Can B345/S345 have any spaceships? A lot of times you get partials like this:
x = 87, y = 95, rule = B345/S345
70bo8bo$70bobo4bobo$68b4o2b2o2b4o$68b3o2bo2bo2b3o$66b5o8b5o$65b4obo3b
2o3bob4o$65bobob2o8b2obobo$64b4ob2o2b4o2b2ob4o$64b8o6b8o$65b7ob4ob7o$
64bob6o6b6obo$6b4o55b4ob4o2b4ob4o ...
Search found 171 matches
- Yesterday, 9:02 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1691
- Views: 482460
- October 12th, 2026, 7:26 pm
- Forum: Other Cellular Automata
- Topic: OCA Discovery of the Year 2025 Nominations
- Replies: 20
- Views: 3045
Re: OCA Discovery of the Year 2025 Nominations
Lowest periods INT SMOS and SMOSMOS
P5 SMOS (From deleted user on discord) (Would need to repost here and find the identity of the deleted user if we were to use in the nomination)
https://discord.com/channels/357922255553953794/370571046971244545/1412644518058004543
Credit me for it. That ...
- October 12th, 2026, 1:30 pm
- Forum: Other Cellular Automata
- Topic: Outer-totalistic hexagonal rules with spaceships
- Replies: 78
- Views: 25314
Re: Outer-totalistic hexagonal rules with spaceships
Smaller (2,1)c/5
Used multiple LLSSS commands.
LSSS_HALT_ON_ENDS=true LLSSS_MAX_TABLE_SIZE=23 ./rlife llsss-recentering --pre-reify-autochoke 512MB --rule 'B2/S25H' raw:1:0:0:-2:-3:5:0:1:0 (@bg or 0.in) __
x = 64, y = 101, rule = B2/S25H
2b2o$b2obob3o$b2o3bobo$bobo5bo$4bo2b2o2bo$bo6b6o ...
Used multiple LLSSS commands.
LSSS_HALT_ON_ENDS=true LLSSS_MAX_TABLE_SIZE=23 ./rlife llsss-recentering --pre-reify-autochoke 512MB --rule 'B2/S25H' raw:1:0:0:-2:-3:5:0:1:0 (@bg or 0.in) __
x = 64, y = 101, rule = B2/S25H
2b2o$b2obob3o$b2o3bobo$bobo5bo$4bo2b2o2bo$bo6b6o ...
- October 12th, 2026, 6:54 am
- Forum: Other Cellular Automata
- Topic: Crystal Chaos Collapse Contemplation Center
- Replies: 16
- Views: 5047
Re: Crystal Chaos Collapse Contemplation Center
c/23o in this rule:
Code: Select all
x = 13, y = 5, rule = R2,C0,S4-7,9-12,B4,11-12,NB
bo3bobo3bo$o4b3o4bo$2bobobobobo$2bo3bo3bo$3bo5bo!
- October 11th, 2026, 10:42 am
- Forum: Other Cellular Automata
- Topic: Ships with speed between c/2 and c
- Replies: 115
- Views: 43616
Re: Ships with speed between c/2 and c
Really small 3c/5o rake
x = 33, y = 34, rule = B26/S5
14bo3bo2$14bo3bo$11b4o3b4o$10bo2bo5bo2bo$13b7o$10bobo7bobo2$6b4obo9bob
4o$8bo15bo$3bo4bobo2bo5bo2bobo4bo$4bo3bo3bobo3bobo3bo3bo$2b2obo6bo7bo
6bob2o$bo3bo21bo3bo$b3o4bo2bo9bo2bo4b3o$2o5bo17bo5b2o$6bo2bo13bo2bo$5b
3o2bo11bo2b3o$o9bo2b3ob3o2bo9bo ...
x = 33, y = 34, rule = B26/S5
14bo3bo2$14bo3bo$11b4o3b4o$10bo2bo5bo2bo$13b7o$10bobo7bobo2$6b4obo9bob
4o$8bo15bo$3bo4bobo2bo5bo2bobo4bo$4bo3bo3bobo3bobo3bo3bo$2b2obo6bo7bo
6bob2o$bo3bo21bo3bo$b3o4bo2bo9bo2bo4b3o$2o5bo17bo5b2o$6bo2bo13bo2bo$5b
3o2bo11bo2b3o$o9bo2b3ob3o2bo9bo ...
