x = 5, y = 4, rule = R2,C2,S,B2,6,NW0505050105010105010505050
o3bo3$bobo!
edit:
x = 141, y = 67, rule = R2,C2,S,B11-12,NW0505050105010105010505050
o5bo5b3o3b2ob2obo2bob2o3bo3bo2b2ob4o2b2ob2obo2b3o2bobo2bobobob2ob2ob2o
2b3o2b2o2bo2b3ob8o8bo3b3obo2b2obobob2ob2o$b2o2bo4b4o2bob2obobob4obo2b ...
Search found 1344 matches
- September 4th, 2026, 1:17 am
- Forum: The Sandbox
- Topic: Thread for rulegolfing objects
- Replies: 71
- Views: 10550
- August 16th, 2026, 7:18 pm
- Forum: Other Cellular Automata
- Topic: Margolus-neighborhood rules
- Replies: 100
- Views: 39144
Re: Margolus-neighborhood rules
trippy effect
x = 3, y = 3, rule = M0,14,13,0,11,0,0,0,7,0,0,0,0,0,0,0
$b2o$b2o!
edit:
turns into ships
x = 66, y = 39, rule = M15,1,2,3,4,5,0,0,8,0,10,0,12,0,0,0
$bo2b7o10b3o4b2obo2b3o3bo4b2obobo2bo3b3o3b3o$bobo3b2obo4bo2b8o2b2ob5o
2b2ob2obob3obo2b3o3b3ob2o ...
x = 3, y = 3, rule = M0,14,13,0,11,0,0,0,7,0,0,0,0,0,0,0
$b2o$b2o!
edit:
turns into ships
x = 66, y = 39, rule = M15,1,2,3,4,5,0,0,8,0,10,0,12,0,0,0
$bo2b7o10b3o4b2obo2b3o3bo4b2obobo2bo3b3o3b3o$bobo3b2obo4bo2b8o2b2ob5o
2b2ob2obob3obo2b3o3b3ob2o ...
- August 16th, 2026, 6:45 pm
- Forum: Other Cellular Automata
- Topic: Patterns with unusual growth rates
- Replies: 52
- Views: 18019
Re: Patterns with unusual growth rates
superlog growth rate
x = 8, y = 1, rule = superlogGrowth
A.C.E2.J!
@RULE superlogGrowth
@COLORS
0 0 0 0
1 255 255 0
2 128 0 255
3 255 255 255
4 128 128 128
5 0 255 0
6 0 255 255
7 255 0 0
8 255 0 255
9 0 0 255
10 255 128 0
11 0 128 255
12 0 255 128
@TABLE
n_states:13
neighborhood:oneDimensional ...
x = 8, y = 1, rule = superlogGrowth
A.C.E2.J!
@RULE superlogGrowth
@COLORS
0 0 0 0
1 255 255 0
2 128 0 255
3 255 255 255
4 128 128 128
5 0 255 0
6 0 255 255
7 255 0 0
8 255 0 255
9 0 0 255
10 255 128 0
11 0 128 255
12 0 255 128
@TABLE
n_states:13
neighborhood:oneDimensional ...
- July 12th, 2026, 8:40 pm
- Forum: Other Cellular Automata
- Topic: CARuler's CA
- Replies: 226
- Views: 54334
Re: CARuler's CA
SMOG(SMOG)
x = 33, y = 25, rule = SMOG(SMOG)
.DA27.AD$AI29.IA22$AI29.IA$.2A27.2A!
@RULE SMOG(SMOG)
@COLORS
0 0 0 0
1 255 255 255
2 0 255 255
3 255 0 255
4 128 128 128
5 255 255 0
6 255 128 0
7 255 0 0
8 0 0 255
9 0 255 0
10 128 0 255
11 0 128 255
12 0 255 128
@TABLE
neighborhood:Moore
symmetries ...
x = 33, y = 25, rule = SMOG(SMOG)
.DA27.AD$AI29.IA22$AI29.IA$.2A27.2A!
