A unique structure in my Photonics rule:
The pattern that I posted is very difficult to categorize. [...]
Actually that may be a better summary, as it suggests that the behaviour is too complicated to fall into any single simple category. That may mean the reaction/object deserves a ...
Search found 218 matches
- September 21st, 2025, 6:56 am
- Forum: Other Cellular Automata
- Topic: PiSpaceships' Rules
- Replies: 31
- Views: 3211
- September 21st, 2025, 6:44 am
- Forum: The Sandbox
- Topic: PiSpaceships' buried garbage can
- Replies: 36
- Views: 1922
Re: PiSpaceships' buried garbage can
Guys... I'm back ...!!
...maybe.
I think I'm no longer interested in inventing new CA, because I have to awful feelings:
1. I have seen everything. Still lifes, oscillators, spaceships, breeders... maybe some rarer, like fillers... Stable, chaotic, explosive, logical rules... There is nothing ...
...maybe.
I think I'm no longer interested in inventing new CA, because I have to awful feelings:
1. I have seen everything. Still lifes, oscillators, spaceships, breeders... maybe some rarer, like fillers... Stable, chaotic, explosive, logical rules... There is nothing ...
- May 29th, 2025, 9:01 am
- Forum: The Sandbox
- Topic: PiSpaceships' buried garbage can
- Replies: 36
- Views: 1922
Re: PiSpaceships' buried garbage can
I'M ALIVE!!!
Unfortunately, I will be inactive for some time.
Unfortunately, I will be inactive for some time.
- May 11th, 2025, 12:50 pm
- Forum: The Sandbox
- Topic: PiSpaceships' buried garbage can
- Replies: 36
- Views: 1922
Re: PiSpaceships' buried garbage can
I am dying will be inactive for a long time I'll be back when deleted Minecraft worlds will recover and the winter godess will enter the Nether, so I'm saying this my last words:
Until I'll be back you can do anything with this thread, but please - don't make this thread a roleplay.
- May 8th, 2025, 1:25 pm
- Forum: The Sandbox
- Topic: jayden678910's stuff
- Replies: 77
- Views: 13512
Re: jayden678910's stuff
I (state 13 blinker) went to the jail.
"Why did you lock them up in jail? They didn't do anything! Besides, the conditions there are inhumane!" I said and opened the jail:
# mainB
x = 129, y = 81, rule = B3/S23Super
9$60.2A$31.D3.20T5.2A2.2A$26.2D2.D2BD.T16.D.T9.2A$26.D3.BD.D.T15.CACT
$26.DB3.BD2 ...
"Why did you lock them up in jail? They didn't do anything! Besides, the conditions there are inhumane!" I said and opened the jail:
# mainB
x = 129, y = 81, rule = B3/S23Super
9$60.2A$31.D3.20T5.2A2.2A$26.2D2.D2BD.T16.D.T9.2A$26.D3.BD.D.T15.CACT
$26.DB3.BD2 ...
- May 6th, 2025, 2:24 pm
- Forum: The Sandbox
- Topic: Jokes
- Replies: 433
- Views: 240707
Re: Jokes
Feminizing HRT x = 25, y = 25, rule = LifeHistory
3.19D$2.D19.D$.D21.D$D3.2A5.2A5.2A4.D$D3.A2.A3.A2.A3.A2.A2.D$D23.D$D3.
A2.A3.A2.A3.A2.A2.D$D2.A2.A3.A2.A3.A2.A3.D$D2.A.A4.A.A4.A.A4.D$D3.A6.
A6.A5.D$D23.D$D3.2A5.2A5.2A4.D$D3.2A5.2A5.2A4.D$D23.D$D23.D$D23.D$D23.
D$D23.D$D10.A12.D$D9.3A11.D$D9.A.A11 ...
- May 5th, 2025, 12:45 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5330
- Views: 1320677
Re: Miscellaneous Discoveries in Other Cellular Automata
A puffer:
Remove -q and we get an explosive rule.
Code: Select all
x = 20, y = 17, rule = 1e2-e3-q/2-a345a/10
$11.HC$10.ACIDA$5.I3.3AG3A$4.HG4.ACECA$4.FE4.ABCA.I$4.DC6.2AHG$2.HIBA
6.IAFE$2.FGA5.IHGADC$2.DEAHI.IHGFEABA$2.BCAFGHGFEDC2A$2.3ADEFEDCBA$4.
ABCDCBA$6.ABA!