- October 9th, 2026, 11:10 am
- Forum: Other Cellular Automata
- Topic: DualWars and variants (B2ei3aeijr4eikrz5aciky6-ik7c8/S1e2ik3ejnqr4-ckntz5cknqy6-ei78)
- Replies: 3
- Views: 186
Re: DualWars and variants (B2ei3aeijr4eikrz5aciky6-ik7c8/S1e2ik3ejnqr4-ckntz5cknqy6-ei78)
Here's a very different rule with the same premise. It only has stripes and vacuum, but it has interesting growth.
x = 0, y = 0, rule = B2e3acin4-qrwy5-ejkq6-en7e8/S1c2en3ejkq4jnqw5-acin6-e78
!
[[ RANDOMIZE RANDWIDTH 100 RANDHEIGHT 100 ]]
Spaceships (none exist in the stripes dual):
x = 92, y ...
x = 0, y = 0, rule = B2e3acin4-qrwy5-ejkq6-en7e8/S1c2en3ejkq4jnqw5-acin6-e78
!
[[ RANDOMIZE RANDWIDTH 100 RANDHEIGHT 100 ]]
Spaceships (none exist in the stripes dual):
x = 92, y ...
- October 8th, 2026, 2:39 pm
- Forum: Other Cellular Automata
- Topic: DualWars and variants (B2ei3aeijr4eikrz5aciky6-ik7c8/S1e2ik3ejnqr4-ckntz5cknqy6-ei78)
- Replies: 3
- Views: 186
DualWars and variants (B2ei3aeijr4eikrz5aciky6-ik7c8/S1e2ik3ejnqr4-ckntz5cknqy6-ei78)
DualWars: Rule with competing duals
x = 0, y = 0, rule = B2ei3aeijr4eikrz5aciky6-ik7c8/S1e2ik3ejnqr4-ckntz5cknqy6-ei78
!
[[ RANDOMIZE RANDWIDTH 64 RANDHEIGHT 64 ]]
I golfed this rule using a script to flip self-complementary rule transitions. This rule has amoeba-like growth on a vacuum, with ...
x = 0, y = 0, rule = B2ei3aeijr4eikrz5aciky6-ik7c8/S1e2ik3ejnqr4-ckntz5cknqy6-ei78
!
[[ RANDOMIZE RANDWIDTH 64 RANDHEIGHT 64 ]]
I golfed this rule using a script to flip self-complementary rule transitions. This rule has amoeba-like growth on a vacuum, with ...
- October 8th, 2026, 10:24 am
- Forum: Other Cellular Automata
- Topic: Ships with speed between c/2 and c
- Replies: 115
- Views: 43616
Re: Ships with speed between c/2 and c
2c/5d searches give the best partials in the rule space B25(678)/S4(5678). (with one or more of S5, S6)
x = 95, y = 95, rule = B25/S456
16b3o$16bo2bo$14b2ob2ob2o$13bo2bo6bo$15bo3bob3obobo$16bobo2b5o$15b2o5b
ob3obo$14bobo3bo2b2ob3o$15bo4bo3bob2obo$16bo2bo4b3obo$24b2obobobo$11bo
b2o4b4ob2ob2ob2obo ...
x = 95, y = 95, rule = B25/S456
16b3o$16bo2bo$14b2ob2ob2o$13bo2bo6bo$15bo3bob3obobo$16bobo2b5o$15b2o5b
ob3obo$14bobo3bo2b2ob3o$15bo4bo3bob2obo$16bo2bo4b3obo$24b2obobobo$11bo
b2o4b4ob2ob2ob2obo ...
