Search found 152 matches
- August 22nd, 2026, 11:37 am
- Forum: Bugs & Errors
- Topic: Golly Error: Missing "|" seperator in named_rule entry:
- Replies: 1
- Views: 95
Golly Error: Missing "|" seperator in named_rule entry:
As the title shown, my Golly can not open normally.
- July 21st, 2026, 11:32 pm
- Forum: Other Cellular Automata
- Topic: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
- Replies: 22
- Views: 613
Re: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
Another fuse, it burns clearly.
x = 233, y = 9, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
9bo$2bo5b2obo$7bob3obo$2b2o4b3o4bo$2o4b6o3b2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob ...
x = 233, y = 9, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
9bo$2bo5b2obo$7bob3obo$2b2o4b3o4bo$2o4b6o3b2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob ...
- July 16th, 2026, 11:52 pm
- Forum: Other Cellular Automata
- Topic: Very nearly exploding rules
- Replies: 254
- Views: 168507
B3-k/S23-k
A somewhat natural chaotic puffer.
Code: Select all
x = 22, y = 13, rule = B3-k/S23-k
7bobo$5bo5bo$5bo2bo$7bo2b2o2bo$bo8b2ob3o3b2o$obo7bo5bob2obo$obo4b2ob5o
6bo$7b2ob2o2b2o4b2o$7bobo5bo2b2o$7bo2bo5bo$7bo2bo$8bobo$9bo!
- July 15th, 2026, 3:50 am
- Forum: Other Cellular Automata
- Topic: B2/S0/C4 (another multiple-state rule)
- Replies: 29
- Views: 7044
Re: B2/S0/C4 (another multiple-state rule)
This must be known before I explored the rule.
Very common space non-filler in generation rules, including 0/2/3 and /2/3.
Code: Select all
x = 2, y = 2, rule = 0/2/4
2A$2A!
- July 14th, 2026, 10:01 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5334
- Views: 1321046
Re: Miscellaneous Discoveries in Other Cellular Automata
I deleted B3k/S3k from CGoL and added S8, and I got this natural puffer.
x = 16, y = 8, rule = B3-k/S23-k8
6bo$5bobo3bo$4b2ob2o2b3o$3b2ob2o5b2o$4bobo7b2o$2o3bo2b2o3b2o$2o4bob2o$
6b3o!
Soup
x = 173, y = 78, rule = B3-k/S23-k8
b2ob4o2bo5b2ob4obo2b2o3bo3bob9o2b2ob3o6bobo5b6obo3bo2bob3ob2obo7b3obo ...
x = 16, y = 8, rule = B3-k/S23-k8
6bo$5bobo3bo$4b2ob2o2b3o$3b2ob2o5b2o$4bobo7b2o$2o3bo2b2o3b2o$2o4bob2o$
6b3o!
Soup
x = 173, y = 78, rule = B3-k/S23-k8
b2ob4o2bo5b2ob4obo2b2o3bo3bob9o2b2ob3o6bobo5b6obo3bo2bob3ob2obo7b3obo ...
- July 14th, 2026, 4:04 am
- Forum: Other Cellular Automata
- Topic: Counterfeit Gliders
- Replies: 164
- Views: 99603
Re: Counterfeit Gliders
Here is a 'counterfeit glider' I found in a rule containing many large 'snowflakes':
x = 3, y = 3, rule = B2-ae3acjr4ew5ejqy6ak8/S02-ci3ainy4-anqrt5cn6ci7e
b2o$2o$2bo!
The 'snowflake':
#C The final population is 52.
x = 3, y = 1, rule = B2-ae3acjr4ew5ejqy6ak8/S02-ci3ainy4-anqrt5cn6ci7e
obo ...