@RULE SMOG(SMOG)
@COLORS
0 0 0 0
1 255 255 255
2 0 255 255
3 255 0 255
4 128 128 128
5 255 255 0
6 255 128 0
7 255 0 0
8 0 0 255
9 0 255 0
10 128 0 255
11 0 128 255
12 0 255 128
@TABLE
neighborhood:Moore
symmetries ...
- July 11th, 2026, 6:52 pm
- Forum: The Sandbox
- Topic: Thread for rulegolfing objects
- Replies: 71
- Views: 10550
Re: Thread for rulegolfing objects
gun:
edit:
ship in slightly different rule:
Code: Select all
x = 14, y = 3, rule = B2e3aei/S2-in3inq5qy
bo$obo9bo$obo8b3o!
ship in slightly different rule:
Code: Select all
x = 24, y = 3, rule = B2e3-j/S2-n3iknqy5qy
bo19b2o$obo9bo7bo2bo$obo8b3o6bo2bo!
- July 5th, 2026, 3:39 am
- Forum: Help / Support
- Topic: Problems with software
- Replies: 55
- Views: 13633
Re: Problems with software
Life viewer won't run in normal speed on mobile and sometimes my laptop as well
- June 26th, 2026, 10:44 am
- Forum: Other Cellular Automata
- Topic: Thread for your corderization requests
- Replies: 535
- Views: 101029
Re: Thread for your corderization requests
big one:
x = 142, y = 233, rule = R2,C2,S,B2,4,7,11,NW0505050105010105010505050
5$68bo16bo$67bo18bo7$60bo32bo$61bo30bo18$47bo58bo$48bo27b2o27bo$75bo2b
o6$75bo2bo$74bo4bo4$44bo64bo$43bo66bo5$76b2o$75bo2bo22$73bo6bo$74bo4b
o7$65bo22bo2$67bo18bo2$55bo9bo7bobo2bobo7bo9bo$54bo9bo7bo8bo7bo9bo$53b ...
x = 142, y = 233, rule = R2,C2,S,B2,4,7,11,NW0505050105010105010505050
5$68bo16bo$67bo18bo7$60bo32bo$61bo30bo18$47bo58bo$48bo27b2o27bo$75bo2b
o6$75bo2bo$74bo4bo4$44bo64bo$43bo66bo5$76b2o$75bo2bo22$73bo6bo$74bo4b
o7$65bo22bo2$67bo18bo2$55bo9bo7bobo2bobo7bo9bo$54bo9bo7bo8bo7bo9bo$53b ...
- June 26th, 2026, 10:19 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5330
- Views: 1320672
Re: Miscellaneous Discoveries in Other Cellular Automata
a very sparky spaceship
x = 3, y = 7, rule = R2,C2,S,B4,6,8,NW0505050105010105010505050
2bo$bo$o2$o2$2bo!
edit:
(8,3)c/51
x = 15, y = 21, rule = R2,C2,S,B3-4,6,8,NW0505050105010105010505050
bo$o$5bo$2bo$7bo2$5bo3$8bobo2$8bobo2$14bo$7bo$6bo3bo$5bo2$5bo2$7bo!
edit2:
anther ship
x = 11, y = 6 ...
x = 3, y = 7, rule = R2,C2,S,B4,6,8,NW0505050105010105010505050
2bo$bo$o2$o2$2bo!
edit:
(8,3)c/51
x = 15, y = 21, rule = R2,C2,S,B3-4,6,8,NW0505050105010105010505050
bo$o$5bo$2bo$7bo2$5bo3$8bobo2$8bobo2$14bo$7bo$6bo3bo$5bo2$5bo2$7bo!
edit2:
anther ship
x = 11, y = 6 ...
- May 19th, 2026, 11:28 pm
- Forum: The Sandbox
- Topic: Thread for rulegolfing objects
- Replies: 71
- Views: 10550
Re: Thread for rulegolfing objects
Let me pick.
...
...
...
...
...
x = 8, y = 17, rule = 045/2a/3|2456/2-a3/3
3.AB$4.B.BA$6.B$3.AB.2B$4.B.A$3.ABABA$4.A.A8$.BA$2BA$2A!