- October 7th, 2026, 8:05 pm
- Forum: Other Cellular Automata
- Topic: Ships with speed between c/2 and c
- Replies: 115
- Views: 43616
Re: Ships with speed between c/2 and c
self-complementary 3c/4o partial:
x = 72, y = 152, rule = B2568/S14578
32bo6bo$30b2o2bo2bo2b2o$33b2o2b2o$28b3obob4obob3o$29b4o2b2o2b4o$30b3o
2b2o2b3o$26bo3bo2b6o2bo3bo$28bobobo2b2o2bobobo$25b2o3b12o3b2o$24bo3bob
o10bobo3bo$23bob2o7bo2bo7b2obo$24b2obo2b2o3b2o3b2o2bob2o$24bobo4b2o2b
2o2b2o4bobo ...
x = 72, y = 152, rule = B2568/S14578
32bo6bo$30b2o2bo2bo2b2o$33b2o2b2o$28b3obob4obob3o$29b4o2b2o2b4o$30b3o
2b2o2b3o$26bo3bo2b6o2bo3bo$28bobobo2b2o2bobobo$25b2o3b12o3b2o$24bo3bob
o10bobo3bo$23bob2o7bo2bo7b2obo$24b2obo2b2o3b2o3b2o2bob2o$24bobo4b2o2b
2o2b2o4bobo ...
- October 3rd, 2026, 7:02 pm
- Forum: Other Cellular Automata
- Topic: HROT,NW (Higher-range outer-totalistic, weighted)
- Replies: 168
- Views: 66226
Re: HROT,NW (Higher-range outer-totalistic, weighted)
This rule looks like an alternating R1 INT rule at double speed for some reason. It's also self-complementary.
Code: Select all
#R R2,C0,S1-4,13-19,22-28,B7-8,16-23,28,NW0010002420140410242000100
!
[[ RANDOMIZE RANDWIDTH 100 RANDHEIGHT 100 RANDFILL 50 ]]- August 16th, 2026, 8:56 pm
- Forum: Other Cellular Automata
- Topic: Simple Ruletables
- Replies: 35
- Views: 3884
Re: Simple Ruletables
Pi Rep-tomino (except it's not a heptomino as the predecessor)
x = 4, y = 3, rule = pi_rep
3A$3A$A2.A!
@RULE pi_rep
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
0,1,1,1,0,0,0,0,0,1
0,1,1,1,1,1,1,a,b,2
2,1,a ...
x = 4, y = 3, rule = pi_rep
3A$3A$A2.A!
@RULE pi_rep
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i=a
0,1,1,1,0,0,0,0,0,1
0,1,1,1,1,1,1,a,b,2
2,1,a ...
- August 10th, 2026, 8:28 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3903
- Views: 1404515
Re: Thread For Your Unrecognised CA
What the hell is this rule (originally MAPgggggg (von Neumann), but converted to Moore for extra compatibility)
Indescribable photon wick mess things.
x = 65, y = 3, rule = MAPzAAAzAAAzADMAADMAADMAADMAADMAADMAMwAAMwAAMzMAADMAADMAMwAAMwAAMwAAMwAAMwAAMwAzAAAzAAAzA
o11bo9bo2bo10bob2obo12bobobo3bobo ...
Indescribable photon wick mess things.
x = 65, y = 3, rule = MAPzAAAzAAAzADMAADMAADMAADMAADMAADMAMwAAMwAAMzMAADMAADMAMwAAMwAAMwAAMwAAMwAAMwAzAAAzAAAzA
o11bo9bo2bo10bob2obo12bobobo3bobo ...
- August 10th, 2026, 7:56 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1691
- Views: 482460
Re: Thread for basic non-CGOL questions
Are spaceships possible in either of these rules?
MAPAj8PAX6IQhRIiAYFSgEnFAiJFQVQCKCEdhBixcgA5RQBlgwBCBTgECaQwEGIDSEUyJmWAchIQaTkWKJQAwgiJA
MAPAj8PAX6IQhRIiAYFSgEnFAiJFSVQCKCEdhBixcgA5RQBngwBCBTgECaQwEGIDSEUyJmWAchIQaTkWKJQAwgiJA
Yes.
x = 8, y = 9, rule ...
- August 9th, 2026, 1:15 pm
- Forum: Other Cellular Automata
- Topic: Simple Ruletables
- Replies: 35
- Views: 3884
Re: Simple Ruletables
Chaotic replicator and a handful of spaceships, 5 lines and 3 states
x = 76, y = 8, rule = Kat1
63.A$58.A$33.A2.A27.A$A2.A29.A15.B.B12.A$A2.BA29.3B.A5.A6.B4.A.2B2.3B
$.B34.B7.A11.A4.B10.A2.A$2.B33.B8.2B10.2B4.A8.A$3.2A32.2A9.2A10.2A11.