- May 5th, 2025, 12:33 pm
- Forum: Help / Support
- Topic: Thread for basic questions
- Replies: 6092
- Views: 2046894
Re: Thread for basic questions
P3 heavyweight emulator:
x = 28, y = 26, rule = B3/S23
13b2o$7b2o2bo4bo2b2o$bob2obobo2bo4bo2bobob2obo$b2obobob3ob4ob3obobob2o
$4bobo3bob4obo3bobo$b6ob2obo4bob2ob6o$bo4bo3b2o4b2o3bo4bo$2b2ob2o5bo2b
o5b2ob2o$3bobo3bo8bo3bobo$2bo2bo2bobob4obobo2bo2bo$3b3obo2b8o2bob3o$6b
2obo8bob2o$b4o3bobo6bobo3b4o ...
- May 5th, 2025, 12:31 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5330
- Views: 1320677
Re: Miscellaneous Discoveries in Other Cellular Automata
I changed the neighbourhood and now I have this rule:
x = 82, y = 71, rule = R2,C2,S0-6,B2,NW0010011111000000000000000
2$7bob2o2bo4b3ob2o4b5o2bob2ob3o2b2o2bo2bobob2ob2o4bo$4bobo4bo2b4o6bob
ob7ob2ob2o3bo3bobob2ob4o4bo3bo$9b3o5bobobob2obob2o2b2obob5o3b2o2b6obo
3b2o2b4o ...
x = 82, y = 71, rule = R2,C2,S0-6,B2,NW0010011111000000000000000
2$7bob2o2bo4b3ob2o4b5o2bob2ob3o2b2o2bo2bobob2ob2o4bo$4bobo4bo2b4o6bob
ob7ob2ob2o3bo3bobob2ob4o4bo3bo$9b3o5bobobob2obob2o2b2obob5o3b2o2b6obo
3b2o2b4o ...
- May 5th, 2025, 12:03 pm
- Forum: The Sandbox
- Topic: Poorly explain what is happening in the RLE above you.
- Replies: 287
- Views: 38095
Re: Poorly explain what is happening in the RLE above you.
What is that…glider, boat, glider, boat…it's interchanging between interchanges. Oh wait, they're not interchanges. They're worker bees. Why two bees want to toss a glider between each other? Oh, that's their pointless work.
N€×+:
x = 5, y = 4, rule = B2eik3aijy4in5jkn6i7c/S1c2cek3n4c5e
2b3o ...
- April 30th, 2025, 10:31 am
- Forum: The Sandbox
- Topic: PiSpaceships' buried garbage can
- Replies: 36
- Views: 1922
Re: PiSpaceships' buried garbage can
A rule in which spaceships can travel at any slope (2n+3,1)c/1, where n>0.
#C [[ ZOOM 4 Y -35 ]]
x = 6, y = 18, rule = AlmostAnySlope
4.EC$4.2B3$3.ECA$3.3B3$2.EC2A$2.4B3$.EC3A$.5B3$EC4A$6B!
@RULE AlmostAnySlope
@NAMES
1 spaceship head
2 spaceship tail
3 instruction extend
4 instruction retract
5 ...
#C [[ ZOOM 4 Y -35 ]]
x = 6, y = 18, rule = AlmostAnySlope
4.EC$4.2B3$3.ECA$3.3B3$2.EC2A$2.4B3$.EC3A$.5B3$EC4A$6B!
@RULE AlmostAnySlope
@NAMES
1 spaceship head
2 spaceship tail
3 instruction extend
4 instruction retract
5 ...
- April 30th, 2025, 9:56 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1679
- Views: 476358
Re: Thread for basic non-CGOL questions
How to use weighted neighborhood notation?
- April 28th, 2025, 3:10 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 550
- Views: 219637
Re: Rules with interesting replicators
Tamed the rule and added new c/3d spaceship with B3c transition:FWKnightship wrote: April 28th, 2025, 2:12 am A clean 2D replicator made up of spaceships:Code: Select all
x = 11, y = 11, rule = B2eik3aijy4i5jkn6i7c/S1c2cek3n4c5e 8bobo$9bo7$o$bo$o!
Code: Select all
x = 18, y = 11, rule = B2eik3acijy4i5jkn6i7c/S1c2cek3n4c5e
8bobo$8b3o5$16b2o$17bo$2o14bo$bo13bo$2o!- April 27th, 2025, 1:04 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 1354
- Views: 551487
Re: Rule request thread
Probably someone could emulate that via RuleLoader (with more than two cellstates, and more than one tick needed to emulate one tick).
