Search found 218 matches

by PiSpaceships
September 21st, 2025, 6:56 am
Forum: Other Cellular Automata
Topic: PiSpaceships' Rules
Replies: 31
Views: 3211

Re: PiSpaceships' Rules

A unique structure in my Photonics rule:



The pattern that I posted is very difficult to categorize. [...]


Actually that may be a better summary, as it suggests that the behaviour is too complicated to fall into any single simple category. That may mean the reaction/object deserves a ...
by PiSpaceships
September 21st, 2025, 6:44 am
Forum: The Sandbox
Topic: PiSpaceships' buried garbage can
Replies: 36
Views: 1922

Re: PiSpaceships' buried garbage can

Guys... I'm back ...!!

...maybe.

I think I'm no longer interested in inventing new CA, because I have to awful feelings:
1. I have seen everything. Still lifes, oscillators, spaceships, breeders... maybe some rarer, like fillers... Stable, chaotic, explosive, logical rules... There is nothing ...
by PiSpaceships
May 29th, 2025, 9:01 am
Forum: The Sandbox
Topic: PiSpaceships' buried garbage can
Replies: 36
Views: 1922

Re: PiSpaceships' buried garbage can

I'M ALIVE!!!

Unfortunately, I will be inactive for some time.
by PiSpaceships
May 11th, 2025, 12:50 pm
Forum: The Sandbox
Topic: PiSpaceships' buried garbage can
Replies: 36
Views: 1922

Re: PiSpaceships' buried garbage can

I am dying will be inactive for a long time I'll be back when deleted Minecraft worlds will recover and the winter godess will enter the Nether, so I'm saying this my last words:
Until I'll be back you can do anything with this thread, but please - don't make this thread a roleplay.
by PiSpaceships
May 8th, 2025, 1:25 pm
Forum: The Sandbox
Topic: jayden678910's stuff
Replies: 77
Views: 13512

Re: jayden678910's stuff

I (state 13 blinker) went to the jail.
"Why did you lock them up in jail? They didn't do anything! Besides, the conditions there are inhumane!" I said and opened the jail:
# mainB
x = 129, y = 81, rule = B3/S23Super
9$60.2A$31.D3.20T5.2A2.2A$26.2D2.D2BD.T16.D.T9.2A$26.D3.BD.D.T15.CACT
$26.DB3.BD2 ...
by PiSpaceships
May 6th, 2025, 2:24 pm
Forum: The Sandbox
Topic: Jokes
Replies: 433
Views: 240707

Re: Jokes


Feminizing HRT x = 25, y = 25, rule = LifeHistory
3.19D$2.D19.D$.D21.D$D3.2A5.2A5.2A4.D$D3.A2.A3.A2.A3.A2.A2.D$D23.D$D3.
A2.A3.A2.A3.A2.A2.D$D2.A2.A3.A2.A3.A2.A3.D$D2.A.A4.A.A4.A.A4.D$D3.A6.
A6.A5.D$D23.D$D3.2A5.2A5.2A4.D$D3.2A5.2A5.2A4.D$D23.D$D23.D$D23.D$D23.
D$D23.D$D10.A12.D$D9.3A11.D$D9.A.A11 ...
by PiSpaceships
May 5th, 2025, 12:45 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5330
Views: 1320677

Re: Miscellaneous Discoveries in Other Cellular Automata

A puffer:

Code: Select all

x = 20, y = 17, rule = 1e2-e3-q/2-a345a/10
$11.HC$10.ACIDA$5.I3.3AG3A$4.HG4.ACECA$4.FE4.ABCA.I$4.DC6.2AHG$2.HIBA
6.IAFE$2.FGA5.IHGADC$2.DEAHI.IHGFEABA$2.BCAFGHGFEDC2A$2.3ADEFEDCBA$4.
ABCDCBA$6.ABA!
Remove -q and we get an explosive rule.
by PiSpaceships
May 5th, 2025, 12:33 pm
Forum: Help / Support
Topic: Thread for basic questions
Replies: 6092
Views: 2046894

Re: Thread for basic questions


P3 heavyweight emulator:

x = 28, y = 26, rule = B3/S23
13b2o$7b2o2bo4bo2b2o$bob2obobo2bo4bo2bobob2obo$b2obobob3ob4ob3obobob2o
$4bobo3bob4obo3bobo$b6ob2obo4bob2ob6o$bo4bo3b2o4b2o3bo4bo$2b2ob2o5bo2b
o5b2ob2o$3bobo3bo8bo3bobo$2bo2bo2bobob4obobo2bo2bo$3b3obo2b8o2bob3o$6b
2obo8bob2o$b4o3bobo6bobo3b4o ...
by PiSpaceships
May 5th, 2025, 12:31 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5330
Views: 1320677