- July 14th, 2026, 4:03 am
- Forum: Other Cellular Automata
- Topic: R2INT's Rule Collection
- Replies: 148
- Views: 36375
Re: R2INT's Rule Collection
1x256 infinite growth in B2-ae3acjr4ew5ejqy6ak8/S02-ci3ainy4-anqrt5cn6ci7e:
x = 251, y = 1, rule = B2-ae3acjr4ew5ejqy6ak8/S02-ci3ainy4-anqrt5cn6ci7e
4o3b5ob4o4bo4bo3b4ob2o4bob2o3bob3ob2ob2o2b4obob2obob2o2b6o4bobo2b2ob3o
2bob4obo3b2o4b2obo2b2o4bobob2o2bobobobob3o3b3obo2bobobobob2obo2b2o5bob ...
x = 251, y = 1, rule = B2-ae3acjr4ew5ejqy6ak8/S02-ci3ainy4-anqrt5cn6ci7e
4o3b5ob4o4bo4bo3b4ob2o4bob2o3bob3ob2ob2o2b4obob2obob2o2b6o4bobo2b2ob3o
2bob4obo3b2o4b2obo2b2o4bobob2o2bobobobob3o3b3obo2bobobobob2obo2b2o5bob ...
- July 13th, 2026, 3:43 am
- Forum: Other Cellular Automata
- Topic: Rules with Mutant XWSSes
- Replies: 151
- Views: 37065
Re: Rules with Mutant XWSSes
I'm going to laugh my head off because of these XWSSes. My avatar is LWSS.
Anyway, manual found. Might be rediscover.
I catalogued it and found it works from B3aij4jn/S2eik3aijnr6n to B2in3-e45-a67e8/S01e2-c34-aw5-jy6-k78.
Anyway, manual found. Might be rediscover.
Code: Select all
x = 4, y = 5, rule = B3-e4jn6n/S2-c36n
b2o$3o$2obo$b3o$2bo!- July 13th, 2026, 3:37 am
- Forum: Other Cellular Automata
- Topic: Counterfeit Gliders
- Replies: 164
- Views: 99603
Re: Counterfeit Gliders
https://conwaylife.com/forums/viewtopic ... 37982a8703
Look at the first pattern in the first post. It was a sidewalker. If you don't have time to access it, just look this:
Look at the first pattern in the first post. It was a sidewalker. If you don't have time to access it, just look this:
Code: Select all
x = 3, y = 3, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
bo$2bo$3o!- July 13th, 2026, 3:30 am
- Forum: Other Cellular Automata
- Topic: Slowest 2-state spaceships of each cell count
- Replies: 21
- Views: 9869
Re: Slowest 2-state spaceships of each cell count
So what's its MAP string?
What's the MAP string for this (c/11)?
obo!
Ruletable
Maybe offtopic, but wickstretcher found:
x = 4, y = 25, rule = 2CellSlug
3bo$b3o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o$4o
$4o$b2o!
hotdogPi: flipped pattern vertically; did not work ...
- July 9th, 2026, 11:31 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3817
- Views: 1388328
B2i3-j5ae678/S1c2ei3-jqr4aceiknq5-jqry6ace8
I found this in the CA I mentioned in the subject, and unsure its category.
x = 7, y = 7, rule = B2i3-j5ae678/S1c2ei3-jqr4aceiknq5-jqry6ace8
2bobo$bobobo$obobobo$bobobo$obobobo$bobobo$2bobo!
Quite natural oscillator.
And also, I'm trying to let it have natural spaceships but not explosive things ...
x = 7, y = 7, rule = B2i3-j5ae678/S1c2ei3-jqr4aceiknq5-jqry6ace8
2bobo$bobobo$obobobo$bobobo$obobobo$bobobo$2bobo!
Quite natural oscillator.
And also, I'm trying to let it have natural spaceships but not explosive things ...
- July 8th, 2026, 9:34 pm
- Forum: Other Cellular Automata
- Topic: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
- Replies: 22
- Views: 613
Re: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
Some sparks I found.
x = 61, y = 28, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
44bo$19bo23bobo14bo$20bo22bobo13bo$44bo13bo$57bo$56bo$23bo4bobo24bo$
22bo6bo5bo18bo$10bo12bo4bobo3b2o7bobo$bo10bo32bobo$obo8b2o$bo4$15b3o
16bo$8bo25bo$33bo15b3o$49b3o3$42bo$41bo$30bo9bo2bo$29bobo10bo$28bobo ...
x = 61, y = 28, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
44bo$19bo23bobo14bo$20bo22bobo13bo$44bo13bo$57bo$56bo$23bo4bobo24bo$
22bo6bo5bo18bo$10bo12bo4bobo3b2o7bobo$bo10bo32bobo$obo8b2o$bo4$15b3o
16bo$8bo25bo$33bo15b3o$49b3o3$42bo$41bo$30bo9bo2bo$29bobo10bo$28bobo ...
