destroys the fuse.
x = 37, y = 28, rule = B3/S23
35b2o$24b2o9b2o$24b2o10$23b2o$12b2o9b2o$12b2o10$11b2o$2o9b2o$b2o$bo!
I managed to tame it with another row of blocks to make ...
- December 11th, 2025, 5:36 am
- Forum: General Discussion
- Topic: Game of Life GO hybrid
- Replies: 11
- Views: 1979
Re: Game of Life GO hybrid
It works, but I meant something that saves the data about which cells belong to which player too, you know. Maybe you can add some metadata to the RLE using comments such that if you open in GOLGO then it uses the exact same saved state but if you open it in normal programs it works like normal Life.
- December 10th, 2025, 4:11 am
- Forum: General Discussion
- Topic: iPhone/iPad versions
- Replies: 3
- Views: 1699
Re: iPhone/iPad versions
Just so you know, no one would pay for a CGOL simulator, most CA work is done out of actual usefulness (and some is for fun), not profit.
- December 10th, 2025, 4:09 am
- Forum: General Discussion
- Topic: Game of Life GO hybrid
- Replies: 11
- Views: 1979
Re: Game of Life GO hybrid
It would be good to have some kind of way to save the state.
- December 8th, 2025, 2:00 pm
- Forum: General Discussion
- Topic: Game of Life GO hybrid
- Replies: 11
- Views: 1979
Re: Game of Life GO hybrid
The QBS you tried to make isn't an oscillator anymore since it is missing a block.
- December 7th, 2025, 1:26 pm
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2367
- Views: 1709130
Re: Thread For Your Accidental Discoveries
Crosspost:
Carrier making soup:
x = 12, y = 12, rule = B3/S23
bob2o4bobo$3b6o2bo$obob2ob2obo$b3ob2obobo$b5o3bobo$2o3bobob3o$b3ob2ob
2o$b6obo$o7bo2bo$obobobo3b2o$bo2bob2o2bo$5ob2obo!
Extracted firecloud 1:
x = 15, y = 11, rule = B3/S23
3b2o$2b2obo$2o3b3o$5ob2o4b2o$o3b3obo4b2o$b4o2b2o3bo$o3bo ...
Carrier making soup:
x = 12, y = 12, rule = B3/S23
bob2o4bobo$3b6o2bo$obob2ob2obo$b3ob2obobo$b5o3bobo$2o3bobob3o$b3ob2ob
2o$b6obo$o7bo2bo$obobobo3b2o$bo2bob2o2bo$5ob2obo!
Extracted firecloud 1:
x = 15, y = 11, rule = B3/S23
3b2o$2b2obo$2o3b3o$5ob2o4b2o$o3b3obo4b2o$b4o2b2o3bo$o3bo ...
- December 7th, 2025, 1:19 pm
- Forum: The Sandbox
- Topic: FireClouds
- Replies: 73
- Views: 23021
Re: FireClouds
Carrier making soup:
x = 12, y = 12, rule = B3/S23
bob2o4bobo$3b6o2bo$obob2ob2obo$b3ob2obobo$b5o3bobo$2o3bobob3o$b3ob2ob
2o$b6obo$o7bo2bo$obobobo3b2o$bo2bob2o2bo$5ob2obo!
Extracted firecloud 1:
x = 15, y = 11, rule = B3/S23
3b2o$2b2obo$2o3b3o$5ob2o4b2o$o3b3obo4b2o$b4o2b2o3bo$o3bo$2b2obo$bo3bo ...
x = 12, y = 12, rule = B3/S23
bob2o4bobo$3b6o2bo$obob2ob2obo$b3ob2obobo$b5o3bobo$2o3bobob3o$b3ob2ob
2o$b6obo$o7bo2bo$obobobo3b2o$bo2bob2o2bo$5ob2obo!
Extracted firecloud 1:
x = 15, y = 11, rule = B3/S23
3b2o$2b2obo$2o3b3o$5ob2o4b2o$o3b3obo4b2o$b4o2b2o3bo$o3bo$2b2obo$bo3bo ...
- December 7th, 2025, 1:07 pm
- Forum: The Sandbox
- Topic: Poorly explain what is happening in the RLE above you.
- Replies: 288
- Views: 38837
Re: Poorly explain what is happening in the RLE above you.
A list of -athlons
Next:
x = 316, y = 287, rule = B3/S23
161b2o$159b2ob2o$159b4o$160b2o17b2o$151b2o25b4o$150bobo25b2ob2o$141b2o
9bo27b2o$141b2o$146b2o51b2o$147b2o48b2ob2o$129b2o15bo50b4o$129b2o67b2o
17b2o$216b4o$216b2ob2o$218b2o$127b3o27b3o$130bo16b3o7bo2bo76b2o$131bo
17bo7bo77b2ob2o ...
Next:
x = 316, y = 287, rule = B3/S23
161b2o$159b2ob2o$159b4o$160b2o17b2o$151b2o25b4o$150bobo25b2ob2o$141b2o
9bo27b2o$141b2o$146b2o51b2o$147b2o48b2ob2o$129b2o15bo50b4o$129b2o67b2o
17b2o$216b4o$216b2ob2o$218b2o$127b3o27b3o$130bo16b3o7bo2bo76b2o$131bo
17bo7bo77b2ob2o ...
- December 7th, 2025, 7:51 am
- Forum: The Sandbox
- Topic: Introductions
- Replies: 261
- Views: 256283
Re: Introductions
Welcome!con922 wrote: November 22nd, 2025, 4:27 pm I enjoy Conway's game of life (and its variants) so I thought "why not join this forum".
- December 7th, 2025, 5:02 am
- Forum: The Sandbox
- Topic: Famous Quotes
- Replies: 558
- Views: 271331