Search found 9 matches

by SludgeMcGunkman
June 3rd, 2025, 1:58 pm
Forum: The Sandbox
Topic: Miscellaneous sludge
Replies: 2
Views: 907

Re: Miscellaneous sludge

plus.gif
plus.gif (668.53 KiB) Viewed 817 times
This one kind of demonstrates what I'm talking about more. It uses a plus shape, so you see horizontal and vertical lines.
by SludgeMcGunkman
June 3rd, 2025, 1:56 pm
Forum: The Sandbox
Topic: Miscellaneous sludge
Replies: 2
Views: 907

Wave pattern

Messing around with neighborhood ranges and trying to make a neighborhood shape show up in the game space
It happens the most when there's one 'hood whose range extends significantly further than the other ones

What I'm talking about:
waves.gif
Can be seen somewhat in this one

waveslong.gif ...
by SludgeMcGunkman
April 11th, 2025, 7:18 pm
Forum: The Sandbox
Topic: Miscellaneous sludge
Replies: 2
Views: 907

Miscellaneous sludge

Making another thread separate from my "playable game" thread to record fun CA things I find. I'll be messing with parameters in the engine I made for that game, but I added some other features to this particular version for purely explorative purposes. The biggest changes relate to the memory of ...
by SludgeMcGunkman
April 8th, 2025, 2:21 pm
Forum: Scripts
Topic: Making a CA "game"
Replies: 10
Views: 9399

Re: Making a CA "game"




You interested me! Can I play this game?


Short answer: yes, but it's not a real "game" at the moment.

The last time I worked on it was around the time of my last post here. It seems like the last thing I was in the middle of working on was properly implementing the shooty part, which will ...
by SludgeMcGunkman
April 6th, 2025, 10:32 pm
Forum: Scripts
Topic: Making a CA "game"
Replies: 10
Views: 9399

Re: Making a CA "game"


You interested me! Can I play this game?


Short answer: yes, but it's not a real "game" at the moment.

The last time I worked on it was around the time of my last post here. It seems like the last thing I was in the middle of working on was properly implementing the shooty part, which will ...
by SludgeMcGunkman
December 15th, 2024, 1:51 am
Forum: Scripts
Topic: Making a CA "game"
Replies: 10
Views: 9399

Re: some rules I found



Here are some things I saw while messing around with parameters. [...]
[...]
This one has a few interesting ships and oscillators, but it mostly disappears quickly without leaving still life as far as I can see.
[...]


There is an object that appears to be an oblique spaceship, visible in that ...
by SludgeMcGunkman
December 14th, 2024, 4:15 pm
Forum: Scripts
Topic: Making a CA "game"
Replies: 10
Views: 9399

some rules I found

Here are some things I saw while messing around with parameters. I won't bother to classify any of these because I will inevitably misuse the terminology/notation.

Memory means the number of past map states that a neighborhood will include.
Also, the "Generations" counter refers to the aging of ...
by SludgeMcGunkman
November 27th, 2024, 1:24 am
Forum: Scripts
Topic: Making a CA "game"
Replies: 10
Views: 9399

Making a CA "game"

I call it a "1 player game". You pick a spaceship and gotta get to the end while avoiding pretty much everything. The player (blue) cells follow the same rules as the environment (Life by default) but with the addition that player cells are only created when all living neighbors are also blue, to ...
by SludgeMcGunkman
November 26th, 2024, 11:15 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5399
Views: 1335348

Re: Miscellaneous Discoveries in Other Cellular Automata

a simple ship with a funny shape. as shrimple as that

Code: Select all

x = 5, y = 3, rule = R2,C0,S4-5,7,B5
2bo$bob2o$o2b2o!
Period: 16
Speed: 5c/14 I think