2B!
@RULE Kat1
@TABLE
n_states:3
neighborhood:Moore
symmetries ...
x = 76, y = 8, rule = Kat1
63.A$58.A$33.A2.A27.A$A2.A29.A15.B.B12.A$A2.BA29.3B.A5.A6.B4.A.2B2.3B
$.B34.B7.A11.A4.B10.A2.A$2.B33.B8.2B10.2B4.A8.A$3.2A32.2A9.2A10.2A11.
2B!
@RULE Kat1
@TABLE
n_states:3
neighborhood:Moore
symmetries ...
- August 9th, 2026, 12:42 pm
- Forum: Website Discussion
- Topic: Signature Spamdexing on Forums
- Replies: 6
- Views: 509
Re: Signature Spamdexing on Forums
Its clear now this is not the case, we're getting attacked by a LLM-based spambots that are very convincing up until the point they post the spam link. I am fooled my then in all three times.
I wouldn't be fooled if it said "I've been experimenting with Still Life and was wondering how well it ...
- August 8th, 2026, 6:48 pm
- Forum: General Discussion
- Topic: Strangest CA-related mathematical coincidences?
- Replies: 24
- Views: 21929
Re: Strangest CA-related mathematical coincidences?
I don't even know if this makes sense for this channel, but if you run a pattern in B3/S234 for long enough it very closely approximates a circle.
- August 8th, 2026, 6:36 pm
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 627
- Views: 158088
Re: amling search program principles discussion / brain dump
I think a more layman explanation would be very tough to give.
I can very barely understand what LSSS is doing and how LLSSS is similar. However when many of the features completely surpass the features LSSS already has, including stuff like recentering, even the size of the source code, it ...
- July 26th, 2026, 2:21 am
- Forum: Other Cellular Automata
- Topic: 1and0nlycordershippr’s Garden Of Rules
- Replies: 8
- Views: 249
Re: 1and0nlycordershippr’s Garden Of Rules
Fun objects:
x = 126, y = 68, rule = MAPARMTNxM2N34TNjd+Nmx+7DZsfuxsyOzIbMjsyMiAyIATNjd+Nmx+7DZsfuxsyOzIbMjsyMiAyIDIgMiAgACAAA
bo4b2o4b2o4bo4bo4bo5b2o4bo3bo4b2o7bo5b4o6bo4b4o15bo4bo$3o2b4o2b4o2b3o
2b3o2b3o3b4o2b2o3b2o3b2o5bo3bo4bobo4bo6bo2bo9b3o2b3o2b3o10b2o6b2o$obo ...
x = 126, y = 68, rule = MAPARMTNxM2N34TNjd+Nmx+7DZsfuxsyOzIbMjsyMiAyIATNjd+Nmx+7DZsfuxsyOzIbMjsyMiAyIDIgMiAgACAAA
bo4b2o4b2o4bo4bo4bo5b2o4bo3bo4b2o7bo5b4o6bo4b4o15bo4bo$3o2b4o2b4o2b3o
2b3o2b3o3b4o2b2o3b2o3b2o5bo3bo4bobo4bo6bo2bo9b3o2b3o2b3o10b2o6b2o$obo ...
- July 26th, 2026, 1:50 am
- Forum: Other Cellular Automata
- Topic: 1and0nlycordershippr’s Garden Of Rules
- Replies: 8
- Views: 249
Re: 1and0nlycordershippr’s Garden Of Rules
This would only allow MAP rules because this is D2 symmetric, not D8NNlk05 wrote: July 26th, 2026, 1:03 am Since this is a R1 weighted rule with symmetric weights, there should be a corresponding INT rule.Code: Select all
1 2 1 1 C 1 1 2 1
Code: Select all
MAPARMTNxM2N34TNjd+Nmx+7DZsfuxsyOzIbMjsyMiAyIATNjd+Nmx+7DZsfuxsyOzIbMjsyMiAyIDIgMiAgACAAA- July 21st, 2026, 12:34 pm
- Forum: The Sandbox
- Topic: Search Program Reviews
- Replies: 1
- Views: 106
Search Program Reviews
Search Program Review: LLSSS
Katrina Pleasedon'tstalkme
Please don't stalk me, Earth
✭✭✭☆☆ - 7/21/2026
This program is good, but it is very intensive on even medium-end computers. While attempting to find a 2c/5d in B256/S4568 in w19 with LLSSS my computer managed to restart itself due to the ...