Re: Miscellaneous Discoveries in Other Cellular Automata

I changed the neighbourhood and now I have this rule:
x = 82, y = 71, rule = R2,C2,S0-6,B2,NW0010011111000000000000000
2$7bob2o2bo4b3ob2o4b5o2bob2ob3o2b2o2bo2bobob2ob2o4bo$4bobo4bo2b4o6bob
ob7ob2ob2o3bo3bobob2ob4o4bo3bo$9b3o5bobobob2obob2o2b2obob5o3b2o2b6obo
3b2o2b4o ...
by PiSpaceships
May 5th, 2025, 12:03 pm
Forum: The Sandbox
Topic: Poorly explain what is happening in the RLE above you.
Replies: 287
Views: 38095

Re: Poorly explain what is happening in the RLE above you.


What is that…glider, boat, glider, boat…it's interchanging between interchanges. Oh wait, they're not interchanges. They're worker bees. Why two bees want to toss a glider between each other? Oh, that's their pointless work.

N€×+:

x = 5, y = 4, rule = B2eik3aijy4in5jkn6i7c/S1c2cek3n4c5e
2b3o ...
by PiSpaceships
April 30th, 2025, 10:31 am
Forum: The Sandbox
Topic: PiSpaceships' buried garbage can
Replies: 36
Views: 1922

Re: PiSpaceships' buried garbage can

A rule in which spaceships can travel at any slope (2n+3,1)c/1, where n>0.
#C [[ ZOOM 4 Y -35 ]]
x = 6, y = 18, rule = AlmostAnySlope
4.EC$4.2B3$3.ECA$3.3B3$2.EC2A$2.4B3$.EC3A$.5B3$EC4A$6B!

@RULE AlmostAnySlope

@NAMES
1 spaceship head
2 spaceship tail
3 instruction extend
4 instruction retract
5 ...
by PiSpaceships
April 30th, 2025, 9:56 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 1679
Views: 476358

Re: Thread for basic non-CGOL questions

How to use weighted neighborhood notation?
by PiSpaceships
April 28th, 2025, 3:10 am
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 550
Views: 219637

Re: Rules with interesting replicators

FWKnightship wrote: April 28th, 2025, 2:12 am A clean 2D replicator made up of spaceships:

Code: Select all

x = 11, y = 11, rule = B2eik3aijy4i5jkn6i7c/S1c2cek3n4c5e
8bobo$9bo7$o$bo$o!
Tamed the rule and added new c/3d spaceship with B3c transition:

Code: Select all

x = 18, y = 11, rule = B2eik3acijy4i5jkn6i7c/S1c2cek3n4c5e
8bobo$8b3o5$16b2o$17bo$2o14bo$bo13bo$2o!
by PiSpaceships
April 27th, 2025, 1:04 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 1354
Views: 551487

Re: Rule request thread


Probably someone could emulate that via RuleLoader (with more than two cellstates, and more than one tick needed to emulate one tick).


Request updated:

I request multi-state isotropic rule whose non-emulated version is R3 and evolves like Life except this case (grey cells are ignored):
x = 16 ...
by PiSpaceships
April 27th, 2025, 7:08 am
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 1354
Views: 551487

Re: Rule request thread

I request R3 two-state isotropic rule that evolves like Life except this case (grey cells are ignored):

Code: Select all

x = 16, y = 7, rule = LifeHistory
7F$7F4.B$2F5B5.B$2F2BA2B2.4B2.A$2FBABAB5.B$2FBABAB4.B$2F5B!
by PiSpaceships
April 26th, 2025, 1:32 pm
Forum: Other Cellular Automata
Topic: ChainedLife
Replies: 12
Views: 1362

Re: ChainedLife

My new ChainedLife-like rule, LifePlus1:
#R LifePlus1
! #C [[ RANDOMIZE ]]
@RULE LifePlus1

@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect

var a={0, 1, 2, 3}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a

var n={0,1}
var p={1,2,3}
var q=p
var r=p
var x={2,3}

0, 2 ...
by PiSpaceships
April 26th, 2025, 1:06 pm
Forum: Other Cellular Automata
Topic: PiSpaceships' Rules
Replies: 31
Views: 3211

Re: PiSpaceships' Rules

Simple base for emulation of R2 rules:
#R LifeR2
!

@RULE LifeR2

@COLORS
1 255 255 255 # alive
2 0 0 255 # dead>alive
3 0 255 0 # alive>alive
4 100 0 0 # alive>dead
5 100 100 100 # dead>dead

@TABLE
n_states:6
neighborhood:Moore
symmetries:permute

var a={0,1,2,3,4,5}
var b=a
var c=a
var d=a
var e ...
by PiSpaceships
April 26th, 2025, 10:09 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5330
Views: 1320677

Re: Miscellaneous Discoveries in Other Cellular Automata

c/6o in emulated R2 rule:
x = 17, y = 5, rule = TestR2
3A4.3A5.2A$3A4.A.A4.A.A$2.A13.A$.A$A!