(Ugh! There are too many RLE's from the misc. discoveries in oca thread in my clipboard!)
Also note: It's in the wrong alteration so you'll have to copy and ...
- May 18th, 2026, 8:11 pm
- Forum: The Sandbox
- Topic: Thread for rulegolfing objects
- Replies: 71
- Views: 10550
Re: Thread for rulegolfing objects
Code: Select all
x = 3, y = 3, rule = B2n34w6i/S235r
3o$obo$3o!
- February 18th, 2026, 9:21 pm
- Forum: The Sandbox
- Topic: Thread for rulegolfing objects
- Replies: 71
- Views: 10550
Re: Thread for rulegolfing objects
rakes & stuff
x = 88, y = 28, rule = B2en3ein4nr8/S2-a3-n4actz8
63b2o$40b3o20b2o$40bobo20b2o20bo$39b2ob2o18bo2bo18bobo$40bo20bo4bo20b
o6$75b5o10$b3o$bobo$bob2o$2o$bo2bo$2o2bo$bobo$2bo!
edit:
x = 120, y = 84, rule = B2en3ein4nr8/S2-a3-n4actz8
3b2o11b2o$2b4o9b4o$bo4bo7bo4bo$5b2o7b2o$3bo13bo ...
x = 88, y = 28, rule = B2en3ein4nr8/S2-a3-n4actz8
63b2o$40b3o20b2o$40bobo20b2o20bo$39b2ob2o18bo2bo18bobo$40bo20bo4bo20b
o6$75b5o10$b3o$bobo$bob2o$2o$bo2bo$2o2bo$bobo$2bo!
edit:
x = 120, y = 84, rule = B2en3ein4nr8/S2-a3-n4actz8
3b2o11b2o$2b4o9b4o$bo4bo7bo4bo$5b2o7b2o$3bo13bo ...
- February 12th, 2026, 2:48 pm
- Forum: The Sandbox
- Topic: Thread for rulegolfing objects
- Replies: 71
- Views: 10550
Re: Thread for rulegolfing objects
found in that: (second-to last rule)
x = 9, y = 91, rule = B2-ac3ijkq5inqy6i7e/S02-in3eknr4cejnry5kr
4bo$3bobo$4bo$3b3o$4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o
$4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o$
4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o$4bo$4bo ...
x = 9, y = 91, rule = B2-ac3ijkq5inqy6i7e/S02-in3eknr4cejnry5kr
4bo$3bobo$4bo$3b3o$4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o
$4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o$
4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o$4bo$4bo$4bo$3b3o$4bo$4bo ...
- February 6th, 2026, 2:51 am
- Forum: The Sandbox
- Topic: R2INT's InDev Rules
- Replies: 53
- Views: 11695
Re: R2INT's InDev Rules
stuff
x = 136, y = 135, rule = B2c3ik4ainq5cer6ik7e/S3jy4ikn5r6eik
136o2$136o2$136o2$136o2$136o2$136o2$136o2$136o2$136o2$136o2$136o2$136o
2$28o2b106o2$30ob49ob33ob21o$24bo11bo2bo31bo7b3o5bobo15bo7b3o5bobo$23o
2b6ob7o2b30o2b6o2b8ob15o2b6o2b8ob12o$22b2o11bo4b2o30b2o14b2o16b2o14b2o
$33ob102o ...
x = 136, y = 135, rule = B2c3ik4ainq5cer6ik7e/S3jy4ikn5r6eik
136o2$136o2$136o2$136o2$136o2$136o2$136o2$136o2$136o2$136o2$136o2$136o
2$28o2b106o2$30ob49ob33ob21o$24bo11bo2bo31bo7b3o5bobo15bo7b3o5bobo$23o
2b6ob7o2b30o2b6o2b8ob15o2b6o2b8ob12o$22b2o11bo4b2o30b2o14b2o16b2o14b2o
$33ob102o ...