- July 7th, 2026, 6:11 am
- Forum: Other Cellular Automata
- Topic: Cambrian Life (B3-ckq/S2-i3-q4e)
- Replies: 14
- Views: 537
Re: Cambrian Life (B3-ckq/S2-i3-q4e)
A constant 45° turner, unsure if it was found.
Code: Select all
x = 7, y = 11, rule = B3-ckq/S2-i3-q4e
b2o$o2bo$obo$bo3$5bo$5bo$4bobo2$5bo!
- July 7th, 2026, 5:49 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3817
- Views: 1388328
Re: Thread For Your Unrecognised CA
A space ship I found in TDryLeapLife.
x = 10, y = 9, rule = B2n37/S2-i3-q4q
bo$obo$obo3b2o$6bobo$9bo$6bobo$obo3b2o$obo$bo!
A puffer I found in THighLeapLife.
x = 11, y = 10, rule = B2n36/S2-i3-q4q
7bo$7b2o$7b3o$6b2o2bo$o2bo5bo$o7bo$o4b2o$bo$4b2o$3b3o!
Natural xs22_g88e13wggz11woge221 found ...
x = 10, y = 9, rule = B2n37/S2-i3-q4q
bo$obo$obo3b2o$6bobo$9bo$6bobo$obo3b2o$obo$bo!
A puffer I found in THighLeapLife.
x = 11, y = 10, rule = B2n36/S2-i3-q4q
7bo$7b2o$7b3o$6b2o2bo$o2bo5bo$o7bo$o4b2o$bo$4b2o$3b3o!
Natural xs22_g88e13wggz11woge221 found ...
- July 7th, 2026, 1:13 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2336
- Views: 1703030
Re: Thread For Your Accidental Discoveries
Octagon 2 found in a C8-symmetric soup.
x = 40, y = 40, rule = B3/S23
bo2b3o2bobobo2bob4obo2bobobo2b3o2bo$ob2o3bobo3b14o3bobo3b2obo$bobob2o
2b2o3b2o2bo2bo2b2o3b2o2b2obobo$b2ob2o2bob2o2b2ob2o2b2ob2o2b2obo2b2ob2o
$o2bob3o2b2ob2ob3o2b3ob2ob2o2b3obo2bo$ob3ob3o2b5obob2obob5o2b3ob3obo$o ...
x = 40, y = 40, rule = B3/S23
bo2b3o2bobobo2bob4obo2bobobo2b3o2bo$ob2o3bobo3b14o3bobo3b2obo$bobob2o
2b2o3b2o2bo2bo2b2o3b2o2b2obobo$b2ob2o2bob2o2b2ob2o2b2ob2o2b2obo2b2ob2o
$o2bob3o2b2ob2ob3o2b3ob2ob2o2b3obo2bo$ob3ob3o2b5obob2obob5o2b3ob3obo$o ...
- July 7th, 2026, 12:14 am
- Forum: Other Cellular Automata
- Topic: Rules 2 transitions from Life
- Replies: 664
- Views: 176136
B36cn/S23
The replicator in Highlife still works in B36cn/S23.
Code: Select all
x = 5, y = 5, rule = B36cn/S23
3o$o2bo$o3bo$bo2bo$2b3o!
- July 7th, 2026, 12:11 am
- Forum: Other Cellular Automata
- Topic: tflock3-a (B3-n6n/S1e2-a3-ae4w5q)
- Replies: 41
- Views: 2101
Re: B3-n6n/S1e2-a3-ae4w5q
A rake, unsure if it was found.
Code: Select all
x = 13, y = 3, rule = B3-n6n/S1e2-a3-ae4w5q
12bo$11b2o$2o10bo!
- July 6th, 2026, 9:42 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5334
- Views: 1321046
Re: Miscellaneous Discoveries in Other Cellular Automata
a very sparky spaceship
x = 3, y = 7, rule = R2,C2,S,B4,6,8,NW0505050105010105010505050
2bo$bo$o2$o2$2bo!
edit:
(8,3)c/51
x = 15, y = 21, rule = R2,C2,S,B3-4,6,8,NW0505050105010105010505050
bo$o$5bo$2bo$7bo2$5bo3$8bobo2$8bobo2$14bo$7bo$6bo3bo$5bo2$5bo2$7bo!
edit2:
anther ship
x = 11, y = 6 ...