@RULE TestR2

@COLORS
1 255 255 255 # alive
2 0 0 255 # dead>alive
3 0 255 0 # alive>alive
4 100 0 0 # alive>dead
5 100 100 100 # dead>dead

@TABLE
n_states:6
neighborhood:Moore
symmetries:permute

var a ...
by PiSpaceships
April 26th, 2025, 9:35 am
Forum: The Sandbox
Topic: PiSpaceships' buried garbage can
Replies: 36
Views: 1922

Re: PiSpaceships' buried garbage can

Base for emulation of R2 rules:
#R LifeR2
!

@RULE LifeR2

@COLORS
1 255 255 255 # alive
2 0 0 255 # dead>alive
3 0 255 0 # alive>alive
4 100 0 0 # alive>dead
5 100 100 100 # dead>dead

@TABLE
n_states:6
neighborhood:Moore
symmetries:permute

var a={0,1,2,3,4,5}
var b=a
var c=a
var d=a
var e=a
var ...
by PiSpaceships
April 24th, 2025, 5:20 am
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 864
Views: 394108

Re: apgsearch - haul requests

Please apgsearch B2e3-ekr4k6k/S1c2-a3-n, which is tamed Teslinova:

I manually tamed Teslinova:
x = 4, y = 7, rule = B2e3-ekr4k6k/S1c2-a3-n
A.A$A2.A$A.A2$2.A$3.A$2.A!
x = 55, y = 7, rule = B2e3-ekr4k6k/S1c2-a3-n
40bo3bo4bo3bo$3o2b3o31bobobobo2bobobobo$o4bo4b3o2b4o3b3o3b3o3b3o4bobo
8bo ...
by PiSpaceships
April 23rd, 2025, 2:00 pm
Forum: The Sandbox
Topic: InDev Rules
Replies: 77
Views: 15412

Re: InDev Rules

My indev rule:
#R name
!
@RULE name

@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect

var a = {0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var n={0,1}

0 1,0,1,0,0,0,0,0 1
0 0,1,1,1,0,0,0,0 1
n 1,0,0,1,0,0,0,0 1
0 2,0,0,1,0,1,0,0 1
0 2,1,0,0,0,0,0,0 1
0 1,0,1,2,0 ...
by PiSpaceships
April 23rd, 2025, 11:00 am
Forum: The Sandbox
Topic: PiSpaceships' buried garbage can
Replies: 36
Views: 1922

Re: PiSpaceships' buried garbage can

The version of the post quoted below which can be displayed in LifeViewer.



1. This rule is the MilhinSA-meets-Generations treatment applied to B35/S1347. It, rather oddly, has both c/3 and 2c/7 diagonal spaceships:
#R name
!
@RULE name
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute ...
by PiSpaceships
April 23rd, 2025, 9:42 am
Forum: The Sandbox
Topic: CA Roleplay Ultimate (no longer)
Replies: 1426
Views: 55010

Re: CA Roleplay Ultimate


Then, jayden678910 walks up to the blinker. “Hey, those blocks aren’t alive.” [...]
#C mainB
x = 142, y = 67, rule = B3/S23Super
47.B$47.B29.2A5.3B$45.3B4.20T4.B2A2B2A5B$44.4B4.T18.T4.5B2A8B$43.4B5.
T18.T3.17B$42.4B6.T18.T4.16B$41.4B7.T18.T4.15B$40.4B8.T2.2A.2A.2A8.T5.
13B$39.4B9.T.A.A.2A.2A8.T5 ...
by PiSpaceships
April 23rd, 2025, 9:28 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 1679
Views: 476358

Re: Thread for basic non-CGOL questions

What is BlipTile?
by PiSpaceships
April 22nd, 2025, 3:27 pm
Forum: Other Cellular Automata
Topic: Teslinova (B2e3-ekr4k/S1c2-a3-n) and its variants
Replies: 11
Views: 554

Re: Teslinova (B2e3-ekr4k/S1c2-a3-n) and its variants

I manually tamed Teslinova:
x = 4, y = 7, rule = B2e3-ekr4k6k/S1c2-a3-n
A.A$A2.A$A.A2$2.A$3.A$2.A!
x = 55, y = 7, rule = B2e3-ekr4k6k/S1c2-a3-n
40bo3bo4bo3bo$3o2b3o31bobobobo2bobobobo$o4bo4b3o2b4o3b3o3b3o3b3o4bobo
8bo$obo2bobo2bobo2bob2o3bobo3bobo3bobo4bobo8bo$7bo13bo3bo7bobo5bobo7b
o$29bo21bo ...