- December 30th, 2025, 9:46 pm
- Forum: The Sandbox
- Topic: Drelectron8's Research (and art!) Dump :')
- Replies: 23
- Views: 5238
Re: Drelectron8's Research Dump :')
some tweaks that my help:
x = 46, y = 40, rule = ChaosCells
.2A3.A2.A4.3A.4A.A3.2A2.A.2A5.A.A.A$A2.3A.A3.4A2.2A2.A.A2.3A.A2.2A2.A
.2A2.2A$2A.3A.2A.3A5.A3.2A2.5A5.A.6A.A$2.A.2A.2A.A.4A2.A2.2A.A.A.A9.A
2.A.A.A$2A.A.2A.A3.6A.A3.A4.A.2A.3A2.2A.2A.A$.A3.9A3.A.2A.2A.A2.4A2.2A
.A2.A.4A$.4A.A.A.A3.4A.A2 ...
x = 46, y = 40, rule = ChaosCells
.2A3.A2.A4.3A.4A.A3.2A2.A.2A5.A.A.A$A2.3A.A3.4A2.2A2.A.A2.3A.A2.2A2.A
.2A2.2A$2A.3A.2A.3A5.A3.2A2.5A5.A.6A.A$2.A.2A.2A.A.4A2.A2.2A.A.A.A9.A
2.A.A.A$2A.A.2A.A3.6A.A3.A4.A.2A.3A2.2A.2A.A$.A3.9A3.A.2A.2A.A2.4A2.2A
.A2.A.4A$.4A.A.A.A3.4A.A2 ...
- December 30th, 2025, 9:22 pm
- Forum: The Sandbox
- Topic: StaticLifeGrey conduit chain
- Replies: 8
- Views: 388
Re: StaticLifeGrey conduit chain
pond (from spark)
Code: Select all
x = 52, y = 63, rule = StaticLifeGrey
38.D11$12.2D.D30.D2$6.D6$D3$51.D$11.2AB$9.D.2C$11.B11.DC2$D42.D2$28.A
$27.3A$26.2A.A2$36.D17$8.D$.D5.C2$.D9$.D!
- December 30th, 2025, 8:29 pm
- Forum: The Sandbox
- Topic: Thread for your truly absurd CA projects
- Replies: 2
- Views: 295
Re: Thread for your truly absurd CA projects
project: get me to be productive
- December 23rd, 2025, 1:33 pm
- Forum: Other Cellular Automata
- Topic: CARuler's CA
- Replies: 226
- Views: 54334
Re: CARuler's CA
spiral
x = 449, y = 344, rule = hexAnt-TN
449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A
$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$71A.377A$449A
$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A
$449A$449A$449A$449A$449A$449A$449A$449A$449A ...
x = 449, y = 344, rule = hexAnt-TN
449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A
$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$71A.377A$449A
$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A$449A
$449A$449A$449A$449A$449A$449A$449A$449A$449A ...
- December 12th, 2025, 12:51 am
- Forum: Other Cellular Automata
- Topic: CARuler's CA
- Replies: 226
- Views: 54334
Re: CARuler's CA
Far corners random rules:
x = 64, y = 64, rule = R2,C2,S0-1,3,5-14,18-23,B6,8,12,14,NW1000100500050500050010001
2obo3b3o4bobob3ob4o5bob4o3bo3bo2b3o3bob2obo2b3o$5obobo3b2o2bo3bo2b2ob
obo4b6ob2o2b3obob7o2b2obo$bo2bobob2o3b2ob2ob2ob4o2bobobob4o4b2o4b3o4b
o2b2o2bo ...
- November 25th, 2025, 8:32 pm
- Forum: The Sandbox
- Topic: Wrong answers only thread
- Replies: 1051
- Views: 146272
Re: Wrong answers only thread
that's a good answer
- November 10th, 2025, 11:56 am
- Forum: The Sandbox
- Topic: Wrong answers only thread
- Replies: 1051
- Views: 146272
Re: Wrong answers only thread
A: use a i ship
Q: what the sir Robin syntheses of a glider?
Q: what the sir Robin syntheses of a glider?