Request updated:
I request multi-state isotropic rule whose non-emulated version is R3 and evolves like Life except this case (grey cells are ignored):
x = 16 ...
- April 27th, 2025, 7:08 am
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 1354
- Views: 551487
Re: Rule request thread
I request R3 two-state isotropic rule that evolves like Life except this case (grey cells are ignored):
Code: Select all
x = 16, y = 7, rule = LifeHistory
7F$7F4.B$2F5B5.B$2F2BA2B2.4B2.A$2FBABAB5.B$2FBABAB4.B$2F5B!- April 26th, 2025, 1:32 pm
- Forum: Other Cellular Automata
- Topic: ChainedLife
- Replies: 12
- Views: 1362
Re: ChainedLife
My new ChainedLife-like rule, LifePlus1:
#R LifePlus1
! #C [[ RANDOMIZE ]]
@RULE LifePlus1
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a={0, 1, 2, 3}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
var n={0,1}
var p={1,2,3}
var q=p
var r=p
var x={2,3}
0, 2 ...
#R LifePlus1
! #C [[ RANDOMIZE ]]
@RULE LifePlus1
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a={0, 1, 2, 3}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
var n={0,1}
var p={1,2,3}
var q=p
var r=p
var x={2,3}
0, 2 ...
- April 26th, 2025, 1:06 pm
- Forum: Other Cellular Automata
- Topic: PiSpaceships' Rules
- Replies: 31
- Views: 3211
Re: PiSpaceships' Rules
Simple base for emulation of R2 rules:
#R LifeR2
!
@RULE LifeR2
@COLORS
1 255 255 255 # alive
2 0 0 255 # dead>alive
3 0 255 0 # alive>alive
4 100 0 0 # alive>dead
5 100 100 100 # dead>dead
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a={0,1,2,3,4,5}
var b=a
var c=a
var d=a
var e ...
#R LifeR2
!
@RULE LifeR2
@COLORS
1 255 255 255 # alive
2 0 0 255 # dead>alive
3 0 255 0 # alive>alive
4 100 0 0 # alive>dead
5 100 100 100 # dead>dead
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a={0,1,2,3,4,5}
var b=a
var c=a
var d=a
var e ...
- April 26th, 2025, 10:09 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5330
- Views: 1320677
Re: Miscellaneous Discoveries in Other Cellular Automata
c/6o in emulated R2 rule:
x = 17, y = 5, rule = TestR2
3A4.3A5.2A$3A4.A.A4.A.A$2.A13.A$.A$A!
@RULE TestR2
@COLORS
1 255 255 255 # alive
2 0 0 255 # dead>alive
3 0 255 0 # alive>alive
4 100 0 0 # alive>dead
5 100 100 100 # dead>dead
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a ...
x = 17, y = 5, rule = TestR2
3A4.3A5.2A$3A4.A.A4.A.A$2.A13.A$.A$A!
@RULE TestR2
@COLORS
1 255 255 255 # alive
2 0 0 255 # dead>alive
3 0 255 0 # alive>alive
4 100 0 0 # alive>dead
5 100 100 100 # dead>dead
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a ...
- April 26th, 2025, 9:35 am
- Forum: The Sandbox
- Topic: PiSpaceships' buried garbage can
- Replies: 36
- Views: 1922
Re: PiSpaceships' buried garbage can
Base for emulation of R2 rules:
#R LifeR2
!
@RULE LifeR2
@COLORS
1 255 255 255 # alive
2 0 0 255 # dead>alive
3 0 255 0 # alive>alive
4 100 0 0 # alive>dead
5 100 100 100 # dead>dead
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a={0,1,2,3,4,5}
var b=a
var c=a
var d=a
var e=a
var ...
#R LifeR2
!
@RULE LifeR2
@COLORS
1 255 255 255 # alive
2 0 0 255 # dead>alive
3 0 255 0 # alive>alive
4 100 0 0 # alive>dead
5 100 100 100 # dead>dead
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a={0,1,2,3,4,5}
var b=a
var c=a
var d=a
var e=a
var ...
- April 24th, 2025, 5:20 am
- Forum: Other Cellular Automata
- Topic: apgsearch - haul requests
- Replies: 864
- Views: 394108
Re: apgsearch - haul requests
Please apgsearch B2e3-ekr4k6k/S1c2-a3-n, which is tamed Teslinova:
I manually tamed Teslinova:
x = 4, y = 7, rule = B2e3-ekr4k6k/S1c2-a3-n
A.A$A2.A$A.A2$2.A$3.A$2.A!
x = 55, y = 7, rule = B2e3-ekr4k6k/S1c2-a3-n
40bo3bo4bo3bo$3o2b3o31bobobobo2bobobobo$o4bo4b3o2b4o3b3o3b3o3b3o4bobo
8bo ...