- July 6th, 2026, 9:40 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5334
- Views: 1321046
Re: Miscellaneous Discoveries in Other Cellular Automata
Natural Eater. The rule is based on CGoL.
x = 157, y = 136, rule = B2n3-e7e8/S23-ckqy4ez5cq7e
ob2ob3obobo2bo3bo2b3o5b4obob2obo2bobob3ob2o2bob2o2b2ob6ob2ob3obob6ob2o
b2obob6obob6obob2ob2ob2o3bobo2b6o2bobo2b3ob3o2bo3b3o$2bobobo3bo2bobob ...
x = 157, y = 136, rule = B2n3-e7e8/S23-ckqy4ez5cq7e
ob2ob3obobo2bo3bo2b3o5b4obob2obo2bobob3ob2o2bob2o2b2ob6ob2ob3obob6ob2o
b2obob6obob6obob2ob2ob2o3bobo2b6o2bobo2b3ob3o2bo3b3o$2bobobo3bo2bobob ...
- July 6th, 2026, 10:22 am
- Forum: Other Cellular Automata
- Topic: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
- Replies: 22
- Views: 613
Re: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
An interesting synthesis, which may used into a gun. So how to make the block constantly?
x = 11, y = 4, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
2o$2o6b3o$8bo$8b3o!
i think it's just a reaction, not a synthesis
Indeed. But I'm thinking of constanti-ze the block so I can make a ...
- July 6th, 2026, 9:03 am
- Forum: Other Cellular Automata
- Topic: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
- Replies: 22
- Views: 613
Re: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
An interesting synthesis, which may used into a gun. So how to make the block constantly?
Code: Select all
x = 11, y = 4, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
2o$2o6b3o$8bo$8b3o!
- July 6th, 2026, 6:40 am
- Forum: Other Cellular Automata
- Topic: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
- Replies: 22
- Views: 613
Re: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
Due to too large of #15, I'll make seperate posts here.
A potential agar that I don't know how to stabilize it except for bounding it:
A potential agar that I don't know how to stabilize it except for bounding it:
Code: Select all
x = 6, y = 6, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
6o$6o$6o$6o$6o$6o!
- July 5th, 2026, 10:56 am
- Forum: Other Cellular Automata
- Topic: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
- Replies: 22
- Views: 613
Re: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
p2 (RLS, will probably occur naturally soon):
x = 4, y = 4, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
2bo$3o$b3o$bo!
Found in C1-symmetric soup.
x = 16, y = 16, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
obo4b2obo2b3o$b2o5b3ob3o$o2b4ob2obo3bo$3b3o2b2o2bobo$o2bo2bobo4b3o$bob ...
- July 4th, 2026, 11:28 pm
- Forum: Other Cellular Automata
- Topic: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
- Replies: 22
- Views: 613
Re: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
An interesting structure:
x = 128, y = 3, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o$b2o2b2o2b2o ...
x = 128, y = 3, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o$b2o2b2o2b2o ...
- July 4th, 2026, 9:53 pm
- Forum: Other Cellular Automata
- Topic: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
- Replies: 22
- Views: 613
Re: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
Some sidewalker-domino collisions. Not all collisions are shown here.
x = 49, y = 52, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
47bo$48bo$46b3o2$8bo$9bo$7b3o31b2o5$b2o44bo$48bo$46b3o2$43b2o7$47bo$7b
o40bo$8bo32b2o3b3o$6b3o4$2b2o2$47bo$48bo$46b3o2$7bo$8bo$6b3o37b2o3$2o
3$46bo$47bo$7bo37b3o ...
x = 49, y = 52, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
47bo$48bo$46b3o2$8bo$9bo$7b3o31b2o5$b2o44bo$48bo$46b3o2$43b2o7$47bo$7b
o40bo$8bo32b2o3b3o$6b3o4$2b2o2$47bo$48bo$46b3o2$7bo$8bo$6b3o37b2o3$2o
3$46bo$47bo$7bo37b3o ...