Katrina Pleasedon'tstalkme
Please don't stalk me, Earth
✭✭✭☆☆ - 7/21/2026
This program is good, but it is very intensive on even medium-end computers. While attempting to find a 2c/5d in B256/S4568 in w19 with LLSSS my computer managed to restart itself due to the ...
- July 16th, 2026, 3:12 pm
- Forum: Help / Support
- Topic: Problems with software
- Replies: 57
- Views: 13959
Re: Problems with software
How are people using apgsearch with B0 rules? Whenever I run them I always get an error.
A lot of hauls seem to be from apgsearch version 5, as recently as 2021-2022.
A lot of hauls seem to be from apgsearch version 5, as recently as 2021-2022.
- July 13th, 2026, 5:05 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 550
- Views: 221346
Re: Rules with interesting replicators
I have no idea
Edit: similar one
Code: Select all
x = 2, y = 3, rule = B2ce3c/S1
o$bo$o!
Code: Select all
x = 2, y = 3, rule = B2ce4y5k/S1
o$bo$o!
- July 4th, 2026, 7:00 pm
- Forum: Other Cellular Automata
- Topic: Spaceships made up of other spaceships (SMOS)
- Replies: 331
- Views: 179848
Re: Spaceships made up of other spaceships (SMOS)
Gun made of replicator made of spaceships.
AKA: Glider Gun
x = 50, y = 51, rule = B3aeijn4jw5ij6-i7e8/S2-c3jknqr4-ekny5-inqr6aik
21bo12bo$21bobo8bobo$21b2o10b2o3$10bo$9b2o$5bobo3bo9b2o10b2o$6b6o9bobo
8bobo$3bo3bo3bo9bo12bo$5b3o4bo$7b2obo$7b2o$7b2o$4bo3bo31b2o6b2o$7bo33b
2o4b2o$5bo2bo31bo8bo7 ...
AKA: Glider Gun
x = 50, y = 51, rule = B3aeijn4jw5ij6-i7e8/S2-c3jknqr4-ekny5-inqr6aik
21bo12bo$21bobo8bobo$21b2o10b2o3$10bo$9b2o$5bobo3bo9b2o10b2o$6b6o9bobo
8bobo$3bo3bo3bo9bo12bo$5b3o4bo$7b2obo$7b2o$7b2o$4bo3bo31b2o6b2o$7bo33b
2o4b2o$5bo2bo31bo8bo7 ...
- June 16th, 2026, 4:19 pm
- Forum: Other Cellular Automata
- Topic: Outer-totalistic hexagonal rules with spaceships
- Replies: 78
- Views: 25314
Re: Outer-totalistic hexagonal rules with spaceships
(4, 2)c/4 spaceship according to square grid.
edit: it's p2 photon on hex
x = 22, y = 25, rule = B01/S0235H
4b2ob2ob2o$6bo3bo$3b2obob2obob2o$5b3o2b4o$3bob3o4b3obo$6bo7bo$10b2obo$
b2o2bob3o2bo4bo$4bob4ob2obo2b3o$2obob2obo4bo2bobo$4bob2obo3bobo3bobo$
2bobobo5bobo2bobo$o3bo3bo2bo2bobo$3bobob2obo2bobo ...
edit: it's p2 photon on hex
x = 22, y = 25, rule = B01/S0235H
4b2ob2ob2o$6bo3bo$3b2obob2obob2o$5b3o2b4o$3bob3o4b3obo$6bo7bo$10b2obo$
b2o2bob3o2bo4bo$4bob4ob2obo2b3o$2obob2obo4bo2bobo$4bob2obo3bobo3bobo$
2bobobo5bobo2bobo$o3bo3bo2bo2bobo$3bobob2obo2bobo ...
- June 9th, 2026, 4:42 pm
- Forum: The Sandbox
- Topic: Goodbye forever.
- Replies: 17
- Views: 863
Re: Goodbye forever.
It isn't bullying if it's meant to protect you (and the server)