- November 9th, 2025, 12:26 pm
- Forum: The Sandbox
- Topic: Wrong answers only thread
- Replies: 1051
- Views: 146272
Re: Wrong answers only thread
A: at ikea.cell.gov
Q: how do I synth eater
?
Q: how do I synth eater
- November 8th, 2025, 11:33 am
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 1072
- Views: 686761
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
Osc
x = 578, y = 479, rule = B3-k4c6n8/S2-in3-ace5q
150bob2obo3bob6obo4b4o2bobob2o2b3ob2o3b3obobob4ob3o3bo4bobo3bo4bo2bo2b
4o$151bobobo2bob6o2b2ob3obo2b2ob2obo2b7o3b2ob6obo2b2ob8o2bo3b2ob3o3b2o
2b2o$150bob3o2bobob3obobo3bobo2b2obobo2bob2o3b2o2bobo2bo3bo4b2obo2b3o
3bo3b2obo2bo3b3obobo ...
x = 578, y = 479, rule = B3-k4c6n8/S2-in3-ace5q
150bob2obo3bob6obo4b4o2bobob2o2b3ob2o3b3obobob4ob3o3bo4bobo3bo4bo2bo2b
4o$151bobobo2bob6o2b2ob3obo2b2ob2obo2b7o3b2ob6obo2b2ob8o2bo3b2ob3o3b2o
2b2o$150bob3o2bobob3obobo3bobo2b2obobo2bob2o3b2o2bobo2bo3bo4b2obo2b3o
3bo3b2obo2bo3b3obobo ...
- November 6th, 2025, 8:38 pm
- Forum: Other Cellular Automata
- Topic: Patterns with unusual growth rates
- Replies: 52
- Views: 18019
Re: Patterns with unusual growth rates
this should be here:
102564 wrote: November 6th, 2025, 7:21 pm What kind of growth is this? The population plot is wacky.p184Code: Select all
x = 26, y = 5, rule = B3ai4ce5c6c7c/S3acein4et5i6cei78 2o$2o$11b2o11bo$11b3o9b3o$11b2o11bo!Code: Select all
x = 26, y = 26, rule = B3ai4ce5c6c7c/S3acein4eqt5i6cei78 2o20bo$2o19b3o$22bo10$22bo$21b3o$21b3o10$24b2o$24b2o!
- November 2nd, 2025, 11:48 pm
- Forum: Other Cellular Automata
- Topic: Patterns with unusual growth rates
- Replies: 52
- Views: 18019
Re: Patterns with unusual growth rates
seemingly random growth:
Code: Select all
x = 3, y = 5, rule = R2,C2,S5-6,B6,NW1000100500050500050010001
obo$obo2$obo$obo!
Code: Select all
x = 3, y = 2, rule = R2,C2,S5-6,B6,NW1000100500050500050010001
obo$obo!
- November 2nd, 2025, 11:44 pm
- Forum: Other Cellular Automata
- Topic: CARuler's CA
- Replies: 226
- Views: 54334
Re: CARuler's CA
far corners rule:
ship (4c/4o)
x = 7, y = 2, rule = R2,C2,S5-6,B6,NW1000100500050500050010001
obobobo$2bobo!
(B2ak/S1e2ak)
edit:
more stuff
x = 59, y = 12, rule = R2,C2,S5-6,B6,NW1000100500050500050010001
bo$16bobo9b2o9b2o$o15bobo33bobobobo$27bo10bo2bo12bobo4$35bo3bo2$33b2o
6b2o2$32bo7bo ...
ship (4c/4o)
x = 7, y = 2, rule = R2,C2,S5-6,B6,NW1000100500050500050010001
obobobo$2bobo!
(B2ak/S1e2ak)
edit:
more stuff
x = 59, y = 12, rule = R2,C2,S5-6,B6,NW1000100500050500050010001
bo$16bobo9b2o9b2o$o15bobo33bobobobo$27bo10bo2bo12bobo4$35bo3bo2$33b2o
6b2o2$32bo7bo ...