I manually tamed Teslinova:
x = 4, y = 7, rule = B2e3-ekr4k6k/S1c2-a3-n
A.A$A2.A$A.A2$2.A$3.A$2.A!
x = 55, y = 7, rule = B2e3-ekr4k6k/S1c2-a3-n
40bo3bo4bo3bo$3o2b3o31bobobobo2bobobobo$o4bo4b3o2b4o3b3o3b3o3b3o4bobo
8bo ...
- April 23rd, 2025, 2:00 pm
- Forum: The Sandbox
- Topic: InDev Rules
- Replies: 77
- Views: 15412
Re: InDev Rules
My indev rule:
#R name
!
@RULE name
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var n={0,1}
0 1,0,1,0,0,0,0,0 1
0 0,1,1,1,0,0,0,0 1
n 1,0,0,1,0,0,0,0 1
0 2,0,0,1,0,1,0,0 1
0 2,1,0,0,0,0,0,0 1
0 1,0,1,2,0 ...
#R name
!
@RULE name
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var n={0,1}
0 1,0,1,0,0,0,0,0 1
0 0,1,1,1,0,0,0,0 1
n 1,0,0,1,0,0,0,0 1
0 2,0,0,1,0,1,0,0 1
0 2,1,0,0,0,0,0,0 1
0 1,0,1,2,0 ...
- April 23rd, 2025, 11:00 am
- Forum: The Sandbox
- Topic: PiSpaceships' buried garbage can
- Replies: 36
- Views: 1922
Re: PiSpaceships' buried garbage can
The version of the post quoted below which can be displayed in LifeViewer.
1. This rule is the MilhinSA-meets-Generations treatment applied to B35/S1347. It, rather oddly, has both c/3 and 2c/7 diagonal spaceships:
#R name
!
@RULE name
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute ...
1. This rule is the MilhinSA-meets-Generations treatment applied to B35/S1347. It, rather oddly, has both c/3 and 2c/7 diagonal spaceships:
#R name
!
@RULE name
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute ...
- April 23rd, 2025, 9:42 am
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1426
- Views: 55010
Re: CA Roleplay Ultimate
Then, jayden678910 walks up to the blinker. “Hey, those blocks aren’t alive.” [...]
#C mainB
x = 142, y = 67, rule = B3/S23Super
47.B$47.B29.2A5.3B$45.3B4.20T4.B2A2B2A5B$44.4B4.T18.T4.5B2A8B$43.4B5.
T18.T3.17B$42.4B6.T18.T4.16B$41.4B7.T18.T4.15B$40.4B8.T2.2A.2A.2A8.T5.
13B$39.4B9.T.A.A.2A.2A8.T5 ...
- April 23rd, 2025, 9:28 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1679
- Views: 476358
Re: Thread for basic non-CGOL questions
What is BlipTile?
- April 22nd, 2025, 3:27 pm
- Forum: Other Cellular Automata
- Topic: Teslinova (B2e3-ekr4k/S1c2-a3-n) and its variants
- Replies: 11
- Views: 554
Re: Teslinova (B2e3-ekr4k/S1c2-a3-n) and its variants
I manually tamed Teslinova:
x = 4, y = 7, rule = B2e3-ekr4k6k/S1c2-a3-n
A.A$A2.A$A.A2$2.A$3.A$2.A!
x = 55, y = 7, rule = B2e3-ekr4k6k/S1c2-a3-n
40bo3bo4bo3bo$3o2b3o31bobobobo2bobobobo$o4bo4b3o2b4o3b3o3b3o3b3o4bobo
8bo$obo2bobo2bobo2bob2o3bobo3bobo3bobo4bobo8bo$7bo13bo3bo7bobo5bobo7b
o$29bo21bo ...
x = 4, y = 7, rule = B2e3-ekr4k6k/S1c2-a3-n
A.A$A2.A$A.A2$2.A$3.A$2.A!
x = 55, y = 7, rule = B2e3-ekr4k6k/S1c2-a3-n
40bo3bo4bo3bo$3o2b3o31bobobobo2bobobobo$o4bo4b3o2b4o3b3o3b3o3b3o4bobo
8bo$obo2bobo2bobo2bob2o3bobo3bobo3bobo4bobo8bo$7bo13bo3bo7bobo5bobo7b
o$29bo21bo ...